List of Sound EffectsViewing diff between revisions 1 (previous) and 2 (current)(revisions: 1 2 3 4 5 6 7 8 9 10 ) [code] 000: SE_PLY_CLIMB_ROPE 001: SE_PLY_WALK_ON_ROPE 002: SE_PLY_MONKEY_BARS 003: SE_PLY_TARZAN_ROPE 004: SE_EMY_WANWAN_BARK 005: SE_EMY_WANWAN_GACHI 006: SE_EMY_WANWAN_KUSARI 007: SE_OBJ_SWITCH_APP 008: SE_OBJ_STEP_ON_SWITCH 009: SE_OBJ_LIFT_TENBIN 010: SE_OBJ_TURN_LIFT 011: SE_OBJ_FLIPPER 012: SE_OBJ_DOOR_OPEN 013: SE_OBJ_DOOR_CLOSE 014: SE_OBJ_BDOOR_OPEN 015: SE_OBJ_BDOOR_CLOSE 016: SE_SYS_SWITCH_CT 017: SE_SYS_SWITCH_CT_LAST [/code] <ul> <li>All testing done with USA version unless otherwise specified. <li>This was created by logging the sound effect function calls (which functions?) to get SFX IDs (absolute index of SSAR entry) for each visually-observed in-game action and then cross referencing with the SDAT <li>Mario = Mario or Luigi, unless otherwise specified <li>Big Mario = Super/Fire/Shell Mario </ul> [code] 018: SE_PLY_FOOTNOTE 019: SE_PLY_FOOTNOTE_DOKAN 020: SE_PLY_FOOTNOTE_SAND 021: SE_PLY_FOOTNOTE_SNOW 022: SE_PLY_ARRIVE_POINT 023: SE_PLY_MAP_JUMP 024: SE_PLY_DOKAN_IN_OUT 025: SE_EMY_HMBR_WALK 026: SE_EMY_MAP_KPJR_FOOT 027: SE_EMY_MAP_KPJR_JUMP 028: SE_OBJ_PTBK_MOVE 029: SE_OBJ_SHIRO_BOYON 030: SE_OBJ_STAR_COIN_BOARD 031: SE_OBJ_KINO_HOUSE_APP 032: SE_OBJ_KINO_HOUSE_DISAPP 033: SE_OBJ_NEW_ROAD 034: SE_OBJ_BRIDGE_APP 035: SE_OBJ_MAP_FLAG_HATAMEKI 036: SE_OBJ_YOUGAN_ABUKU 037: SE_OBJ_BOARD_OFF 038: SE_OBJ_BOARD_DISAPP 039: SE_VOC_MAP_P_HELP 040: SE_AMB_EARTHQUAKE 041: SE_AMB_SEA_WAVE 042: SE_AMB_SABAKU_WIND 043: SE_AMB_YOUGAN 044: SE_SYS_COURSE_IN 045: SE_SYS_COURSE_IN_L 046: SE_SYS_ZOOM_OUT 047: SE_SYS_ZOOM_IN 048: SE_SYS_WORLD_CHG 049: SE_SYS_NEW_POINT 050: SE_SYS_NEW_POINT_END 051: SE_SYS_SCROLL_COMAND [/code] <thead> <tr> <th>SSAR name</th> <th>SSAR description</th> <th>Absolute index of SSAR entry (hex)</th> <th>SSAR entry name</th> <th>Gameplay action</th> <th>Note</th> </tr> </thead> <tbody> <tr> <td rowspan="18">SAR_COURSE</td> <td></td> <td>0</td> <td>SE_PLY_CLIMB_ROPE</td> <td>Climb swinging rope/vine/pole</td> <td></td> </tr> <tr> <td></td> <td>1</td> <td>SE_PLY_WALK_ON_ROPE</td> <td>Land on/walk on tightrope</td> <td></td> </tr> <tr> <td></td> <td>2</td> <td>SE_PLY_MONKEY_BARS</td> <td>Grab onto/move on horizontal rope</td> <td></td> </tr> <tr> <td></td> <td>3</td> <td>SE_PLY_TARZAN_ROPE</td> <td>Swing on swinging rope</td> <td></td> </tr> <tr> <td></td> <td>4</td> <td>SE_EMY_WANWAN_BARK</td> <td>Chain Chomp bark</td> <td></td> </tr> <tr> <td></td> <td>5</td> <td>SE_EMY_WANWAN_GACHI</td> <td>Chain Chomp bounce on ground</td> <td></td> </tr> <tr> <td></td> <td>6</td> <td>SE_EMY_WANWAN_KUSARI</td> <td>Something todo with the Chain Chomp breaking free?</td> <td></td> </tr> <tr> <td></td> <td>7</td> <td>SE_OBJ_SWITCH_APP</td> <td>Switch appear out of block</td> <td></td> </tr> <tr> <td></td> <td>8</td> <td>SE_OBJ_STEP_ON_SWITCH</td> <td>Press switch</td> <td></td> </tr> <tr> <td></td> <td>9</td> <td>SE_OBJ_LIFT_TENBIN</td> <td>Scale lift move</td> <td></td> </tr> <tr> <td></td> <td>A</td> <td>SE_OBJ_TURN_LIFT</td> <td>Carry-through-wall lift – turn</td> <td></td> </tr> <tr> <td></td> <td>B</td> <td>SE_OBJ_FLIPPER</td> <td>Flipper open/close</td> <td></td> </tr> <tr> <td></td> <td>C</td> <td>SE_OBJ_DOOR_OPEN</td> <td>Open door</td> <td></td> </tr> <tr> <td></td> <td>D</td> <td>SE_OBJ_DOOR_CLOSE</td> <td>Close door</td> <td></td> </tr> <tr> <td></td> <td>E</td> <td>SE_OBJ_BDOOR_OPEN</td> <td>Boss door open</td> <td></td> </tr> <tr> <td></td> <td>F</td> <td>SE_OBJ_BDOOR_CLOSE</td> <td>Boss door close</td> <td></td> </tr> <tr> <td></td> <td>10</td> <td>SE_SYS_SWITCH_CT</td> <td>Red Ring/? Switch timer sound</td> <td>not P Switch or ! Switch</td> </tr> <tr> <td></td> <td>11</td> <td>SE_SYS_SWITCH_CT_LAST</td> <td>Red Ring/? Switch near-end timer sound</td> <td>not P Switch or ! Switch</td> </tr> <tr> <td rowspan="34">SAR_MENU</td> <td rowspan="34">World Map</td> <td>12</td> <td>SE_PLY_FOOTNOTE</td> <td>Player walking</td> <td></td> </tr> <tr> <td>13</td> <td>SE_PLY_FOOTNOTE_DOKAN</td> <td>Player moving through pipe</td> <td>No sequence data</td> </tr> <tr> <td>14</td> <td>SE_PLY_FOOTNOTE_SAND</td> <td>Player walking in World 2</td> <td></td> </tr> <tr> <td>15</td> <td>SE_PLY_FOOTNOTE_SNOW</td> <td>Player walking in World 5</td> <td></td> </tr> <tr> <td>16</td> <td>SE_PLY_ARRIVE_POINT</td> <td>Player stops on node</td> <td></td> </tr> <tr> <td>17</td> <td>SE_PLY_MAP_JUMP</td> <td>Player jump</td> <td></td> </tr> <tr> <td>18</td> <td>SE_PLY_DOKAN_IN_OUT</td> <td>Player enter/exit pipe</td> <td>Duplicate of in-course pipe sound?</td> </tr> <tr> <td>19</td> <td>SE_EMY_HMBR_WALK</td> <td>World Map Hammer Bro move</td> <td></td> </tr> <tr> <td>1A</td> <td>SE_EMY_MAP_KPJR_FOOT</td> <td>Bowser Jr. running</td> <td></td> </tr> <tr> <td>1B</td> <td>SE_EMY_MAP_KPJR_JUMP</td> <td>Bowser Jr. jump</td> <td></td> </tr> <tr> <td>1C</td> <td>SE_OBJ_PTBK_MOVE</td> <td>World Map Flying ? Block move</td> <td></td> </tr> <tr> <td>1D</td> <td>SE_OBJ_SHIRO_BOYON</td> <td>Tower/Castle shake when entered</td> <td></td> </tr> <tr> <td>1E</td> <td>SE_OBJ_STAR_COIN_BOARD</td> <td></td> <td></td> </tr> <tr> <td>1F</td> <td>SE_OBJ_KINO_HOUSE_APP</td> <td>First node Toad House appear</td> <td></td> </tr> <tr> <td>20</td> <td>SE_OBJ_KINO_HOUSE_DISAPP</td> <td></td> <td></td> </tr> <tr> <td>21</td> <td>SE_OBJ_NEW_ROAD</td> <td>Path unlocked</td> <td></td> </tr> <tr> <td>22</td> <td>SE_OBJ_BRIDGE_APP</td> <td></td> <td></td> </tr> <tr> <td>23</td> <td>SE_OBJ_MAP_FLAG_HATAMEKI</td> <td></td> <td></td> </tr> <tr> <td>24</td> <td>SE_OBJ_YOUGAN_ABUKU</td> <td></td> <td></td> </tr> <tr> <td>25</td> <td>SE_OBJ_BOARD_OFF</td> <td>Start Coin Board thrown up</td> <td></td> </tr> <tr> <td>26</td> <td>SE_OBJ_BOARD_DISAPP</td> <td>Star Coin Sign destroyed</td> <td></td> </tr> <tr> <td>27</td> <td>SE_VOC_MAP_P_HELP</td> <td>Peach “help” when being kidnapped by Bowser Jr.</td> <td></td> </tr> <tr> <td>28</td> <td>SE_AMB_EARTHQUAKE</td> <td></td> <td></td> </tr> <tr> <td>29</td> <td>SE_AMB_SEA_WAVE</td> <td></td> <td></td> </tr> <tr> <td>2A</td> <td>SE_AMB_SABAKU_WIND</td> <td>Ambient wind in Monty Tank battle</td> <td>Odd name? Does it play silently?</td> </tr> <tr> <td>2B</td> <td>SE_AMB_YOUGAN</td> <td></td> <td></td> </tr> <tr> <td>2C</td> <td>SE_SYS_COURSE_IN</td> <td>Player enters course</td> <td>For some reason 2C is getting logged for Luigi even though the sound you can hear is 2D</td> </tr> <tr> <td>2D</td> <td>SE_SYS_COURSE_IN_L</td> <td></td> <td></td> </tr> <tr> <td>2E</td> <td>SE_SYS_ZOOM_OUT</td> <td></td> <td></td> </tr> <tr> <td>2F</td> <td>SE_SYS_ZOOM_IN</td> <td></td> <td></td> </tr> <tr> <td>30</td> <td>SE_SYS_WORLD_CHG</td> <td>Change world</td> <td></td> </tr> <tr> <td>31</td> <td>SE_SYS_NEW_POINT</td> <td>Node getting unlocked via touchscreen</td> <td></td> </tr> <tr> <td>32</td> <td>SE_SYS_NEW_POINT_END</td> <td>Node finish getting unlocked / First node Toad House appear part 2</td> <td></td> </tr> <tr> <td>33</td> <td>SE_SYS_SCROLL_COMAND</td> <td>Activate secret challenge mode</td> <td>Duplicate of another sound?