| 0 | 21 | Crash Sprite | Dirbaio (rev. 29) |
| 1 | 21 | Crash sprite | Dirbaio (rev. 0) |
| 2 | 21 | Crash sprite | sonic125 (rev. 0) |
| 3 | 21 | Crash sprite | Dirbaio (rev. 0) |
| 4 | 21 | Crash sprite | mcmikkel (rev. 0) |
| 5 | 21 | Crash sprite | Dirbaio (rev. 0) |
| 6 | 21 | Crash sprite | Dirbaio (rev. 0) |
| 7 | 21 | Crash sprite | Dirbaio (rev. 0) |
| 8 | 21 | Crash sprite | y0shim@ri0 (rev. 0) |
| 9 | 21 | Crash sprite | mariofan653 (rev. 4) |
| 10 | 325 | Nothing | Hiccup (rev. 0) |
| 11 | 325 | Nothing | - (rev. 0) |
| 12 | 325 | Nothing | - (rev. 0) |
| 13 | 325 | Nothing | - (rev. 0) |
| 14 | 325 | Nothing | [url]Invalid URL[/url] (rev. 0) |
| 15 | 325 | Nothing | - (rev. 0) |
| 16 | 325 | Nothing | - (rev. 0) |
| 17 | 325 | Nothing | - (rev. 0) |
| 18 | 325 | Nothing | - (rev. 0) |
| 19 | 325 | Nothing | - (rev. 0) |
| 20 | 22 | Unknown | My_necraftEr (rev. 10) |
| 21 | 239 | Mega Goomba| Input ID: value at nybble 2-3 |
| yellowtoad (rev. 1) |
| 22 | 69 | Hammer Bro spawn point| Midway Point: checkbox at nybble 10 with mask 1 | | Unknown 9: checkbox at nybble 9 with mask 1. Probably Nothing | | Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 11) |
| 23 | 23 | Tube Piranha Plant facing Top| Fire-spitting: checkbox at nybble 11 with mask 1 | | No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw) |
| Hiccup (rev. 1) |
| 24 | 24 | Tube Piranha Plant facing Bottom| Fire-spitting: checkbox at nybble 11 with mask 1 | | No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw) |
| Dirbaio (rev. 3) |
| 25 | 25 | Tube Piranha Plant facing Right| Fire-spitting: checkbox at nybble 11 with mask 1 | | No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw) |
| ENEKOwii (rev. 0) |
| 26 | 26 | Tube Piranha Plant facing Left| Fire-spitting: checkbox at nybble 11 with mask 1 | | No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw) |
| ENEKOwii (rev. 0) |
| 27 | 248 | Bullet Bill Launcher| Height: value at nybble 10 | | Shoot direction: list at nybble 9: 0=Both,1=Left,2=Right | | Unknown 8: value at nybble 8 |
| Hiccup (rev. 4) |
| 28 | 35 | Bob-Omb| Spawn type: list at nybble 4: 0=Regular,1=Pipe spawn,2=Ready to explode,3=??? | | Pipe spawn: value at nybble 11 |
| Hiccup (rev. 3) |
| 29 | 115 | Princess Peach | Hiccup (rev. 2) |
| 30 | 43 | Monty Tank boss| Input ID: value at nybble 2-3 |
| Ruedajv10 (rev. 0) |
| 31 | 28 | Cheep Cheep| Type: list at nybble 11: 0=Swim, 1=Green (chases Mario),2=Jumping,3=Doesn't move | | Speed: list at nybble 8: 0=Faster,1=Slower |
| KingYoshi (rev. 0) |
| 32 | 36 | End-of-Level Flag| Secret exit: checkbox at nybble 4 with mask 1 |
| Dirbaio (rev. 4) |
| 33 | 237 | Springboard| Offset 1/2 block right: checkbox at nybble 10 with mask 1 | | Giant: checkbox at nybble 11 with mask 1. Mario jumps higher on it. Unused - Used in Unused Level 2 |
| Hiccup (rev. 0) |
| 34 | 151 | Red Coin Ring| Output ID: value at nybble 2-3. Will activate IDs like any other switch | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music | | Shift 1/2 block right: checkbox at nybble 10 with mask 1 |
| Hiccup (rev. 1) |
| 35 | 116 | Giant Bowser/pot/Bowser Jr. | luckwii (rev. 0) |
| 36 | 37 | Thwomp | P-Switch (rev. 1) |
| 37 | 40 | Spiny| Faster: checkbox at nybble 9 with mask 1. Unused | | Spawn Type: list at nybble 11: 0=Regular,1=Spiny Ball |
| FSPlayer (rev. 3) |
| 38 | 41 | Boo| Faster: checkbox at nybble 11 with mask 1 |
| benedictcarl (rev. 1) |
| 39 | 114 | Boss Activator| Input ID: value at nybble 0-1 | | Output ID: value at nybble 2-3 | | World ID?: list at nybble 11: 6=World 1,0=World 2,4=World 3,3=World 4,2=World 5,5=World 6,1=World 7,7=World 8 | | Used by game when boss is defeated: value at nybble 10. Shows Bowser Jr and Peach | | Zone ID: value at nybble 8-9 |
| Hiccup (rev. 2) |
| 40 | 39 | Lakitu -Unused| Spawn from BG: checkbox at nybble 9 with mask 1. If set, makes Lakitu come from the BG like in sprite 183. |
| Hiccup (rev. 3) |
| 41 | 265 | Bowser Battle Switch| Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed. | | Destroys tiles at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch |
| Hiccup (rev. 3) |
| 42 | 44 | Chain Chomp / Log| Type: list at nybble 11: 0=Just Log,1=Chomp attachd to log,2=Unknown. Just log is unused. Unknown glitches the game and is used in unused level 3 |
| Hiccup (rev. 9) |
| 43 | 45 | Chain Chomp without log | Hiccup (rev. 4) |
| 44 | 46 | Jumping Fire Snake Duplicate | Hiccup (rev. 8) |
| 45 | 268 | Invisible coin brick| X direction for solid tile's detection: list at nybble 7: 0=Left,1=Right | | X solid tile's distance from block: value at nybble 8 | | Y direction for solid tile's detection: list at nybble 9: 0=Up,1=Down | | Y solid tile's distance from block: value at nybble 10 |
| FSPlayer (rev. 7) |
| 46 | 104 | Spiked Ball Activator| Spiked Ball ID: value at nybble 11 |
| Hiccup (rev. 0) |
| 47 | 129 | Lakithunder| Input ID: value at nybble 2-3 |
| ENEKOwii (rev. 0) |
| 48 | 50 | Bubbles From Tube| Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID. | | Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID. |
| mikelan98 (rev. 1) |
| 49 | 51 | Upside Down Bubbles From Tube| Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID. | | Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID. |
| mikelan98 (rev. 1) |
| 50 | 52 | Right Bubbles From Tube| Input ID 1: value at nybble 1. You can start or stop bubbles using this ID. | | Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID. |
| mikelan98 (rev. 1) |
| 51 | 53 | Left Bubbles From Tube| Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID. | | Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID. |
| mikelan98 (rev. 1) |
| 52 | 54 | Buzzy Beetle| Type: list at nybble 11: 0=Normal,1=Roof type/Start rolling,2=Start as shell,3=Start upside-down shell |
| Hiccup (rev. 1) |
| 53 | 55 | Dry Bones | Dirbaio (rev. 2) |
| 54 | 57 | Fire Ball from lava (Podoboo) | lostudor (rev. 2) |
| 55 | 58 | Bullet Bill| Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement | | Zone ID: value at nybble 8-9 | | Uses Zone: checkbox at nybble 7 with mask 1 |
| Hiccup (rev. 3) |
| 56 | 65 | Rotating Fire Bar| Bar style: list at nybble 10: 0=One bar,1=Two opposed bars | | Length in fireballs: value at nybble 11 | | Rotation direction: list at nybble 8: 0=Counter-clockwise,1=Clockwise | | Speed: value at nybble 9 |
| Dirbaio (rev. 0) |
| 57 | 66 | Coin / Coin in bubble| Type: list at nybble 11: 0=Regular,1=In Bubble,2=3 In Bubble,3=Hops up-left,4=Drops,5=Hops,6=Moves Right,7=Moves up-left,8=From block,11=Hops high up-left | | Direction/Behind Fence: list at nybble 9: 0=Left/In Front,1=Left Down/Behind,2=Left /More Down,7=Left Down Slow,10=Right, 14=Up Right Fast | | Shift 1/2 block down: checkbox at nybble 6 with mask 1 | | Shift 1/2 block right: checkbox at nybble 5 with mask 1 |
| Dirbaio (rev. 0) |
