List of Sound Effects

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<h1>SAR_COURSE</h1>
[code]
000: SE_PLY_CLIMB_ROPE
001: SE_PLY_WALK_ON_ROPE
002: SE_PLY_MONKEY_BARS
003: SE_PLY_TARZAN_ROPE
004: SE_EMY_WANWAN_BARK
005: SE_EMY_WANWAN_GACHI
006: SE_EMY_WANWAN_KUSARI
007: SE_OBJ_SWITCH_APP
008: SE_OBJ_STEP_ON_SWITCH
009: SE_OBJ_LIFT_TENBIN
010: SE_OBJ_TURN_LIFT
011: SE_OBJ_FLIPPER
012: SE_OBJ_DOOR_OPEN
013: SE_OBJ_DOOR_CLOSE
014: SE_OBJ_BDOOR_OPEN
015: SE_OBJ_BDOOR_CLOSE
016: SE_SYS_SWITCH_CT
017: SE_SYS_SWITCH_CT_LAST
[/code]
Notes:
<ul>
<li>All testing done with USA version unless otherwise specified.
<li>This was created by logging the sound effect function calls (which functions?) to get SFX IDs (absolute index of SSAR entry) for each visually-observed in-game action and then cross referencing with the SDAT
<li>Mario = Mario or Luigi, unless otherwise specified
<li>Big Mario = Super/Fire/Shell Mario
</ul>


<h1>SAR_MENU</h1>
[code]
018: SE_PLY_FOOTNOTE
019: SE_PLY_FOOTNOTE_DOKAN
020: SE_PLY_FOOTNOTE_SAND
021: SE_PLY_FOOTNOTE_SNOW
022: SE_PLY_ARRIVE_POINT
023: SE_PLY_MAP_JUMP
024: SE_PLY_DOKAN_IN_OUT
025: SE_EMY_HMBR_WALK
026: SE_EMY_MAP_KPJR_FOOT
027: SE_EMY_MAP_KPJR_JUMP
028: SE_OBJ_PTBK_MOVE
029: SE_OBJ_SHIRO_BOYON
030: SE_OBJ_STAR_COIN_BOARD
031: SE_OBJ_KINO_HOUSE_APP
032: SE_OBJ_KINO_HOUSE_DISAPP
033: SE_OBJ_NEW_ROAD
034: SE_OBJ_BRIDGE_APP
035: SE_OBJ_MAP_FLAG_HATAMEKI
036: SE_OBJ_YOUGAN_ABUKU
037: SE_OBJ_BOARD_OFF
038: SE_OBJ_BOARD_DISAPP
039: SE_VOC_MAP_P_HELP
040: SE_AMB_EARTHQUAKE
041: SE_AMB_SEA_WAVE
042: SE_AMB_SABAKU_WIND
043: SE_AMB_YOUGAN
044: SE_SYS_COURSE_IN
045: SE_SYS_COURSE_IN_L
046: SE_SYS_ZOOM_OUT
047: SE_SYS_ZOOM_IN
048: SE_SYS_WORLD_CHG
049: SE_SYS_NEW_POINT
050: SE_SYS_NEW_POINT_END
051: SE_SYS_SCROLL_COMAND
[/code]
<table>
<thead>
<tr>
<th>SSAR name</th>
<th>SSAR description</th>
<th>Absolute index of SSAR entry (hex)</th>
<th>SSAR entry name</th>
<th>Gameplay action</th>
<th>Note</th>
</tr>
</thead>
<tbody>
<tr>
<td rowspan="18">SAR_COURSE</td>
<td></td>
<td>0</td>
<td>SE_PLY_CLIMB_ROPE</td>
<td>Climb swinging rope/vine/pole</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1</td>
<td>SE_PLY_WALK_ON_ROPE</td>
<td>Land on/walk on tightrope</td>
<td></td>
</tr>
<tr>
<td></td>
<td>2</td>
<td>SE_PLY_MONKEY_BARS</td>
<td>Grab onto/move on horizontal rope</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3</td>
<td>SE_PLY_TARZAN_ROPE</td>
<td>Swing on swinging rope</td>
<td></td>
</tr>
<tr>
<td></td>
<td>4</td>
<td>SE_EMY_WANWAN_BARK</td>
<td>Chain Chomp bark</td>
<td></td>
</tr>
<tr>
<td></td>
<td>5</td>
<td>SE_EMY_WANWAN_GACHI</td>
<td>Chain Chomp bounce on ground</td>
<td></td>
</tr>
<tr>
<td></td>
<td>6</td>
