Pages: 1
Joris |
Posted on 11-29-20, 01:29 pm
|
Atwer
Karma: 115 Posts: 7/23 Since: 05-28-18 |
Basically, the fence Koopas always show up in front of the fences. I don't know what's causing it? (See the bottom Koopa)
|
ItzTacos |
Posted on 11-29-20, 02:14 pm
|
Posted by Joris Basically, the fence Koopas always show up in front of the fences. I don't know what's causing it? (See the bottom Koopa) iirc this is a problem with the tileset slot that you are using, the koopa should go behind it only if the fence tile is in the exact same position in the original castle tileset with the fence _________________________ Youtube - GitHub - NSMB Central |
RicBent |
Posted on 11-29-20, 06:31 pm
|
Mariomaster
Karma: 8548 Posts: 1597/1681 Since: 06-09-12 |
poudink |
Posted on 11-29-20, 08:00 pm
|
Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1170/1447 Since: 02-12-16 |
Joris |
Posted on 11-29-20, 10:14 pm (rev. 2 by Joris on 11-29-20, 10:31 pm)
|
Atwer
Karma: 115 Posts: 8/23 Since: 05-28-18 |
I've been at it for around an hour now, the Koopas show correctly behind the fences but now the tileset is messing up, I replicated everything from the original Tower tilesets but as you can see, it's messed up. The Koopa at the top won't go up or down, and the bottom one (behind the fences!) just spins in place.
EDIT: Disregard this. I had forgotten the most crucial thing, Tile behavior. Oops. EDIT2: After setting the tile behavior, they show up in front again. I'm extremely confused. Also, is there a way to remove the conveyor belt animations? |
Doghead245 |
Posted on 12-27-20, 10:10 pm, deleted by RicBent: Wrong plce to ask that.
|
Pages: 1