| 58 | 131 | Bowser boss| Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this) | | Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator) |
| Hiccup (rev. 2) |
| 59 | 68 | Hammer Brother | Hiccup (rev. 1) |
| 60 | 325 | Nothing | Dirbaio (rev. 2) |
| 61 | 325 | Nothing | - (rev. 0) |
| 62 | 133 | Unused Bowser boss | yellowtoad (rev. 1) |
| 63 | 132 | Dry Bowser| Input ID: value at nybble 2-3 | | Output ID: value at nybble 0-1 |
| Hiccup (rev. 1) |
| 64 | 73 | Whomp| Stay in place: checkbox at nybble 10 with mask 1. Can move around and chase Mario when not checked | | Giant: checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 0) |
| 65 | 135 | Cheep Skipper| Input ID: value at nybble 2-3 |
| luckwii (rev. 0) |
| 66 | 244 | P-Switch| Output ID: value at nybble 2-3. 0=disable | | Ouput mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. | | Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits | | Affected by gravity: checkbox at nybble 4 with mask 1 | | Upside down: checkbox at nybble 11 with mask 1 | | Shift 1/2 block right: checkbox at nybble 10 with mask 1 |
| lostudor (rev. 1) |
| 67 | 74 | Shark (No generator)| Behaviour: list at nybble 5: 0=Back&forth,1=Appears right/front,2=Doesn't appear,3=Appears left/behind |
| Hiccup (rev. 9) |
| 68 | 161 | Vertical Moving Platform| Input ID: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Slower: checkbox at nybble 5 with mask 1 | | Start Direction: list at nybble 7: 0=Up,1=Down | | Tiles to move: value at nybble 9 | | Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble |
| FSPlayer (rev. 3) |
| 69 | 162 | Horizontal Moving Platform| Input ID: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Slower: checkbox at nybble 5 with mask 1 | | Start Direction: list at nybble 7: 0=Right,1=Left | | Tiles to move: value at nybble 9 | | Width: value at nybble 11 |
| FSPlayer (rev. 3) |
| 70 | 164 | Unused spinning log| Longer: checkbox at nybble 11 with mask 1. Makes the platform longer. |
| Dirbaio (rev. 0) |
| 71 | 165 | Vertical Moving Stone Block| Input ID: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Slower: checkbox at nybble 5 with mask 1 | | Start direction: list at nybble 7: 0=Up,1=Down | | Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble | | Tiles to move: value at nybble 9 | | Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble |
| FSPlayer (rev. 11) |
| 72 | 166 | Horizontal Moving Stone Block| Input ID: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Slower: checkbox at nybble 5 with mask 1 | | Start direction: list at nybble 7: 0=Right,1=Left | | Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble | | Tiles to move: value at nybble 9 | | Width: value at nybble 11 |
| FSPlayer (rev. 9) |
| 73 | 169 | Hanging Metal Platform| Tilt amount: list at nybble 11: 0=A lot,1=Medium,2=A little |
| Hiccup (rev. 2) |
| 74 | 170 | Falling rock platform | Hiccup (rev. 0) |
| 75 | 171 | See-saw platform | sonic125 (rev. 0) |
| 76 | 172 | Scale Platform| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Right side rope height: value at nybble 10 | | Dist. between platforms: value at nybble 11 | | Left side rope height: value at nybble 9 |
| luckwii (rev. 0) |
| 77 | 173 | Fall-when-touched Platform| Width: value at nybble 11. May have more settings. |
| Hiccup (rev. 6) |
| 78 | 174 | Moving Wood Platform on touch| Input ID: value at nybble 2-3 | | Use input ID: checkbox at nybble 9 with mask 1 | | Width: value at nybble 11 | | Distance: value at nybble 6. 0 = Unlimited, 1 = 14 blocks, 2 to 15 = 16xValue blocks. | | Direction: list at nybble 7: 0=Up,1=Down,2=Right,3=Left | | Speed: list at nybble 5: 0=Fast,1=Slow,2=Slower |
| Hiccup (rev. 1) |
| 79 | 175 | 3-Platform Automatic Stationary Spinner| Clockwise rotation: checkbox at nybble 7 with mask 1 | | Speed: list at nybble 5: 0=Faster,1=Slower |
| Hiccup (rev. 1) |
| 80 | 177 | Vertical Platform Generator| Direction: list at nybble 7: 0=Up,1=Down. Might have unused option for left and right. | | Off screen pos.: list at nybble 4: 0=Keep moving,1=Wait for Mario. Used in the MvsL level. This controls what the platform does while off screen, best I can tell. Position is affected, but speed stays the same. |
| Hiccup (rev. 4) |
| 81 | 325 | Nothing | Hiccup (rev. 6) |
| 82 | 179 | Spinning Red Rectangle Platform| Input ID: value at nybble 2-3 | | Shift 1/2 tile down: checkbox at nybble 4 with mask 1 | | Faster: checkbox at nybble 5 with mask 1 | | Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise. | | Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise | | Type: list at nybble 9: 0=Always spinning,1=Spins 90° occasionally,2=Spins when stood on |
| FSPlayer (rev. 7) |
| 83 | 240 | Self-activating brick/block | Item overlap when spawned: checkbox at nybble 8 with mask 1 | | Item type?: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is Mini Mushroom for some reason. | | Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left | | Unknown 5: checkbox at nybble 5 with mask 1 | | Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed | | Item goes to touch screen: list at nybble 7: 0=No,15=Yes. Change to checkbox with mask 15 when checkbox bug is fixed | | Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen | | Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin |
| ComJacker (rev. 2) |
| 84 | 49 | Zoom| Delay: value at nybble 4-5 | | Unknown 6-7: value at nybble 6-7. Does have more settings. NSMB wii Hackers know how the NSMB wii zoom sprite works. | | Zoom Left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4. | | Zoom Right: value at nybble 10-11. Same comment as above. |
| FSPlayer (rev. 7) |
| 85 | 47 | Flip Fence Side duplicate | Hiccup (rev. 5) |
| 86 | 6 | Spinning Red Triangle Platform| Input ID: value at nybble 2-3 | | Shift 1/2 tile down: checkbox at nybble 4 with mask 1 | | Faster: checkbox at nybble 5 with mask 1 | | Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise. | | Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise | | Type: list at nybble 9: 0=Always spinning,1=Spins 180° occasionally,2=Spins when stood on |
| FSPlayer (rev. 13) |
| 87 | 325 | Nothing | - (rev. 0) |
| 88 | 245 | Brick With P-Switch| Output ID: value at nybble 2-3. 0=disable | | Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. | | Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits | | Affected by gravity: checkbox at nybble 4 with mask 1 | | Upside down: checkbox at nybble 11 with mask 1 |
| luckwii (rev. 0) |
| 89 | 91 | Snailicorn | KingYoshi (rev. 0) |
| 90 | 111 | Wiggler| Bigger: checkbox at nybble 11 with mask 1. Unused |
| Hiccup (rev. 1) |
| 91 | 182 | Line Controlled Platform| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Wait for Mario: checkbox at nybble 6 with mask 1. Will only moved when stood on. | | Start direction: list at nybble 7: 0=Right,1=Left | | Mode: list at nybble 4: 0=Ignore input ID,1=Start with 2nd input ID,15=Stop with 2nd input ID | | Speed: value at nybble 5. 0 = Does not move | | Fall speed: value at nybble 11. Used in unused level 1 |