<td>SE_EMY_WANWAN_KUSARI</td>
<td>Something todo with the Chain Chomp breaking free?</td>
<td></td>
</tr>
<tr>
<td></td>
<td>7</td>
<td>SE_OBJ_SWITCH_APP</td>
<td>Switch appear out of block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>8</td>
<td>SE_OBJ_STEP_ON_SWITCH</td>
<td>Press switch</td>
<td></td>
</tr>
<tr>
<td></td>
<td>9</td>
<td>SE_OBJ_LIFT_TENBIN</td>
<td>Scale lift move</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A</td>
<td>SE_OBJ_TURN_LIFT</td>
<td>Carry-through-wall lift – turn</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B</td>
<td>SE_OBJ_FLIPPER</td>
<td>Flipper open/close</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C</td>
<td>SE_OBJ_DOOR_OPEN</td>
<td>Open door</td>
<td></td>
</tr>
<tr>
<td></td>
<td>D</td>
<td>SE_OBJ_DOOR_CLOSE</td>
<td>Close door</td>
<td></td>
</tr>
<tr>
<td></td>
<td>E</td>
<td>SE_OBJ_BDOOR_OPEN</td>
<td>Boss door open</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F</td>
<td>SE_OBJ_BDOOR_CLOSE</td>
<td>Boss door close</td>
<td></td>
</tr>
<tr>
<td></td>
<td>10</td>
<td>SE_SYS_SWITCH_CT</td>
<td>Red Ring/? Switch timer sound</td>
<td>not P Switch or ! Switch</td>
</tr>
<tr>
<td></td>
<td>11</td>
<td>SE_SYS_SWITCH_CT_LAST</td>
<td>Red Ring/? Switch near-end timer sound</td>
<td>not P Switch or ! Switch</td>
</tr>
<tr>
<td rowspan="34">SAR_MENU</td>
<td rowspan="34">World Map</td>
<td>12</td>
<td>SE_PLY_FOOTNOTE</td>
<td>Player walking</td>
<td></td>
</tr>
<tr>
<td>13</td>
<td>SE_PLY_FOOTNOTE_DOKAN</td>
<td>Player moving through pipe</td>
<td>No sequence data</td>
</tr>
<tr>
<td>14</td>
<td>SE_PLY_FOOTNOTE_SAND</td>
<td>Player walking in World 2</td>
<td></td>
</tr>
<tr>
<td>15</td>
<td>SE_PLY_FOOTNOTE_SNOW</td>
<td>Player walking in World 5</td>
<td></td>
</tr>
<tr>
<td>16</td>
<td>SE_PLY_ARRIVE_POINT</td>
<td>Player stops on node</td>
<td></td>
</tr>
<tr>
<td>17</td>
<td>SE_PLY_MAP_JUMP</td>
<td>Player jump</td>
<td></td>
</tr>
<tr>
<td>18</td>
<td>SE_PLY_DOKAN_IN_OUT</td>
<td>Player enter/exit pipe</td>
<td>Duplicate of in-course pipe sound?</td>
</tr>
<tr>
<td>19</td>
<td>SE_EMY_HMBR_WALK</td>
<td>World Map Hammer Bro move</td>
<td></td>
</tr>
<tr>
<td>1A</td>
<td>SE_EMY_MAP_KPJR_FOOT</td>
<td>Bowser Jr. running</td>
<td></td>
</tr>
<tr>
<td>1B</td>
<td>SE_EMY_MAP_KPJR_JUMP</td>
<td>Bowser Jr. jump</td>
<td></td>
</tr>
<tr>
<td>1C</td>
<td>SE_OBJ_PTBK_MOVE</td>
<td>World Map Flying ? Block move</td>
<td></td>
</tr>
<tr>
<td>1D</td>
<td>SE_OBJ_SHIRO_BOYON</td>
<td>Tower/Castle shake when entered</td>
<td></td>
</tr>
<tr>
<td>1E</td>
<td>SE_OBJ_STAR_COIN_BOARD</td>
<td></td>
<td></td>
</tr>
<tr>
<td>1F</td>
<td>SE_OBJ_KINO_HOUSE_APP</td>
<td>First node Toad House appear</td>