</td> </tr> <tr> <td rowspan="10">SAR_KOOPAJR</td> <td></td> <td>34</td> <td>SE_EMY_KPJR_DAMAGE_V</td> <td>Bowser Jr. stomped (voice)</td> <td></td> </tr> <tr> <td></td> <td>35</td> <td>SE_EMY_KPJR_CRY_V</td> <td>Bowser Jr. defeated</td> <td></td> </tr> <tr> <td></td> <td>36</td> <td>SE_EMY_KPJR_UH</td> <td>Bowser Jr. “wakes up” after battle</td> <td></td> </tr> <tr> <td></td> <td>37</td> <td>SE_EMY_KPJR_LAND</td> <td>Bowser Jr. land after jump attack</td> <td></td> </tr> <tr> <td></td> <td>38</td> <td>SE_EMY_KPJR_JITABATA</td> <td>Bowser Jr. dizzy after being hit by shell</td> <td></td> </tr> <tr> <td></td> <td>39</td> <td>SE_EMY_KPJR_GUARD_ON</td> <td>Bowser Jr. go into shell</td> <td></td> </tr> <tr> <td></td> <td>3A</td> <td>SE_EMY_KPJR_GUARDING</td> <td>Bowser Jr. hiding in shell</td> <td></td> </tr> <tr> <td></td> <td>3B</td> <td>SE_EMY_KPJR_GUARD_OFF</td> <td>Bowser Jr. stop hiding in shell</td> <td></td> </tr> <tr> <td></td> <td>3C</td> <td>SE_EMY_KPJR_DAMAGE</td> <td>Bowser Jr. stomped</td> <td></td> </tr> <tr> <td></td> <td>3D</td> <td>SE_EMY_KPJR_PURUPURU</td> <td>Bowser Jr. shakes head after waking up after battle</td> <td></td> </tr> <tr> <td rowspan="6">SAR_VOLCANO</td> <td></td> <td>3E</td> <td>SE_EMY_HANABI_IGNITION</td> <td>Kab-omb ignited</td> <td></td> </tr> <tr> <td></td> <td>3F</td> <td>SE_EMY_HANABI_TAME</td> <td>Kab-omb explode part 1</td> <td></td> </tr> <tr> <td></td> <td>40</td> <td>SE_OBJ_HANABI_HYU</td> <td>Kab-omb explode part 2</td> <td></td> </tr> <tr> <td></td> <td>41</td> <td>SE_OBJ_HANABI_DON</td> <td>Kab-omb explode part 3</td> <td></td> </tr> <tr> <td></td> <td>42</td> <td>SE_OBJ_ROCK</td> <td>Volcanic rock break</td> <td></td> </tr> <tr> <td></td> <td>43</td> <td>SE_AMB_ERUPT</td> <td>Volcano errupt</td> <td></td> </tr> <tr> <td rowspan="7">SAR_MARIO_BASE</td> <td></td> <td>44</td> <td>SE_PLY_WDOKAN_SHOT</td> <td>Mario shot from Warp Cannon</td> <td></td> </tr> <tr> <td></td> <td>45</td> <td>SE_PLY_CANNON_SHOT</td> <td>Mario shot from pipe cannon</td> <td></td> </tr> <tr> <td></td> <td>46</td> <td>SE_VOC_MA_OTOTO</td> <td>Mario fall off tightrope</td> <td></td> </tr> <tr> <td></td> <td>47</td> <td>SE_VOC_MA_WOOO</td> <td>Mario jump onto cliff ledge from non-ledge</td> <td></td> </tr> <tr> <td></td> <td>48</td> <td>SE_VOC_MA_CLIMB</td> <td>Mario pull up from hanging off cliff ledge</td> <td></td> </tr> <tr> <td></td> <td>49</td> <td>SE_VOC_MA_HOH</td> <td>Mario hang down from cliff ledge</td> <td></td> </tr> <tr> <td></td> <td>4A</td> <td>SE_VOC_MA_DANGLE</td> <td>Mario grab onto horizontal rope</td> <td></td> </tr> <tr> <td rowspan="11">SAR_VS</td> <td></td> <td>4B</td> <td>SE_PLY_WARP</td> <td></td> <td></td> </tr> <tr> <td></td> <td>4C</td> <td>SE_PLY_FB_FROM_LUIGI</td> <td></td> <td></td> </tr> <tr> <td></td> <td>4D</td> <td>SE_PLY_FB_FROM_MARIO</td> <td></td> <td></td> </tr> <tr> <td></td> <td>4E</td> <td>SE_PLY_PLAYER_FUMU</td> <td></td> <td></td> </tr> <tr> <td></td> <td>4F</td> <td>SE_OBJ_DOKAN_APP</td> <td>Spawn pipe appear</td> <td></td> </tr> <tr> <td></td> <td>50</td> <td>SE_EMY_FUWA_FUMU_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>51</td> <td>SE_SYS_VS_COUNT</td> <td></td> <td></td> </tr> <tr> <td></td> <td>52</td> <td>SE_SYS_VS_COUNT_LAST</td> <td></td> <td></td> </tr> <tr> <td></td> <td>53</td> <td>SE_SYS_VS_STAR_GET</td> <td>Get Big Star</td> <td></td> </tr> <tr> <td></td> <td>54</td> <td>SE_SYS_VS_STAR_DENIED</td> <td>Other player get Big Star</td> <td></td> </tr> <tr> <td></td> <td>55</td> <td>SE_SYS_VS_STAR_APP</td> <td>Big Star appears</td> <td></td> </tr> <tr> <td rowspan="8">SAR_THUNDER</td> <td rowspan="8">Lakithunder</td> <td>56</td> <td>SE_EMY_ELCJ_PRE_DIVE</td> <td>Prepare to dive</td> <td></td> </tr> <tr> <td>57</td> <td>SE_EMY_ELCJ_DIVE</td> <td>Dive</td> <td></td> </tr> <tr> <td>58</td> <td>SE_EMY_PIPO_BOUND</td> <td></td> <td></td> </tr> <tr> <td>59</td> <td>SE_EMY_ELCJ_APP</td> <td></td> <td></td> </tr> <tr> <td>5A</td> <td>SE_EMY_ELCJ_CHARGE</td> <td>Charge up thunder</td> <td></td> </tr> <tr> <td>5B</td> <td>SE_EMY_ELCJ_THROW</td> <td>Used by lakithunder for something?</td> <td>But lakithunder also plays the lakitu throw sound?</td> </tr> <tr> <td>5C</td> <td>SE_EMY_ELCJ_DOWN</td> <td>Defeated</td> <td></td> </tr> <tr> <td>5D</td> <td>SE_AMB_THUNDER</td> <td>Lakithunder spawn thunder</td> <td></td> </tr> <tr> <td rowspan="8">SAR_HUGE_KURIBO</td> <td></td> <td>5E</td> <td>SE_EMY_KURI_CHANGE_BIG</td> <td>Mega Goomba become big</td> <td></td> </tr> <tr> <td></td> <td>5F</td> <td>SE_EMY_BIG_KURIBO_WALK</td> <td>Mega Goomba walk / Haunted lift start moving</td> <td>Haunted lift usage is very odd – and seems to play silently.</td> </tr> <tr> <td></td> <td>60</td> <td>SE_EMY_BIG_KURIBO_DAMAGE</td> <td>Mega Goomba ground-pounded</td> <td></td> </tr> <tr> <td></td> <td>61</td> <td>SE_EMY_BIG_KURIBO_DOWN</td> <td>Mega Goomba fall down after being defeated by ground pounding or Mega Player</td> <td></td> </tr> <tr> <td></td> <td>62</td> <td>SE_EMY_BIG_KURIBO_DESITION</td> <td>Mega Goomba shrink after being defeated</td> <td></td> </tr> <tr> <td></td> <td>63</td> <td>SE_EMY_BIG_KURIBO_SMOKE</td> <td>Mega Goomba “pop” after being defeated</td> <td></td> </tr> <tr> <td></td> <td>64</td> <td>SE_EMY_BK_FUMARE_BY_HUGE</td> <td>Mega Goomba stomped by Mega Player</td> <td></td> </tr> <tr> <td></td> <td>65</td> <td>SE_EMY_CHIBI_KURI_WALK</td> <td>Mega Goomba walk when small</td> <td></td> </tr> <tr> <td rowspan="2">SAR_TORNADO</td> <td></td> <td>66</td> <td>SE_PLY_JUMP_OUT</td> <td>Player sent out of tornado</td> <td></td> </tr> <tr> <td></td> <td>67</td> <td>SE_AMB_TORNADO</td> <td>Tornado object ambient sound</td> <td></td> </tr> <tr> <td rowspan="2">SAR_VS_COMMON_ENEMY_01</td> <td></td> <td>68</td> <td>SE_EMY_KILLER_SHOT</td> <td>Bill Blaster/Banzai Blaster/Bullet Bill spawner shoot / Monty Tank shoot while in “alarm” mode</td> <td></td> </tr> <tr> <td></td> <td>69</td> <td>SE_EMY_BH_BOMB</td> <td>Bob-omb explode</td> <td></td> </tr> <tr> <td rowspan="4">SAR_OBJ_TEKKYU</td> <td></td> <td>6A</td> <td>SE_OBJ_TEKKYU_ROLL</td> <td>Spiked Ball roll</td> <td></td> </tr> <tr> <td></td> <td>6B</td> <td>SE_OBJ_TEKKYU_CRASH</td> <td>Spiked Ball crash into wall/onto ground</td> <td></td> </tr> <tr> <td></td> <td>6C</td> <td>SE_OBJ_BIG_ROCK_CRASH</td> <td>Big Spiked Ball crash into wall/onto ground</td> <td>Odd name</td> </tr> <tr> <td></td> <td>6D</td> <td>SE_OBJ_BIG_ROCK_ROLL</td> <td>Big Spiked Ball roll/Rotating room rotate</td> <td>Odd name</td> </tr> <tr> <td rowspan="15">SAR_ENEMY_BASE</td> <td></td> <td>6E</td> <td>SE_EMY_KURIBO_FUMU</td> <td>Stomp on enemy / Stomp on other player</td> <td></td> </tr> <tr> <td></td> <td>6F</td> <td>SE_EMY_KAME_FUMU</td> <td>Stomp on Koopa / Kab-omb / Skeeter (?)</td> <td>Uses same sequence data as above.</td> </tr> <tr> <td></td> <td>70</td> <td>SE_EMY_KAME_KERU</td> <td>Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite</td> <td></td> </tr> <tr> <td></td> <td>71</td> <td>SE_EMY_KAME_HIT_1</td> <td>Hit koopa on fence / Defeat enemy by sliding / Enemy defeated by shell</td> <td></td> </tr> <tr> <td></td> <td>72</td> <td>SE_EMY_KAME_HIT_2</td> <td>Defeat 2nd enemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>73</td> <td>SE_EMY_KAME_HIT_3</td> <td>Defeat 3rd eenemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>74</td> <td>SE_EMY_KAME_HIT_4</td> <td>Defeat 4th enemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>75</td> <td>SE_EMY_KAME_HIT_5</td> <td>Defeat 5th enemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>76</td> <td>SE_EMY_KAME_HIT_6</td> <td>Defeat 6th enemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>77</td> <td>SE_EMY_KAME_HIT_7</td> <td>Defeat 7th and subsequent enemy in a row while sliding</td> <td></td> </tr> <tr> <td></td> <td>78</td> <td>SE_EMY_PAKKUN_MOUTH</td> <td>Piranha Plant chomp</td> <td></td> </tr> <tr> <td></td> <td>79</td> <td>SE_EMY_PAKKUN_MOUTH_2</td> <td>Big Piranha Plant chomp</td> <td></td> </tr> <tr> <td></td> <td>7A</td> <td>SE_EMY_PAKKUN_DAMAGE</td> <td>Big Piranha Plant damaged by fireball / Moneybag damaged by fireball</td> <td>Duplicate of boss hurt sound?</td> </tr> <tr> <td></td> <td>7B</td> <td>SE_EMY_PAKKUN_DOWN</td> <td>Piranha Plant whine when defeated</td> <td></td> </tr> <tr> <td></td> <td>7C</td> <td>SE_OBJ_ITEM_DISAPP</td> <td></td> <td></td> </tr> <tr> <td rowspan="2">SAR_ENEMY_01</td> <td></td> <td>7D</td> <td>SE_EMY_JUGEM_APP</td> <td>Lakitu spawns from background</td> <td></td> </tr> <tr> <td></td> <td>7E</td> <td>SE_OBJ_PAIPO</td> <td>Lakitu throw spiny / Used by Lakithunder for something?</td> <td>But doesn’t lakithunder have its own sound for this?