| Hiccup (rev. 1) |
| 92 | 75 | Unagi (Eel)| Moves Right: checkbox at nybble 7 with mask 1 | | Moves Left: checkbox at nybble 10 with mask 1. Overrides move right setting | | Non-moving: checkbox at nybble 11 with mask 1. Overrides other settings |
| GLADoSMr (rev. 2) |
| 93 | 77 | Arrow Sign| Direction: list at nybble 10: 0=Left,1=Down/Left,2=Down,3=Down/Right,4=Right,5=Up/right,6=Up,7=Up/Left | | Arrow flip 180°: checkbox at nybble 11 with mask 1 | | Small: checkbox at nybble 7 with mask 1 | | Shift 1/2 tile down: checkbox at nybble 9 with mask 1 | | Shift 1/2 tile left: checkbox at nybble 8 with mask 1 |
| luckwii (rev. 0) |
| 94 | 90 | Swooper| Behavior: list at nybble 10-11: 0=Small,1=Big,32=Small (shift 1 tile down),33=Big (shift 2 tiles down). Somewhat buggy when putting values between 2 and 17 inclusive as the sprite and the hitbox become completely disjointed. |
| FSPlayer (rev. 3) |
| 95 | 254 | Spinning jump board| Height sent up: value at nybble 8-9. The height that Mario is sent up to | | Input ID: value at nybble 2-3 |
| Hiccup (rev. 6) |
| 96 | 301 | Sea Weed | Ruedajv10 (rev. 0) |
| 97 | 325 | Nothing | - (rev. 0) |
| 98 | 270 | Unknown | My_necraftEr (rev. 8) |
| 99 | 183 | Manual Moving Wheel| Input ID: value at nybble 0-1 | | Use input ID: checkbox at nybble 4 with mask 1 | | Stick to line: checkbox at nybble 6 with mask 1 |
| luckwii (rev. 0) |
| 100 | 271 | Unknown | My_necraftEr (rev. 10) |
| 101 | 20 | Event Controller - "View Enter"| Event ID: value at nybble 2-3. This event will be activated when the view loads. | | Time Activated: value at nybble 4-5. This value only works if Switch Mode is set to Activate Event, and sets a duration that the event ID will be activated for. | | Switch Mode: list at nybble 10: 0=Deactivates ID,1=Activates ID | | Does Nothing: checkbox at nybble 11 with mask . Makes the sprite skip it's function and delete itself. |
| Hiccup (rev. 22) |
| 102 | 103 | Small Spiked Ball| Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable | | Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46) | | Speed 2?: checkbox at nybble 8 with mask 1. ? | | Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. | | Starting direction: list at nybble 10: 0=Left,1=Right | | Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
| FSPlayer (rev. 8) |
| 103 | 79 | Dorrie| Input ID: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused. | | Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused. | | Size: value at nybble 6. Maximum of 3. Anything above 0 is Unused. | | Path ID: value at nybble 4 | | Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway |
| Hiccup (rev. 1) |
| 104 | 225 | Tornado | P-Switch (rev. 1) |
| 105 | 226 | Whirlpool| Shrink Away When Stop: checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 0) |
| 106 | 80 | Red Coin| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Count to 8 group ID: value at nybble 11 |
| luckwii (rev. 0) |
| 107 | 242 | ? Switch| Output ID: value at nybble 2-3 | | Output mode: list at nybble 8: 0=Activates Target,1=Deactivates Target | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Unknown???. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music.. Setting this to 4 might make it only load when mario returns to a midway point after dying. Setting this to 8 might make the timer music not interrupt the level music (like red coin rings do by default). | | Time out sw. delay: list at nybble 5: 0=No Delay,1=Very Long,2=Short,3=Long. In seconds, Only delays multiple on/off hits | | Settings: list at nybble 4: 0=Nothing,1=Fall,4=Midway,8=No Music Interrupt. Cannot do separate tickboxes so put it in a list (cannot do more than one anyway) | | Upside down: checkbox at nybble 11 with mask 1 | | Shift 1/2 right: checkbox at nybble 10 with mask 1 |
| lostudor (rev. 10) |
| 108 | 246 | Red ! Switch| Output ID: value at nybble 2-3. 0=disable | | Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. | | Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits | | Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown | | Upside down: checkbox at nybble 11 with mask 1 | | Shift 1/2 block right: checkbox at nybble 10 with mask 1 |
| lostudor (rev. 1) |
| 109 | 110 | Amp (Electric Ball)| Shift: list at nybble 10: 0=None,1=1/2 block right,2=1/2 block down,3=1/2 block right and down |
| KingYoshi (rev. 0) |
| 110 | 247 | Brick with Red ! switch| Output ID: value at nybble 2-3. 0=disable | | Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. | | Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits | | Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown | | Upside down: checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 1) |
| 111 | 227 | Giant Pink Floating Log | Hiccup (rev. 3) |
| 112 | 325 | Nothing | - (rev. 0) |
| 113 | 112 | Cheep-Chomp | Dirbaio (rev. 0) |
| 114 | 234 | Small Flamethrower| Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down |
| FSPlayer (rev. 3) |
| 115 | 185 | Giant Spiked Ball| Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable | | Non-Moving: checkbox at nybble 7 with mask 1. ? | | Speed 2?: value at nybble 8. ? | | Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. | | Starting direction: list at nybble 10: 0=Left,1=Right | | Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
| FSPlayer (rev. 6) |
| 116 | 81 | Skeeter (Water bug)| Doesn't Move: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 4) |
| 117 | 261 | Red Flying ? Block| Spawn at: list at nybble 10: 0=Start Entrance,1=Midway Entrance | | Start flying right: checkbox at nybble 9 with mask 1 | | Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back four,2=Stay in place | | 16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of Loop,2=Edge of Loop | | Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1. Gives a chance of getting a Mega Mushroom. The chances of gettting a Mini Mushroom seems to be reduced. |
| Hiccup (rev. 3) |
| 118 | 235 | Flamethrower| Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down |
| FSPlayer (rev. 7) |
| 119 | 228 | Pendulum Platform| Speed: value at nybble 5-6. Default in-game is 83....I think 5 may be left, right | | Start delay: value at nybble 7. These may be start delay so they are timed so Mario can get to the next. Old values 0=Bottom going right,1=Unknown,2=Unknown,3=Unknown,4=Right side,8=Bottom going left,9=Unknown,10=Unknown,12=Unknown,15=Left side | | Size: value at nybble 4. Default in-game is 3. Big sizes should not be used, especially since you can't use them. |
| luckwii (rev. 0) |
| 120 | 99 | Piranha Plant | ENEKOwii (rev. 0) |
| 121 | 325 | Nothing | - (rev. 0) |
| 122 | 100 | Giant Piranha Plant | Ray (rev. 0) |
| 123 | 101 | Fire Spitting Piranha Plant | ENEKOwii (rev. 0) |
| 124 | 102 | Giant Fire Spitting Piranha Plant | P-Switch (rev. 3) |
