Pages: 1
leo10pe10 |
Posted on 07-28-12, 04:56 pm
|
Goomba
Karma: 4 Posts: 1/27 Since: 07-28-12 |
Hi guys, I saw a video on youtube of NSMB DS E3 2005 and have co-op mode in E3.
Can a person get the beta rom and transfer some data from the co-op mode to normal? http://youtu.be/WT2WAE4JdJ8 |
Hiccup |
Posted on 07-28-12, 05:08 pm
|
Birdo
Karma: 2754 Posts: 96/2091 Since: 06-26-11 |
Posted by leo10pe10 Hi guys, I saw a video on youtube of NSMB DS E3 2005 and have co-op mode in E3. Can a person get the beta rom and transfer some data from the co-op mode to normal? http://youtu.be/WT2WAE4JdJ8 It depends which version. With a very old prototype various things could be different and incompatible. If you have a beta I'll give it a try |
leo10pe10 |
Posted on 07-28-12, 05:32 pm
|
Goomba
Karma: 4 Posts: 2/27 Since: 07-28-12 |
Sry guy,but i dont find in any place
|
Nadia |
Posted on 07-28-12, 05:35 pm (rev. 1 by Nadia on 07-28-12, 05:36 pm)
|
Axew
Karma: 673 Posts: 283/583 Since: 07-02-11 |
To be plain and simple about this:
This is impossible. Completely. Edit: Well actually it's not. It could be accomplished with A LOT of ASM hacking. But I doubt anyone would be willing to actually do it. Even if that was done, it'd probably still be extremely buggy. |
Arisotura |
Posted on 07-28-12, 06:40 pm (rev. 1 by Arisotura on 07-28-12, 06:42 pm)
|
☭ coffee and cream
Karma: 10398 Posts: 577/2766 Since: 06-26-11 |
IIRC Tanks said he managed to put singleplayer 1-1 into a multiplayer level, back then in 2008. It works, but you're limited by the sprites available in multiplayer.
For co-op to work, one would need to make the flagpole sprite work in multiplayer, and check that it works as intended (its code probably only supports singleplayer). That would be the hardest part imo. Then, another thing to do would be make sure that fireballs shot by one player go through the other player. With that done, you would get pretty convincing co-op. Edit- another thing to take into account is that you'll need two DSes and two flashcarts to test your hacks, which isn't quite convenient. It has already been established that the ROMs have to be the same on the two sides, and download play isn't a possibility because asfadsfasfd signing. And no emulator afaik is able to emulate a working local wifi connection. _________________________ Kuribo64 - zrghij |
Freeze |
Posted on 07-28-12, 07:14 pm
|
Karma: 3752 Posts: 1365/2112 Since: 06-28-11 |
Nadia |
Posted on 07-28-12, 07:18 pm
|
Axew
Karma: 673 Posts: 284/583 Since: 07-02-11 |
Posted by Mega-Mario IIRC Tanks said he managed to put singleplayer 1-1 into a multiplayer level, back then in 2008. It works, but you're limited by the sprites available in multiplayer. For co-op to work, one would need to make the flagpole sprite work in multiplayer, and check that it works as intended (its code probably only supports singleplayer). That would be the hardest part imo. Then, another thing to do would be make sure that fireballs shot by one player go through the other player. With that done, you would get pretty convincing co-op. Edit- another thing to take into account is that you'll need two DSes and two flashcarts to test your hacks, which isn't quite convenient. It has already been established that the ROMs have to be the same on the two sides, and download play isn't a possibility because asfadsfasfd signing. And no emulator afaik is able to emulate a working local wifi connection. I highly doubt it. |
Dirbaio |
Posted on 07-28-12, 07:40 pm (rev. 1 by Dirbaio on 07-28-12, 07:41 pm)
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 2039/4456 Since: 06-08-11 |
Freeze: I don't think the flagpole works well with multiplayer, given that it fails epicly with the Mario clone thing. Also the beta videos never show the flagpole, so they probably never implemented it.
