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Posted on 10-15-20, 09:07 am in asm NSMB Utils (rev. 3 by  ItzTacos on 12-08-20, 01:28 pm)
Red Paratroopa


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NSMB Utils

Henlo. It's a long time that i don't post useful stuff here, but now let me present you NSMB Utils!

NSMB Utils is an ASM hack for NSMB that includes a Cheat Menu, an Address Viewer and a Ram Viewer. For now this menu can be only used in the level scene. It works in MvsL too.

The Cheat Menu

In the Cheat Menu at the moment there are 10 cheats, for each cheat there is an info in the menu. The cheats are:

•Fly
•Random Animation
•Powerup Cycle
•Slow Fall
•Starman Switch
•Kill Switch
•Fireball Abuse
•Fast Move
•Wall Clip
•Size Changer

The Address Viewer

In the Address Viewer you can add multiple addresses with a max of 14 to see their values directly while playing. The addresses must be in a range of 0x03810000 - 0x01ff8000.

The ram viewer

As the name says, here you can see ram values in 8-bit, 16-bit and 32-bit. Like the Address Viewer, the address must be in the same range (0x03810000 - 0x01ff8000).

How to use

first, Import the code with the ASM Patch Template from the "source" folder in the github repo.
Then add the new files from the "source_tex" folder of the repo into the rom with a tool that is able to do that (i reccomend to you Every File Explorer).

To open the menu just press [start] while in a level to open the pause menu, and then press [select] to initialize the NSMB Utils's menu. The specific controls for the menu are shown in the bottom part of the bottom screen. The Utils menu will close every time you resume the level, except when you are using the Address Viewer or the Ram Viewer. Unfortunatly the options in the pause menu are disabled to avoid some graphical glitches.

Screenshots



Download

The code is open source in the Github repository.

Credits

This project wasn't possible without the help of:

Ed_IT for general help and for the original NSMB Console code;
 TheGameratorT for general help, for most of the Cheats and for fixing crappy multiplayer bugs;
Overblade for helping me cleaning the code, for testing it and for general help as well.

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Posted on 12-07-19, 06:23 pm in moved - Graphics made by me (rev. 29 by  ItzTacos on 06-03-21, 04:06 pm)
Red Paratroopa


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moved the stuff in TRS's thread
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Posted on 03-09-20, 08:39 am in moved - Graphics made by me
Red Paratroopa


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New Tileset uploaded (Newer Wii Lava Cave), more tilesets & backgrounds (i think also graphics) coming soon!
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Posted on 05-19-20, 12:19 pm in 5006th thread because i missed the 5000th one
Red Paratroopa


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We just passed the 5000th thread! Horray
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Posted on 11-29-20, 02:14 pm in Fence Koopa problem
Red Paratroopa


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Posted by Joris
Basically, the fence Koopas always show up in front of the fences. I don't know what's causing it? (See the bottom Koopa)

iirc this is a problem with the tileset slot that you are using, the koopa should go behind it only if the fence tile is in the exact same position in the original castle tileset with the fence
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Posted on 05-30-21, 08:10 pm in Rips from Newer NSMB Titles
Red Paratroopa


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Newer Wii Volcano Factory (or whatever it is)

Download
-ItzTacos & Joris

Newer Wii Ripped Minimega (the big version)

Download
-ItzTacos
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Posted on 07-05-21, 11:13 am in v1.08 New Super Mario Bros. U DS
Red Paratroopa


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basically day 1 fixes lmao
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Posted on 02-06-20, 06:43 pm in The Logo Challenge Shop
Red Paratroopa


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Okay, challenge accepted! Tomorrow i will make one or 2 of this logos, but obviusly you will need to credit me if you use one of the logos made by me.
And i think isn't hard
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Posted on 04-03-20, 04:36 pm in Super Mario Star Collect
Red Paratroopa


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Poudink, so you also used goombatlas for custom map or its just retextured?
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Posted on 04-10-20, 06:56 pm in If Nintendo create these games....
Red Paratroopa


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Nintendo is making an REALLY REALLY BIG disappointment... So, Splatoon 3 or Mario Galaxy 3? that's the answer:


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Posted on 04-11-20, 07:04 am in demo New Super Mario Bros. 2 Anew! v.1.2
Red Paratroopa


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Its really cool see that NSMB 2 Hacking is growing! I hope that this will be really good
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Posted on 04-12-20, 08:00 am in demo New Super Mario Bros. 2 Anew! v.1.2
Red Paratroopa


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Posted by Arceus
Why do you keep asking this, let people finish one hack first

I agree... a lot of peoples start to make more than 1 rom hack at time aaaand all of that was cancelled
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Posted on 04-15-20, 06:59 am in Meme Thread #2. (rev. 1 by  ItzTacos on 01-27-21, 03:52 pm)
Red Paratroopa


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ok
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Posted on 04-28-20, 07:20 am in Super Mario Land Tileset (rev. 1 by  ItzTacos on 06-06-20, 08:14 am)
Red Paratroopa


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Posted by DiegoPeki
this is reminding me of new super mario land that runs on a real or emulator snes.

Stop bumping bruh

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Posted on 05-05-20, 06:28 pm in old nsmba thread
Red Paratroopa


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If you want i can send you some tileset made/ripped by me, those will be public, but you can use it by putting me (and the creator of the original tileset if its a ripped one) in the credits
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Posted on 05-07-20, 08:29 am in old nsmba thread
Red Paratroopa


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Here you are my thread: https://nsmbhd.net/thread/5116-my-tilesets-backgrounds-and-other-things-made-by-me/
I finished a lava cave/volcano factory rip from newer ds with joris, i will upload later or tomorrow a moonlight grassland background
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Posted on 05-22-20, 10:46 am in Custom Power Up for NSMBU DS
Red Paratroopa


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dont forget dah propeller mushroom

don't bump old threads
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Posted on 05-30-20, 03:59 pm in Harder super mario bros ds
Red Paratroopa


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guys, please, can you shrink all the images here??
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Posted on 06-04-20, 06:56 pm in My first level isn't working properly
Red Paratroopa


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post some screenshot of the level in the editor, without them we can't resolve the problem ;-;
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Posted on 06-04-20, 06:59 pm in demo New Super Mario Bros. The Next Adventure
Red Paratroopa


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Posted by Mario20023
I make you a logo: (image)

If you want an opinion by me, this logo is awful... why? too big, colors without sense, "The New Adventure" font is crappy... It seems made on paint *facepalm*
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