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Posted on 02-15-24, 02:38 pm
Paratroopa
*Insert relevant text here*

Karma: 222
Posts: 53/157
Since: 02-02-24
Well, I don't know if this is the right forum to post this, but I need help with a problem that I haven't been able to solve and that is really starting to annoy me .

Turns out I made an Underwater level and put a part where there are bubbles coming out of the pipes and a switch, I want that switch to disable the bubbles temporarily (like in 3-3 or 4-3 in the original game), but in the game, the bubbles don't appear until after I hit the switch and the timer runs out and that's not what I want, here's a demonstration of what I did in the editor and what happens in the game:



I also did the same in another level and had the same issue:



Here's a screenshot of what happens in game:



The truth is that I don't know why it doesn't work as it should and I have tried several things and can't find a solution. If anyone can help me I would really appreciate it.

Also, sorry if the screenshots are not of an appropriate size

My YouTube Channel

I'm also working on a hack in collaboration with  crook,  Rph,  Digital Cheese and  RetroAleXD. Check out this thread for updates.
Posted on 02-15-24, 03:49 pm
Snifit
Don't click here

Karma: 225
Posts: 207/281
Since: 03-12-23
Did you first make the bubbles appear? Maybe it's that. To do this, add a zone where the player is forced to go (by resizing it to the height of the level) and add an event (sprite 168) triggered by player in this zone.

I'm making New Mini Super Mario Bros. as member of the Nitro Team (with  crook,  Digital Cheese,  RetroAleXD and  Mr. Ztardust). You can download the patch here or contribute.

Join the team #HackingNoMore
Posted on 02-15-24, 03:54 pm
Paratroopa
*Insert relevant text here*

Karma: 222
Posts: 55/157
Since: 02-02-24
Exactly where do I have to put sprite 168 and how do I configure it? I tried that before too and it didn't work either, I'm sure I set it up wrong.

My YouTube Channel

I'm also working on a hack in collaboration with  crook,  Rph,  Digital Cheese and  RetroAleXD. Check out this thread for updates.
Posted on 02-15-24, 04:04 pm
Snifit
Don't click here

Karma: 225
Posts: 208/281
Since: 03-12-23
Before the bubbles, maybe before you can see them.

Settings:

Target 1
Activates target
All locations
Single Use

I'm making New Mini Super Mario Bros. as member of the Nitro Team (with  crook,  Digital Cheese,  RetroAleXD and  Mr. Ztardust). You can download the patch here or contribute.

Join the team #HackingNoMore
Posted on 02-15-24, 08:14 pm
Paratroopa
*Insert relevant text here*

Karma: 222
Posts: 56/157
Since: 02-02-24
Well, I did what you said, the bubbles appear now, but the switch is not deactivating them.

My YouTube Channel

I'm also working on a hack in collaboration with  crook,  Rph,  Digital Cheese and  RetroAleXD. Check out this thread for updates.
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