</td> </tr> <tr> <td>SAR_ENEMY_02</td> <td></td> <td>7F</td> <td>SE_EMY_WAKABA_APP</td> <td>Squiggler appear</td> <td></td> </tr> <tr> <td rowspan="17">SAR_ENEMY_03</td> <td></td> <td>80</td> <td>SE_PLY_BURN_DOWN</td> <td>Mario loses a life by Lava</td> <td></td> </tr> <tr> <td></td> <td>81</td> <td>SE_PLY_BURN_DOWN_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>82</td> <td>SE_PLY_TOUCH_BIRI</td> <td>Player touch Amp</td> <td></td> </tr> <tr> <td></td> <td>83</td> <td>SE_OBJ_UKISHIMA_S</td> <td>Wobble Rock fall over</td> <td>No sequence data</td> </tr> <tr> <td></td> <td>84</td> <td>SE_OBJ_UKISHIMA_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>85</td> <td>SE_OBJ_SNAKE_BLOCK</td> <td>Snake Block move</td> <td></td> </tr> <tr> <td></td> <td>86</td> <td>SE_OBJ_BURNER</td> <td>On/off (i.e. long) Burner throw flame</td> <td></td> </tr> <tr> <td></td> <td>87</td> <td>SE_OBJ_BURNER_LEVEL</td> <td>Constant (i.e short) Burner throw flame</td> <td></td> </tr> <tr> <td></td> <td>88</td> <td>SE_EMY_KALON</td> <td>Stomp on dry bones</td> <td></td> </tr> <tr> <td></td> <td>89</td> <td>SE_EMY_BATTAN_WALK</td> <td>Whomp walk</td> <td></td> </tr> <tr> <td></td> <td>8A</td> <td>SE_EMY_BATTAN_FALLDOWN</td> <td>Whomp fall down / Thwomp fall down / Spike Pillar smash / Mega Goomba fall down after being defeated / Rotating room stop rotating / Sledge Bro pound ground</td> <td>Odd usage for Mega Goomba. Also plays silently for that usage.</td> </tr> <tr> <td></td> <td>8B</td> <td>SE_EMY_BATTAN_BREAK</td> <td>Whomp smashed into pieces</td> <td></td> </tr> <tr> <td></td> <td>8C</td> <td>SE_EMY_BUBBLE</td> <td>Lava Bubble out of lava</td> <td></td> </tr> <tr> <td></td> <td>8D</td> <td>SE_EMY_BUBBLE_IN</td> <td>Lava Bubble into lava</td> <td>Empty sequence data</td> </tr> <tr> <td></td> <td>8E</td> <td>SE_EMY_KALON_REVIVAL</td> <td>Dry Bones revive</td> <td></td> </tr> <tr> <td></td> <td>8F</td> <td>SE_VOC_BIRI</td> <td>Mario exclaimation from touching amp/being shocked by Sledge Bros earthquake</td> <td></td> </tr> <tr> <td></td> <td>90</td> <td>SE_VOC_BIRI_L</td> <td></td> <td></td> </tr> <tr> <td rowspan="12">SAR_ENEMY_04</td> <td></td> <td>91</td> <td>SE_EMY_UTSUBO</td> <td></td> <td>Probably unused – small Unagi make no movement sound</td> </tr> <tr> <td></td> <td>92</td> <td>SE_EMY_BIG_UTSUBO</td> <td>Big Unagi move</td> <td></td> </tr> <tr> <td></td> <td>93</td> <td>SE_EMY_BAKU_SUCK</td> <td>Cheep Chomp try and eat Player</td> <td></td> </tr> <tr> <td></td> <td>94</td> <td>SE_EMY_BAKU_PAKU</td> <td>Cheep Chomp bite</td> <td></td> </tr> <tr> <td></td> <td>95</td> <td>SE_EMY_UTSUBO_POUNCE</td> <td>Wall Unagi bite</td> <td></td> </tr> <tr> <td></td> <td>96</td> <td>SE_EMY_MENBO_SHOOT</td> <td>Skeeter spawn bomb</td> <td></td> </tr> <tr> <td></td> <td>97</td> <td>SE_OBJ_BOMB_FLASH</td> <td></td> <td>Probably unused</td> </tr> <tr> <td></td> <td>98</td> <td>SE_OBJ_MENBO_BOMB</td> <td></td> <td>Probably unused – bomb uses snd 70.</td> </tr> <tr> <td></td> <td>99</td> <td>SE_VOC_BAKU_EATEN</td> <td>Mario eaten by Cheep Chomp</td> <td></td> </tr> <tr> <td></td> <td>9A</td> <td>SE_VOC_BAKU_EATEN_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>9B</td> <td>SE_AMB_DOKAN_AWA</td> <td>Pipe Bubbles sound</td> <td></td> </tr> <tr> <td></td> <td>9C</td> <td>SE_AMB_WATER_TORNADO</td> <td>Whirlpool twirling sound</td> <td></td> </tr> <tr> <td rowspan="5">SAR_ENEMY_05</td> <td></td> <td>9D</td> <td>SE_EMY_GAMA_FUMARE</td> <td>Stomp on Moneybag</td> <td></td> </tr> <tr> <td></td> <td>9E</td> <td>SE_EMY_GAMA_LAST</td> <td>Defeat Moneybag</td> <td>Played silently or overlapped by item appear sound?</td> </tr> <tr> <td></td> <td>9F</td> <td>SE_EMY_GAMA_JUMP</td> <td>Moneybag/Scuttlebug jump</td> <td>Duplicate of springboard sound?</td> </tr> <tr> <td></td> <td>A0</td> <td>SE_EMY_GASA_APPEAR</td> <td>Scuttlebug appear</td> <td></td> </tr> <tr> <td></td> <td>A1</td> <td>SE_EMY_GASA_FOOT</td> <td>Scuttlebug walk</td> <td></td> </tr> <tr> <td rowspan="13">SAR_ENEMY_06</td> <td></td> <td>A2</td> <td>SE_EMY_TERESA</td> <td>Boo start chasing Player / Powerup/Boo come out of "haunted" ? Block</td> <td></td> </tr> <tr> <td></td> <td>A3</td> <td>SE_EMY_KABO_HIBI</td> <td>Splunkin first stomp</td> <td></td> </tr> <tr> <td></td> <td>A4</td> <td>SE_EMY_KABO_BREAK</td> <td>Splunkin second stomp</td> <td></td> </tr> <tr> <td></td> <td>A5</td> <td>SE_EMY_BASABASA</td> <td>Swooper start flying</td> <td></td> </tr> <tr> <td></td> <td>A6</td> <td>SE_EMY_FO_FADE_AWAY</td> <td></td> <td></td> </tr> <tr> <td></td> <td>A7</td> <td>SE_EMY_FO_GLOW_UP</td> <td>Balloon Boo grow bigger</td> <td></td> </tr> <tr> <td></td> <td>A8</td> <td>SE_EMY_FO_CHASE</td> <td>Balloon Boo chase</td> <td></td> </tr> <tr> <td></td> <td>A9</td> <td>SE_EMY_KNUCKLER</td> <td>Broozer punch</td> <td></td> </tr> <tr> <td></td> <td>AA</td> <td>SE_OBJ_LIFT_GATAGATA</td> <td>Haunted lift wobble</td> <td></td> </tr> <tr> <td></td> <td>AB</td> <td>SE_OBJ_LIFT_KYUKOKA</td> <td>Haunted lift fall quickly</td> <td></td> </tr> <tr> <td></td> <td>AC</td> <td>SE_OBJ_LIFT_KYUJYOSHO</td> <td>Haunted lift rise quickly</td> <td></td> </tr> <tr> <td></td> <td>AD</td> <td>SE_OBJ_MANHOLE_LAND</td> <td>Land on manhole cover</td> <td></td> </tr> <tr> <td></td> <td>AE</td> <td>SE_OBJ_MANHOLE_ROLLING</td> <td>Manhole cover rolling</td> <td></td> </tr> <tr> <td rowspan="4">SAR_ENEMY_GOREM</td> <td></td> <td>AF</td> <td>SE_EMY_GOREM_BLOCK</td> <td>Blockhopper retract</td> <td></td> </tr> <tr> <td></td> <td>B0</td> <td>SE_EMY_GOREM_FOOT</td> <td>Blockhopper walk</td> <td></td> </tr> <tr> <td></td> <td>B1</td> <td>SE_EMY_GOREM_JUMP</td> <td>Blockhopper jump</td> <td></td> </tr> <tr> <td></td> <td>B2</td> <td>SE_EMY_GOREM_APP</td> <td>Blockhopper shake</td> <td></td> </tr> <tr> <td rowspan="7">SAR_ENEMY_GABON</td> <td></td> <td>B3</td> <td>SE_EMY_YUKIDAMA_APP</td> <td>Snow Spike bring up snowball</td> <td></td> </tr> <tr> <td></td> <td>B4</td> <td>SE_EMY_GABON_THROW</td> <td>Snow Spike throw snowball</td> <td></td> </tr> <tr> <td></td> <td>B5</td> <td>SE_OBJ_SNOW_FALL</td> <td>Snow fall from tree</td> <td></td> </tr> <tr> <td></td> <td>B6</td> <td>SE_OBJ_YUKIDAMA_BREAK</td> <td>Snowball break/fallen snow lands on ground/fallen snow dissipates/Player breaks free of fallen snow</td> <td></td> </tr> <tr> <td></td> <td>B7</td> <td>SE_OBJ_YUKIDAMA_ROLL</td> <td>Snowball roll</td> <td></td> </tr> <tr> <td></td> <td>B8</td> <td>SE_VOC_MA_BURIED_IN_SNOW</td> <td>Mario gets buried in fallen snow</td> <td></td> </tr> <tr> <td></td> <td>B9</td> <td>SE_VOC_LU_BURIED_IN_SNOW</td> <td></td> <td></td> </tr> <tr> <td rowspan="8">SAR_BOSS_PAKKUN</td> <td rowspan="8">Petey Piranha</td> <td>BA</td> <td>SE_EMY_BP_UPSIDE_DOWN</td> <td>Bump head on ground</td> <td></td> </tr> <tr> <td>BB</td> <td>SE_EMY_BP_BREATHE_IN</td> <td>Breathe in while sleeping</td> <td></td> </tr> <tr> <td>BC</td> <td>SE_EMY_BP_BREATHE_OUT</td> <td>Breathe out while sleeping</td> <td></td> </tr> <tr> <td>BD</td> <td>SE_EMY_BP_FLAP</td> <td>Flap wings</td> <td></td> </tr> <tr> <td>BE</td> <td>SE_EMY_BP_SLIP</td> <td>Slip after stomping ground</td> <td></td> </tr> <tr> <td>BF</td> <td>SE_EMY_BP_PIYO</td> <td>Dizzy after slipping</td> <td></td> </tr> <tr> <td>C0</td> <td>SE_EMY_BP_DAMAGE</td> <td>Stomped on</td> <td></td> </tr> <tr> <td>C1</td> <td>SE_EMY_BP_ATTACK</td> <td>About to stomp the ground</td> <td></td> </tr> <tr> <td rowspan="5">SAR_SABAKU_BOSS</td> <td></td> <td>C2</td> <td>SE_EMY_SB_PREAPP</td> <td>Mummipokey about to appear</td> <td></td> </tr> <tr> <td></td> <td>C3</td> <td>SE_EMY_SB_APP</td> <td>Mummipokey appear</td> <td></td> </tr> <tr> <td></td> <td>C4</td> <td>SE_EMY_SB_DISAPP</td> <td>Mummipokey disappear</td> <td></td> </tr> <tr> <td></td> <td>C5</td> <td>SE_EMY_SB_SHOOT</td> <td>Mummipokey shoot ball of dust</td> <td></td> </tr> <tr> <td></td> <td>C6</td> <td>SE_EMY_SB_DOWN</td> <td>Mummipokey pop on defeat</td> <td></td> </tr> <tr> <td rowspan="9">SAR_VS_COMMON_MARIO_BASE</td> <td></td> <td>C7</td> <td>SE_PLY_SPIN_JUMP_M</td> <td>Player use spin block</td> <td></td> </tr> <tr> <td></td> <td>C8</td> <td>SE_PLY_KABE_KICK</td> <td>Mario wall jump (randomized sound 1)</td> <td></td> </tr> <tr> <td></td> <td>C9</td> <td>SE_PLY_KABE_KICK_1</td> <td>Mario