| 125 | 229 | Unknown | My_necraftEr (rev. 8) |
| 126 | 230 | Draw Bridge Platform| Input ID: value at nybble 1 | | Length of side: value at nybble 4 | | Closed time: value at nybble 5. Standard: 1 | | Open time: value at nybble 6. Standard: 1 | | Maximum Angle ×11.25: value at nybble 7. Note : 0=6 | | Moving: checkbox at nybble 8 with mask 1 | | Stop position: list at nybble 11: 0=Up,1=Down |
| FSPlayer (rev. 2) |
| 127 | 186 | Giant 4 Spinning Platforms| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Direction: list at nybble 7: 0=Counterclockwise,1=Clockwise |
| FSPlayer (rev. 4) |
| 128 | 269 | Warp Zone Pipe Cannon| Destination world: value at nybble 4 |
| Piranhaplant (rev. 0) |
| 129 | 266 | Boss Battle Key Location | Hiccup (rev. 2) |
| 130 | 136 | Jumping Cheep Cheep| Cheep-Skipper: checkbox at nybble 10 with mask 1 |
| Dirbaio (rev. 0) |
| 131 | 158 | Midway Point Vertical | ComJacker (rev. 1) |
| 132 | 159 | Midway Point | ComJacker (rev. 1) |
| 133 | 325 | Nothing | - (rev. 0) |
| 134 | 325 | Nothing | - (rev. 0) |
| 135 | 325 | Nothing | - (rev. 0) |
| 136 | 98 | Pokey| Height: value at nybble 11. Height formula is 2+(n mod 8) with n being the value of this nybble |
| FSPlayer (rev. 1) |
| 137 | 325 | Nothing | - (rev. 0) |
| 138 | 325 | Nothing | - (rev. 0) |
| 139 | 325 | Nothing | - (rev. 0) |
| 140 | 93 | Boss Key | Hiccup (rev. 2) |
| 141 | 231 | Swelling Ground| Input ID: value at nybble 2-3 | | Use Input ID: checkbox at nybble 4 with mask 1 | | Direction: list at nybble 5: 0=Up,1=Down |
| Mariomaster (rev. 2) |
| 142 | 232 | Tight Rope| Length: value at nybble 4. If both length and height are set, it will be diagonal. | | Height: signed value at nybble 5 |
| Hiccup (rev. 1) |
| 143 | 251 | Rotating Spiked ? duplicate| Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Powerup,15=Powerup (spawns like from inventory) | | Rotation: list at nybble 10: 0=Clockwise,1=Couterclockwise |
| Hiccup (rev. 15) |
| 144 | 252 | Rotating Spiked ? Block| Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen | | Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise |
| Hiccup (rev. 13) |
| 145 | 253 | Rotating Spiked ? duplicate| Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen | | Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise |
| Hiccup (rev. 11) |
| 146 | 187 | Ground Pound Gate | Dirbaio (rev. 0) |
| 147 | 188 | Bump from below Red Platform| Length: value at nybble 11 |
| luckwii (rev. 0) |
| 148 | 83 | Goomba| Spawn Type: list at nybble 11: 0=Normal,1=Spinning(Air),2=Rising(Pipe-Generator). GuMakes the Goomba spawn differently. All used. Work out what for yourself. |
| Hiccup (rev. 1) |
| 149 | 94 | Koopa Troopa| Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue stay on ledge | | In Shell: checkbox at nybble 10 with mask 1. Unused. Has Unused effects if you combine it with seting Colour to Blue |
| Hiccup (rev. 1) |
| 150 | 95 | Koopa Paratroopa| Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down | | Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue stay on ledge | | Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right | | Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right |
| Hiccup (rev. 3) |
| 151 | 325 | Nothing | - (rev. 0) |
| 152 | 86 | Event On/Off Switch Block| Output ID: value at nybble 2-3. 0=disable |
| Hiccup (rev. 0) |
| 153 | 325 | Nothing | - (rev. 0) |
| 154 | 325 | Nothing | - (rev. 0) |
| 155 | 87 | Warp Entrance| Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. | | Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. | | Width (tiles): value at nybble 9 | | Height (tiles): value at nybble 10 | | Dest. area: value at nybble 6. Set to 0 when warping to the same area. | | Dest. entrance: value at nybble 11 | | Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition | | Work ouside view/camera: checkbox at nybble 4 with mask 1 | | Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play. |
| Hiccup (rev. 3) |
| 156 | 325 | Nothing | - (rev. 0) |
| 157 | 88 | Fire Bro | Hiccup (rev. 1) |
| 158 | 89 | Boomerang Bro | Hiccup (rev. 1) |
| 159 | 325 | Nothing | - (rev. 0) |
| 160 | 325 | Nothing | - (rev. 0) |
| 161 | 325 | Nothing | - (rev. 0) |
| 162 | 189 | Mushroom Platform| Vertical Movement: list at nybble 6: 0=No,2=Yes,8=No (alternate color),10=Yes (alternate color) | | Stalk height: value at nybble 7 | | Length: value at nybble 8 | | Tilt angle: value at nybble 9 | | Speed: value at nybble 11 |
| FSPlayer (rev. 9) |
| 163 | 325 | Nothing | - (rev. 0) |
| 164 | 137 | Input Controller - "And" (If X AND Y, do Z)| Target Event ID: value at nybble 2-3 | | Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. | | Triggerying Event ID 1: value at nybble 0-1 | | Triggerying Event ID 2: value at nybble 4-5 | | Triggerying Event ID 3: value at nybble 6-7 | | Triggerying Event ID 4: value at nybble 8-9 | | Switch mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Unknown??? |
| Dirbaio (rev. 5) |
| 165 | 138 | Input Controller - "Or" (If X OR Y, do Z)| Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces. | | Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target | | Triggerying Event ID 1: value at nybble 0-1 | | Triggerying Event ID 2: value at nybble 4-5 | | Triggerying Event ID 3: value at nybble 6-7 | | Triggerying Event ID 4: value at nybble 8-9 | | Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received. |
| Hiccup (rev. 5) |
| 166 | 139 | Random output controller (If X, do Y OR Z)| Triggering Event ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value | | Switch mode: list at nybble 11: 0=Activates,1=Deactivates. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once | | Random Event ID 1: value at nybble 0-1 | | Random Event ID 2: value at nybble 4-5 | | Random Event ID 3: value at nybble 6-7 | | Random Event ID 4: value at nybble 8-9 | | Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. This is how the sprite will act once in the zone. |
| Dirbaio (rev. 6) |
| 167 | 140 | Event Controller - Chainer (If X, Do Y)| Target Event ID: value at nybble 2-3 | | Triggering Event ID: value at nybble 0-1 | | usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Unknown??? | | Does Nothing: checkbox at nybble 7 with mask . Disables the sprite | | ???: value at nybble 6 | | Switch mode: list at nybble 11: 0=Activates Target,1=Deactivates Target | | Activation Delay: value at nybble 4-5 |
| FSPlayer (rev. 16) |
| 168 | 141 | Event Controller - "If" (Uses zones)| Target ID: value at nybble 2-3 | | Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target | | Triggering ID: value at nybble 0-1 | | Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Unknown?? | | Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario | | Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone | | Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone | | Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone |
