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Posted on 07-16-23, 10:18 am


Karma: 2
Posts: 1/1
Since: 07-16-23
Hello, this is my first post in here.
I wanted to make a NSMB Hack and I wanted to use the final castle's upside-down mechanic for a few levels, but I don't understand how it works (for example if it's handled with special sprites or maybe if it's asm coded).
Thank you everyone in advance for your answers!

(I'm sorry for not-so-fluent english, I'm not a native speaker)
Posted on 07-26-23, 10:57 am (rev. 1 by  Rph on 07-26-23, 10:58 am)
Snifit
Don't click here

Karma: 225
Posts: 109/282
Since: 03-12-23
Good question! Maybe if you try to add a switch in a place and do tests? I belive enemies doesn't switch. Oh and I'm not sure, but you need a specific tileset or a sprite you need to enable.

I want too to do this in my hack (link in description), and I already did projects like this in Scratch.

(No ASM code, but your english is good for me (even if I am not english too))

I'm making New Mini Super Mario Bros. as member of the Nitro Team (with  crook,  Digital Cheese,  RetroAleXD and  Mr. Ztardust). You can download the patch here or contribute.

Join the team #HackingNoMore
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