Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
286
34
6


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
0 21Crash Sprite Dirbaio (rev. 29)
1 21Crash sprite Dirbaio (rev. 0)
2 21Crash spritesonic125 (rev. 0)
3 21Crash sprite Dirbaio (rev. 0)
4 21Crash spritemcmikkel (rev. 0)
5 21Crash sprite Dirbaio (rev. 0)
6 21Crash sprite Dirbaio (rev. 0)
7 21Crash sprite Dirbaio (rev. 0)
8 21Crash sprite y0shim@ri0 (rev. 0)
9 21Crash spritemariofan653 (rev. 4)
10 325NothingHiccup (rev. 0)
11 325Nothing- (rev. 0)
12 325Nothing- (rev. 0)
13 325Nothing- (rev. 0)
14 325Nothing[url]Invalid URL[/url] (rev. 0)
15 325Nothing- (rev. 0)
16 325Nothing- (rev. 0)
17 325Nothing- (rev. 0)
18 325Nothing- (rev. 0)
19 325Nothing- (rev. 0)
20 22Unknown My_necraftEr (rev. 10)
21 239Mega Goomba
Input ID: value at nybble 2-3
yellowtoad (rev. 1)
22 69Hammer Bro spawn point
Midway Point: checkbox at nybble 10 with mask 1
Unknown 9: checkbox at nybble 9 with mask 1. Probably Nothing
Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1
Hiccup (rev. 11)
23 23Tube Piranha Plant facing Top
Fire-spitting: checkbox at nybble 11 with mask 1
No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw)
Hiccup (rev. 1)
24 24Tube Piranha Plant facing Bottom
Fire-spitting: checkbox at nybble 11 with mask 1
No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw)
 Dirbaio (rev. 3)
25 25Tube Piranha Plant facing Right
Fire-spitting: checkbox at nybble 11 with mask 1
No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw)
 ENEKOwii (rev. 0)
26 26Tube Piranha Plant facing Left
Fire-spitting: checkbox at nybble 11 with mask 1
No. of fireballs: list at nybble 10: 0=One,1=Two,2=Three,3=Six. Unused (used in nsmbw)
 ENEKOwii (rev. 0)
27 248Bullet Bill Launcher
Height: value at nybble 10
Shoot direction: list at nybble 9: 0=Both,1=Left,2=Right
Unknown 8: value at nybble 8
Hiccup (rev. 4)
28 35Bob-Omb
Spawn type: list at nybble 4: 0=Regular,1=Pipe spawn,2=Ready to explode,3=???
Pipe spawn: value at nybble 11
Hiccup (rev. 3)
29 115Princess PeachHiccup (rev. 2)
30 43Monty Tank boss
Input ID: value at nybble 2-3
 Ruedajv10 (rev. 0)
31 28Cheep Cheep
Type: list at nybble 11: 0=Swim, 1=Green (chases Mario),2=Jumping,3=Doesn't move
Speed: list at nybble 8: 0=Faster,1=Slower
 KingYoshi (rev. 0)
32 36End-of-Level Flag
Secret exit: checkbox at nybble 4 with mask 1
 Dirbaio (rev. 4)
33 237Springboard
Offset 1/2 block right: checkbox at nybble 10 with mask 1
Giant: checkbox at nybble 11 with mask 1. Mario jumps higher on it. Unused - Used in Unused Level 2
Hiccup (rev. 0)
34 151Red Coin Ring
Output ID: value at nybble 2-3. Will activate IDs like any other switch
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music
Shift 1/2 block right: checkbox at nybble 10 with mask 1
Hiccup (rev. 1)
35 116Giant Bowser/pot/Bowser Jr.luckwii (rev. 0)
36 37Thwomp P-Switch (rev. 1)
37 40Spiny
Faster: checkbox at nybble 9 with mask 1. Unused
Spawn Type: list at nybble 11: 0=Regular,1=Spiny Ball
FSPlayer (rev. 3)
38 41Boo
Faster: checkbox at nybble 11 with mask 1
benedictcarl (rev. 1)
39 114Boss Activator
Input ID: value at nybble 0-1
Output ID: value at nybble 2-3
World ID?: list at nybble 11: 6=World 1,0=World 2,4=World 3,3=World 4,2=World 5,5=World 6,1=World 7,7=World 8
Used by game when boss is defeated: value at nybble 10. Shows Bowser Jr and Peach
Zone ID: value at nybble 8-9
Hiccup (rev. 2)
40 39Lakitu -Unused
Spawn from BG: checkbox at nybble 9 with mask 1. If set, makes Lakitu come from the BG like in sprite 183.
Hiccup (rev. 3)
41 265Bowser Battle Switch
Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed.
Destroys tiles at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch
Hiccup (rev. 3)
42 44Chain Chomp / Log
Type: list at nybble 11: 0=Just Log,1=Chomp attachd to log,2=Unknown. Just log is unused. Unknown glitches the game and is used in unused level 3
Hiccup (rev. 9)
43 45Chain Chomp without logHiccup (rev. 4)
44 46Jumping Fire Snake DuplicateHiccup (rev. 8)
45 268Invisible coin brick
X direction for solid tile's detection: list at nybble 7: 0=Left,1=Right
X solid tile's distance from block: value at nybble 8
Y direction for solid tile's detection: list at nybble 9: 0=Up,1=Down
Y solid tile's distance from block: value at nybble 10
FSPlayer (rev. 7)
46 104Spiked Ball Activator
Spiked Ball ID: value at nybble 11
Hiccup (rev. 0)
47 129Lakithunder
Input ID: value at nybble 2-3
 ENEKOwii (rev. 0)
48 50Bubbles From Tube
Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.
mikelan98 (rev. 1)
49 51Upside Down Bubbles From Tube
Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.
mikelan98 (rev. 1)
50 52Right Bubbles From Tube
Input ID 1: value at nybble 1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.
mikelan98 (rev. 1)
51 53Left Bubbles From Tube
Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.