| Hiccup (rev. 22) |
| 169 | 255 | Unknown | My_necraftEr (rev. 9) |
| 170 | 325 | Nothing | Hiccup (rev. 5) |
| 171 | 256 | Unknown | My_necraftEr (rev. 15) |
| 172 | 325 | Nothing | Hiccup (rev. 2) |
| 173 | 196 | Rope| Length in tiles: value at nybble 11. 4 is the maximum limit | | Mario controls sway: checkbox at nybble 5 with mask 1 | | Sway on own +/-: value at nybble 10. These values go from 0 (none) to F (almost horizontal). At a 4 tile (0 value length) they increase 1/2 tile at the bottom per number. |
| Hiccup (rev. 1) |
| 174 | 195 | Horizontally Moving Mushroom| Stars Moving on Touch: checkbox at nybble 4 with mask 1 | | Horizontal Movement Speed: value at nybble 5 | | Alternate color: checkbox at nybble 6 with mask 8 | | Vertical offset: value at nybble 7 | | Width: value at nybble 8 | | Degree of tilting: value at nybble 9 | | Unknown (nybble 10): value at nybble 10 | | Vertical Movement Speed: value at nybble 11 |
| FSPlayer (rev. 6) |
| 175 | 233 | Unused Bouncing Bricks| Behavior: list at nybble 4: 0=Constant stretch, 1=Depress on step, 2=Solid. Tested in DeSmuME 0.9.7, and NSMBe r209 |
| gridatttack (rev. 1) |
| 176 | 325 | Nothing | - (rev. 0) |
| 177 | 325 | Nothing | - (rev. 0) |
| 178 | 325 | Nothing | - (rev. 0) |
| 179 | 325 | Nothing | - (rev. 0) |
| 180 | 96 | Koopa on Fence| Walk Vertically: checkbox at nybble 10 with mask 1 | | Color: list at nybble 11: 0=Green,1=Red | | Walk Faster: checkbox at nybble 8 with mask 1 | | Start on back of fence: checkbox at nybble 9 with mask 1 |
| Piranhaplant (rev. 1) |
| 181 | 325 | Nothing | - (rev. 0) |
| 182 | 325 | Nothing | - (rev. 0) |
| 183 | 59 | Lakitu Spawner| Zone ID: value at nybble 8-9 | | Z order.: checkbox at nybble 11 with mask 1. Spiny appear behind lakitu when thrown. |
| Hiccup (rev. 6) |
| 184 | 325 | Nothing | - (rev. 0) |
| 185 | 60 | Random Cheep-Cheep Generator| Zone ID: value at nybble 8-9. Let spawn random generated Cheep-Cheep in the selected Zone. | | Green (follows Mario): checkbox at nybble 10 with mask 1 | | Faster: checkbox at nybble 11 with mask 1. Some swim faster, and some are unaffected. |
| Supr D (rev. 2) |
| 186 | 84 | Paragoomba | Hiccup (rev. 0) |
| 187 | 198 | Manual Control Platform| Auto Start: checkbox at nybble 10 with mask 1 | | Arrows: list at nybble 11: 0=Left Up Right,1=Left Down Right,2=Left Up Right,3=Left Right | | Disappear after a while: checkbox at nybble 8 with mask 1 | | When to spawn: list at nybble 6: 0=When entering level at beginning,1=When entering level at midpoint |
| Dirbaio (rev. 0) |
| 188 | 325 | Nothing | - (rev. 0) |
| 189 | 202 | Pipe cannon| Angle: list at nybble 11: 0=Far right,1=Far left,2=Medium right,3=Medium left,4=Straight up,5=Very far right |
| Hiccup (rev. 1) |
| 190 | 325 | Nothing | - (rev. 0) |
| 191 | 250 | Hanging Bouncing ? Block| Item: list at nybble 11: 0=Coin,1=Powerup,2=Star,3=1-up,4=Powerup,5=Mini Mushroom,6=Shell Powerup,7=Mega Mushroom,8=Mushroom | | Drop Length: value at nybble 6 |
| - (rev. 0) |
| 192 | 92 | Physics affected coin| Input ID: value at nybble 0-1. Dissappears after a few seconds even if the event which activated it does not get deactivated |
| Hiccup (rev. 8) |
| 193 | 56 | Giant Dry Bones | Dirbaio (rev. 0) |
| 194 | 38 | Giant Thwomp | Dirbaio (rev. 0) |
| 195 | 272 | 0 Stick to bottom length activator left| Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Pix. past limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position. | | Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen. |
| luckwii (rev. 0) |
| 196 | 273 | 0 Stick to bottom length activator right| Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Pix. past for limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position. | | Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen. |
| luckwii (rev. 0) |
| 197 | 206 | Tile creator/destroyer| Input ID 1: value at nybble 0-1. 0=disable | | Input ID 2: value at nybble 2-3. 0=disable | | Type: list at nybble 9: 0=Off/Destroy first,1=On/Create first | | Block Type: list at nybble 8: 0=Red blocks,1=Bricks,2=Blue coins,3=Stone blocks,4=Wood blocks,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used ? block | | Input activation: list at nybble 4: 0=Multiple use,1=Permanent | | Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse Checkerboard | | Width: value at nybble 10 | | Height: value at nybble 11 |
| luckwii (rev. 0) |
| 198 | 274 | In air vertical scroll stop left| Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit. | | Allow disable: checkbox at nybble 8 with mask 1. Can only be set to a max of 31 pixels. Past that move the sprite. | | Unknown: value at nybble 9 |
| Dirbaio (rev. 0) |
| 199 | 275 | In air vertical scroll stop right| Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit. | | Allow disable: checkbox at nybble 8 with mask 1 | | Unknown: value at nybble 9 |
| Dirbaio (rev. 0) |
| 200 | 325 | Nothing | - (rev. 0) |
| 201 | 325 | Nothing | - (rev. 0) |
| 202 | 325 | Nothing | - (rev. 0) |
| 203 | 105 | Slower purple tilting mushroom| Width: value at nybble 10 |
| Hiccup (rev. 6) |
| 204 | 106 | Jumping Fire Snake| Length: value at nybble 11. Fire snake length extends from sprite position to right |
| sonic125 (rev. 0) |
| 205 | 107 | Flame Chomp| Zone ID: value at nybble 8-9 |
| KingYoshi (rev. 0) |
| 206 | 207 | Moving Sloped Ghost House Goo (16x3) | Dirbaio (rev. 0) |
| 207 | 29 | Giant Cheep Cheep| Green (follows Mario): checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 0) |
| 208 | 325 | Nothing | - (rev. 0) |
| 209 | 70 | Sledge Brother | SSL (rev. 1) |
| 210 | 33 | Vs. Battle Star| Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. |
| ENEKOwii (rev. 0) |
| 211 | 143 | Blooper| Input ID: value at nybble 2-3. Appears when event is triggerd | | Avoid Mario: checkbox at nybble 11 with mask 1. Goes away from Mario |
| luckwii (rev. 0) |
| 212 | 2 | Blooper Nanny | Hiccup (rev. 3) |
| 213 | 145 | Blooper, Mini-Blooper Spawn| Avoid Mario: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 1) |
| 214 | 325 | Nothing | - (rev. 0) |
| 215 | 325 | Nothing | - (rev. 0) |
| 216 | 325 | Nothing | - (rev. 0) |
| 217 | 325 | Nothing | - (rev. 0) |
| 218 | 276 | Auto Scroll Start| Start-Node: value at nybble 5 | | Path ID: value at nybble 10-11 | | Scroll direction: list at nybble 9: 0=Vertical,1=Horizontal | | Start Position?: list at nybble 7: 0=Midway,1=Unknown,2=Level Start | | Last node behaviour: checkbox at nybble 6 with mask 8. See NSMBWii's sprite data |
| Hiccup (rev. 7) |
| 219 | 147 | Spiny Beetle| Facing: list at nybble 10: 0=Up,1=Left,2=Down,3=Right | | Move left: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 1) |
| 220 | 113 | Bowser Jr. boss| Behavior: list at nybble 10: 0=Throws shells,1=Hops in shell after damage,2=Hops in shell after damage,3=Throws shells | | Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast | | Unknown 11: list at nybble 11: 0=Unknown Option A,1=Unknown Option B,2=Unknown Option C,3=Unknown Option D. Check if it is camera thing |
