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New Super Wario2 |
Posted on 07-21-14, 03:26 pm
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Cheep-cheep
Karma: 182 Posts: 144/190 Since: 06-13-13 |
I want to import a background, but look:
But, this is the background: Why?? _________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
Thierry |
Posted on 07-21-14, 03:37 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 957/2725 Since: 01-17-13 |
Because there is reeeeeeeeeeeeeeeealy too much tiles.
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New Super Wario2 |
Posted on 07-21-14, 04:27 pm
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Cheep-cheep
Karma: 182 Posts: 145/190 Since: 06-13-13 |
How i can fix it?
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
Thierry |
Posted on 07-21-14, 04:32 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 958/2725 Since: 01-17-13 |
You must remove stuff so it use less tiles.
Try separating this bg in two ones, a top one and a bottom one. |
MarioFanatic64 |
Posted on 07-21-14, 10:54 pm
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 1514/2796 Since: 07-01-11 |
Also, that BG won't loop correctly, it'll just cut off the ends and it'll look like a mess. If you want a decent BG you have to put it together yourself. It needs to be re-sized so it uses a minimal amount of 8x8 tiles, and it connects up at the ends. If you want details, you'll need a two layer BG, with the close-up stuff in the top BG (you'll need to use transparency so you can see Bottom BG behind it), and the Bottom BG with the far away stuff and the sky. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
TRS |
Posted on 07-21-14, 11:27 pm
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Doesn't actually do anything.
Karma: 3022 Posts: 417/653 Since: 10-22-12 |
Each background can only use 256 8x8 tiles. This is exactly enough for a tiled 128x128 background. Of course, 128 pixels wide is very small for a background, but you can minimize that using flipping.
♪♫♩♬ |
Dirbaio |
Posted on 07-22-14, 07:40 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4080/4457 Since: 06-08-11 |
It's 320 tiles.
And the PNG importer doesn't know how to take advantage of tile flipping (nor multiple palettes). Yes, the importer sucks. |
Stunt_LP |
Posted on 07-24-14, 01:07 pm (rev. 2 by Stunt_LP on 07-24-14, 01:07 pm)
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Red Cheep-cheep
Permanently Banned: Rereged Karma: 13 Posts: 150/214 Since: 03-04-13 |
You can edit the background with gimp or something to make two backgrounds instead of one (TOP and BOTTOM). Then you theoretically can use 512 8x8 tiles.
_________________________ Thanks ~~~Stunt_LP~~~ ASM Hack we're making in the moment: - Info Block from SMW It will be shared with the community |
MarioSunshine |
Posted on 07-24-14, 02:19 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 896/950 Since: 11-13-11 |
I recommended make it from scratch.
The main problem when importing BGs you should concern: 1. NSMB supports 8px*8px tiles as the smallest dot in BG. 2. As you can see, each BG have limited amount of those 8x8 tiles to use. 3. Beware of the edge. You should know that BG does looping in actual gameplay. That's why it is exhausted to do some nice BG. You need a lotta efforts. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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