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Posted on 12-07-19, 06:23 pm in Graphics made by me (rev. 25 by
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![]() Karma: 385 Posts: 1/141 Since: 04-26-19 |
Just some graphics made by me.
You will find the credits to put under each image. There are some bugs in the Newer Wii ripped tileset, when i can i will fix those (bugs with slope texture) TILESET OVERLAY: Grass Overlay: TILESET: Newer Wii Ripped Lava Cave/Factory (or whatever this is): TILESET: Newer Wii Ripped Minimega (the big version): TILESET: Woodland: _________________________ Join the NSMB Hacking Discord! |
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![]() Karma: 385 Posts: 128/141 Since: 04-26-19 |
NSMB Utils
Henlo. It's a long time that i don't post useful stuff here, but now let me present you NSMB Utils! NSMB Utils is an ASM hack for NSMB that includes a Cheat Menu, an Address Viewer and a Ram Viewer. For now this menu can be only used in the level scene. It works in MvsL too. The Cheat Menu In the Cheat Menu at the moment there are 10 cheats, for each cheat there is an info in the menu. The cheats are: •Fly •Random Animation •Powerup Cycle •Slow Fall •Starman Switch •Kill Switch •Fireball Abuse •Fast Move •Wall Clip •Size Changer The Address Viewer In the Address Viewer you can add multiple addresses with a max of 14 to see their values directly while playing. The addresses must be in a range of 0x03810000 - 0x01ff8000. The ram viewer As the name says, here you can see ram values in 8-bit, 16-bit and 32-bit. Like the Address Viewer, the address must be in the same range (0x03810000 - 0x01ff8000). How to use first, Import the code with the ASM Patch Template from the "source" folder in the github repo. Then add the new files from the "source_tex" folder of the repo into the rom with a tool that is able to do that (i reccomend to you Every File Explorer). To open the menu just press [start] while in a level to open the pause menu, and then press [select] to initialize the NSMB Utils's menu. The specific controls for the menu are shown in the bottom part of the bottom screen. The Utils menu will close every time you resume the level, except when you are using the Address Viewer or the Ram Viewer. Unfortunatly the options in the pause menu are disabled to avoid some graphical glitches. Screenshots Download The code is open source in the Github repository. Credits This project wasn't possible without the help of: Ed_IT for general help and for the original NSMB Console code; Overblade for helping me cleaning the code, for testing it and for general help as well. _________________________ Join the NSMB Hacking Discord! |
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Posted on 03-09-20, 08:39 am in Graphics made by me
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![]() Karma: 385 Posts: 4/141 Since: 04-26-19 |
New Tileset uploaded (Newer Wii Lava Cave), more tilesets & backgrounds (i think also graphics) coming soon!
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Posted on 05-19-20, 12:19 pm in 5006th thread because i missed the 5000th one
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![]() Karma: 385 Posts: 59/141 Since: 04-26-19 |
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Posted on 11-29-20, 02:14 pm in Fence Koopa problem
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![]() Karma: 385 Posts: 133/141 Since: 04-26-19 |
Posted by Joris Basically, the fence Koopas always show up in front of the fences. I don't know what's causing it? (See the bottom Koopa) ![]() iirc this is a problem with the tileset slot that you are using, the koopa should go behind it only if the fence tile is in the exact same position in the original castle tileset with the fence _________________________ Join the NSMB Hacking Discord! |
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Posted on 02-06-20, 06:43 pm in The Logo Challenge Shop
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![]() Karma: 385 Posts: 3/141 Since: 04-26-19 |
Okay, challenge accepted! Tomorrow i will make one or 2 of this logos, but obviusly you will need to credit me if you use one of the logos made by me.
And i think isn't hard ![]() _________________________ Join the NSMB Hacking Discord! |
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Posted on 04-03-20, 04:36 pm in Super Mario Star Collect
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![]() Karma: 385 Posts: 9/141 Since: 04-26-19 |
Poudink, so you also used goombatlas for custom map or its just retextured?
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Posted on 04-10-20, 06:56 pm in If Nintendo create these games....
