Pages: 1
Hiccup |
Posted on 12-25-14, 09:53 am
|
Birdo
Karma: 2754 Posts: 1215/2091 Since: 06-26-11 |
For some reason the editor doesn't let me edit textures manually. You have to import a PNG and lose a lot of quality.
I would rather import a PNG to get a pallete (or create a pallete some other way) and use that to create the image pixel by pixel. |
Piranhaplant |
Posted on 12-26-14, 04:46 pm
|
Fuzzy
Full mod Karma: 1183 Posts: 771/785 Since: 06-28-11 |
The reason the texture loses quality when imported is because the texture is stored in a compressed format. There is no way around this afaik so the images will always have to go through some compression.
|
Hiccup |
Posted on 12-27-14, 02:16 pm
|
Birdo
Karma: 2754 Posts: 1220/2091 Since: 06-26-11 |
So no way to edit it directly, even with low colours?
|
ray |
Posted on 12-27-14, 02:59 pm
|
Roy Koopa
Karma: 4011 Posts: 2691/2722 Since: 06-26-11 |
I think the problem Hiccup mentions is, that even 16-color textures in a 256 color palette lose quality even though it is possible to import them without lose of quality. To be honest, I often use MKDS Course Modifier for importing textures because it does the job way better.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 12-27-14, 03:29 pm (rev. 1 by Hiccup on 12-27-14, 03:29 pm)
|
Birdo
Karma: 2754 Posts: 1222/2091 Since: 06-26-11 |
How can you import them without loss of quality? By using MKDSCM?
|
Freeze |
Posted on 12-27-14, 06:55 pm
|
Karma: 3752 Posts: 2084/2112 Since: 06-28-11 |
Posted by Hiccup How can you import them without loss of quality? By using MKDSCM? I am sure there is a problem with NSMBe, because only textures that are imported with it seem to have the quality loss. Right now just use different Editors to import textures. I and ray personally use MKDSCM; it works fine with that one. |
Pages: 1