| Hiccup (rev. 0) |
| 221 | 325 | Nothing | - (rev. 0) |
| 222 | 85 | Mini Goomba| Shift 1/2 block right: checkbox at nybble 10 with mask 1 | | Shift 1/2 block down: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 0) |
| 223 | 47 | Flip Fence Side | Piranhaplant (rev. 0) |
| 224 | 48 | Large Flip Fence Side | Piranhaplant (rev. 0) |
| 225 | 325 | Nothing | - (rev. 0) |
| 226 | 117 | Hanging Scuttle Bug| Drop height: value at nybble 10 |
| Dirbaio (rev. 0) |
| 227 | 118 | Money Bag | Piranhaplant (rev. 1) |
| 228 | 257 | Roulette Block| Extra item: list at nybble 11: 0=Shell,1=Mini mushroom |
| DiamondPhoenix (rev. 0) |
| 229 | 119 | Petey Piranha| Output ID: value at nybble 0-1 | | Input ID: value at nybble 2-3 |
| Hiccup (rev. 2) |
| 230 | 325 | Nothing | - (rev. 0) |
| 231 | 278 | Water| Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower. | | Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower. | | Speed to rise: value at nybble 11 | | Tiles to Rise: value at nybble 8-9 | | Visible: checkbox at nybble 6 with mask 1 | | Opacity: value at nybble 7. 0 means it's invisible. | | Rise/fall: value at nybble 5 | | Unknown 4: value at nybble 4 | | Unknown 10: value at nybble 10 |
| Hiccup (rev. 1) |
| 232 | 258 | Hanging ? Block| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Contents: list at nybble 11: 0=Coin,1=Fire Flower,2=Star,3=1 up,4=Fire Flower,5=Mini Mushroom,6=Blue Shell,7=Mega Mushroom,8=Red Mushroom,9=Red Mushroom | | 2nd powerup list? 10: value at nybble 10 | | Unknown 5: value at nybble 5 | | Multi use: checkbox at nybble 4 with mask |
| rodit14227 (rev. 0) |
| 233 | 184 | Swinging Pole on Line| Moving: checkbox at nybble 10 with mask 1 | | Pole length: value at nybble 11 | | Start moving left: checkbox at nybble 9 with mask 1 |
| Dirbaio (rev. 0) |
| 234 | 279 | Lava| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Speed to rise: signed value at nybble 10-11. If positive rises, if negative lowers. | | Tiles to Rise: value at nybble 8-9 | | Unknown 6: value at nybble 6. Can't see a change for nybble 6. | | Unknown 7: value at nybble 7. Can't see a change for nybble 7. |
| Dirbaio (rev. 0) |
| 235 | 67 | Star Coin| Output ID: value at nybble 0-1. Output ID will activate another sprite | | Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3 | | Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches. | | 1/2 tile right: checkbox at nybble 10 with mask | | 1/2 tile down: checkbox at nybble 11 with mask | | Behind Fence: checkbox at nybble 8 with mask |
| KingYoshi (rev. 1) |
| 236 | 181 | Spinning Square Platform| Input ID: value at nybble 2-3 | | Shift 1/2 tile down: checkbox at nybble 4 with mask 1 | | Faster: checkbox at nybble 5 with mask 1 | | Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise. | | Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise | | Type: list at nybble 9: 0=Always spinning,1=Spins 90° occasionally,2=Spins when stood on |
| FSPlayer (rev. 15) |
| 237 | 120 | Broozer | KingYoshi (rev. 0) |
| 238 | 190 | Purple Tilt Mushroom| Width: value at nybble 10 |
| Hiccup (rev. 1) |
| 239 | 191 | Rising/Lowering Mushroom| Dist. to go down: value at nybble 10 | | Width: value at nybble 11 | | Return to original pos: checkbox at nybble 8 with mask 1 | | Distance to go up: value at nybble 9 |
| Piranhaplant (rev. 0) |
| 240 | 325 | Nothing | - (rev. 0) |
| 241 | 262 | Rotating Bullet Bill Cannon| Slower firepower: checkbox at nybble 4 with mask 1 | | Height: value at nybble 6-7 | | Empty Spots: binary editor at nybble 8-9. individual bits indicate empty spots | | Cannons to flip: binary editor at nybble 10-11. individual bits indicate flipped cannons |
| FSPlayer (rev. 2) |
| 242 | 193 | Expand/Contract Mushroom| Start Expanded: checkbox at nybble 10 with mask 1 | | Stalk Height: value at nybble 11 | | Small: checkbox at nybble 9 with mask 1 |
| Piranhaplant (rev. 0) |
| 243 | 123 | Roof Spiny| Faster: checkbox at nybble 9 with mask 1 |
| FSPlayer (rev. 4) |
| 244 | 194 | Bouncing Mushroom| Shift: list at nybble 10: 0=None,1=1/2 block left,2=1/2 block right | | Stalk Height: value at nybble 11 |
| Hiccup (rev. 1) |
| 245 | 204 | Swelling Tube| Destination Area: value at nybble 6 | | Shift 16 tiles down: checkbox at nybble 7 with mask 1 | | Pump Y Distance from tube: value at nybble 8 | | Shift 21 tiles left: checkbox at nybble 9 with mask 1 | | Pump X Distance from tube: value at nybble 10 | | Dest. Entrance: value at nybble 11 |
| FSPlayer (rev. 1) |
| 246 | 208 | Floating Small Barrel| Starts a bit submerged: checkbox at nybble 11 with mask 1 |
| Hiccup (rev. 1) |
| 247 | 61 | Shark generator| Zone ID: value at nybble 8-9 |
| Dirbaio (rev. 3) |
| 248 | 42 | Balloon Boo| Input ID 1: value at nybble 0-1 | | Input ID 2: value at nybble 2-3 | | Zone ID: value at nybble 8-9 | | Stay within zone: checkbox at nybble 7 with mask 1 |
| luckwii (rev. 0) |
| 249 | 209 | Wall Jump Platform| Width: value at nybble 11 | | Height: value at nybble 8 | | Wait for Mario: checkbox at nybble 6 with mask 1 | | Speed: value at nybble 5 |
| Piranhaplant (rev. 0) |
| 250 | 148 | Crow | KingYoshi (rev. 0) |
| 251 | 76 | Mega Unagi (Eel)| Visible facing left: checkbox at nybble 10 with mask 1 | | Visible facing right: checkbox at nybble 7 with mask 1 | | Zone ID: value at nybble 8-9. Required, or he will not move. |
| GLADoSMr (rev. 2) |
| 252 | 249 | Banzai Bill cannon| Shooting Direction: list at nybble 9: 0=Both, 1=Left Only, 2=Right Only. 1 and 2 are Unused |
| Hiccup (rev. 0) |
| 253 | 325 | Nothing | - (rev. 0) |
| 254 | 149 | Kab-omb| Chase When Angry: checkbox at nybble 11 with mask 1. This makes him chase Mario if hit by a fireball/Raining Debris. If not set, he will run left and right. |
| Piranhaplant (rev. 0) |
| 255 | 280 | Unused Jungle FG effect| Swimmable: checkbox at nybble 4-5 with mask | | Scroll Up/Down: signed value at nybble 10-11. If swimmable, the image doesn't move. If negative value it scrolls down, if positive value it scrolls up. |
| Hiccup (rev. 3) |
| 256 | 210 | Rotating Carry-Through-Wall Platform| Start right: checkbox at nybble 6 with mask 1. Default is left side. Check to start right. |
| Hiccup (rev. 2) |
| 257 | 30 | Cheep-Cheep with coin trail | Dirbaio (rev. 0) |
| 258 | 150 | Unused Spike bass| Zone ID: value at nybble 8-9 |
| luckwii (rev. 0) |
| 259 | 281 | Poison Water| Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower. | | Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower. | | Speed: value at nybble 10-11 | | Tiles to Rise: value at nybble 8-9 | | Unknown 6: value at nybble 6 | | Unknown 7: value at nybble 7 |
| luckwii (rev. 0) |