mikelan98 (rev. 1)
52 54Buzzy Beetle
Type: list at nybble 11: 0=Normal,1=Roof type/Start rolling,2=Start as shell,3=Start upside-down shell
Hiccup (rev. 1)
53 55Dry Bones Dirbaio (rev. 2)
54 57Fire Ball from lava (Podoboo) lostudor (rev. 2)
55 58Bullet Bill
Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement
Zone ID: value at nybble 8-9
Uses Zone: checkbox at nybble 7 with mask 1
Hiccup (rev. 3)
56 65Rotating Fire Bar
Bar style: list at nybble 10: 0=One bar,1=Two opposed bars
Length in fireballs: value at nybble 11
Rotation direction: list at nybble 8: 0=Counter-clockwise,1=Clockwise
Speed: value at nybble 9
 Dirbaio (rev. 0)
57 66Coin / Coin in bubble
Type: list at nybble 11: 0=Regular,1=In Bubble,2=3 In Bubble,3=Hops up-left,4=Drops,5=Hops,6=Moves Right,7=Moves up-left,8=From block,11=Hops high up-left
Direction/Behind Fence: list at nybble 9: 0=Left/In Front,1=Left Down/Behind,2=Left /More Down,7=Left Down Slow,10=Right, 14=Up Right Fast
Shift 1/2 block down: checkbox at nybble 6 with mask 1
Shift 1/2 block right: checkbox at nybble 5 with mask 1
 Dirbaio (rev. 0)
58 131Bowser boss
Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this)
Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator)
Hiccup (rev. 2)
59 68Hammer BrotherHiccup (rev. 1)
60 325Nothing Dirbaio (rev. 2)
61 325Nothing- (rev. 0)
62 133Unused Bowser bossyellowtoad (rev. 1)
63 132Dry Bowser
Input ID: value at nybble 2-3
Output ID: value at nybble 0-1
Hiccup (rev. 1)
64 73Whomp
Stay in place: checkbox at nybble 10 with mask 1. Can move around and chase Mario when not checked
Giant: checkbox at nybble 11 with mask 1
 Dirbaio (rev. 0)
65 135Cheep Skipper
Input ID: value at nybble 2-3
luckwii (rev. 0)
66 244P-Switch
Output ID: value at nybble 2-3. 0=disable
Ouput mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: checkbox at nybble 4 with mask 1
Upside down: checkbox at nybble 11 with mask 1
Shift 1/2 block right: checkbox at nybble 10 with mask 1
 lostudor (rev. 1)
67 74Shark (No generator)
Behaviour: list at nybble 5: 0=Back&forth,1=Appears right/front,2=Doesn't appear,3=Appears left/behind
Hiccup (rev. 9)
68 161Vertical Moving Platform
Input ID: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start Direction: list at nybble 7: 0=Up,1=Down
Tiles to move: value at nybble 9
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble
FSPlayer (rev. 3)
69 162Horizontal Moving Platform
Input ID: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start Direction: list at nybble 7: 0=Right,1=Left
Tiles to move: value at nybble 9
Width: value at nybble 11
FSPlayer (rev. 3)
70 164Unused spinning log
Longer: checkbox at nybble 11 with mask 1. Makes the platform longer.
 Dirbaio (rev. 0)
71 165Vertical Moving Stone Block
Input ID: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start direction: list at nybble 7: 0=Up,1=Down
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Tiles to move: value at nybble 9
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble
FSPlayer (rev. 11)
72 166Horizontal Moving Stone Block
Input ID: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start direction: list at nybble 7: 0=Right,1=Left
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Tiles to move: value at nybble 9
Width: value at nybble 11
FSPlayer (rev. 9)
73 169Hanging Metal Platform
Tilt amount: list at nybble 11: 0=A lot,1=Medium,2=A little
Hiccup (rev. 2)
74 170Falling rock platformHiccup (rev. 0)
75 171See-saw platformsonic125 (rev. 0)
76 172Scale Platform
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Right side rope height: value at nybble 10
Dist. between platforms: value at nybble 11
Left side rope height: value at nybble 9
luckwii (rev. 0)
77 173Fall-when-touched Platform
Width: value at nybble 11. May have more settings.
Hiccup (rev. 6)
78 174Moving Wood Platform on touch
Input ID: value at nybble 2-3
Use input ID: checkbox at nybble 9 with mask 1
Width: value at nybble 11
Distance: value at nybble 6. 0 = Unlimited, 1 = 14 blocks, 2 to 15 = 16xValue blocks.
Direction: list at nybble 7: 0=Up,1=Down,2=Right,3=Left
Speed: list at nybble 5: 0=Fast,1=Slow,2=Slower
Hiccup (rev. 1)
79 1753-Platform Automatic Stationary Spinner
Clockwise rotation: checkbox at nybble 7 with mask 1
Speed: list at nybble 5: 0=Faster,1=Slower
Hiccup (rev. 1)
80 177Vertical Platform Generator
Direction: list at nybble 7: 0=Up,1=Down. Might have unused option for left and right.
Off screen pos.: list at nybble 4: 0=Keep moving,1=Wait for Mario. Used in the MvsL level. This controls what the platform does while off screen, best I can tell. Position is affected, but speed stays the same.
Hiccup (rev. 4)
81 325NothingHiccup (rev. 6)
82 179Spinning Red Rectangle Platform
Input ID: value at nybble 2-3
Shift 1/2 tile down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise.
Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise
Type: list at nybble 9: 0=Always spinning,1=Spins 90° occasionally,2=Spins when stood on
FSPlayer (rev. 7)
83 240Self-activating brick/block
Item overlap when spawned: checkbox at nybble 8 with mask 1
Item type?: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is Mini Mushroom for some reason.
Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left
Unknown 5: checkbox at nybble 5 with mask 1
Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed
Item goes to touch screen: list at nybble 7: 0=No,15=Yes. Change to checkbox with mask 15 when checkbox bug is fixed
Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen
Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin
 ComJacker (rev. 2)
84 49Zoom
Delay: value at nybble 4-5
Unknown 6-7: value at nybble 6-7. Does have more settings. NSMB wii Hackers know how the NSMB wii zoom sprite works.
Zoom Left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4.
Zoom Right: value at nybble 10-11. Same comment as above.
FSPlayer (rev. 7)
85 47Flip Fence Side duplicateHiccup (rev. 5)
86 6Spinning Red Triangle Platform
Input ID: value at nybble 2-3
Shift 1/2 tile down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise.
Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise
Type: list at nybble 9: 0=Always spinning,1=Spins 180° occasionally,2=Spins when stood on
FSPlayer (rev. 13)
87 325Nothing- (rev. 0)
88 245Brick With P-Switch
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: checkbox at nybble 4 with mask 1
Upside down: checkbox at nybble 11 with mask 1
luckwii (rev. 0)
89 91Snailicorn KingYoshi (rev. 0)
90 111Wiggler
Bigger: checkbox at nybble 11 with mask 1. Unused
Hiccup (rev. 1)
91 182Line Controlled Platform
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Wait for Mario: checkbox at nybble 6 with mask 1. Will only moved when stood on.
