Piranhaplant |
Posted on 09-10-12, 09:50 pm in suggestion Add instruction in the build
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Fuzzy
Full mod Karma: 1183 Posts: 522/785 Since: 06-28-11 |
I agree: Posted by Piranhaplant id=15713 What we really need is documentation for all of the features in NSMBe. There are lots of random stuff that you wouldn't know unless you come here or happen to figure them out. The thing is that nobody wants to write any documentation. This is a task that really any fairly experience member could attempt, and if somebody could at least get a rough draft or even an outline for a document that lists all the features in NSMBe, we could go from there and have others fill in the gaps or elaborate. So if anyone wants to help out the community, don't hesitate to work on this for us |
Piranhaplant |
Posted on 09-15-12, 01:33 am in ?-Switch Question!!!
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Fuzzy
Full mod Karma: 1183 Posts: 527/785 Since: 06-28-11 |
You will need to use sprite 197 - Tile creator/destroyer. Set the "Output ID" of the ?-Switch to be the same as the "Input ID" of the Tile destroyer (also they cannot be 0). Then set up the destroyer sprite to destroy the blocks you want and it should work.
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Piranhaplant |
Posted on 09-15-12, 03:36 am in New NSMB Editor Builds!
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Fuzzy
Full mod Karma: 1183 Posts: 528/785 Since: 06-28-11 |
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Piranhaplant |
Posted on 10-09-12, 03:15 pm in implemented Map16 Tile Leading!
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Fuzzy
Full mod Karma: 1183 Posts: 541/785 Since: 06-28-11 |
Yes, this was a nice feature, I don't know why it was removed. Anyway, I've reimplemented it in b347.
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Piranhaplant |
Posted on 10-10-12, 02:27 pm in fixed Object Editor Bug
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Fuzzy
Full mod Karma: 1183 Posts: 542/785 Since: 06-28-11 |
Yep, that was my bad. I guess that's what I deserve for fixing something in the morning right before going to class. Fixed (for real this time) in b348.
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Piranhaplant |
Posted on 10-27-12, 02:39 pm in Your computer specs
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Fuzzy
Full mod Karma: 1183 Posts: 566/785 Since: 06-28-11 |
OK, why not Type: HP Elitebook OS: Windows 7 Professional x64 CPU: Intel i7 2.7 GHz, 4 cores RAM: 8 GB GPU: NVIDIA Quadro 1000M Screen: 1920x1080, not sure what physical dimensions HD: 500 GB |
Piranhaplant | |
Fuzzy
Full mod Karma: 1183 Posts: 593/785 Since: 06-28-11 |
After reading this thread I totally don't never disagree that SJKmin shouldn't be not unbanned.
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Piranhaplant |
Posted on 11-25-12, 07:14 pm in New NSMB Editor Builds!
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Fuzzy
Full mod Karma: 1183 Posts: 596/785 Since: 06-28-11 |
Build 355 is out - Fixed sprite 197 rendering - Fixed scrolling with the scroll wheel - Added shortcut keys to the tilemap editor |
Piranhaplant |
Posted on 12-18-12, 02:11 am in How to edit palettes?
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Fuzzy
Full mod Karma: 1183 Posts: 613/785 Since: 06-28-11 |
You can, but it's a bit weird how you do it. You have to open the palette you want to edit AND any image in the graphics editor (in theory it shouldn't even matter if the image uses the palette you're editing). In the graphics editor, you can Ctrl+Click a color in the palette to edit it. Then save it and the palette should be edited while the image remains the same.
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Piranhaplant |
Posted on 04-10-13, 11:05 pm in What is the function of establishing background in the edito
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Fuzzy
Full mod Karma: 1183 Posts: 649/785 Since: 06-28-11 |
The "Set background" feature of NSMBe does not actually change the background in game, just what you see in the editor. If you want to create a new background for your level, you're going to need to use the background editor in NSMBe.
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Piranhaplant |
Posted on 04-18-13, 01:39 am in implemented Extracting whole folders/ multiple files
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Fuzzy
Full mod Karma: 1183 Posts: 655/785 Since: 06-28-11 |
I've just added support for extracting entire folders, and it works with drag and drop too. You can download b370 to check it out (for real this time, I'm pretty sure drag and drop was broken in my last build) This isn't the original request, but it's pretty close and should get the job done. |
Piranhaplant |
Posted on 05-11-13, 03:44 pm in rejected Options "Delete All Sprites/Objects"
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Fuzzy
Full mod Karma: 1183 Posts: 663/785 Since: 06-28-11 |
The tab delete buttons aren't there for objects and sprites, only entrances, views, zones, and paths. I still don't think a way to delete just objects and sprites is needed though. It's much better to delete everything when making a new level so you're not tempted to reuse anything. Plus the time required to make a view, an entrance, and a path is minuscule compared to the time it takes to make the rest of the level.
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Piranhaplant |
Posted on 08-06-13, 12:58 pm in Help/Question Asking Thread
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Fuzzy
Full mod Karma: 1183 Posts: 672/785 Since: 06-28-11 |
I believe that's because of this bug. You can try editing that file with an old version of the editor and it might work.
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Piranhaplant |
Posted on 08-09-13, 02:40 pm in About 3D HAcking
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Fuzzy
Full mod Karma: 1183 Posts: 676/785 Since: 06-28-11 |
Posted by Ruedajv10 But al the link of i "have" its demos That's because 3DS Max and Maya are not free software. You'll need to buy them or use other less legal means of obtaining them. |
Piranhaplant |
Posted on 09-06-13, 12:36 am in Solar Magic Advance (Super Mario Advance 4 E-Card Maker)
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Fuzzy
Full mod Karma: 1183 Posts: 677/785 Since: 06-28-11 |
Gah! No ROM links! Feel free to reupload your preconfigured No$GBA with the ROMs removed.
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Piranhaplant |
Posted on 09-07-13, 04:48 pm in Two new staff members!
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Fuzzy
Full mod Karma: 1183 Posts: 679/785 Since: 06-28-11 |
Posted by hamza62240 *blurp* I MEAN WHAT SHALL WE DO TO GET YOU TO CHOOSE US What you're doing right now is not helping. You simply need to be a good user who contributes something to the community. Any more posts discussing how to "become" a staff member will be deleted. |
Piranhaplant |
Posted on 09-16-13, 03:45 pm in rejected The translation aren't very good...
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Fuzzy
Full mod Karma: 1183 Posts: 689/785 Since: 06-28-11 |
Posted by TheUltimateCS Hm okay doing to do dhis but what are the translation-files? (I mean their names) They're all the files in the "Languages" directory that comes with NSMBe. Feel free to edit a translation or make a new one and I can add it to the editor. |
Piranhaplant |
Posted on 11-06-13, 02:07 am in The Minecraft Thread
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Fuzzy
Full mod Karma: 1183 Posts: 727/785 Since: 06-28-11 |
You just bumped a thread that hadn't been posted in for almost 2 years. Please don't do this unless you have a good reason to.
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Piranhaplant |
Posted on 11-15-13, 04:23 pm in implemented Another picture for 'Show DS-sized screen'
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Fuzzy
Full mod Karma: 1183 Posts: 733/785 Since: 06-28-11 |
I like it It'll be in the next build whenever that is. |
Piranhaplant |
Posted on 04-18-14, 02:14 am in fixed Left-Clicking go insane while using Zooming function
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Fuzzy
Full mod Karma: 1183 Posts: 744/785 Since: 06-28-11 |
Good catch. It has now been fixed.
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