| 260 | 220 | Fast Giant Down Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 261 | 221 | Fast Giant Up Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 262 | 222 | Fast Giant Left Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 263 | 223 | Fast Giant Right Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 264 | 62 | Increase chance of drops on Mega-Mario groundpound| Zone ID: value at nybble 8-9 |
| Dirbaio (rev. 0) |
| 265 | 152 | Ghost House Pointing Hands| Pointing hands ID: value at nybble 11 |
| Dirbaio (rev. 0) |
| 266 | 153 | Invisible Fireball | Hiccup (rev. 0) |
| 267 | 325 | Nothing | - (rev. 0) |
| 268 | 124 | Underwater Bounce Ball | Hiccup (rev. 1) |
| 269 | 224 | Giant Wiggler | Hiccup (rev. 1) |
| 270 | 211 | Smashed pipe sprite| Length: value at nybble 10-11 | | Color/type?: value at nybble 6 | | Facing?: value at nybble 7. 0-9 destroy? |
| Dirbaio (rev. 0) |
| 271 | 154 | Crow Generator| Zone ID: value at nybble 6-7 |
| Hiccup (rev. 1) |
| 272 | 212 | Falling Snow From Tree| Branch Left: checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 0) |
| 273 | 155 | Snowball Thrower | KingYoshi (rev. 0) |
| 274 | 200 | Sinking Snow| Length: value at nybble 11. Game will crash if set to 0! |
| Hiccup (rev. 0) |
| 275 | 259 | Blockhopper| Height: value at nybble 11 | | Item: list at nybble 9: 0=Nothing,1=Coin,2=Powerup,3=1-up,5=Star,11=Mega-Mushroom. Nothing, Star and Mega Mushroom values are unused |
| Dirbaio (rev. 1) |
| 276 | 277 | Scroll & Mario stop sideways| Retro scroll: list at nybble 4: 0=None,1=Horizontal ,2=Vertical | | Tile Height Up: value at nybble 9-10. You can calculate by map Y coordinates. | | Direction: list at nybble 11: 0=Stop from scrolling right,1=Stop from scrolling left |
| Hiccup (rev. 1) |
| 277 | 125 | Arrow| Layer: list at nybble 4: 0=Mario behind,1=Mario in front | | Direction: list at nybble 5: 0=Up,1=Up/Right,2=Right,3=Down/Right,4=Down,5=Down/Left,6=Left,7=Up/Left |
| lostudor (rev. 1) |
| 278 | 199 | Groundpound Ghost House Goo| Height: value at nybble 10 | | Width: value at nybble 11 |
| Dirbaio (rev. 0) |
| 279 | 213 | 1-Way Door| Type: list at nybble 11: 0=Faces up. opens from left,1=Faces up. opens from right,2=Faces down. opens from left,3=Faces down. opens from right,4=Faces right. opens from bottom,5=Faces right. opens from top,6=Faces left. opens from bottom,7=Faces left. opens from top. Value 8+ is 2 tiles higher opens from left, and can't be touched by Mario. |
| luckwii (rev. 0) |
| 280 | 282 | Horizontal camera offset| Pixel offset +=left: signed value at nybble 10-11. Default value is 2 tiles (32 pixels) either way from center | | Pixels to full offset: value at nybble 8-9. This is how many pixels Mario needs to move past the sprite until it reaches the full horizontal offset. | | Pixel zone below: value at nybble 6-7. This is how many pixels below the sprite that the sprite can be activated in. |
| luckwii (rev. 0) |
| 281 | 126 | Squiggler| Pipe exit facing: list at nybble 11: 0=Up, 1=Down |
| Hiccup (rev. 0) |
| 282 | 197 | Vine| Swing angle: value at nybble 10 | | Length: value at nybble 11 | | Dont restrict angle: checkbox at nybble 5 with mask 1 |
| Dirbaio (rev. 0) |
| 283 | 157 | Spike Bass| Zone ID: value at nybble 8-9 | | Move along line: checkbox at nybble 10 with mask 1 | | Length: value at nybble 11 |
| luckwii (rev. 0) |
| 284 | 127 | Pumpkin| Explode at start: checkbox at nybble 11 with mask 1. Explode at start. |
| Hiccup (rev. 0) |
| 285 | 63 | Falling Scuttle Bug| Zone ID: value at nybble 8-9 |
| Dirbaio (rev. 0) |
| 286 | 142 | Event Controller - Multi-Chainer (If X, do Y THROUGH Z)| Start Event ID: value at nybble 0-1. The activator will start running when this Event ID is triggered. | | End Event ID: value at nybble 2-3. The activator will trigger all events from the start event ID to this event ID (including this one). | | Usage Mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use | | Delay: value at nybble 4-5 |
| Dirbaio (rev. 6) |
| 287 | 64 | Enemy-in-Pipe Generator| Enemy: list at nybble 10: 0=Goomba,1=Bob-omb | | Direction: list at nybble 11: 0=Up,1=Down,2=Left,3=Right | | Slower Spawn Rate: checkbox at nybble 9 with mask 1. Unused (From NSMBW) |
| Hiccup (rev. 0) |
| 288 | 325 | Nothing | Dirbaio (rev. 0) |
| 289 | 82 | Expandable Block| Turn solid at 4th block: checkbox at nybble 11 with mask 1. Unused |
| Dirbaio (rev. 0) |
| 290 | 260 | Flying ? Block| Output ID: value at nybble 2-3. trigger another ID when switch selected | | Input ID: value at nybble 0-1 | | Start flying right: checkbox at nybble 9 with mask 1 | | Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place | | 16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop | | Item: list at nybble 11: 0=Coin,1=Shroom/Flower,2=Star,3=1-up,4=? Switch,5=P-Switch,6=! Switch,7=Vine with mario clone, 8=Mini Mushroom | | Connect with pointing hands: checkbox at nybble 4 with mask 1 | | Pointing hands ID: value at nybble 7. pointing hands only |
| sonic125 (rev. 0) |
| 291 | 243 | Brick Block with ? Switch| Output ID: value at nybble 2-3. 0=disable | | Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. | | Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID | | Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. | | Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. | | Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits | | Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown | | Upside down: checkbox at nybble 11 with mask 1 |
| luckwii (rev. 0) |
| 292 | 263 | Event Activated Door| Input ID: value at nybble 2-3 | | Dest. area: value at nybble 9 | | Dest. entrance: value at nybble 10-11 |
| Dirbaio (rev. 1) |
| 293 | 283 | Touching ground vertical scroll stop left | Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit. | | Disable Y pix. past: value at nybble 8-9. Can only be set to a max of 31 pixels. Past that move the sprite. |
| luckwii (rev. 0) |
| 294 | 284 | Touching ground vertical scroll stop right| Type: list at nybble 4: 0=Bottom limit,1=Top limit | | Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit. | | Disable Y pix. past: value at nybble 8-9. Can only be set to a max of 31 pixels. Past that move the sprite. |
| luckwii (rev. 0) |
| 295 | 128 | Mummy Pokey| Input ID: value at nybble 2-3 |
| Hiccup (rev. 1) |
| 296 | 163 | Horizontal Moving Platform| Width: value at nybble 4-5 | | Tiles to move: value at nybble 6-7 | | Start direction: list at nybble 9: 0=Right,1=Left | | Speed: list at nybble 11: 0=Faster, 1=Slower |
| luckwii (rev. 0) |
| 297 | 167 | Horizontal Moving Stone Block | Use Input ID: value at nybble 6 | | Start Direction: list at nybble 7: 0=Right,1=Left | | Width: value at nybble 11 | | Height X 2: value at nybble 8 | | Tiles to move: value at nybble 9 | | Speed: value at nybble 5 | | Unknown: value at nybble 10 |
| luckwii (rev. 0) |