Start direction: list at nybble 7: 0=Right,1=Left
Mode: list at nybble 4: 0=Ignore input ID,1=Start with 2nd input ID,15=Stop with 2nd input ID
Speed: value at nybble 5. 0 = Does not move
Fall speed: value at nybble 11. Used in unused level 1
Hiccup (rev. 1)
92 75Unagi (Eel)
Moves Right: checkbox at nybble 7 with mask 1
Moves Left: checkbox at nybble 10 with mask 1. Overrides move right setting
Non-moving: checkbox at nybble 11 with mask 1. Overrides other settings
 GLADoSMr (rev. 2)
93 77Arrow Sign
Direction: list at nybble 10: 0=Left,1=Down/Left,2=Down,3=Down/Right,4=Right,5=Up/right,6=Up,7=Up/Left
Arrow flip 180°: checkbox at nybble 11 with mask 1
Small: checkbox at nybble 7 with mask 1
Shift 1/2 tile down: checkbox at nybble 9 with mask 1
Shift 1/2 tile left: checkbox at nybble 8 with mask 1
luckwii (rev. 0)
94 90Swooper
Behavior: list at nybble 10-11: 0=Small,1=Big,32=Small (shift 1 tile down),33=Big (shift 2 tiles down). Somewhat buggy when putting values between 2 and 17 inclusive as the sprite and the hitbox become completely disjointed.
FSPlayer (rev. 3)
95 254Spinning jump board
Height sent up: value at nybble 8-9. The height that Mario is sent up to
Input ID: value at nybble 2-3
Hiccup (rev. 6)
96 301Sea Weed Ruedajv10 (rev. 0)
97 325Nothing- (rev. 0)
98 270Unknown My_necraftEr (rev. 8)
99 183Manual Moving Wheel
Input ID: value at nybble 0-1
Use input ID: checkbox at nybble 4 with mask 1
Stick to line: checkbox at nybble 6 with mask 1
luckwii (rev. 0)
100 271Unknown My_necraftEr (rev. 10)
101 20Event Controller - "View Enter"
Event ID: value at nybble 2-3. This event will be activated when the view loads.
Time Activated: value at nybble 4-5. This value only works if Switch Mode is set to Activate Event, and sets a duration that the event ID will be activated for.
Switch Mode: list at nybble 10: 0=Deactivates ID,1=Activates ID
Does Nothing: checkbox at nybble 11 with mask . Makes the sprite skip it's function and delete itself.
Hiccup (rev. 22)
102 103Small Spiked Ball
Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Speed 2?: checkbox at nybble 8 with mask 1. ?
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right
Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast
FSPlayer (rev. 8)
103 79Dorrie
Input ID: value at nybble 0-1. Starts facing away from background and turns to actual direction when activated. If set to zero, Dorrie won't start until touched by Mario. Unused.
Direction: list at nybble 5: 0=Right,1=Left,2=Towards background,3=Away from background. 2 and 3 don't function properly. 1, 2 and 3 are Unused.
Size: value at nybble 6. Maximum of 3. Anything above 0 is Unused.
Path ID: value at nybble 4
Start Node: value at nybble 10-11. 255=Appear Always, 0=Appear at level start, Anything else=Appear from midway
Hiccup (rev. 1)
104 225Tornado P-Switch (rev. 1)
105 226Whirlpool
Shrink Away When Stop: checkbox at nybble 11 with mask 1
 Dirbaio (rev. 0)
106 80Red Coin
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Count to 8 group ID: value at nybble 11
luckwii (rev. 0)
107 242? Switch
Output ID: value at nybble 2-3
Output mode: list at nybble 8: 0=Activates Target,1=Deactivates Target
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Unknown???. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music.. Setting this to 4 might make it only load when mario returns to a midway point after dying. Setting this to 8 might make the timer music not interrupt the level music (like red coin rings do by default).
Time out sw. delay: list at nybble 5: 0=No Delay,1=Very Long,2=Short,3=Long. In seconds, Only delays multiple on/off hits
Settings: list at nybble 4: 0=Nothing,1=Fall,4=Midway,8=No Music Interrupt. Cannot do separate tickboxes so put it in a list (cannot do more than one anyway)
Upside down: checkbox at nybble 11 with mask 1
Shift 1/2 right: checkbox at nybble 10 with mask 1
 lostudor (rev. 10)
108 246Red ! Switch
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1
Shift 1/2 block right: checkbox at nybble 10 with mask 1
 lostudor (rev. 1)
109 110Amp (Electric Ball)
Shift: list at nybble 10: 0=None,1=1/2 block right,2=1/2 block down,3=1/2 block right and down
 KingYoshi (rev. 0)
110 247Brick with Red ! switch
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1
 Dirbaio (rev. 1)
111 227Giant Pink Floating LogHiccup (rev. 3)
112 325Nothing- (rev. 0)
113 112Cheep-Chomp Dirbaio (rev. 0)
114 234Small Flamethrower
Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down
FSPlayer (rev. 3)
115 185Giant Spiked Ball
Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Non-Moving: checkbox at nybble 7 with mask 1. ?
Speed 2?: value at nybble 8. ?
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right
Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast
FSPlayer (rev. 6)
116 81Skeeter (Water bug)
Doesn't Move: checkbox at nybble 11 with mask 1
Hiccup (rev. 4)
117 261Red Flying ? Block
Spawn at: list at nybble 10: 0=Start Entrance,1=Midway Entrance
Start flying right: checkbox at nybble 9 with mask 1
Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back four,2=Stay in place
16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of Loop,2=Edge of Loop
Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1. Gives a chance of getting a Mega Mushroom. The chances of gettting a Mini Mushroom seems to be reduced.
Hiccup (rev. 3)
118 235Flamethrower
Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down
FSPlayer (rev. 7)
119 228Pendulum Platform
Speed: value at nybble 5-6. Default in-game is 83....I think 5 may be left, right
Start delay: value at nybble 7. These may be start delay so they are timed so Mario can get to the next. Old values 0=Bottom going right,1=Unknown,2=Unknown,3=Unknown,4=Right side,8=Bottom going left,9=Unknown,10=Unknown,12=Unknown,15=Left side
Size: value at nybble 4. Default in-game is 3. Big sizes should not be used, especially since you can't use them.