<td></td>
</tr>
<tr>
<td>20</td>
<td>SE_OBJ_KINO_HOUSE_DISAPP</td>
<td></td>
<td></td>
</tr>
<tr>
<td>21</td>
<td>SE_OBJ_NEW_ROAD</td>
<td>Path unlocked</td>
<td></td>
</tr>
<tr>
<td>22</td>
<td>SE_OBJ_BRIDGE_APP</td>
<td></td>
<td></td>
</tr>
<tr>
<td>23</td>
<td>SE_OBJ_MAP_FLAG_HATAMEKI</td>
<td></td>
<td></td>
</tr>
<tr>
<td>24</td>
<td>SE_OBJ_YOUGAN_ABUKU</td>
<td></td>
<td></td>
</tr>
<tr>
<td>25</td>
<td>SE_OBJ_BOARD_OFF</td>
<td>Start Coin Board thrown up</td>
<td></td>
</tr>
<tr>
<td>26</td>
<td>SE_OBJ_BOARD_DISAPP</td>
<td>Star Coin Sign destroyed</td>
<td></td>
</tr>
<tr>
<td>27</td>
<td>SE_VOC_MAP_P_HELP</td>
<td>Peach “help” when being kidnapped by Bowser Jr.</td>
<td></td>
</tr>
<tr>
<td>28</td>
<td>SE_AMB_EARTHQUAKE</td>
<td></td>
<td></td>
</tr>
<tr>
<td>29</td>
<td>SE_AMB_SEA_WAVE</td>
<td></td>
<td></td>
</tr>
<tr>
<td>2A</td>
<td>SE_AMB_SABAKU_WIND</td>
<td>Ambient wind in Monty Tank battle</td>
<td>Odd name? Does it play silently?</td>
</tr>
<tr>
<td>2B</td>
<td>SE_AMB_YOUGAN</td>
<td></td>
<td></td>
</tr>
<tr>
<td>2C</td>
<td>SE_SYS_COURSE_IN</td>
<td>Player enters course</td>
<td>For some reason 2C is getting logged for Luigi even though the sound you can hear is 2D</td>
</tr>
<tr>
<td>2D</td>
<td>SE_SYS_COURSE_IN_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td>2E</td>
<td>SE_SYS_ZOOM_OUT</td>
<td></td>
<td></td>
</tr>
<tr>
<td>2F</td>
<td>SE_SYS_ZOOM_IN</td>
<td></td>
<td></td>
</tr>
<tr>
<td>30</td>
<td>SE_SYS_WORLD_CHG</td>
<td>Change world</td>
<td></td>
</tr>
<tr>
<td>31</td>
<td>SE_SYS_NEW_POINT</td>
<td>Node getting unlocked via touchscreen</td>
<td></td>
</tr>
<tr>
<td>32</td>
<td>SE_SYS_NEW_POINT_END</td>
<td>Node finish getting unlocked / First node Toad House appear part 2</td>
<td></td>
</tr>
<tr>
<td>33</td>
<td>SE_SYS_SCROLL_COMAND</td>
<td>Activate secret challenge mode</td>
<td>Duplicate of another sound?</td>
</tr>
<tr>
<td rowspan="10">SAR_KOOPAJR</td>
<td></td>
<td>34</td>
<td>SE_EMY_KPJR_DAMAGE_V</td>
<td>Bowser Jr. stomped (voice)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>35</td>
<td>SE_EMY_KPJR_CRY_V</td>
<td>Bowser Jr. defeated</td>
<td></td>
</tr>
<tr>
<td></td>
<td>36</td>
<td>SE_EMY_KPJR_UH</td>
<td>Bowser Jr. “wakes up” after battle</td>
<td></td>
</tr>
<tr>
<td></td>
<td>37</td>
<td>SE_EMY_KPJR_LAND</td>
<td>Bowser Jr. land after jump attack</td>
<td></td>
</tr>
<tr>
<td></td>
<td>38</td>
<td>SE_EMY_KPJR_JITABATA</td>
<td>Bowser Jr. dizzy after being hit by shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>39</td>
<td>SE_EMY_KPJR_GUARD_ON</td>
<td>Bowser Jr. go into shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3A</td>
<td>SE_EMY_KPJR_GUARDING</td>
