Pages: 1
Shadey |
Posted on 01-02-16, 05:48 am (rev. 1 by Shadey on 01-06-16, 11:00 pm)
|
Flurry
Karma: 724 Posts: 211/258 Since: 10-14-11 |
Before this misleads anyone, this is just a heavy enough modification of the Mario vs Luigi mode rather than an actual co-op hack.
Multiplayer hack of New Super Mario Bros. Also, excuse the very unoriginal name, it's only a placeholder. Correct me if I'm wrong but there are no co-op hacks on this board so this hack may be a nice change for those looking for something different. This hack changes the versus mode into a cooperative mode. The objective is to reach the pipe at the end of each level. There are no world maps, saving or any of the single player features, it is simply a hack to play a few levels together. The levels aren't exactly complex but I do plan on updating the hack over time with some more features/improvements. Although rare, the games can de-sync but most of the time it works fine. Screenshots: Features: - 3D Goombas. - 4 new multiplayer levels. - No battle stars. - Some new tilesets. - A new rocky/grassy background. - Bowser Jr boss battle. - Coins have no function. - Changed music (still limited due to the Mario vs Luigi mode only loading 2 songs). - Only "Co-op" mode can be selected at the menu. (Thanks to skawo) How to Play: - Download the following xdelta patch here and apply it to a CLEAN US ROM. - Connect both DS's to each other (DLP will not work). - Select the following options (Grassland stage NEEDS to be selected or the game will not function properly). Known Issues: - Sometimes at the start of the Bowser Jr fight, Mario can become stuck and unable to move. I don't know what exactly causes this but if Mario moves before Luigi does, this bug is usually avoided. - If one player is entering a pipe while another player loses their last life, the game may hang. - Spikeballs can occasionally cause a small amount of desyncing (Needs to be tested further). - Some missing sound effects. - Possibly other issues. Special Thanks: - Dirbaio (Use of his no sprite limitation ASM hack, which can be found here). - skawo (Answering many of my questions & some ASM hacking). |
KingYoshi |
Posted on 01-02-16, 09:07 am
|
Fire Brother
Eugene Karma: 3646 Posts: 598/1120 Since: 11-29-11 |
This hack looks interesting in my opinion, and your first post is clarifying.
|
Hiccup |
Posted on 01-02-16, 05:27 pm
|
Birdo
Karma: 2754 Posts: 1514/2091 Since: 06-26-11 |
This looks very interesting. I'll be able to play it when (or if) I find my DSlite and old AK2i.
Did you discover any unused multiplayer behaviours? Like sprites that have special behaviours for two players? |
Shadey |
Posted on 01-02-16, 05:47 pm
|
Flurry
Karma: 724 Posts: 212/258 Since: 10-14-11 |
Not that I can remember.
Bowser Jr does seem to attack Luigi too. The sprites in this hack seem to function normally. If you want me to test any sprites, feel free to PM me. |
Shadey |
Posted on 01-06-16, 11:09 pm
|
Flurry
Karma: 724 Posts: 213/258 Since: 10-14-11 |
Update - 1
- Only "Co-op" mode can be selected at the menu now (Thanks to skawo). - The Grassland level is now twice as big for longer gameplay. |
KingYoshi |
Posted on 01-23-16, 04:03 pm
|
Fire Brother
Eugene Karma: 3646 Posts: 611/1120 Since: 11-29-11 |
I played this hack a few days ago with a friend, and it's really nice to finally have (a sort of) Co-op play hack.