luckwii (rev. 0)
120 99Piranha Plant ENEKOwii (rev. 0)
121 325Nothing- (rev. 0)
122 100Giant Piranha Plant Ray (rev. 0)
123 101Fire Spitting Piranha Plant ENEKOwii (rev. 0)
124 102Giant Fire Spitting Piranha Plant P-Switch (rev. 3)
125 229Unknown My_necraftEr (rev. 8)
126 230Draw Bridge Platform
Input ID: value at nybble 1
Length of side: value at nybble 4
Closed time: value at nybble 5. Standard: 1
Open time: value at nybble 6. Standard: 1
Maximum Angle ×11.25: value at nybble 7. Note : 0=6
Moving: checkbox at nybble 8 with mask 1
Stop position: list at nybble 11: 0=Up,1=Down
FSPlayer (rev. 2)
127 186Giant 4 Spinning Platforms
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Direction: list at nybble 7: 0=Counterclockwise,1=Clockwise
FSPlayer (rev. 4)
128 269Warp Zone Pipe Cannon
Destination world: value at nybble 4
 Piranhaplant (rev. 0)
129 266Boss Battle Key LocationHiccup (rev. 2)
130 136Jumping Cheep Cheep
Cheep-Skipper: checkbox at nybble 10 with mask 1
 Dirbaio (rev. 0)
131 158Midway Point Vertical ComJacker (rev. 1)
132 159Midway Point ComJacker (rev. 1)
133 325Nothing- (rev. 0)
134 325Nothing- (rev. 0)
135 325Nothing- (rev. 0)
136 98Pokey
Height: value at nybble 11. Height formula is 2+(n mod 8) with n being the value of this nybble
FSPlayer (rev. 1)
137 325Nothing- (rev. 0)
138 325Nothing- (rev. 0)
139 325Nothing- (rev. 0)
140 93Boss KeyHiccup (rev. 2)
141 231Swelling Ground
Input ID: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Direction: list at nybble 5: 0=Up,1=Down
 Mariomaster (rev. 2)
142 232Tight Rope
Length: value at nybble 4. If both length and height are set, it will be diagonal.
Height: signed value at nybble 5
Hiccup (rev. 1)
143 251Rotating Spiked ? duplicate
Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Powerup,15=Powerup (spawns like from inventory)
Rotation: list at nybble 10: 0=Clockwise,1=Couterclockwise
Hiccup (rev. 15)
144 252Rotating Spiked ? Block
Contents: list at nybble 11: 0=Coin,1=Mushroom/flower,2=1-up,3=1-Up,4=Mushroom/flower,5=Crash,6=Mushroom,7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise
Hiccup (rev. 13)
145 253Rotating Spiked ? duplicate
Contents: list at nybble 11: 0=Coin,1=Powerup,2=1 up,3=1-up,4=Powerup (throw down),5=Crash,6=Mushroom (throws down),7=Coin,8=Coin,9=Crash,10=Coin,11=Mini Mushroom,12=Crash,13=Coin,14=Mushroom/Flower,15=Mushroom/Flower spawning like touchscreen
Rotation: list at nybble 10: 0=Clockwise,1=Counterclockwise
Hiccup (rev. 11)
146 187Ground Pound Gate Dirbaio (rev. 0)
147 188Bump from below Red Platform
Length: value at nybble 11
luckwii (rev. 0)
148 83Goomba
Spawn Type: list at nybble 11: 0=Normal,1=Spinning(Air),2=Rising(Pipe-Generator). GuMakes the Goomba spawn differently. All used. Work out what for yourself.
Hiccup (rev. 1)
149 94Koopa Troopa
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue stay on ledge
In Shell: checkbox at nybble 10 with mask 1. Unused. Has Unused effects if you combine it with seting Colour to Blue
Hiccup (rev. 1)
150 95Koopa Paratroopa
Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue stay on ledge
Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right
Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right
Hiccup (rev. 3)
151 325Nothing- (rev. 0)
152 86Event On/Off Switch Block
Output ID: value at nybble 2-3. 0=disable
Hiccup (rev. 0)
153 325Nothing- (rev. 0)
154 325Nothing- (rev. 0)
155 87Warp Entrance
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Dest. entrance: value at nybble 11
Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition
Work ouside view/camera: checkbox at nybble 4 with mask 1
Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play.
Hiccup (rev. 3)
156 325Nothing- (rev. 0)
157 88Fire BroHiccup (rev. 1)
158 89Boomerang BroHiccup (rev. 1)
159 325Nothing- (rev. 0)
160 325Nothing- (rev. 0)
161 325Nothing- (rev. 0)
162 189Mushroom Platform
Vertical Movement: list at nybble 6: 0=No,2=Yes,8=No (alternate color),10=Yes (alternate color)
Stalk height: value at nybble 7
Length: value at nybble 8
Tilt angle: value at nybble 9
Speed: value at nybble 11
FSPlayer (rev. 9)
163 325Nothing- (rev. 0)
164 137Input Controller - "And" (If X AND Y, do Z)
Target Event ID: value at nybble 2-3
Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Switch mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Unknown???
 Dirbaio (rev. 5)
165 138Input Controller - "Or" (If X OR Y, do Z)
Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received.
Hiccup (rev. 5)
166 139Random output controller (If X, do Y OR Z)
Triggering Event ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value
Switch mode: list at nybble 11: 0=Activates,1=Deactivates. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once
Random Event ID 1: value at nybble 0-1
Random Event ID 2: value at nybble 4-5
Random Event ID 3: value at nybble 6-7
Random Event ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. This is how the sprite will act once in the zone.
 Dirbaio (rev. 6)
167 140Event Controller - Chainer (If X, Do Y)
Target Event ID: value at nybble 2-3
Triggering Event ID: value at nybble 0-1
usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Unknown???
Does Nothing: checkbox at nybble 7 with mask . Disables the sprite
???: value at nybble 6
Switch mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Activation Delay: value at nybble 4-5
FSPlayer (rev. 16)
168 141Event Controller - "If" (Uses zones)
Target ID: value at nybble 2-3
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Triggering ID: value at nybble 0-1
Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Unknown??
Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario
Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone
Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone
Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone
Hiccup (rev. 22)
169 255Unknown My_necraftEr (rev. 9)
170 325NothingHiccup (rev. 5)
171 256Unknown My_necraftEr (rev. 15)
172 325NothingHiccup (rev. 2)
173 196Rope
Length in tiles: value at nybble 11. 4 is the maximum limit
Mario controls sway: checkbox at nybble 5 with mask 1
Sway on own +/-: value at nybble 10. These values go from 0 (none) to F (almost horizontal). At a 4 tile (0 value length) they increase 1/2 tile at the bottom per number.