| 298 | 168 | Moving Stone Block with Spikes| Width: value at nybble 11 | | Height: value at nybble 10 | | Tiles to move: signed value at nybble 8. Negative numbers = down/right. Positive numbers up/left. NOT diagonal for example - ticking "Horizontal movement" and "Tiles to move" to minus -1 will make it move right one block. For vertical movement -8 is no move movement -7 is down one -6 is down two ect | | Speed: value at nybble 9 | | Start delay: value at nybble 6 | | End delay: value at nybble 7 | | Horizontal movement: checkbox at nybble 4 with mask 1 | | Spikes: list at nybble 5: 0=None,1=Top,2=Bottom,3=Top and Bottom,4=Right,5=Left,6=Right and left |
| Dirbaio (rev. 1) |
| 299 | 214 | Moving Green Blocks| Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6. | | Starting node: value at nybble 6-7 | | Length: value at nybble 8 | | Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance | | Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze. |
| FSPlayer (rev. 1) |
| 300 | 215 | Ghost House Elevator | Y-Shift (pixels): value at nybble 11 |
| Dirbaio (rev. 0) |
| 301 | 134 | Toadsworth| Type: list at nybble 11: 0=1-Up,1=Unused,2=Item,3=Mega Mushroom,4=Background Chooser. 1 is glitchy. |
| Dirbaio (rev. 0) |
| 302 | 264 | Mushroom House Block| Block ID: list at nybble 11: 0=1,1=2,2=3,3=4,4=5,5=6 | | Bonus game: list at nybble 4: 0=1-Up Minigame,1=Background Chooser | | Shift 1/2 block right: checkbox at nybble 10 with mask 1 |
| ComJacker (rev. 6) |
| 303 | 130 | Spinning Chain with Spike Ball| Rotation direction: list at nybble 10: 0=Counterclockwise,1=Clockwise | | Starting position: list at nybble 11: 0=Right,1=Up,2=Left,3=Down |
| FSPlayer (rev. 2) |
| 304 | 216 | Giant Falling Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 305 | 285 | Final Castle Create Loop| ID: value at nybble 10-11 | | Width: value at nybble 8-9. Actual width is found by reversing the nybbles and subtracting 15 |
| Piranhaplant (rev. 1) |
| 306 | 286 | Final Castle Wrong Path| ID: value at nybble 11 | | Height: value at nybble 10. Sprite is positioned at the bottom |
| luckwii (rev. 0) |
| 307 | 217 | Giant Rising Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 308 | 218 | Giant Left Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 309 | 219 | Giant Right Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 310 | 287 | Fog FG effect| Opaque: value at nybble 6. 0...15 where 15 is completely opaque | | Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis | | Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG) | | Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up | | Horizontal Speed: value at nybble 10. 0...15 where 0 is the slowest | | Vertical Speed: value at nybble 11. 0...15 where 0 is the slowest | | Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect? |
| Freeze (rev. 1) |
| 311 | 291 | Snow FG effect 1| H-Speed: value at nybble 10 | | V-Speed: value at nybble 11. Good | | Sway Stuff6: value at nybble 9 | | Sway Stuff5: value at nybble 8 | | Sway Stuff4: value at nybble 7 | | Sway Length: value at nybble 6 | | Sway Stuff2: value at nybble 5 |
| Cool As (rev. 0) |
| 312 | 192 | Rising Green Mushroom Platform| Input ID: value at nybble 2-3 | | Width of top: value at nybble 11 |
| Hiccup (rev. 1) |
| 313 | 292 | Snow FG effect 2 | Ray (rev. 0) |
| 314 | 293 | Snow FG effect 3 | Ray (rev. 0) |
| 315 | 288 | Cloud FG effect| Direction: list at nybble 4: 0=Left-down,1=Left-up,2=Right-down,3=Right-up | | Opacity: value at nybble 5-6. Modulo 32. 0 is transparent, 30 is almost opaque, 31 is completely red. | | Mixed shift: value at nybble 7. Up-shift is 3*(n mod 4) tiles, and left-shift is 4*(n\4) tiles where n is the value of this nybble. | | Left-shift: value at nybble 8. Moves by n pixels where n is the value of this nybble. | | Up-shift: value at nybble 9. Moves by 20*n pixels where n is the value of this nybble. | | Horizontal speed: value at nybble 10. 0 scrolls with the BG, 15 is the fastest. | | Vertical speed: value at nybble 11. 0 scrolls with the BG, 15 is the fastest. |
| FSPlayer (rev. 4) |
| 316 | 289 | Water FG effect 1 | Ray (rev. 0) |
| 317 | 290 | Water FG effect 2 | Ray (rev. 0) |
| 318 | 294 | Fire FG effect 1| Speed: value at nybble 10-11 |
| Ray (rev. 0) |
| 319 | 295 | Fire FG effect 2| Speed: value at nybble 10-11 |
| Ray (rev. 0) |
| 320 | 296 | Fire FG effect 3| Speed: value at nybble 10-11 |
| Ray (rev. 0) |
| 321 | 297 | Light FG effect 1| Swaying start position: value at nybble 4. Also doubles as a direction value (Modulo 4) if nybble 10 and/or nybble 11 are not null. 0 is left-down, 1 is left-up, 2 is right-down and 3 is right-up. | | Swaying distance: value at nybble 5. 0 is static. | | Swaying speed: value at nybble 6. 0 is static, 15 is the fastest. | | Position: list at nybble 7: 0=Most Bottom,1=Low,2=Center,3=High. Low is below center, high is above center. 0 is most bottom | | Scrolling speed: value at nybble 8. 0 is the slowest, 15 is the fastest. | | Vertical shift: value at nybble 9 | | Horizontal speed: value at nybble 10. 0 is static, 15 is the fastest. | | Vertical speed: value at nybble 11. 0 is static, 15 is the fastest. |
| FSPlayer (rev. 4) |
| 322 | 298 | Light FG effect 2| Swaying start position: value at nybble 4. Also doubles as a direction value (Modulo 4) if nybble 10 and/or nybble 11 are not null. 0 is left-down, 1 is left-up, 2 is right-down and 3 is right-up. | | Swaying distance: value at nybble 5. 0 is static. | | Swaying speed: value at nybble 6. 0 is static, 15 is the fastest. | | Position: list at nybble 7: 0=Most Bottom,1=Low,2=Center,3=High. Low is below center, high is above center. 0 is most bottom | | Scrolling speed: value at nybble 8. 0 is the slowest, 15 is the fastest. | | Vertical shift: value at nybble 9 | | Horizontal speed: value at nybble 10. 0 is static, 15 is the fastest. | | Vertical speed: value at nybble 11. 0 is static, 15 is the fastest. |
| FSPlayer (rev. 5) |
| 323 | 201 | Soft Cloud Platform| Length: value at nybble 11. Cloud extends from sprite position to the right. |
| Hiccup (rev. 0) |
| 324 | 299 | Grassland Clouds FG effect| Opaque: value at nybble 6. 0...15 where 15 is completely opaque | | Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis | | Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG) | | Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up | | Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest | | Vertical Move: value at nybble 11. 0...15 where 0 is the slowest | | Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect? |
| Dirbaio (rev. 1) |
| 325 | 300 | Unknown FG effect| Opaque: value at nybble 6. 0...15 where 15 is completely opaque | | Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis | | Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG) | | Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up | | Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest | | Vertical Move: value at nybble 11. 0...15 where 0 is the slowest | | Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect? |
| Dirbaio (rev. 2) |