The only thing we disliked a bit was that you haven't made much use of the 'sprite limitation ASM hack'. All levels (except the Castle level) contain almost only Goombas. You should use more different enemies. Also, it wasn't possible to really 'end' or 'win' this game. After the Bowser Jr fight, you return to the Level choosing screen and neither Mario or Luigi has won a round. |
Shadey |
Posted on 01-23-16, 08:40 pm (rev. 1 by Shadey on 01-23-16, 08:48 pm)
|
Flurry
Karma: 724 Posts: 214/258 Since: 10-14-11 |
Posted by KingYoshi
The only thing we disliked a bit was that you haven't made much use of the 'sprite limitation ASM hack'. All levels (except the Castle level) contain almost only Goombas. You should use more different enemies. Yeah I will admit, I was a bit lazy and used many Goombas. I will eventually make some improvements and change around the enemies. However, even with the sprite limitation gone, having multiple sprites can actually cause a fair amount of lag when playing which is why some of the levels seem a bit bland. The hack is more about playing with 2 players rather than how good the actual levels are. I will make some improvements to both the enemies and the levels. Eventually. Posted by KingYoshi
Also, it wasn't possible to really 'end' or 'win' this game. After the Bowser Jr fight, you return to the Level choosing screen and neither Mario or Luigi has won a round. I haven't really found a solution to this. It's something that is coded into the game so I have no idea how I would even go about changing this. The flag also has the exact same ending (returning to level screen and no wins). I guess maybe if the game returned the players to the Main Menu after they won that would be a better "ending"? I'll look into it. Thanks for the feedback! |
Flooper Flario |
Posted on 05-08-16, 04:23 pm
|
Newcomer
Lmaoo Karma: -9 Posts: 1/3 Since: 05-08-16 |
This is awesome! I looked for something like this since I know nsmb!
What enemy did you take to replace it with goomba ? |
KingYoshi |
Posted on 05-08-16, 06:58 pm
|
Fire Brother
Eugene Karma: 3646 Posts: 770/1120 Since: 11-29-11 |
Posted by Flooper Flario This is awesome! I looked for something like this since I know nsmb! What enemy did you take to replace it with goomba ? These guys. |
Flooper Flario |
Posted on 05-10-16, 04:19 pm, deleted by Arceus: When I post a question I post it in the right forum
|
Sherry_ |
Posted on 05-10-16, 04:20 pm
|
Karma: 1430 Posts: 202/355 Since: 05-26-15 |
Posted by Flooper Flario when I replace splunkin with goomba it looks weird (the goomba is in the ground) I think this is not the thread for this. |
Flooper Flario |
Posted on 05-10-16, 07:02 pm
|
Newcomer
Lmaoo Karma: -9 Posts: 3/3 Since: 05-08-16 |
ok, thanks .
sry for disturbing |
Ndymario |
Posted on 05-30-16, 05:21 pm
|
Fuzzy
That MvL Hacker Karma: 1599 Posts: 24/790 Since: 04-11-15 |
(Just saying) *cough* http://nsmbhd.net/thread/3056-mario-v-s-luigi-level-hack-page/ *cough*
_________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! #HakingNoMore |
Sherry_ |
Posted on 05-30-16, 05:26 pm (rev. 1 by Sherry_ on 05-30-16, 05:27 pm)
|
Karma: 1430 Posts: 242/355 Since: 05-26-15 |
Posted by Ndymario (Just saying) *cough* http://nsmbhd.net/thread/3056-mario-v-s-luigi-level-hack-page/ *cough* What does it concern? |
Ndymario |
Posted on 05-30-16, 06:05 pm
|
Fuzzy
That MvL Hacker Karma: 1599 Posts: 25/790 Since: 04-11-15 |
Posted by Sherry Posted by Ndymario (Just saying) *cough* http://nsmbhd.net/thread/3056-mario-v-s-luigi-level-hack-page/ *cough* What does it concern? Never mind, thought he was saying that he hasn't seen anyone who has made a custom level in MvL mode. _________________________ Here's my MvL Hacking thread Consider joining the NSMB DS Hacking Discord Server! #HakingNoMore |
pinet |
Posted on 08-18-16, 08:18 pm (rev. 1 by pinet on 08-18-16, 08:33 pm)
|
|
Karma: 1064 Posts: 122/200 Since: 02-02-15 |
|
darknior |
Posted on 03-20-17, 04:46 pm, deleted by Arceus: I said: 'Stop'
|
Pages: 1