Hiccup (rev. 1)
174 195Horizontally Moving Mushroom
Stars Moving on Touch: checkbox at nybble 4 with mask 1
Horizontal Movement Speed: value at nybble 5
Alternate color: checkbox at nybble 6 with mask 8
Vertical offset: value at nybble 7
Width: value at nybble 8
Degree of tilting: value at nybble 9
Unknown (nybble 10): value at nybble 10
Vertical Movement Speed: value at nybble 11
FSPlayer (rev. 6)
175 233Unused Bouncing Bricks
Behavior: list at nybble 4: 0=Constant stretch, 1=Depress on step, 2=Solid. Tested in DeSmuME 0.9.7, and NSMBe r209
 gridatttack (rev. 1)
176 325Nothing- (rev. 0)
177 325Nothing- (rev. 0)
178 325Nothing- (rev. 0)
179 325Nothing- (rev. 0)
180 96Koopa on Fence
Walk Vertically: checkbox at nybble 10 with mask 1
Color: list at nybble 11: 0=Green,1=Red
Walk Faster: checkbox at nybble 8 with mask 1
Start on back of fence: checkbox at nybble 9 with mask 1
 Piranhaplant (rev. 1)
181 325Nothing- (rev. 0)
182 325Nothing- (rev. 0)
183 59Lakitu Spawner
Zone ID: value at nybble 8-9
Z order.: checkbox at nybble 11 with mask 1. Spiny appear behind lakitu when thrown.
Hiccup (rev. 6)
184 325Nothing- (rev. 0)
185 60Random Cheep-Cheep Generator
Zone ID: value at nybble 8-9. Let spawn random generated Cheep-Cheep in the selected Zone.
Green (follows Mario): checkbox at nybble 10 with mask 1
Faster: checkbox at nybble 11 with mask 1. Some swim faster, and some are unaffected.
 Supr D (rev. 2)
186 84ParagoombaHiccup (rev. 0)
187 198Manual Control Platform
Auto Start: checkbox at nybble 10 with mask 1
Arrows: list at nybble 11: 0=Left Up Right,1=Left Down Right,2=Left Up Right,3=Left Right
Disappear after a while: checkbox at nybble 8 with mask 1
When to spawn: list at nybble 6: 0=When entering level at beginning,1=When entering level at midpoint
 Dirbaio (rev. 0)
188 325Nothing- (rev. 0)
189 202Pipe cannon
Angle: list at nybble 11: 0=Far right,1=Far left,2=Medium right,3=Medium left,4=Straight up,5=Very far right
Hiccup (rev. 1)
190 325Nothing- (rev. 0)
191 250Hanging Bouncing ? Block
Item: list at nybble 11: 0=Coin,1=Powerup,2=Star,3=1-up,4=Powerup,5=Mini Mushroom,6=Shell Powerup,7=Mega Mushroom,8=Mushroom
Drop Length: value at nybble 6
- (rev. 0)
192 92Physics affected coin
Input ID: value at nybble 0-1. Dissappears after a few seconds even if the event which activated it does not get deactivated
Hiccup (rev. 8)
193 56Giant Dry Bones Dirbaio (rev. 0)
194 38Giant Thwomp Dirbaio (rev. 0)
195 2720 Stick to bottom length activator left
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Pix. past limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position.
Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen.
luckwii (rev. 0)
196 2730 Stick to bottom length activator right
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Pix. past for limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position.
Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen.
luckwii (rev. 0)
197 206Tile creator/destroyer
Input ID 1: value at nybble 0-1. 0=disable
Input ID 2: value at nybble 2-3. 0=disable
Type: list at nybble 9: 0=Off/Destroy first,1=On/Create first
Block Type: list at nybble 8: 0=Red blocks,1=Bricks,2=Blue coins,3=Stone blocks,4=Wood blocks,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used ? block
Input activation: list at nybble 4: 0=Multiple use,1=Permanent
Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse Checkerboard
Width: value at nybble 10
Height: value at nybble 11
luckwii (rev. 0)
198 274In air vertical scroll stop left
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit.
Allow disable: checkbox at nybble 8 with mask 1. Can only be set to a max of 31 pixels. Past that move the sprite.
Unknown: value at nybble 9
 Dirbaio (rev. 0)
199 275In air vertical scroll stop right
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit.
Allow disable: checkbox at nybble 8 with mask 1
Unknown: value at nybble 9
 Dirbaio (rev. 0)
200 325Nothing- (rev. 0)
201 325Nothing- (rev. 0)
202 325Nothing- (rev. 0)
203 105Slower purple tilting mushroom
Width: value at nybble 10
Hiccup (rev. 6)
204 106Jumping Fire Snake
Length: value at nybble 11. Fire snake length extends from sprite position to right
sonic125 (rev. 0)
205 107Flame Chomp
Zone ID: value at nybble 8-9
 KingYoshi (rev. 0)
206 207Moving Sloped Ghost House Goo (16x3) Dirbaio (rev. 0)
207 29Giant Cheep Cheep
Green (follows Mario): checkbox at nybble 11 with mask 1
 Dirbaio (rev. 0)
208 325Nothing- (rev. 0)
209 70Sledge Brother SSL (rev. 1)
210 33Vs. Battle Star
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
 ENEKOwii (rev. 0)
211 143Blooper
Input ID: value at nybble 2-3. Appears when event is triggerd
Avoid Mario: checkbox at nybble 11 with mask 1. Goes away from Mario
luckwii (rev. 0)
212 2Blooper NannyHiccup (rev. 3)
213 145Blooper, Mini-Blooper Spawn
Avoid Mario: checkbox at nybble 11 with mask 1
Hiccup (rev. 1)
214 325Nothing- (rev. 0)
215 325Nothing- (rev. 0)
216 325Nothing- (rev. 0)
217 325Nothing- (rev. 0)
218 276Auto Scroll Start
Start-Node: value at nybble 5
Path ID: value at nybble 10-11
Scroll direction: list at nybble 9: 0=Vertical,1=Horizontal
Start Position?: list at nybble 7: 0=Midway,1=Unknown,2=Level Start
Last node behaviour: checkbox at nybble 6 with mask 8. See NSMBWii's sprite data
Hiccup (rev. 7)
219 147Spiny Beetle
Facing: list at nybble 10: 0=Up,1=Left,2=Down,3=Right
Move left: checkbox at nybble 11 with mask 1
Hiccup (rev. 1)
220 113Bowser Jr. boss
Behavior: list at nybble 10: 0=Throws shells,1=Hops in shell after damage,2=Hops in shell after damage,3=Throws shells
Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast
Unknown 11: list at nybble 11: 0=Unknown Option A,1=Unknown Option B,2=Unknown Option C,3=Unknown Option D. Check if it is camera thing
Hiccup (rev. 0)
221 325Nothing- (rev. 0)
222 85Mini Goomba
Shift 1/2 block right: checkbox at nybble 10 with mask 1
Shift 1/2 block down: checkbox at nybble 11 with mask 1
Hiccup (rev. 0)
223 47Flip Fence Side Piranhaplant (rev. 0)
224 48Large Flip Fence Side Piranhaplant (rev. 0)
225 325Nothing- (rev. 0)
226 117Hanging Scuttle Bug
Drop height: value at nybble 10
 Dirbaio (rev. 0)
227 118Money Bag Piranhaplant (rev. 1)
228 257Roulette Block
Extra item: list at nybble 11: 0=Shell,1=Mini mushroom
 DiamondPhoenix (rev. 0)
229 119Petey Piranha
Output ID: value at nybble 0-1
Input ID: value at nybble 2-3
Hiccup (rev. 2)
230 325Nothing- (rev. 0)
231 278Water
Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower.