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![]() Karma: 385 Posts: 14/141 Since: 04-26-19 |
Nintendo is making an REALLY REALLY BIG disappointment... So, Splatoon 3 or Mario Galaxy 3? that's the answer:
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Posted on 04-11-20, 07:04 am in demo New Super Mario Bros. 2 Anew! v.1.2
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![]() Karma: 385 Posts: 18/141 Since: 04-26-19 |
Its really cool see that NSMB 2 Hacking is growing! I hope that this will be really good
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Posted on 04-12-20, 08:00 am in demo New Super Mario Bros. 2 Anew! v.1.2
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![]() Karma: 385 Posts: 20/141 Since: 04-26-19 |
Posted by Arceus Why do you keep asking this, let people finish one hack first I agree... a lot of peoples start to make more than 1 rom hack at time aaaand all of that was cancelled _________________________ Join the NSMB Hacking Discord! |
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Posted on 04-15-20, 06:59 am in Meme Thread #2. (rev. 1 by
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![]() Karma: 385 Posts: 28/141 Since: 04-26-19 |
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Posted on 04-28-20, 07:20 am in Super Mario Land Tileset (rev. 1 by
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![]() Karma: 385 Posts: 43/141 Since: 04-26-19 |
Posted by DiegoPeki this is reminding me of new super mario land that runs on a real or emulator snes. Stop bumping bruh _________________________ Join the NSMB Hacking Discord! |
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Posted on 05-05-20, 06:28 pm in old nsmba thread
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![]() Karma: 385 Posts: 49/141 Since: 04-26-19 |
If you want i can send you some tileset made/ripped by me, those will be public, but you can use it by putting me (and the creator of the original tileset if its a ripped one) in the credits
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Posted on 05-07-20, 08:29 am in old nsmba thread
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![]() Karma: 385 Posts: 53/141 Since: 04-26-19 |
Here you are my thread: https://nsmbhd.net/thread/5116-my-tilesets-backgrounds-and-other-things-made-by-me/
I finished a lava cave/volcano factory rip from newer ds with joris, i will upload later or tomorrow a moonlight grassland background _________________________ Join the NSMB Hacking Discord! |
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Posted on 05-22-20, 10:46 am in Custom Power Up for NSMBU DS
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![]() Karma: 385 Posts: 65/141 Since: 04-26-19 |
Posted by N07D4hB357Pl4y3r dont forget dah propeller mushroom ![]() ![]() ![]() ![]() ![]() don't bump old threads _________________________ Join the NSMB Hacking Discord! |
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Posted on 05-30-20, 03:59 pm in Harder super mario bros ds
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![]() Karma: 385 Posts: 73/141 Since: 04-26-19 |
guys, please, can you shrink all the images here??
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Posted on 06-04-20, 06:56 pm in My first level isn't working properly
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![]() Karma: 385 Posts: 81/141 Since: 04-26-19 |
post some screenshot of the level in the editor, without them we can't resolve the problem ;-;
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Posted on 06-04-20, 06:59 pm in demo New Super Mario Bros. The Next Adventure
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![]() Karma: 385 Posts: 82/141 Since: 04-26-19 |
Posted by Mario20023 I make you a logo: (image) If you want an opinion by me, this logo is awful... why? too big, colors without sense, "The New Adventure" font is crappy... It seems made on paint *facepalm* _________________________ Join the NSMB Hacking Discord! |
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Posted on 06-05-20, 08:31 am in Hey, i'm back.
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![]() Karma: 385 Posts: 84/141 Since: 04-26-19 |
don't worry, that happen to me too, just "delete the past" in your mind
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Posted on 06-25-20, 08:12 am in Is There A New Super Mario Bros. Mii rom?
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![]() Karma: 385 Posts: 100/141 Since: 04-26-19 |
Posted by Mario&LuigiEtCo. Before, I think that the games of the NSMB series are New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, and then I trouve New Super Mario Bros. Mii, I wanna test it but I don't troure any rom of this game, and you, did you trouve any New Super Mario Bros. Mii rom? First thing, for your grammar (I have nothing against you but I'll point it out so you won't be wrong at other times) the verb "trouve" is French, in English the verb is "find" so yeah. Second, New super mario bros Mii was simply a title given to the New Super Mario Bros U beta, as you can read here https://www.mariowiki.com/New_Super_Mario_Bros._Mii. So there are no ROMs of this "game". _________________________ Join the NSMB Hacking Discord! |