wall jump (randomized sound 2)</td> <td></td> </tr> <tr> <td></td> <td>CA</td> <td>SE_PLY_KABE_KICK_2</td> <td>Mario wall jump (randomized sound 3)</td> <td></td> </tr> <tr> <td></td> <td>CB</td> <td>SE_PLY_CHANGE_BIGGEST</td> <td>Grow to Mega Mario</td> <td></td> </tr> <tr> <td></td> <td>CC</td> <td>SE_VOC_MA_JUMP_03</td> <td>Mario triple jump</td> <td></td> </tr> <tr> <td></td> <td>CD</td> <td>SE_VOC_MA_WIN</td> <td>Mario clear course</td> <td></td> </tr> <tr> <td></td> <td>CE</td> <td>SE_VOC_MA_THROW</td> <td>Mario middle jump (randomized sound 1) / throw object (randomized sound 1)</td> <td></td> </tr> <tr> <td></td> <td>CF</td> <td>SE_VOC_MA_THROW_1</td> <td>Mario middle jump (randomized sound 2) / throw object (randomized sound 2)</td> <td></td> </tr> <tr> <td rowspan="20">SAR_OLD_KOOPA</td> <td rowspan="20">Bowser</td> <td>D0</td> <td>SE_EMY_OLKP_FOOT</td> <td>Bowser/Big Bowser walks</td> <td></td> </tr> <tr> <td>D1</td> <td>SE_EMY_HNKP_FOOT</td> <td>Dry Bowser walk</td> <td></td> </tr> <tr> <td>D2</td> <td>SE_EMY_OLKP_JITABATA</td> <td>Bowser panic at bridge disappearing</td> <td></td> </tr> <tr> <td>D3</td> <td>SE_EMY_OLKP_FALL_DOWN</td> <td>Bowser fall down after being defeated</td> <td></td> </tr> <tr> <td>D4</td> <td>SE_EMY_OLKP_IN_LAVA</td> <td>Bowser go into lava after falling down</td> <td></td> </tr> <tr> <td>D5</td> <td>SE_EMY_HNKP_DOWN</td> <td>Dry Bowser land in pit</td> <td></td> </tr> <tr> <td>D6</td> <td>SE_EMY_OLKP_APP</td> <td>Bowser/Dry Bowser falls from above in boss intro</td> <td></td> </tr> <tr> <td>D7</td> <td>SE_EMY_OLKP_LAND</td> <td>Bowser/Dry Bowser lands on bridge/Big Bowser land</td> <td></td> </tr> <tr> <td>D8</td> <td>SE_EMY_HNKP_APP_LAND</td> <td>Dry Bowser fall to pieces after landing in boss intro</td> <td></td> </tr> <tr> <td>D9</td> <td>SE_EMY_HNKP_LAND</td> <td>Dry Bowser lands</td> <td></td> </tr> <tr> <td>DA</td> <td>SE_EMY_HNKP_UNITE</td> <td>Dry Bowser reanimates from bones</td> <td></td> </tr> <tr> <td>DB</td> <td>SE_EMY_OLKP_BARK</td> <td>Bowser/Big Bowser roars in boss intro</td> <td></td> </tr> <tr> <td>DC</td> <td>SE_EMY_OLKP_GOBOGOBO</td> <td>Bowser burn in lava</td> <td></td> </tr> <tr> <td>DD</td> <td>SE_EMY_OLKP_DAMAGE</td> <td>Bowser damaged by fireball/in-shell Shell Player</td> <td>Duplicate of another sound?</td> </tr> <tr> <td>DE</td> <td>SE_EMY_OLKP_FUMARE</td> <td></td> <td></td> </tr> <tr> <td>DF</td> <td>SE_EMY_OLKP_FIRE</td> <td>Bowser/Dry Bowser/Big Bowser fireball</td> <td></td> </tr> <tr> <td>E0</td> <td>SE_EMY_OLKP_CRY</td> <td>Bowser roar at being burnt in lava</td> <td></td> </tr> <tr> <td>E1</td> <td>SE_EMY_OLKP_CRY_FO</td> <td>Dry Bowser roar at falling</td> <td>Odd name</td> </tr> <tr> <td>E2</td> <td>SE_OBJ_HONE_HIT_KOURA</td> <td>Dry Bowser bone deflected by Shell Player</td> <td></td> </tr> <tr> <td>E3</td> <td>SE_EMY_OLKP_FIRE_SHOT</td> <td>Plays in Big Bowser battle?</td> <td>For what? Odd name? Doesn’t play in normal Bowser battle.</td> </tr> <tr> <td>SAR_VS_PREDOWNLOAD</td> <td></td> <td>E4</td> <td>SE_SYS_PREDOWNLOAD</td> <td></td> <td></td> </tr> <tr> <td rowspan="12">SAR_VS_COMMON_MENU</td> <td></td> <td>E5</td> <td>SE_SYS_CURSOR</td> <td>Highlight menu option</td> <td></td> </tr> <tr> <td></td> <td>E6</td> <td>SE_SYS_WINDOW_OPEN</td> <td>Star Coin Sign prompt appear</td> <td></td> </tr> <tr> <td></td> <td>E7</td> <td>SE_SYS_WINDOW_CLOSE</td> <td>Choose yes or no at Star Coin Sign</td> <td></td> </tr> <tr> <td></td> <td>E8</td> <td>SE_SYS_NINTENDO_LOGO</td> <td>Nintendo logo</td> <td></td> </tr> <tr> <td></td> <td>E9</td> <td>SE_SYS_DECIDE</td> <td>Press button</td> <td></td> </tr> <tr> <td></td> <td>EA</td> <td>SE_SYS_BACK</td> <td>Go back in menu / let go of L/R after scrolling camera with them</td> <td></td> </tr> <tr> <td></td> <td>EB</td> <td>SE_SYS_PAUSE</td> <td>Open/close pause menu</td> <td></td> </tr> <tr> <td></td> <td>EC</td> <td>SE_SYS_CAMERA_MOVE</td> <td>Scroll camera with L/R</td> <td></td> </tr> <tr> <td></td> <td>ED</td> <td>SE_SYS_STAR_COIN_DEC</td> <td></td> <td></td> </tr> <tr> <td></td> <td>EE</td> <td>SE_SYS_WARNING</td> <td>Save file corruption warning / try to use stock item during cutscene/toad house / Deactivate secret challenge mode</td> <td></td> </tr> <tr> <td></td> <td>EF</td> <td>SE_SYS_SLEEP_IN</td> <td>Close DS</td> <td></td> </tr> <tr> <td></td> <td>F0</td> <td>SE_SYS_SLEEP_OUT</td> <td>Open DS</td> <td></td> </tr> <tr> <td>SAR_ENEMY_DOSSY</td> <td></td> <td>F1</td> <td>SE_OBJ_DOSSY_SWIM</td> <td>Dorrie swim</td> <td></td> </tr> <tr> <td rowspan="3">SAR_OBJ_FENCE</td> <td></td> <td>F2</td> <td>SE_PLY_WALK_METAL</td> <td>Move on fence</td> <td></td> </tr> <tr> <td></td> <td>F3</td> <td>SE_OBJ_FENCE_TURN_S</td> <td>Hit fence</td> <td></td> </tr> <tr> <td></td> <td>F4</td> <td>SE_OBJ_FENCE_TURN_L</td> <td>Big fence turn</td> <td></td> </tr> <tr> <td rowspan="33">SAR_OPENING_DEMO</td> <td></td> <td>F5</td> <td>SE_VOC_OPDM_YES</td> <td>Player reacts to completion of logo</td> <td></td> </tr> <tr> <td></td> <td>F6</td> <td>SE_VOC_OPDM_UN_01</td> <td>Player looks up at logo</td> <td></td> </tr> <tr> <td></td> <td>F7</td> <td>SE_VOC_OPDM_UN_01_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>F8</td> <td>SE_VOC_OPDM_UN_02</td> <td>Player notices thunder cloud</td> <td></td> </tr> <tr> <td></td> <td>F9</td> <td>SE_VOC_OPDM_UN_02_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>FA</td> <td>SE_VOC_OPDM_AWAWA_01</td> <td>Player reacts to thunder strike</td> <td></td> </tr> <tr> <td></td> <td>FB</td> <td>SE_VOC_OPDM_AWAWA_01_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>FC</td> <td>SE_VOC_OPDM_AWAWA_02</td> <td></td> <td></td> </tr> <tr> <td></td> <td>FD</td> <td>SE_VOC_OPDM_AWAWA_02_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>FE</td> <td>SE_VOC_OPDM_AWAWA_03</td> <td>Player reacts to green shell</td> <td></td> </tr> <tr> <td></td> <td>FF</td> <td>SE_VOC_OPDM_HOEE</td> <td></td> <td></td> </tr> <tr> <td></td> <td>100</td> <td>SE_VOC_LUIGI_DECIDE</td> <td>Select file/new file as Luigi (plays as well as 111)</td> <td></td> </tr> <tr> <td></td> <td>101</td> <td>SE_AMB_OPDM_WARBLE</td> <td>Intro birds</td> <td></td> </tr> <tr> <td></td> <td>102</td> <td>SE_AMB_OPDM_THUNDER</td> <td>Thunder strike on castle</td> <td></td> </tr> <tr> <td></td> <td>103</td> <td>SE_AMB_OPDM_BABEL</td> <td>Logo crashes down</td> <td></td> </tr> <tr> <td></td> <td>104</td> <td>SE_EMY_OPDM_KPJR_FOOT</td> <td>Bowser Jr. sneaks up on peach</td> <td></td> </tr> <tr> <td></td> <td>105</td> <td>SE_EMY_OPDM_JUGEM_APP</td> <td>Thunder cloud appears</td> <td></td> </tr> <tr> <td></td> <td>106</td> <td>SE_PLY_OPDM_MA_FOOT</td> <td>Player runs</td> <td></td> </tr> <tr> <td></td> <td>107</td> <td>SE_PLY_OPDM_MA_JUMP</td> <td></td> <td></td> </tr> <tr> <td></td> <td>108</td> <td>SE_PLY_OPDM_MA_BRAKE</td> <td>Player skids after running back from castle</td> <td></td> </tr> <tr> <td></td> <td>109</td> <td>SE_PLY_OPDM_MA_HIT</td> <td></td> <td></td> </tr> <tr> <td></td> <td>10A</td> <td>SE_VOC_OPDM_PEACH_CRY</td> <td></td> <td></td> </tr> <tr> <td></td> <td>10B</td> <td>SE_VOC_OPDM_PEACH_HELP</td> <td></td> <td></td> </tr> <tr> <td></td> <td>10C</td> <td>SE_VOC_OPDM_PEACH_OH</td> <td>Peach reacts to thunder strike</td> <td></td> </tr> <tr> <td></td> <td>10D</td> <td>SE_OBJ_OPDM_NEW_FALL</td> <td></td> <td></td> </tr> <tr> <td></td> <td>10E</td> <td>SE_OBJ_OPDM_NEW_SET</td> <td></td> <td></td> </tr> <tr> <td></td> <td>10F</td> <td>SE_OBJ_OPDM_LOGO_FALL_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>110</td> <td>SE_OBJ_OPDM_LOGO_FALL_S</td> <td></td> <td></td> </tr> <tr> <td></td> <td>111</td> <td>SE_SYS_FILE_SELECTED</td> <td>Select file/new file</td> <td></td> </tr> <tr> <td></td> <td>112</td> <td>SE_SYS_FILE_COPYING</td> <td>Copying file</td> <td></td> </tr> <tr> <td></td> <td>113</td> <td>SE_SYS_FILE_COPY_END</td> <td>Finish copying file</td> <td></td> </tr> <tr> <td></td> <td>114</td> <td>SE_SYS_FILE_DELETING</td> <td>Deleting