Speed to rise: value at nybble 11
Tiles to Rise: value at nybble 8-9
Visible: checkbox at nybble 6 with mask 1
Opacity: value at nybble 7. 0 means it's invisible.
Rise/fall: value at nybble 5
Unknown 4: value at nybble 4
Unknown 10: value at nybble 10
Hiccup (rev. 1)
232 258Hanging ? Block
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Contents: list at nybble 11: 0=Coin,1=Fire Flower,2=Star,3=1 up,4=Fire Flower,5=Mini Mushroom,6=Blue Shell,7=Mega Mushroom,8=Red Mushroom,9=Red Mushroom
2nd powerup list? 10: value at nybble 10
Unknown 5: value at nybble 5
Multi use: checkbox at nybble 4 with mask
rodit14227 (rev. 0)
233 184Swinging Pole on Line
Moving: checkbox at nybble 10 with mask 1
Pole length: value at nybble 11
Start moving left: checkbox at nybble 9 with mask 1
 Dirbaio (rev. 0)
234 279Lava
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Speed to rise: signed value at nybble 10-11. If positive rises, if negative lowers.
Tiles to Rise: value at nybble 8-9
Unknown 6: value at nybble 6. Can't see a change for nybble 6.
Unknown 7: value at nybble 7. Can't see a change for nybble 7.
 Dirbaio (rev. 0)
235 67Star Coin
Output ID: value at nybble 0-1. Output ID will activate another sprite
Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
1/2 tile right: checkbox at nybble 10 with mask
1/2 tile down: checkbox at nybble 11 with mask
Behind Fence: checkbox at nybble 8 with mask
 KingYoshi (rev. 1)
236 181Spinning Square Platform
Input ID: value at nybble 2-3
Shift 1/2 tile down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counter clockwise.
Direction: list at nybble 7: 0=Counter clockwise,1=Clockwise
Type: list at nybble 9: 0=Always spinning,1=Spins 90° occasionally,2=Spins when stood on
FSPlayer (rev. 15)
237 120Broozer KingYoshi (rev. 0)
238 190Purple Tilt Mushroom
Width: value at nybble 10
Hiccup (rev. 1)
239 191Rising/Lowering Mushroom
Dist. to go down: value at nybble 10
Width: value at nybble 11
Return to original pos: checkbox at nybble 8 with mask 1
Distance to go up: value at nybble 9
 Piranhaplant (rev. 0)
240 325Nothing- (rev. 0)
241 262Rotating Bullet Bill Cannon
Slower firepower: checkbox at nybble 4 with mask 1
Height: value at nybble 6-7
Empty Spots: binary editor at nybble 8-9. individual bits indicate empty spots
Cannons to flip: binary editor at nybble 10-11. individual bits indicate flipped cannons
FSPlayer (rev. 2)
242 193Expand/Contract Mushroom
Start Expanded: checkbox at nybble 10 with mask 1
Stalk Height: value at nybble 11
Small: checkbox at nybble 9 with mask 1
 Piranhaplant (rev. 0)
243 123Roof Spiny
Faster: checkbox at nybble 9 with mask 1
FSPlayer (rev. 4)
244 194Bouncing Mushroom
Shift: list at nybble 10: 0=None,1=1/2 block left,2=1/2 block right
Stalk Height: value at nybble 11
Hiccup (rev. 1)
245 204Swelling Tube
Destination Area: value at nybble 6
Shift 16 tiles down: checkbox at nybble 7 with mask 1
Pump Y Distance from tube: value at nybble 8
Shift 21 tiles left: checkbox at nybble 9 with mask 1
Pump X Distance from tube: value at nybble 10
Dest. Entrance: value at nybble 11
FSPlayer (rev. 1)
246 208Floating Small Barrel
Starts a bit submerged: checkbox at nybble 11 with mask 1
Hiccup (rev. 1)
247 61Shark generator
Zone ID: value at nybble 8-9
 Dirbaio (rev. 3)
248 42Balloon Boo
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Zone ID: value at nybble 8-9
Stay within zone: checkbox at nybble 7 with mask 1
luckwii (rev. 0)
249 209Wall Jump Platform
Width: value at nybble 11
Height: value at nybble 8
Wait for Mario: checkbox at nybble 6 with mask 1
Speed: value at nybble 5
 Piranhaplant (rev. 0)
250 148Crow KingYoshi (rev. 0)
251 76Mega Unagi (Eel)
Visible facing left: checkbox at nybble 10 with mask 1
Visible facing right: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9. Required, or he will not move.
 GLADoSMr (rev. 2)
252 249Banzai Bill cannon
Shooting Direction: list at nybble 9: 0=Both, 1=Left Only, 2=Right Only. 1 and 2 are Unused
Hiccup (rev. 0)
253 325Nothing- (rev. 0)
254 149Kab-omb
Chase When Angry: checkbox at nybble 11 with mask 1. This makes him chase Mario if hit by a fireball/Raining Debris. If not set, he will run left and right.
 Piranhaplant (rev. 0)
255 280Unused Jungle FG effect
Swimmable: checkbox at nybble 4-5 with mask
Scroll Up/Down: signed value at nybble 10-11. If swimmable, the image doesn't move. If negative value it scrolls down, if positive value it scrolls up.
Hiccup (rev. 3)
256 210Rotating Carry-Through-Wall Platform
Start right: checkbox at nybble 6 with mask 1. Default is left side. Check to start right.
Hiccup (rev. 2)
257 30Cheep-Cheep with coin trail Dirbaio (rev. 0)
258 150Unused Spike bass
Zone ID: value at nybble 8-9
luckwii (rev. 0)
259 281Poison Water
Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower.
Speed: value at nybble 10-11
Tiles to Rise: value at nybble 8-9
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
luckwii (rev. 0)
260 220Fast Giant Down Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
261 221Fast Giant Up Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
262 222Fast Giant Left Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
263 223Fast Giant Right Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
264 62Increase chance of drops on Mega-Mario groundpound
Zone ID: value at nybble 8-9
 Dirbaio (rev. 0)
265 152Ghost House Pointing Hands
Pointing hands ID: value at nybble 11
 Dirbaio (rev. 0)
266 153Invisible FireballHiccup (rev. 0)
267 325Nothing- (rev. 0)
268 124Underwater Bounce BallHiccup (rev. 1)
269 224Giant WigglerHiccup (rev. 1)
270 211Smashed pipe sprite
Length: value at nybble 10-11
Color/type?: value at nybble 6
Facing?: value at nybble 7. 0-9 destroy?
