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Hiccup |
Posted on 09-05-13, 06:45 pm
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Birdo
Karma: 2754 Posts: 662/2091 Since: 06-26-11 |
after pressing enter and clicking save
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Arceus |
Posted on 09-05-13, 06:46 pm
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We do what we must because we can
Karma: 5558 Posts: 210/1425 Since: 06-25-13 |
You have to move smth. else around like a koopa e.g. then it saves.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Hiccup |
Posted on 09-06-13, 06:58 am (rev. 1 by Hiccup on 09-06-13, 06:58 am)
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Birdo
Karma: 2754 Posts: 664/2091 Since: 06-26-11 |
What?
Move a sprite, in the tileset editor? |
Arceus |
Posted on 09-06-13, 12:15 pm (rev. 2 by Arceus on 09-06-13, 12:17 pm)
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We do what we must because we can
Karma: 5558 Posts: 217/1425 Since: 06-25-13 |
You talk about the tileset editor? Ohhh... but then you have to do smth else too. Maybe edit smth. in Map16 or somewhere else. You have to change smth. else than only the behaviour
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
Hiccup |
Posted on 09-06-13, 02:42 pm (rev. 1 by Hiccup on 09-13-13, 06:52 am)
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Birdo
Karma: 2754 Posts: 665/2091 Since: 06-26-11 |
I found my way around the problem, but it should still be fixed.
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Piranhaplant |
Posted on 11-15-13, 04:30 pm
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Fuzzy
Full mod Karma: 1183 Posts: 734/785 Since: 06-28-11 |
Does this bug still exist? I tried to reproduce it, but it works fine for me.
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Hiccup |
Posted on 11-19-13, 04:22 pm
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Birdo
Karma: 2754 Posts: 790/2091 Since: 06-26-11 |
I guess it is, if you can't reproduce it.
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