file</td> <td></td> </tr> <tr> <td></td> <td>115</td> <td>SE_SYS_FILE_DELETE_END</td> <td>Finish deleting file</td> <td></td> </tr> <tr> <td rowspan="42">SAR_PLAYER_BASE</td> <td></td> <td>116</td> <td>SE_PLY_CANNON_READY</td> <td>Pipe cannon aim</td> <td></td> </tr> <tr> <td></td> <td>117</td> <td>SE_PLY_CANNON_BACK_SHOT</td> <td></td> <td></td> </tr> <tr> <td></td> <td>118</td> <td>SE_PLY_PUNCH</td> <td></td> <td></td> </tr> <tr> <td></td> <td>119</td> <td>SE_PLY_KICK</td> <td></td> <td></td> </tr> <tr> <td></td> <td>11A</td> <td>SE_PLY_LAND</td> <td></td> <td></td> </tr> <tr> <td></td> <td>11B</td> <td>SE_PLY_SHUFFLE</td> <td>Move along cliff ledge</td> <td></td> </tr> <tr> <td></td> <td>11C</td> <td>SE_PLY_GLIDING</td> <td>Slide down hill</td> <td></td> </tr> <tr> <td></td> <td>11D</td> <td>SE_PLY_GLIDING_END</td> <td>End sliding down hill</td> <td></td> </tr> <tr> <td></td> <td>11E</td> <td>SE_OBJ_PUFF_MUSH</td> <td></td> <td></td> </tr> <tr> <td></td> <td>11F</td> <td>SE_OBJ_PUFF_MUSH_2</td> <td></td> <td></td> </tr> <tr> <td></td> <td>120</td> <td>SE_OBJ_PUFF_MUSH_3</td> <td></td> <td></td> </tr> <tr> <td></td> <td>121</td> <td>SE_OBJ_PUFF_MUSH_4</td> <td></td> <td></td> </tr> <tr> <td></td> <td>122</td> <td>SE_OBJ_PUFF_MUSH_LAST</td> <td></td> <td></td> </tr> <tr> <td></td> <td>123</td> <td>SE_OBJ_GET_DRAGON_COIN</td> <td>Get Star Coin</td> <td>Odd name</td> </tr> <tr> <td></td> <td>124</td> <td>SE_OBJ_STORE_STAR_COIN</td> <td>Star coin go into inventory</td> <td></td> </tr> <tr> <td></td> <td>125</td> <td>SE_OBJ_FIREBALL_DISAPP</td> <td>Fire Flower/Fire Bros fireball - hit wall / Bowser fireball hit in-shell Player</td> <td></td> </tr> <tr> <td></td> <td>126</td> <td>SE_OBJ_BLOCK_KICK</td> <td></td> <td></td> </tr> <tr> <td></td> <td>127</td> <td>SE_OBJ_GET_THUNDER</td> <td></td> <td></td> </tr> <tr> <td></td> <td>128</td> <td>SE_OBJ_GOAL_HANABI</td> <td>Goal firework</td> <td></td> </tr> <tr> <td></td> <td>129</td> <td>SE_OBJ_GET_RED_COIN</td> <td>Get red coin</td> <td>How come when this is played for the final red coin, it sounds different?</td> </tr> <tr> <td></td> <td>12A</td> <td>SE_OBJ_COIN_SUBSTANT</td> <td>Dotted coin turn into real coin / special flag 0x3E blue coin appear</td> <td></td> </tr> <tr> <td></td> <td>12B</td> <td>SE_OBJ_FLAG_HATAMEKI</td> <td>Flag up at flagpole</td> <td></td> </tr> <tr> <td></td> <td>12C</td> <td>SE_OBJ_TATE_KINO_DOWN</td> <td>Rising/falling mushroom go down</td> <td></td> </tr> <tr> <td></td> <td>12D</td> <td>SE_OBJ_YOKO_KINO_EXPAND</td> <td>Stretching Mushroom Platform grow</td> <td></td> </tr> <tr> <td></td> <td>12E</td> <td>SE_OBJ_YOKO_KINO_CONST</td> <td>Stretching Mushroom Platform shrink</td> <td></td> </tr> <tr> <td></td> <td>12F</td> <td>SE_OBJ_SISO_KINO</td> <td>Tilting Mushroom tilt</td> <td></td> </tr> <tr> <td></td> <td>130</td> <td>SE_OBJ_TATE_KINO_UP</td> <td>Rising/falling mushroom go up</td> <td></td> </tr> <tr> <td></td> <td>131</td> <td>SE_OBJ_TSUTA_APPEAR</td> <td>Vine appear out of block</td> <td></td> </tr> <tr> <td></td> <td>132</td> <td>SE_OBJ_BLOCK_EXTEND</td> <td>Extendable Block extend</td> <td></td> </tr> <tr> <td></td> <td>133</td> <td>SE_EMY_FUWA_FUMU</td> <td></td> <td></td> </tr> <tr> <td></td> <td>134</td> <td>SE_EMY_DOWN_BY_PUNCH</td> <td>Mega Goomba touched by Invincible Player</td> <td>Odd usage. Empty sound data.</td> </tr> <tr> <td></td> <td>135</td> <td>SE_EMY_HAMMER</td> <td>Hammer Bros/Sledge Bros throw hammer/sledge</td> <td></td> </tr> <tr> <td></td> <td>136</td> <td>SE_EMY_BOOMERANG</td> <td>Boomerang Bros boomerang movement sound</td> <td></td> </tr> <tr> <td></td> <td>137</td> <td>SE_EMY_HONE</td> <td>Dry Bowser bone movement sound</td> <td></td> </tr> <tr> <td></td> <td>138</td> <td>SE_VOC_MA_GET_ITEM</td> <td></td> <td></td> </tr> <tr> <td></td> <td>139</td> <td>SE_VOC_MA_GET_ITEM_2</td> <td></td> <td></td> </tr> <tr> <td></td> <td>13A</td> <td>SE_SYS_MID_POINT</td> <td>Pass checkpoint</td> <td></td> </tr> <tr> <td></td> <td>13B</td> <td>SE_SYS_SLOT</td> <td>Time counted into points at goal</td> <td></td> </tr> <tr> <td></td> <td>13C</td> <td>SE_SYS_CORRECT</td> <td>Use correct path in 8-Castle looping section</td> <td></td> </tr> <tr> <td></td> <td>13D</td> <td>SE_SYS_INCORRECT</td> <td>Use incorrect path in 8-Castle looping section</td> <td></td> </tr> <tr> <td></td> <td>13E</td> <td>SE_SYS_HURRY_UP</td> <td></td> <td></td> </tr> <tr> <td></td> <td>13F</td> <td>SE_SYS_GOAL_FLAG</td> <td>Slide down flagpole</td> <td></td> </tr> <tr> <td rowspan="7">SAR_LUIGI_BASE</td> <td></td> <td>140</td> <td>SE_PLY_WDOKAN_SHOT_L</td> <td>Luigi shot from Warp Cannon</td> <td></td> </tr> <tr> <td></td> <td>141</td> <td>SE_PLY_CANNON_SHOT_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>142</td> <td>SE_VOC_LU_OTOTO</td> <td></td> <td></td> </tr> <tr> <td></td> <td>143</td> <td>SE_VOC_LU_WOOO</td> <td></td> <td></td> </tr> <tr> <td></td> <td>144</td> <td>SE_VOC_LU_CLIMB</td> <td></td> <td></td> </tr> <tr> <td></td> <td>145</td> <td>SE_VOC_LU_HOH</td> <td></td> <td></td> </tr> <tr> <td></td> <td>146</td> <td>SE_VOC_LU_DANGLE</td> <td></td> <td></td> </tr> <tr> <td rowspan="57">SAR_VS_COMMON_PLAYER_BASE</td> <td></td> <td>147</td> <td>SE_PLY_JUMP</td> <td>Small Player jumps</td> <td>Same sequence as SE_PLY_JUMP_2</td> </tr> <tr> <td></td> <td>148</td> <td>SE_PLY_JUMP_2</td> <td>Big Player jumps</td> <td></td> </tr> <tr> <td></td> <td>149</td> <td>SE_PLY_JUMP_3</td> <td>Mini Player jumps</td> <td></td> </tr> <tr> <td></td> <td>14A</td> <td>SE_PLY_JUMP_4</td> <td>Mega Player jumps</td> <td></td> </tr> <tr> <td></td> <td>14B</td> <td>SE_PLY_SLIP</td> <td>Skid from turning quickly while running/skid from crouching while moving/slide down wall</td> <td></td> </tr> <tr> <td></td> <td>14C</td> <td>SE_PLY_SLIP_W</td> <td></td> <td></td> </tr> <tr> <td></td> <td>14D</td> <td>SE_PLY_HIP_ATTACK</td> <td>Ground-pound hits ground / Ground-pound hits other player</td> <td></td> </tr> <tr> <td></td> <td>14E</td> <td>SE_PLY_HIP_ATTACK_H</td> <td>Mega ground-pound lands / Mega Player stomps on Mega Goomba</td> <td></td> </tr> <tr> <td></td> <td>14F</td> <td>SE_PLY_HIP_ATTACK_M</td> <td>Mini ground-pound</td> <td></td> </tr> <tr> <td></td> <td>150</td> <td>SE_PLY_CLASH</td> <td>Mega Goomba collide with Mega/in-shell Player/Monty Tank collide with Player / Players run into each other / Get hit by other player’s fireball</td> <td></td> </tr> <tr> <td></td> <td>151</td> <td>SE_PLY_CLASH_2</td> <td>Monty Tank collide with Player / Stomp/ground-pound on other player</td> <td>Odd that both sounds play?</td> </tr> <tr> <td></td> <td>152</td> <td>SE_PLY_DOWN</td> <td>Player loses a life</td> <td></td> </tr> <tr> <td></td> <td>153</td> <td>SE_PLY_SWIM</td> <td>Player swim</td> <td></td> </tr> <tr> <td></td> <td>154</td> <td>SE_PLY_FOOTNOTE_N</td> <td>Walking from flagpole/after boss</td> <td>Not used for walking, except in cutscenes</td> </tr> <tr> <td></td> <td>155</td> <td>SE_PLY_FOOTNOTE_F</td> <td>Player walk/run</td> <td>Cannot be heard when just walking</td> </tr> <tr> <td></td> <td>156</td> <td>SE_PLY_FOOTNOTE_SD</td> <td>Player walk/run on sand</td> <td></td> </tr> <tr> <td></td> <td>157</td> <td>SE_PLY_FOOTNOTE_SN</td> <td>Player walk/run on snow</td> <td></td> </tr> <tr> <td></td> <td>158</td> <td>SE_PLY_DRILL</td> <td>Drill Stomp</td> <td></td> </tr> <tr> <td></td> <td>159</td> <td>SE_PLY_QUAT</td> <td>Crouch</td> <td></td> </tr> <tr> <td></td> <td>15A</td> <td>SE_PLY_KOURA_QUAT</td> <td>Shell player go into shell</td> <td></td> </tr> <tr> <td></td> <td>15B</td> <td>SE_PLY_FOOTNOTE_H</td> <td>Mega Player walks or lands</td> <td></td> </tr> <tr> <td></td> <td>15C</td> <td>SE_PLY_FOOTNOTE_MW</td> <td>Mini Player walks on water</td> <td></td> </tr> <tr> <td></td> <td>15D</td> <td>SE_OBJ_TRAMPOLINE_JUMP</td> <td>Bounce on mushroom trampoline</td> <td></td> </tr> <tr> <td></td> <td>15E</td> <td>SE_OBJ_TRAMPOLINE_JUMP2</td> <td>High bounce on mushroom trampoline / bounce into underwater bounce