 Dirbaio (rev. 0)
271 154Crow Generator
Zone ID: value at nybble 6-7
Hiccup (rev. 1)
272 212Falling Snow From Tree
Branch Left: checkbox at nybble 11 with mask 1
 Dirbaio (rev. 0)
273 155Snowball Thrower KingYoshi (rev. 0)
274 200Sinking Snow
Length: value at nybble 11. Game will crash if set to 0!
Hiccup (rev. 0)
275 259Blockhopper
Height: value at nybble 11
Item: list at nybble 9: 0=Nothing,1=Coin,2=Powerup,3=1-up,5=Star,11=Mega-Mushroom. Nothing, Star and Mega Mushroom values are unused
 Dirbaio (rev. 1)
276 277Scroll & Mario stop sideways
Retro scroll: list at nybble 4: 0=None,1=Horizontal ,2=Vertical
Tile Height Up: value at nybble 9-10. You can calculate by map Y coordinates.
Direction: list at nybble 11: 0=Stop from scrolling right,1=Stop from scrolling left
Hiccup (rev. 1)
277 125Arrow
Layer: list at nybble 4: 0=Mario behind,1=Mario in front
Direction: list at nybble 5: 0=Up,1=Up/Right,2=Right,3=Down/Right,4=Down,5=Down/Left,6=Left,7=Up/Left
 lostudor (rev. 1)
278 199Groundpound Ghost House Goo
Height: value at nybble 10
Width: value at nybble 11
 Dirbaio (rev. 0)
279 2131-Way Door
Type: list at nybble 11: 0=Faces up. opens from left,1=Faces up. opens from right,2=Faces down. opens from left,3=Faces down. opens from right,4=Faces right. opens from bottom,5=Faces right. opens from top,6=Faces left. opens from bottom,7=Faces left. opens from top. Value 8+ is 2 tiles higher opens from left, and can't be touched by Mario.
luckwii (rev. 0)
280 282Horizontal camera offset
Pixel offset +=left: signed value at nybble 10-11. Default value is 2 tiles (32 pixels) either way from center
Pixels to full offset: value at nybble 8-9. This is how many pixels Mario needs to move past the sprite until it reaches the full horizontal offset.
Pixel zone below: value at nybble 6-7. This is how many pixels below the sprite that the sprite can be activated in.
luckwii (rev. 0)
281 126Squiggler
Pipe exit facing: list at nybble 11: 0=Up, 1=Down
Hiccup (rev. 0)
282 197Vine
Swing angle: value at nybble 10
Length: value at nybble 11
Dont restrict angle: checkbox at nybble 5 with mask 1
 Dirbaio (rev. 0)
283 157Spike Bass
Zone ID: value at nybble 8-9
Move along line: checkbox at nybble 10 with mask 1
Length: value at nybble 11
luckwii (rev. 0)
284 127Pumpkin
Explode at start: checkbox at nybble 11 with mask 1. Explode at start.
Hiccup (rev. 0)
285 63Falling Scuttle Bug
Zone ID: value at nybble 8-9
 Dirbaio (rev. 0)
286 142Event Controller - Multi-Chainer (If X, do Y THROUGH Z)
Start Event ID: value at nybble 0-1. The activator will start running when this Event ID is triggered.
End Event ID: value at nybble 2-3. The activator will trigger all events from the start event ID to this event ID (including this one).
Usage Mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use
Delay: value at nybble 4-5
 Dirbaio (rev. 6)
287 64Enemy-in-Pipe Generator
Enemy: list at nybble 10: 0=Goomba,1=Bob-omb
Direction: list at nybble 11: 0=Up,1=Down,2=Left,3=Right
Slower Spawn Rate: checkbox at nybble 9 with mask 1. Unused (From NSMBW)
Hiccup (rev. 0)
288 325Nothing Dirbaio (rev. 0)
289 82Expandable Block
Turn solid at 4th block: checkbox at nybble 11 with mask 1. Unused
 Dirbaio (rev. 0)
290 260Flying ? Block
Output ID: value at nybble 2-3. trigger another ID when switch selected
Input ID: value at nybble 0-1
Start flying right: checkbox at nybble 9 with mask 1
Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place
16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Item: list at nybble 11: 0=Coin,1=Shroom/Flower,2=Star,3=1-up,4=? Switch,5=P-Switch,6=! Switch,7=Vine with mario clone, 8=Mini Mushroom
Connect with pointing hands: checkbox at nybble 4 with mask 1
Pointing hands ID: value at nybble 7. pointing hands only
sonic125 (rev. 0)
291 243Brick Block with ? Switch
Output ID: value at nybble 2-3. 0=disable
Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again.
Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID
Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen.
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite.
Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits
Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown
Upside down: checkbox at nybble 11 with mask 1
luckwii (rev. 0)
292 263Event Activated Door
Input ID: value at nybble 2-3
Dest. area: value at nybble 9
Dest. entrance: value at nybble 10-11
 Dirbaio (rev. 1)
293 283Touching ground vertical scroll stop left
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit.
Disable Y pix. past: value at nybble 8-9. Can only be set to a max of 31 pixels. Past that move the sprite.
luckwii (rev. 0)
294 284Touching ground vertical scroll stop right
Type: list at nybble 4: 0=Bottom limit,1=Top limit
Visible Y pix. past: value at nybble 10-11. Pixels able to be seen past limit.
Disable Y pix. past: value at nybble 8-9. Can only be set to a max of 31 pixels. Past that move the sprite.
luckwii (rev. 0)
295 128Mummy Pokey
Input ID: value at nybble 2-3
Hiccup (rev. 1)
296 163Horizontal Moving Platform
Width: value at nybble 4-5
Tiles to move: value at nybble 6-7
Start direction: list at nybble 9: 0=Right,1=Left
Speed: list at nybble 11: 0=Faster, 1=Slower
luckwii (rev. 0)
297 167Horizontal Moving Stone Block
Use Input ID: value at nybble 6
Start Direction: list at nybble 7: 0=Right,1=Left
Width: value at nybble 11
Height X 2: value at nybble 8
Tiles to move: value at nybble 9
Speed: value at nybble 5
Unknown: value at nybble 10
luckwii (rev. 0)
298 168Moving Stone Block with Spikes
Width: value at nybble 11
Height: value at nybble 10
Tiles to move: signed value at nybble 8. Negative numbers = down/right. Positive numbers up/left. NOT diagonal for example - ticking "Horizontal movement" and "Tiles to move" to minus -1 will make it move right one block. For vertical movement -8 is no move movement -7 is down one -6 is down two ect
Speed: value at nybble 9
Start delay: value at nybble 6
End delay: value at nybble 7
Horizontal movement: checkbox at nybble 4 with mask 1
Spikes: list at nybble 5: 0=None,1=Top,2=Bottom,3=Top and Bottom,4=Right,5=Left,6=Right and left
 Dirbaio (rev. 1)
299 214Moving Green Blocks
Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6.