Nadia: You're right. If coop was possible it wouldn't be possible with Download Play. Everything that's downloaded with DLP needs to fit completely in the DS's RAM which is just 4MB. And there has to be also free space in RAM for the game itself to run. So nope. Unless everytime a level is played, the needed data for that level only is downloaded. MKDS does that. And it's pretty annoying, at every course you're stuck at "LOADING..." for some time |
Shadey |
Posted on 07-28-12, 07:58 pm
|
Flurry
Karma: 724 Posts: 125/258 Since: 10-14-11 |
would be cool though. Having 100 coins give a life and actually adding time to Multiplayer would be pretty hard to do. if only a beta rom was leaked online i say that would make things easier
|
Dirbaio |
Posted on 07-28-12, 07:59 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 2040/4456 Since: 06-08-11 |
Nah, a leaked beta rom wouldn't make things easier at all
It's just ASM code. ASM code can't be copied from one rom to another that easily. So a beta rom would be useless. |
Shadey |
Posted on 07-28-12, 08:01 pm
|
Flurry
Karma: 724 Posts: 126/258 Since: 10-14-11 |
Posted by Dirbaio Nah, a leaked beta rom wouldn't make things easier at all It's just ASM code. ASM code can't be copied from one rom to another that easily. So a beta rom would be useless. but if it had basic working multiplayer could a hacker just not start coding from there? |
Dirbaio |
Posted on 07-28-12, 08:02 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 2041/4456 Since: 06-08-11 |
Yea but it'd still be ... a beta rom.
It won't have all the features the final game has, and we'd have to adapt NSMB Editor to work with it over again. Not cool |
ray |
Posted on 07-28-12, 08:02 pm
|
Roy Koopa
Karma: 4011 Posts: 1843/2722 Since: 06-26-11 |
Stop dramin. There is no beta Rom, there won't be a beta rom and we won't have multiplayer. Just wait for NSMb2 hacking. There IS multiplayer
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
NWPlayer123 |
Posted on 07-28-12, 08:05 pm (rev. 1 by NWPlayer123 on 07-28-12, 08:09 pm)
|
||
Micro-Goomba
Karma: 39 Posts: 10/18 Since: 07-02-12 |
|
ray |
Posted on 07-28-12, 08:06 pm
|
Roy Koopa
Karma: 4011 Posts: 1844/2722 Since: 06-26-11 |
Old
See a lots of creative DS Hacking hereI already saw that a while ago. But we cant make much more _________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 07-28-12, 08:53 pm
|
☭ coffee and cream
Karma: 10398 Posts: 578/2766 Since: 06-26-11 |
The 3DS seems to have a strong security layer, so perhaps homebrew/romhacks will only run with complex hardware hacks or on emulators. Or perhaps not run at all. Making an emulator would still require cracking ROM encryption to be able to analyze the games' code. And on the other hand, if Crown3DS gets real, piracy will run rampant. Lame, Nintendo.
And I bet the WiiU will have an equally strong security layer. The times of Letterbomb and other easy software exploits is gone. And that might be the end of ROM hacking as well. So for now we should enjoy hacking NSMB while it lasts. _________________________ Kuribo64 - zrghij |
Meh99 |
Posted on 08-07-12, 01:21 am
|
Karma: -30 Posts: 1/1 Since: 08-07-12 |
Hey guys. can anyone hack into nintendo's hq data? and find a beta rom?
|
Silver |
Posted on 08-07-12, 01:22 am
|
Cheep-cheep
Karma: 46 Posts: 25/182 Since: 07-02-12 |
Lolololol No
_________________________ Community Remix Stuff: World 3-C: 99% Complete (Released) World 4-Tower: Not started yet |
Dirbaio |
Posted on 08-07-12, 01:29 am
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 2108/4456 Since: 06-08-11 |
Oh no not this thread again.
|
Pages: 1