Pages: 1
Hiccup |
Posted on 10-18-14, 11:39 am (rev. 7 by Hiccup on 10-19-14, 08:23 am)
|
Birdo
Karma: 2754 Posts: 1085/2091 Since: 06-26-11 |
[nuked]
|
Freeze |
Posted on 10-18-14, 01:04 pm
|
Karma: 3752 Posts: 2051/2112 Since: 06-28-11 |
Hiccup |
Posted on 10-18-14, 01:25 pm (rev. 6 by Hiccup on 10-19-14, 08:26 am)
|
Birdo
Karma: 2754 Posts: 1086/2091 Since: 06-26-11 |
Freeze |
Posted on 10-19-14, 08:27 am (rev. 1 by Freeze on 10-19-14, 08:27 am)
|
Karma: 3752 Posts: 2052/2112 Since: 06-28-11 |
If it helps, I will copy the sprites we used here. Just put them like this in your level.
NSMBeClip|SPR:32:64:168:000100FF0000:SPR:33:64:286:010228000000:SPR:34:64:167:020228100020:SPR:32:71:259:02000000040A:ZON:512:1088:32:48:0| When entering Zone 0, the mechanism will start to loop. Every once in a while the poison water will rise and lower again.Change this machanism to meet your needs. |
Hiccup |
Posted on 10-19-14, 09:09 am (rev. 1 by Hiccup on 10-19-14, 09:16 am)
|
Birdo
Karma: 2754 Posts: 1087/2091 Since: 06-26-11 |
Thanks for the clip.
I'm interested in the workings of it though; but I do not mind if you cannot understand it (as I don't) . |
Freeze |
Posted on 10-19-14, 09:59 am
|
Karma: 3752 Posts: 2053/2112 Since: 06-28-11 |
ray |
Posted on 10-19-14, 10:05 am (rev. 1 by ray on 10-19-14, 10:06 am)
|
Roy Koopa
Karma: 4011 Posts: 2665/2722 Since: 06-26-11 |
Posted by Hiccup The settings that are supposed to be known aren't even VISISBLE in the current sprite data. We had to copy it from NSHB because the sprite data used shows an empty dropdown box for the settings. Those settings don't exist anymore. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 10-19-14, 10:54 am (rev. 3 by Hiccup on 10-20-14, 10:44 am)
|
Birdo
Karma: 2754 Posts: 1088/2091 Since: 06-26-11 |
ray |
Posted on 10-19-14, 12:31 pm
|
Roy Koopa
Karma: 4011 Posts: 2666/2722 Since: 06-26-11 |
Of course I have looked at it, but we don't know the original sprite data from luckwii anymore. The current sprite data is just crap.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 10-19-14, 07:53 pm (rev. 2 by gridatttack on 10-19-14, 07:55 pm)
|
Birdo
Karma: 3305 Posts: 1692/2024 Since: 06-28-11 |
I wonder if all the changes are stored in the DB, that way we could see past revisions.
EDIT: http://nsmbhd.net/spritedbchanges/168/?rev=1 Welp, seems not _________________________ |
Freeze |
Posted on 10-19-14, 08:00 pm
|
Karma: 3752 Posts: 2054/2112 Since: 06-28-11 |
Piranhaplant |
Posted on 10-20-14, 12:52 am
|
Fuzzy
Full mod Karma: 1183 Posts: 764/785 Since: 06-28-11 |
Posted by Freeze Probably somebody has got an old revision on his/her PC, where an old spritedata.xml is still saved. Here's an old version I had lying around from 10/20/2013. I dunno what you're looking for but maybe it's in there. spritedata.xml |
Hiccup |
Posted on 10-20-14, 10:47 am (rev. 1 by Hiccup on 10-20-14, 11:08 am)
|
Birdo
Karma: 2754 Posts: 1090/2091 Since: 06-26-11 |
Posted by pirahnaplant's old spritedta.xml
Event Controller - Chainer (If X, Do Y) This sprite does not count through IDs like the 286 does. It only uses the input ID to activate the output ID. From there you can have the output activate when the input is activated, and then output again the opposite on/off after the timer. Or you can set it so the output will not activate at the same time as the input, it waits the set time, and then activates the output . I guess this is used for sprites like the 168 where they ran out of nybbles to set a time function. Or for when you want to activate two sprites by only hitting one switch...Or simply to delay an ID from being sent out. <field id="2-3" notes="" values="" name="Target Event ID" type="value"/> <field id="0-1" notes="" values="" name="Triggering Event ID" type="value"/> <field id="10" notes="" values="0=Single Use,1=Multi Use,2=Unknown???" name="usage Mode" type="list"/> <field id="7" notes="Disables the sprite" values="" name="Does Nothing" type="checkbox"/> <field id="6" notes="" values="" name="???" type="value"/> <field id="11" notes="" values="0=Activates Target,1=Deactivates Target" name="Switch mode" type="list"/> <field id="4-5" notes="" values="" name="Activation Delay" type="value"/></sprite> I'll dig up some old sprite datas when I can. EDIT: I guess I should keep an archive of these old ones, if I get enough. |
Freeze |
Posted on 10-20-14, 11:05 am
|
Karma: 3752 Posts: 2056/2112 Since: 06-28-11 |
I probably have a much, MUCH older spritedata.xml on my old laptop too. It is from the time when I and ray worked on the third beta of NSHB. I will have a look at it later.
|
Pages: 1