Starting node: value at nybble 6-7
Length: value at nybble 8
Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance
Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze.
FSPlayer (rev. 1)
300 215Ghost House Elevator
Y-Shift (pixels): value at nybble 11
 Dirbaio (rev. 0)
301 134Toadsworth
Type: list at nybble 11: 0=1-Up,1=Unused,2=Item,3=Mega Mushroom,4=Background Chooser. 1 is glitchy.
 Dirbaio (rev. 0)
302 264Mushroom House Block
Block ID: list at nybble 11: 0=1,1=2,2=3,3=4,4=5,5=6
Bonus game: list at nybble 4: 0=1-Up Minigame,1=Background Chooser
Shift 1/2 block right: checkbox at nybble 10 with mask 1
 ComJacker (rev. 6)
303 130Spinning Chain with Spike Ball
Rotation direction: list at nybble 10: 0=Counterclockwise,1=Clockwise
Starting position: list at nybble 11: 0=Right,1=Up,2=Left,3=Down
FSPlayer (rev. 2)
304 216Giant Falling Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
305 285Final Castle Create Loop
ID: value at nybble 10-11
Width: value at nybble 8-9. Actual width is found by reversing the nybbles and subtracting 15
 Piranhaplant (rev. 1)
306 286Final Castle Wrong Path
ID: value at nybble 11
Height: value at nybble 10. Sprite is positioned at the bottom
luckwii (rev. 0)
307 217Giant Rising Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
308 218Giant Left Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
309 219Giant Right Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
310 287Fog FG effect
Opaque: value at nybble 6. 0...15 where 15 is completely opaque
Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis
Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG)
Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up
Horizontal Speed: value at nybble 10. 0...15 where 0 is the slowest
Vertical Speed: value at nybble 11. 0...15 where 0 is the slowest
Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect?
 Freeze (rev. 1)
311 291Snow FG effect 1
H-Speed: value at nybble 10
V-Speed: value at nybble 11. Good
Sway Stuff6: value at nybble 9
Sway Stuff5: value at nybble 8
Sway Stuff4: value at nybble 7
Sway Length: value at nybble 6
Sway Stuff2: value at nybble 5
Cool As (rev. 0)
312 192Rising Green Mushroom Platform
Input ID: value at nybble 2-3
Width of top: value at nybble 11
Hiccup (rev. 1)
313 292Snow FG effect 2 Ray (rev. 0)
314 293Snow FG effect 3 Ray (rev. 0)
315 288Cloud FG effect
Direction: list at nybble 4: 0=Left-down,1=Left-up,2=Right-down,3=Right-up
Opacity: value at nybble 5-6. Modulo 32. 0 is transparent, 30 is almost opaque, 31 is completely red.
Mixed shift: value at nybble 7. Up-shift is 3*(n mod 4) tiles, and left-shift is 4*(n\4) tiles where n is the value of this nybble.
Left-shift: value at nybble 8. Moves by n pixels where n is the value of this nybble.
Up-shift: value at nybble 9. Moves by 20*n pixels where n is the value of this nybble.
Horizontal speed: value at nybble 10. 0 scrolls with the BG, 15 is the fastest.
Vertical speed: value at nybble 11. 0 scrolls with the BG, 15 is the fastest.
FSPlayer (rev. 4)
316 289Water FG effect 1 Ray (rev. 0)
317 290Water FG effect 2 Ray (rev. 0)
318 294Fire FG effect 1
Speed: value at nybble 10-11
 Ray (rev. 0)
319 295Fire FG effect 2
Speed: value at nybble 10-11
 Ray (rev. 0)
320 296Fire FG effect 3
Speed: value at nybble 10-11
 Ray (rev. 0)
321 297Light FG effect 1
Swaying start position: value at nybble 4. Also doubles as a direction value (Modulo 4) if nybble 10 and/or nybble 11 are not null. 0 is left-down, 1 is left-up, 2 is right-down and 3 is right-up.
Swaying distance: value at nybble 5. 0 is static.
Swaying speed: value at nybble 6. 0 is static, 15 is the fastest.
Position: list at nybble 7: 0=Most Bottom,1=Low,2=Center,3=High. Low is below center, high is above center. 0 is most bottom
Scrolling speed: value at nybble 8. 0 is the slowest, 15 is the fastest.
Vertical shift: value at nybble 9
Horizontal speed: value at nybble 10. 0 is static, 15 is the fastest.
Vertical speed: value at nybble 11. 0 is static, 15 is the fastest.
FSPlayer (rev. 4)
322 298Light FG effect 2
Swaying start position: value at nybble 4. Also doubles as a direction value (Modulo 4) if nybble 10 and/or nybble 11 are not null. 0 is left-down, 1 is left-up, 2 is right-down and 3 is right-up.
Swaying distance: value at nybble 5. 0 is static.
Swaying speed: value at nybble 6. 0 is static, 15 is the fastest.
Position: list at nybble 7: 0=Most Bottom,1=Low,2=Center,3=High. Low is below center, high is above center. 0 is most bottom
Scrolling speed: value at nybble 8. 0 is the slowest, 15 is the fastest.
Vertical shift: value at nybble 9
Horizontal speed: value at nybble 10. 0 is static, 15 is the fastest.
Vertical speed: value at nybble 11. 0 is static, 15 is the fastest.
FSPlayer (rev. 5)
323 201Soft Cloud Platform
Length: value at nybble 11. Cloud extends from sprite position to the right.
Hiccup (rev. 0)
324 299Grassland Clouds FG effect
Opaque: value at nybble 6. 0...15 where 15 is completely opaque
Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis
Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG)
Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up
Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest
Vertical Move: value at nybble 11. 0...15 where 0 is the slowest
Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect?
 Dirbaio (rev. 1)
325 300Unknown FG effect
Opaque: value at nybble 6. 0...15 where 15 is completely opaque
Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis
Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG)
Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up
Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest
Vertical Move: value at nybble 11. 0...15 where 0 is the slowest
Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect?
 Dirbaio (rev. 2)