ball</td> <td></td> </tr> <tr> <td></td> <td>15F</td> <td>SE_PLY_POLE_SLIDE</td> <td>Slide down pole</td> <td></td> </tr> <tr> <td></td> <td>160</td> <td>SE_PLY_POLE_CLIMB</td> <td>Climb up pole</td> <td></td> </tr> <tr> <td></td> <td>161</td> <td>SE_PLY_ICE_SLIP</td> <td>Player slide on ice</td> <td></td> </tr> <tr> <td></td> <td>162</td> <td>SE_PLY_KOURA_SLIDE</td> <td>Shell Player slide in shell</td> <td></td> </tr> <tr> <td></td> <td>163</td> <td>SE_PLY_CHANGE_BIG</td> <td>Get powerup / Collect Starman as Mega Player</td> <td>Second usage is odd</td> </tr> <tr> <td></td> <td>164</td> <td>SE_PLY_LAND_WATER</td> <td>Player enter water</td> <td></td> </tr> <tr> <td></td> <td>165</td> <td>SE_PLY_LAND_WATER_M</td> <td>Mini Player enter water</td> <td></td> </tr> <tr> <td></td> <td>166</td> <td>SE_PLY_CHANGE_NORMAL</td> <td>Turn back to normal from Mega</td> <td></td> </tr> <tr> <td></td> <td>167</td> <td>SE_PLY_CHANGE_MAME</td> <td>Become mini</td> <td></td> </tr> <tr> <td></td> <td>168</td> <td>SE_PLY_THROW_FIRE</td> <td>Fire Player/Fire Bros – throw fireball</td> <td></td> </tr> <tr> <td></td> <td>169</td> <td>SE_PLY_ROLLING</td> <td>Roll in air before ground pound</td> <td></td> </tr> <tr> <td></td> <td>16A</td> <td>SE_PLY_CHANGE_SMALL</td> <td>Enter/exit pipe / Enter warp / lose powerup</td> <td></td> </tr> <tr> <td></td> <td>16B</td> <td>SE_PLY_HIT_BLOCK</td> <td>Hit head</td> <td></td> </tr> <tr> <td></td> <td>16C</td> <td>SE_OBJ_GET_COIN</td> <td>Get coin</td> <td></td> </tr> <tr> <td></td> <td>16D</td> <td>SE_OBJ_KOOPA_CORPSE</td> <td></td> <td></td> </tr> <tr> <td></td> <td>16E</td> <td>SE_OBJ_BOARD_REVERSE</td> <td></td> <td></td> </tr> <tr> <td></td> <td>16F</td> <td>SE_OBJ_KOURA</td> <td>Koopa shell/Shell Player in shell/Trampoline hit wall</td> <td></td> </tr> <tr> <td></td> <td>170</td> <td>SE_OBJ_COIN_BOUND</td> <td>Loose coin hit ground</td> <td></td> </tr> <tr> <td></td> <td>171</td> <td>SE_OBJ_DOKAN_BREAK</td> <td>Pipe/Bill Blaster smashed from the side as Mega Player</td> <td></td> </tr> <tr> <td></td> <td>172</td> <td>SE_PLY_JUMPDAI</td> <td>Jump on trampoline/Pot in final boss intro jumps</td> <td></td> </tr> <tr> <td></td> <td>173</td> <td>SE_OBJ_SPRAY</td> <td>Object splash in water</td> <td></td> </tr> <tr> <td></td> <td>174</td> <td>SE_OBJ_ITEM_APPEAR</td> <td>Item out of block</td> <td></td> </tr> <tr> <td></td> <td>175</td> <td>SE_OBJ_HUGE_KINO_APP</td> <td>Mega Mushroom appears out of block</td> <td></td> </tr> <tr> <td></td> <td>176</td> <td>SE_OBJ_GOOD_ITEM_APPEAR</td> <td>Blue Shell spawn from Blue Koopa / 1-Up spawn from Moneybag / Item spawn from World Map Hammer Bros/World Map Flying ? Block</td> <td>Uses same sequence data as above</td> </tr> <tr> <td></td> <td>177</td> <td>SE_OBJ_BLOCK_BREAK</td> <td>Player break brick block / boss shutter block spawn/break / block broken by tile destroyer sprite / bridge destroyed in Bowser/Big Bowser boss / peach platform destroyed in final boss / Bob-omb destroy block / Big Unagi destroy block / Mummipokey sand ball break</td> <td></td> </tr> <tr> <td></td> <td>178</td> <td>SE_PLY_STAR_ATTACK</td> <td>Mega Player touch enemy/Big Player touch Mini Goomba / Big Unagi destroy block / Broozer destroy block</td> <td>Odd name</td> </tr> <tr> <td></td> <td>179</td> <td>SE_AMB_SUII_JYOSHO</td> <td></td> <td></td> </tr> <tr> <td></td> <td>17A</td> <td>SE_AMB_SUII_KAKOU</td> <td></td> <td></td> </tr> <tr> <td></td> <td>17B</td> <td>SE_SYS_ONE_UP</td> <td>Get 1-up mushroom</td> <td></td> </tr> <tr> <td></td> <td>17C</td> <td>SE_SYS_ONE_DOWN</td> <td></td> <td></td> </tr> <tr> <td></td> <td>17D</td> <td>SE_SYS_STOCK_ITEM</td> <td>Item go into stock/get discarded because already one in stock</td> <td></td> </tr> <tr> <td></td> <td>17E</td> <td>SE_SYS_STOCK_ITEM_USE</td> <td>Retrieve item from stock / Player vs. Luigi bonus item spawns</td> <td></td> </tr> <tr> <td></td> <td>17F</td> <td>SE_SYS_RED_RING</td> <td>Red Ring touched</td> <td></td> </tr> <tr> <td rowspan="9">SAR_VS_COMMON_LUIGI_BASE</td> <td></td> <td>180</td> <td>SE_PLY_SPIN_JUMP_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>181</td> <td>SE_PLY_KABE_KICK_L</td> <td>Luigi wall jump (randomized sound 1)</td> <td></td> </tr> <tr> <td></td> <td>182</td> <td>SE_PLY_KABE_KICK_L_1</td> <td>Luigi wall jump (randomized sound 2)</td> <td></td> </tr> <tr> <td></td> <td>183</td> <td>SE_PLY_KABE_KICK_L_2</td> <td>Luigi wall jump (randomized sound 3)</td> <td></td> </tr> <tr> <td></td> <td>184</td> <td>SE_PLY_CHANGE_BIGGEST_L</td> <td>Grow to Mega Luigi</td> <td></td> </tr> <tr> <td></td> <td>185</td> <td>SE_VOC_LU_JUMP_03</td> <td>Luigi triple jump</td> <td></td> </tr> <tr> <td></td> <td>186</td> <td>SE_VOC_LU_WIN</td> <td>Luigi clear course</td> <td></td> </tr> <tr> <td></td> <td>187</td> <td>SE_VOC_LU_THROW</td> <td>Mario middle jump (randomized sound 1) / throw object (randomized sound 1)</td> <td></td> </tr> <tr> <td></td> <td>188</td> <td>SE_VOC_LU_THROW_1</td> <td>Mario middle jump (randomized sound 2) / throw object (randomized sound 2)</td> <td></td> </tr> <tr> <td rowspan="7">SAR_ITEM_HOUSE</td> <td rowspan="7">Toad House</td> <td>189</td> <td>SE_OBJ_STICK</td> <td>Toadsworth use magic wand</td> <td></td> </tr> <tr> <td>18A</td> <td>SE_OBJ_ITEM_SLOT</td> <td>Roulette block switch between items</td> <td></td> </tr> <tr> <td>18B</td> <td>SE_OBJ_CARD_SET</td> <td>1-Up card go into block</td> <td></td> </tr> <tr> <td>18C</td> <td>SE_OBJ_BLOCK_SET</td> <td>Big block appear / 1-up blocks move apart</td> <td></td> </tr> <tr> <td>18D</td> <td>SE_OBJ_BLOCK_SHUFFLE</td> <td>1-up blocks move together</td> <td></td> </tr> <tr> <td>18E</td> <td>SE_EMY_KOOPA_LAUGH</td> <td>Get Bowser card</td> <td></td> </tr> <tr> <td>18F</td> <td>SE_SYS_KABE_CHG</td> <td>Change bottom screen background in toad house</td> <td></td> </tr> <tr> <td rowspan="13">SAR_KOOPAJR_COMMON</td> <td></td> <td>190</td> <td>SE_EMY_KPJR_CHARGE_V</td> <td>Bowser Jr. prepare to throw shell</td> <td></td> </tr> <tr> <td></td> <td>191</td> <td>SE_EMY_KPJR_THROW_V</td> <td>Bowser Jr throw shell / Bowser Jr. throw Dry Bowser into pot in final boss intro / Bowser Jr. jumps away after battle</td> <td></td> </tr> <tr> <td></td> <td>192</td> <td>SE_EMY_KPJR_GAU</td> <td></td> <td></td> </tr> <tr> <td></td> <td>193</td> <td>SE_EMY_KPJR_LAUGH</td> <td>Bowser Jr. laugh at seeing Player enter final boss/Bowser Jr. laugs after Big Bowser appears out of pot</td> <td></td> </tr> <tr> <td></td> <td>194</td> <td>SE_EMY_KPJR_FOOTNOTE</td> <td>Bowser Jr. walk</td> <td></td> </tr> <tr> <td></td> <td>195</td> <td>SE_EMY_KPJR_JUMP</td> <td>Bowser Jr. jump attack</td> <td></td> </tr> <tr> <td></td> <td>196</td> <td>SE_VOC_JRDM_TRAIL</td> <td></td> <td></td> </tr> <tr> <td></td> <td>197</td> <td>SE_VOC_JRDM_UN_02</td> <td>Player exclamation at seeing “World” sign after boss</td> <td></td> </tr> <tr> <td></td> <td>198</td> <td>SE_VOC_JRDM_UN_02_L</td> <td></td> <td></td> </tr> <tr> <td></td> <td>199</td> <td>SE_VOC_JRDM_PEACH_CRY</td> <td>Peach exlaims at Big Bowser coming out of pot</td> <td></td> </tr> <tr> <td></td> <td>19A</td> <td>SE_VOC_JRDM_PEACH_OH</td> <td>Peach exclaims at seeing Player enter final boss</td> <td></td> </tr> <tr> <td></td> <td>19B</td> <td>SE_SYS_WIPE_1</td> <td>Screen wipe starts to close in on Player after Peach thanks him after final boss</td> <td></td> </tr> <tr> <td></td> <td>19C</td> <td>SE_SYS_WIPE_2</td> <td>Screen wipe finished closing in on Player after Peach kisses him</td> <td></td> </tr> <tr> <td rowspan="5">SAR_PIPE_CANNON</td> <td></td> <td>19D</td> <td>SE_OBJ_WDOKAN_APP</td> <td>Warp Cannon appear</td> <td></td> </tr> <tr> <td></td> <td>19E</td> <td>SE_OBJ_WDOKAN_TILT_START</td> <td></td> <td></td> </tr> <tr> <td></td> <td>19F</td> <td>SE_OBJ_WDOKAN_TILT_END</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1A0</td> <td>SE_OBJ_WDOKAN_TURN</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1A1</td> <td>SE_PLY_KIRAAN</td> <td>Player disappear in distance</td> <td></td> </tr> <tr> <td