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Posted on 03-11-20, 12:42 pm in Tileset and background corruption?
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We do what we must because we can
Karma: 5607 Posts: 1357/1431 Since: 06-25-13 |
That looks like randomisation to me.
Some tiles get completely randomised when they are placed at specific points in map16 (tileset editor). I recommend you to move all the tiles you see here to a different location in map16 and then try again, the randomisation should be gone. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 04-11-20, 09:12 pm in demo New Super Mario Bros. 2 Anew! v.1.2
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We do what we must because we can
Karma: 5607 Posts: 1359/1431 Since: 06-25-13 |
Why do you keep asking this, let people finish one hack first
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 06-24-20, 09:03 pm in Ultra Super Mario Bros. DS (rev. 1 by
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We do what we must because we can
Karma: 5607 Posts: 1367/1431 Since: 06-25-13 |
Hacks in the 'New Hacks' section are not required to offer a downloadable demo.
Also this hack seems to be pretty much dead. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 07-12-20, 09:29 pm in Logo, Box Art and Icon Shop!
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We do what we must because we can
Karma: 5607 Posts: 1369/1431 Since: 06-25-13 |
Posted by Thierry
you stole this from google and added some.. questionably unnecessary shading. it's objectively not good. I think it's a bit weird to accuse someone of stealing something without giving any evidence. And yeah, I saw the link You can see differences in the two graphics (aside from the unnecessary shading). _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 10-08-20, 05:37 pm in What are your scores for New Super Mario Bros.?
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We do what we must because we can
Karma: 5607 Posts: 1391/1431 Since: 06-25-13 |
I've got 72338990 on my old save from ~2007. Got most of it as a kid but stopped going for maxed at some point.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 06-16-21, 04:01 pm in Progress Path does not act correctly?
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We do what we must because we can
Karma: 5607 Posts: 1408/1431 Since: 06-25-13 |
Posted by TraineeLuigie
I made a multi-node Progress Path in 1-3 and 1-2 and it's fine,you need 2 explain that I guess Glad to hear you got it fixed but that isn't true. A progress path can have as many nodes as you want. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 08-26-21, 02:52 pm in Do you have some sleep troubles?
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We do what we must because we can
Karma: 5607 Posts: 1415/1431 Since: 06-25-13 |
Don't know how much you are on your smartphone over the day but try reducing the use of it. Especially about one hour before going to sleep you should try not to use any screens (smartphone/pc/console) at all.
That could help but it depends, if you are already doing that... welp. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 04-28-22, 02:47 pm in v1.10 New Super Mario Bros. U DS
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We do what we must because we can
Karma: 5607 Posts: 1425/1431 Since: 06-25-13 |
Posted by E4_ Hey, I have a major bug to report: World 7 (cloud world), Haunted House, whenever I try to enter the area at the very beginning to the left (I assume the secret exit and one star coin is there) the game reliably shows an error screen. Always. Basically, you can't really complete that world. For context, I'm playing on an R4i on a DSi XL. I checked the level. If you want to fix it yourself, download NSMBe (if you don't have it), open 7-Ghosthouse Area 1, click on the warp sprite and uncheck "Disable Sound". I'm also sure Skylander will fix it pretty fast but if you don't want to wait you can follow that instruction. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 03-10-25, 01:53 pm in v3.1 Super Mario Bros. - The New Worlds
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We do what we must because we can
Karma: 5607 Posts: 1427/1431 Since: 06-25-13 |
Wow, thanks for the detailed review, I always love reading those. The spinning platform in the second tower is an unused sprite.
I sadly could never really play the game on real hardware which is why I'm not aware of laggy sections. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 03-19-25, 08:35 am in v3.1 Super Mario Bros. - The New Worlds
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We do what we must because we can
Karma: 5607 Posts: 1429/1431 Since: 06-25-13 |
W3 and W4 definitely have some levels I am not a fan of myself
![]() Like 3-A or the W4 Ghost House e.g. I never experienced the Snow background glitching it is the vanilla one after all. Your reviews give me some insight I did not have before, details like dying if you jump back into 4-1's secret exit. Some stuff to add for a potential next update. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |