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Posted on 12-25-14, 09:53 am
Birdo


Karma: 2754
Posts: 1215/2091
Since: 06-26-11
For some reason the editor doesn't let me edit textures manually. You have to import a PNG and lose a lot of quality.

I would rather import a PNG to get a pallete (or create a pallete some other way) and use that to create the image pixel by pixel.
Posted on 12-26-14, 04:46 pm
Fuzzy
Full mod

Karma: 1183
Posts: 771/785
Since: 06-28-11
The reason the texture loses quality when imported is because the texture is stored in a compressed format. There is no way around this afaik so the images will always have to go through some compression.
Posted on 12-27-14, 02:16 pm
Birdo


Karma: 2754
Posts: 1220/2091
Since: 06-26-11
So no way to edit it directly, even with low colours?
Posted on 12-27-14, 02:59 pm
Roy Koopa


Karma: 4011
Posts: 2691/2722
Since: 06-26-11
I think the problem Hiccup mentions is, that even 16-color textures in a 256 color palette lose quality even though it is possible to import them without lose of quality. To be honest, I often use MKDS Course Modifier for importing textures because it does the job way better.
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Posted on 12-27-14, 03:29 pm (rev. 1 by  Hiccup on 12-27-14, 03:29 pm)
Birdo


Karma: 2754
Posts: 1222/2091
Since: 06-26-11
How can you import them without loss of quality? By using MKDSCM?
Posted on 12-27-14, 06:55 pm


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Posts: 2084/2112
Since: 06-28-11
Posted by Hiccup
How can you import them without loss of quality? By using MKDSCM?

I am sure there is a problem with NSMBe, because only textures that are imported with it seem to have the quality loss. Right now just use different Editors to import textures. I and  ray personally use MKDSCM; it works fine with that one.
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