rowspan="3">SAR_LAST_KOOPA_DOOR</td> <td></td> <td>1A2</td> <td>SE_OBJ_KPDOOR_OPEN</td> <td>W8-Castle boss door open</td> <td></td> </tr> <tr> <td></td> <td>1A3</td> <td>SE_OBJ_KPDOOR_MOVE</td> <td>W8-Castle boss door move to close</td> <td></td> </tr> <tr> <td></td> <td>1A4</td> <td>SE_OBJ_KPDOOR_CLOSE</td> <td>W8-Castle boss door smash closed</td> <td></td> </tr> <tr> <td rowspan="9">SAR_LAST_KOOPA_DEMO</td> <td></td> <td>1A5</td> <td>SE_PLY_KISS</td> <td>Player exclamation due to being kissed by Peach</td> <td>Not sure if this is for Luigi too</td> </tr> <tr> <td></td> <td>1A6</td> <td>SE_EMY_KPJR_THROW</td> <td>Bowser Jr. throw Dry Bowser into pot in final boss intro (effect, not voice)</td> <td></td> </tr> <tr> <td></td> <td>1A7</td> <td>SE_OBJ_HONE_IN_TSUBO</td> <td>Dry Bowser enters pot in final boss intro</td> <td></td> </tr> <tr> <td></td> <td>1A8</td> <td>SE_OBJ_TSUBO_GOTOGOTO</td> <td>Pot in final boss intro wobbles</td> <td></td> </tr> <tr> <td></td> <td>1A9</td> <td>SE_OBJ_TSUBO_BREAK</td> <td>Pot in final boss intro shatters</td> <td></td> </tr> <tr> <td></td> <td>1AA</td> <td>SE_OBJ_TSUBO_EXPAND</td> <td>Pot in final boss intro grows larger</td> <td></td> </tr> <tr> <td></td> <td>1AB</td> <td>SE_VOC_M_HOEE</td> <td>Mario embarrassed after being kissed by peach</td> <td></td> </tr> <tr> <td></td> <td>1AC</td> <td>SE_VOC_L_HOEE</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1AD</td> <td>SE_VOC_P_THANK_YOU</td> <td>Peach thanks Player after battle</td> <td></td> </tr> <tr> <td rowspan="9">SAR_BOSS_COMMON</td> <td></td> <td>1AE</td> <td>SE_EMY_BOSS_DAMAGE</td> <td>Boss hit by Shell Player/fireball</td> <td></td> </tr> <tr> <td></td> <td>1AF</td> <td>SE_EMY_BOSS_FUMARE</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1B0</td> <td>SE_EMY_ELCJ_DOWN_2</td> <td>Mummipokey fall down on defeat</td> <td>Would be odd if not used by Lakithunder too</td> </tr> <tr> <td></td> <td>1B1</td> <td>SE_EMY_PUKU_HANE</td> <td>Cheepskipper bounce on ground</td> <td></td> </tr> <tr> <td></td> <td>1B2</td> <td>SE_EMY_BOSS_HIP</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1B3</td> <td>SE_EMY_BOSS_DEATH</td> <td>Boss “glowing” sound on death</td> <td></td> </tr> <tr> <td></td> <td>1B4</td> <td>SE_OBJ_HIT_KOURA</td> <td></td> <td></td> </tr> <tr> <td></td> <td>1B5</td> <td>SE_OBJ_KEY_APP</td> <td>Boss Key appear</td> <td></td> </tr> <tr> <td></td> <td>1B6</td> <td>SE_OBJ_KEY_DROP</td> <td>Boss Key bounce on round</td> <td></td> </tr> <tr> <td rowspan="8">SAR_BOSS_CHOROPU</td> <td></td> <td>1B7</td> <td>SE_EMY_CHORO_THROW</td> <td>Monty Mole throws Bob-omb</td> <td></td> </tr> <tr> <td></td> <td>1B8</td> <td>SE_EMY_CHORO_DOWN</td> <td>Monty Tank explodes</td> <td></td> </tr> <tr> <td></td> <td>1B9</td> <td>SE_EMY_CHORO_SHOT</td> <td>Monty Tank shoot Bullet Bill</td> <td></td> </tr> <tr> <td></td> <td>1BA</td> <td>SE_EMY_CHORO_BOUSOU</td> <td>Monty Tank alarm</td> <td></td> </tr> <tr> <td></td> <td>1BB</td> <td>SE_OBJ_CHORO_HOUDAI_TURN</td> <td>Monty Tank turn cannon</td> <td></td> </tr> <tr> <td></td> <td>1BC</td> <td>SE_OBJ_CHORO_HOUDAI_GROW</td> <td>Monty Tank extend cannon</td> <td></td> </tr> <tr> <td></td> <td>1BD</td> <td>SE_OBJ_BOMB_LAND</td> <td>Bob-omb lands</td> <td></td> </tr> <tr> <td></td> <td>1BE</td> <td>SE_AMB_CHORO_MOVE</td> <td>Monty Tank move</td> <td>Keeps playing even when the boss is defeated/Mario loses a life</td> </tr> <tr> <td rowspan="3">SAR_OBJ_CORK</td> <td></td> <td>1BF</td> <td>SE_OBJ_CORK_PUSH</td> <td>Push pump down</td> <td></td> </tr> <tr> <td></td> <td>1C0</td> <td>SE_OBJ_CORK_PULL</td> <td>Let pump go up</td> <td></td> </tr> <tr> <td></td> <td>1C1</td> <td>SE_OBJ_CORK_PON</td> <td>Cork fly out of pipe</td> <td></td> </tr> </tbody> </table> [code] 052: SE_EMY_KPJR_DAMAGE_V 053: SE_EMY_KPJR_CRY_V 054: SE_EMY_KPJR_UH 055: SE_EMY_KPJR_LAND 056: SE_EMY_KPJR_JITABATA 057: SE_EMY_KPJR_GUARD_ON 058: SE_EMY_KPJR_GUARDING 059: SE_EMY_KPJR_GUARD_OFF 060: SE_EMY_KPJR_DAMAGE 061: SE_EMY_KPJR_PURUPURU [/code] <table> <thead> <tr> <th>Letter</th> <th>Sound</th> <th>Note</th> </tr> </thead> <tbody> <tr> <td>a</td> <td>34</td> <td></td> </tr> <tr> <td>b</td> <td>35</td> <td></td> </tr> <tr> <td>c</td> <td>39</td> <td></td> </tr> <tr> <td>d</td> <td>6e</td> <td></td> </tr> <tr> <td>e</td> <td>6f</td> <td></td> </tr> <tr> <td>f</td> <td>70</td> <td></td> </tr> <tr> <td>g</td> <td>f5</td> <td></td> </tr> <tr> <td>h</td> <td>fa</td> <td></td> </tr> <tr> <td>i</td> <td>128</td> <td></td> </tr> <tr> <td>j</td> <td>103</td> <td></td> </tr> <tr> <td>k</td> <td>123</td> <td></td> </tr> <tr> <td>l</td> <td>10b</td> <td></td> </tr> <tr> <td>m</td> <td>166</td> <td></td> </tr> <tr> <td>n</td> <td>14f</td> <td></td> </tr> <tr> <td>o</td> <td>149</td> <td></td> </tr> <tr> <td>p</td> <td>152</td> <td></td> </tr> <tr> <td>q</td> <td></td> <td></td> </tr> <tr> <td>r</td> <td>168</td> <td></td> </tr> <tr> <td>s</td> <td>16c</td> <td></td> </tr> <tr> <td>t</td> <td>171</td> <td></td> </tr> <tr> <td>u</td> <td>172</td> <td></td> </tr> <tr> <td>v</td> <td>17b</td> <td></td> </tr> <tr> <td>w</td> <td>17c</td> <td></td> </tr> <tr> <td>x</td> <td>1a9</td> <td></td> </tr> <tr> <td>y</td> <td>1ab</td> <td></td> </tr> <tr> <td>z</td> <td>1ad</td> <td></td> </tr> <tr> <td>&</td> <td>177</td> <td></td> </tr> <tr> <td>'</td> <td>178</td> <td></td> </tr> <tr> <td>á</td> <td></td> <td>eur only</td> </tr> <tr> <td>[bg]</td> <td>148</td> <td>plays when you touch the bottom screen background</td> </tr> </tbody> </table> [code] 062: SE_EMY_HANABI_IGNITION 063: SE_EMY_HANABI_TAME 064: SE_OBJ_HANABI_HYU 065: SE_OBJ_HANABI_DON 066: SE_OBJ_ROCK 067: SE_AMB_ERUPT [/code] <h1>SAR_MARIO_BASE</h1> [code] 068: SE_PLY_WDOKAN_SHOT 069: SE_PLY_CANNON_SHOT 070: SE_VOC_MA_OTOTO 071: SE_VOC_MA_WOOO 072: SE_VOC_MA_CLIMB 073: SE_VOC_MA_HOH 074: SE_VOC_MA_DANGLE [/code] <h1>SAR_VS</h1> [code] 075: SE_PLY_WARP 076: SE_PLY_FB_FROM_LUIGI 077: SE_PLY_FB_FROM_MARIO 078: SE_PLY_PLAYER_FUMU 079: SE_OBJ_DOKAN_APP 080: SE_EMY_FUWA_FUMU_L 081: SE_SYS_VS_COUNT 082: SE_SYS_VS_COUNT_LAST 083: SE_SYS_VS_STAR_GET 084: SE_SYS_VS_STAR_DENIED 085: SE_SYS_VS_STAR_APP [/code] <h1>SAR_THUNDER</h1> [code] 086: SE_EMY_ELCJ_PRE_DIVE 087: SE_EMY_ELCJ_DIVE 088: SE_EMY_PIPO_BOUND 089: SE_EMY_ELCJ_APP 090: SE_EMY_ELCJ_CHARGE 091: SE_EMY_ELCJ_THROW 092: SE_EMY_ELCJ_DOWN 093: SE_AMB_THUNDER [/code] <h1>SAR_HUGE_KURIBO</h1> [code] 094: SE_EMY_KURI_CHANGE_BIG 095: SE_EMY_BIG_KURIBO_WALK 096: SE_EMY_BIG_KURIBO_DAMAGE 097: SE_EMY_BIG_KURIBO_DOWN 098: SE_EMY_BIG_KURIBO_DESITION 099: SE_EMY_BIG_KURIBO_SMOKE 100: SE_EMY_BK_FUMARE_BY_HUGE 101: SE_EMY_CHIBI_KURI_WALK [/code] <h1>SAR_TORNADO</h1> [code] 102: SE_PLY_JUMP_OUT 103: SE_AMB_TORNADO [/code] <h1>SAR_VS_COMMON_ENEMY_01</h1> [code] 104: SE_EMY_KILLER_SHOT 105: SE_EMY_BH_BOMB [/code] <h1>SAR_OBJ_TEKKYU</h1> [code] 106: SE_OBJ_TEKKYU_ROLL 107: SE_OBJ_TEKKYU_CRASH 108: SE_OBJ_BIG_ROCK_CRASH 109: SE_OBJ_BIG_ROCK_ROLL [/code] <h1>SAR_ENEMY_BASE</h1> [code] 110: SE_EMY_KURIBO_FUMU 111: SE_EMY_KAME_FUMU 112: SE_EMY_KAME_KERU 113: SE_EMY_KAME_HIT_1 114: SE_EMY_KAME_HIT_2 115: SE_EMY_KAME_HIT_3 116: SE_EMY_KAME_HIT_4 117: SE_EMY_KAME_HIT_5 118: SE_EMY_KAME_HIT_6 119: SE_EMY_KAME_HIT_7 120: SE_EMY_PAKKUN_MOUTH 121: SE_EMY_PAKKUN_MOUTH_2 122: SE_EMY_PAKKUN_DAMAGE 123: SE_EMY_PAKKUN_DOWN 124: SE_OBJ_ITEM_DISAPP [/code] <h1>SAR_ENEMY_01</h1> [code] 125: SE_EMY_JUGEM_APP 126: SE_OBJ_PAIPO [/code] <h1>SAR_ENEMY_02</h1> [code] 127: SE_EMY_WAKABA_APP [/code] <h1>SAR_ENEMY_03</h1> [code] 128: SE_PLY_BURN_DOWN 129: SE_PLY_BURN_DOWN_L 130: SE_PLY_TOUCH_BIRI 131: SE_OBJ_UKISHIMA_S 132: SE_OBJ_UKISHIMA_L 133: SE_OBJ_SNAKE_BLOCK 134: SE_OBJ_BURNER 135: SE_OBJ_BURNER_LEVEL 136: SE_EMY_KALON 137: SE_EMY_BATTAN_WALK 138: SE_EMY_BATTAN_FALLDOWN 139: SE_EMY_BATTAN_BREAK 140: SE_EMY_BUBBLE 141: SE_EMY_BUBBLE_IN 142: SE_EMY_KALON_REVIVAL 143: SE_VOC_BIRI 144: SE_VOC_BIRI_L [/code] <h1>SAR_ENEMY_04</h1> [code] 145: SE_EMY_UTSUBO 146: SE_EMY_BIG_UTSUBO 147: SE_EMY_BAKU_SUCK 148: SE_EMY_BAKU_PAKU 149: SE_EMY_UTSUBO_POUNCE 150: SE_EMY_MENBO_SHOOT 151: SE_OBJ_BOMB_FLASH 152: SE_OBJ_MENBO_BOMB 153: SE_VOC_BAKU_EATEN 154: SE_VOC_BAKU_EATEN_L 155: SE_AMB_DOKAN_AWA 156: SE_AMB_WATER_TORNADO [/code] <h1>SAR_ENEMY_05</h1> [code] 157: SE_EMY_GAMA_FUMARE 158: SE_EMY_GAMA_LAST 159: SE_EMY_GAMA_JUMP 160: SE_EMY_GASA_APPEAR 161: SE_EMY_GASA_FOOT [/code] <h1>SAR_ENEMY_06</h1> [code] 162: SE_EMY_TERESA 163: SE_EMY_KABO_HIBI 164: SE_EMY_KABO_BREAK 165: SE_EMY_BASABASA 166: SE_EMY_FO_FADE_AWAY 167: SE_EMY_FO_GLOW_UP 168: SE_EMY_FO_CHASE 169: SE_EMY_KNUCKLER 170: SE_OBJ_LIFT_GATAGATA 171: SE_OBJ_LIFT_KYUKOKA 172: SE_OBJ_LIFT_KYUJYOSHO 173: SE_OBJ_MANHOLE_LAND 174: SE_OBJ_MANHOLE_ROLLING [/code] <h1>SAR_ENEMY_GOREM</h1> [code] 175: SE_EMY_GOREM_BLOCK 176: SE_EMY_GOREM_FOOT 177: SE_EMY_GOREM_JUMP 178: SE_EMY_GOREM_APP [/code] <h1>SAR_ENEMY_GABON</h1> [code] 179: SE_EMY_YUKIDAMA_APP 180: SE_EMY_GABON_THROW 181: SE_OBJ_SNOW_FALL 182: SE_OBJ_YUKIDAMA_BREAK 183: SE_OBJ_YUKIDAMA_ROLL 184: SE_VOC_MA_BURIED_IN_SNOW 185: SE_VOC_LU_BURIED_IN_SNOW [/code] <h1>SAR_BOSS_PAKKUN</h1> [code] 186: SE_EMY_BP_UPSIDE_DOWN 187: SE_EMY_BP_BREATHE_IN 188: SE_EMY_BP_BREATHE_OUT 189: SE_EMY_BP_FLAP 190: SE_EMY_BP_SLIP 191: SE_EMY_BP_PIYO 192: SE_EMY_BP_DAMAGE 193: SE_EMY_BP_ATTACK [/code] <h1>SAR_SABAKU_BOSS</h1> [code] 194: SE_EMY_SB_PREAPP 195: SE_EMY_SB_APP 196: SE_EMY_SB_DISAPP 197: SE_EMY_SB_SHOOT 198: SE_EMY_SB_DOWN [/code] <h1>SAR_VS_COMMON_MARIO_BASE</h1> [code] 199: SE_PLY_SPIN_JUMP_M 200: SE_PLY_KABE_KICK 201: SE_PLY_KABE_KICK_1 202: SE_PLY_KABE_KICK_2 203: SE_PLY_CHANGE_BIGGEST 204: SE_VOC_MA_JUMP_03 205: SE_VOC_MA_WIN 206: SE_VOC_MA_THROW 207: SE_VOC_MA_THROW_1 [/code] <h1>SAR_OLD_KOOPA</h1> [code] 208: SE_EMY_OLKP_FOOT 209: SE_EMY_HNKP_FOOT 210: SE_EMY_OLKP_JITABATA 211: SE_EMY_OLKP_FALL_DOWN 212: SE_EMY_OLKP_IN_LAVA 213: SE_EMY_HNKP_DOWN 214: SE_EMY_OLKP_APP 215: SE_EMY_OLKP_LAND 216: SE_EMY_HNKP_APP_LAND 217: SE_EMY_HNKP_LAND 218: SE_EMY_HNKP_UNITE 219: SE_EMY_OLKP_BARK 220: SE_EMY_OLKP_GOBOGOBO 221: SE_EMY_OLKP_DAMAGE 222: SE_EMY_OLKP_FUMARE 223: SE_EMY_OLKP_FIRE 224: SE_EMY_OLKP_CRY 225: SE_EMY_OLKP_CRY_FO 226: SE_OBJ_HONE_HIT_KOURA 227: SE_EMY_OLKP_FIRE_SHOT [/code] <h1>SAR_VS_PREDOWNLOAD</h1> [code] 228: SE_SYS_PREDOWNLOAD [/code] <h1>SAR_VS_COMMON_MENU</h1> [code] 229: SE_SYS_CURSOR 230: SE_SYS_WINDOW_OPEN 231: SE_SYS_WINDOW_CLOSE 232: SE_SYS_NINTENDO_LOGO 233: SE_SYS_DECIDE 234: SE_SYS_BACK 235: SE_SYS_PAUSE 236: SE_SYS_CAMERA_MOVE 237: SE_SYS_STAR_COIN_DEC 238: SE_SYS_WARNING 239: SE_SYS_SLEEP_IN 240: SE_SYS_SLEEP_OUT [/code] <h1>SAR_ENEMY_DOSSY</h1> [code] 241: SE_OBJ_DOSSY_SWIM [/code] <h1>SAR_OBJ_FENCE</h1> [code] 242: SE_PLY_WALK_METAL 243: SE_OBJ_FENCE_TURN_S 244: SE_OBJ_FENCE_TURN_L [/code] <h1>SAR_OPENING_DEMO</h1> [code] 245: SE_VOC_OPDM_YES 246: SE_VOC_OPDM_UN_01 247: SE_VOC_OPDM_UN_01_L 248: SE_VOC_OPDM_UN_02 249: SE_VOC_OPDM_UN_02_L 250: SE_VOC_OPDM_AWAWA_01 251: SE_VOC_OPDM_AWAWA_01_L 252: SE_VOC_OPDM_AWAWA_02 253: SE_VOC_OPDM_AWAWA_02_L 254: SE_VOC_OPDM_AWAWA_03 255: SE_VOC_OPDM_HOEE 256: SE_VOC_LUIGI_DECIDE 257: SE_AMB_OPDM_WARBLE 258: SE_AMB_OPDM_THUNDER 259: SE_AMB_OPDM_BABEL 260: SE_EMY_OPDM_KPJR_FOOT 261: SE_EMY_OPDM_JUGEM_APP 262: SE_PLY_OPDM_MA_FOOT 263: SE_PLY_OPDM_MA_JUMP 264: SE_PLY_OPDM_MA_BRAKE 265: SE_PLY_OPDM_MA_HIT 266: SE_VOC_OPDM_PEACH_CRY 267: SE_VOC_OPDM_PEACH_HELP 268: SE_VOC_OPDM_PEACH_OH 269: SE_OBJ_OPDM_NEW_FALL 270: SE_OBJ_OPDM_NEW_SET 271: SE_OBJ_OPDM_LOGO_FALL_L 272: SE_OBJ_OPDM_LOGO_FALL_S 273: SE_SYS_FILE_SELECTED 274: SE_SYS_FILE_COPYING 275: SE_SYS_FILE_COPY_END 276: SE_SYS_FILE_DELETING 277: SE_SYS_FILE_DELETE_END [/code] <h1>SAR_PLAYER_BASE</h1> [code] 278: SE_PLY_CANNON_READY 279: SE_PLY_CANNON_BACK_SHOT 280: SE_PLY_PUNCH 281: SE_PLY_KICK 282: SE_PLY_LAND 283: SE_PLY_SHUFFLE 284: SE_PLY_GLIDING 285: SE_PLY_GLIDING_END 286: SE_OBJ_PUFF_MUSH 287: SE_OBJ_PUFF_MUSH_2 288: SE_OBJ_PUFF_MUSH_3 289: SE_OBJ_PUFF_MUSH_4 290: SE_OBJ_PUFF_MUSH_LAST 291: SE_OBJ_GET_DRAGON_COIN 292: SE_OBJ_STORE_STAR_COIN 293: SE_OBJ_FIREBALL_DISAPP 294: SE_OBJ_BLOCK_KICK 295: SE_OBJ_GET_THUNDER 296: SE_OBJ_GOAL_HANABI 297: SE_OBJ_GET_RED_COIN 298: SE_OBJ_COIN_SUBSTANT 299: SE_OBJ_FLAG_HATAMEKI 300: SE_OBJ_TATE_KINO_DOWN 301: SE_OBJ_YOKO_KINO_EXPAND 302: SE_OBJ_YOKO_KINO_CONST 303: SE_OBJ_SISO_KINO 304: SE_OBJ_TATE_KINO_UP 305: SE_OBJ_TSUTA_APPEAR 306: SE_OBJ_BLOCK_EXTEND 307: SE_EMY_FUWA_FUMU 308: SE_EMY_DOWN_BY_PUNCH 309: SE_EMY_HAMMER 310: SE_EMY_BOOMERANG 311: SE_EMY_HONE 312: SE_VOC_MA_GET_ITEM 313: SE_VOC_MA_GET_ITEM_2 314: SE_SYS_MID_POINT 315: SE_SYS_SLOT 316: SE_SYS_CORRECT 317: SE_SYS_INCORRECT 318: SE_SYS_HURRY_UP 319: SE_SYS_GOAL_FLAG [/code] <h1>SAR_LUIGI_BASE</h1> [code] 320: SE_PLY_WDOKAN_SHOT_L 321: SE_PLY_CANNON_SHOT_L 322: SE_VOC_LU_OTOTO 323: SE_VOC_LU_WOOO 324: SE_VOC_LU_CLIMB 325: SE_VOC_LU_HOH 326: SE_VOC_LU_DANGLE [/code] <h1>SAR_VS_COMMON_PLAYER_BASE</h1> [code] 327: SE_PLY_JUMP 328: SE_PLY_JUMP_2 329: SE_PLY_JUMP_3 330: SE_PLY_JUMP_4 331: SE_PLY_SLIP 332: SE_PLY_SLIP_W 333: SE_PLY_HIP_ATTACK 334: SE_PLY_HIP_ATTACK_H 335: SE_PLY_HIP_ATTACK_M 336: SE_PLY_CLASH 337: SE_PLY_CLASH_2 338: SE_PLY_DOWN 339: SE_PLY_SWIM 340: SE_PLY_FOOTNOTE_N 341: SE_PLY_FOOTNOTE_F 342: SE_PLY_FOOTNOTE_SD 343: SE_PLY_FOOTNOTE_SN 344: SE_PLY_DRILL 345: SE_PLY_QUAT 346: SE_PLY_KOURA_QUAT 347: SE_PLY_FOOTNOTE_H 348: SE_PLY_FOOTNOTE_MW 349: SE_OBJ_TRAMPOLINE_JUMP 350: SE_OBJ_TRAMPOLINE_JUMP2 351: SE_PLY_POLE_SLIDE 352: SE_PLY_POLE_CLIMB 353: SE_PLY_ICE_SLIP 354: SE_PLY_KOURA_SLIDE 355: SE_PLY_CHANGE_BIG 356: SE_PLY_LAND_WATER 357: SE_PLY_LAND_WATER_M 358: SE_PLY_CHANGE_NORMAL 359: SE_PLY_CHANGE_MAME 360: SE_PLY_THROW_FIRE 361: SE_PLY_ROLLING 362: SE_PLY_CHANGE_SMALL 363: SE_PLY_HIT_BLOCK 364: SE_OBJ_GET_COIN 365: SE_OBJ_KOOPA_CORPSE 366: SE_OBJ_BOARD_REVERSE 367: SE_OBJ_KOURA 368: SE_OBJ_COIN_BOUND 369: SE_OBJ_DOKAN_BREAK 370: SE_PLY_JUMPDAI 371: SE_OBJ_SPRAY 372: SE_OBJ_ITEM_APPEAR 373: SE_OBJ_HUGE_KINO_APP 374: SE_OBJ_GOOD_ITEM_APPEAR 375: SE_OBJ_BLOCK_BREAK 376: SE_PLY_STAR_ATTACK 377: SE_AMB_SUII_JYOSHO 378: SE_AMB_SUII_KAKOU 379: SE_SYS_ONE_UP 380: SE_SYS_ONE_DOWN 381: SE_SYS_STOCK_ITEM 382: SE_SYS_STOCK_ITEM_USE 383: SE_SYS_RED_RING [/code] <h1>SAR_VS_COMMON_LUIGI_BASE</h1> [code] 384: SE_PLY_SPIN_JUMP_L 385: SE_PLY_KABE_KICK_L 386: SE_PLY_KABE_KICK_L_1 387: SE_PLY_KABE_KICK_L_2 388: SE_PLY_CHANGE_BIGGEST_L 389: SE_VOC_LU_JUMP_03 390: SE_VOC_LU_WIN 391: SE_VOC_LU_THROW 392: SE_VOC_LU_THROW_1 [/code] <h1>SAR_ITEM_HOUSE</h1> [code] 393: SE_OBJ_STICK 394: SE_OBJ_ITEM_SLOT 395: SE_OBJ_CARD_SET 396: SE_OBJ_BLOCK_SET 397: SE_OBJ_BLOCK_SHUFFLE 398: SE_EMY_KOOPA_LAUGH 399: SE_SYS_KABE_CHG [/code] <h1>SAR_KOOPAJR_COMMON</h1> [code] 400: SE_EMY_KPJR_CHARGE_V 401: SE_EMY_KPJR_THROW_V 402: SE_EMY_KPJR_GAU 403: SE_EMY_KPJR_LAUGH 404: SE_EMY_KPJR_FOOTNOTE 405: SE_EMY_KPJR_JUMP 406: SE_VOC_JRDM_TRAIL 407: SE_VOC_JRDM_UN_02 408: SE_VOC_JRDM_UN_02_L 409: SE_VOC_JRDM_PEACH_CRY 410: SE_VOC_JRDM_PEACH_OH 411: SE_SYS_WIPE_1 412: SE_SYS_WIPE_2 [/code] <h1>SAR_PIPE_CANNON</h1> [code] 413: SE_OBJ_WDOKAN_APP 414: SE_OBJ_WDOKAN_TILT_START 415: SE_OBJ_WDOKAN_TILT_END 416: SE_OBJ_WDOKAN_TURN 417: SE_PLY_KIRAAN [/code] <h1>SAR_LAST_KOOPA_DOOR</h1> [code] 418: SE_OBJ_KPDOOR_OPEN 419: SE_OBJ_KPDOOR_MOVE 420: SE_OBJ_KPDOOR_CLOSE [/code] <h1>SAR_LAST_KOOPA_DEMO</h1> [code] 421: SE_PLY_KISS 422: SE_EMY_KPJR_THROW 423: SE_OBJ_HONE_IN_TSUBO 424: SE_OBJ_TSUBO_GOTOGOTO 425: SE_OBJ_TSUBO_BREAK 426: SE_OBJ_TSUBO_EXPAND 427: SE_VOC_M_HOEE 428: SE_VOC_L_HOEE 429: SE_VOC_P_THANK_YOU [/code] <h1>SAR_BOSS_COMMON</h1> [code] 430: SE_EMY_BOSS_DAMAGE 431: SE_EMY_BOSS_FUMARE 432: SE_EMY_ELCJ_DOWN_2 433: SE_EMY_PUKU_HANE 434: SE_EMY_BOSS_HIP 435: SE_EMY_BOSS_DEATH 436: SE_OBJ_HIT_KOURA 437: SE_OBJ_KEY_APP 438: SE_OBJ_KEY_DROP [/code] <h1>SAR_BOSS_CHOROPU</h1> [code] 439: SE_EMY_CHORO_THROW 440: SE_EMY_CHORO_DOWN 441: SE_EMY_CHORO_SHOT 442: SE_EMY_CHORO_BOUSOU 443: SE_OBJ_CHORO_HOUDAI_TURN 444: SE_OBJ_CHORO_HOUDAI_GROW 445: SE_OBJ_BOMB_LAND 446: SE_AMB_CHORO_MOVE [/code] <h1>SAR_OBJ_CORK</h1> [code] 447: SE_OBJ_CORK_PUSH 448: SE_OBJ_CORK_PULL 449: SE_OBJ_CORK_PON [/code] |