<td>Bowser Jr. hiding in shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3B</td>
<td>SE_EMY_KPJR_GUARD_OFF</td>
<td>Bowser Jr. stop hiding in shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3C</td>
<td>SE_EMY_KPJR_DAMAGE</td>
<td>Bowser Jr. stomped</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3D</td>
<td>SE_EMY_KPJR_PURUPURU</td>
<td>Bowser Jr. shakes head after waking up after battle</td>
<td></td>
</tr>
<tr>
<td rowspan="6">SAR_VOLCANO</td>
<td></td>
<td>3E</td>
<td>SE_EMY_HANABI_IGNITION</td>
<td>Kab-omb ignited</td>
<td></td>
</tr>
<tr>
<td></td>
<td>3F</td>
<td>SE_EMY_HANABI_TAME</td>
<td>Kab-omb explode part 1</td>
<td></td>
</tr>
<tr>
<td></td>
<td>40</td>
<td>SE_OBJ_HANABI_HYU</td>
<td>Kab-omb explode part 2</td>
<td></td>
</tr>
<tr>
<td></td>
<td>41</td>
<td>SE_OBJ_HANABI_DON</td>
<td>Kab-omb explode part 3</td>
<td></td>
</tr>
<tr>
<td></td>
<td>42</td>
<td>SE_OBJ_ROCK</td>
<td>Volcanic rock break</td>
<td></td>
</tr>
<tr>
<td></td>
<td>43</td>
<td>SE_AMB_ERUPT</td>
<td>Volcano errupt</td>
<td></td>
</tr>
<tr>
<td rowspan="7">SAR_MARIO_BASE</td>
<td></td>
<td>44</td>
<td>SE_PLY_WDOKAN_SHOT</td>
<td>Mario shot from Warp Cannon</td>
<td></td>
</tr>
<tr>
<td></td>
<td>45</td>
<td>SE_PLY_CANNON_SHOT</td>
<td>Mario shot from pipe cannon</td>
<td></td>
</tr>
<tr>
<td></td>
<td>46</td>
<td>SE_VOC_MA_OTOTO</td>
<td>Mario fall off tightrope</td>
<td></td>
</tr>
<tr>
<td></td>
<td>47</td>
<td>SE_VOC_MA_WOOO</td>
<td>Mario jump onto cliff ledge from non-ledge</td>
<td></td>
</tr>
<tr>
<td></td>
<td>48</td>
<td>SE_VOC_MA_CLIMB</td>
<td>Mario pull up from hanging off cliff ledge</td>
<td></td>
</tr>
<tr>
<td></td>
<td>49</td>
<td>SE_VOC_MA_HOH</td>
<td>Mario hang down from cliff ledge</td>
<td></td>
</tr>
<tr>
<td></td>
<td>4A</td>
<td>SE_VOC_MA_DANGLE</td>
<td>Mario grab onto horizontal rope</td>
<td></td>
</tr>
<tr>
<td rowspan="11">SAR_VS</td>
<td></td>
<td>4B</td>
<td>SE_PLY_WARP</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>4C</td>
<td>SE_PLY_FB_FROM_LUIGI</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>4D</td>
<td>SE_PLY_FB_FROM_MARIO</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>4E</td>
<td>SE_PLY_PLAYER_FUMU</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>4F</td>
<td>SE_OBJ_DOKAN_APP</td>
<td>Spawn pipe appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>50</td>
<td>SE_EMY_FUWA_FUMU_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>51</td>
<td>SE_SYS_VS_COUNT</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>52</td>
<td>SE_SYS_VS_COUNT_LAST</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>53</td>
<td>SE_SYS_VS_STAR_GET</td>
<td>Get Big Star</td>
<td></td>
</tr>
<tr>
<td></td>
<td>54</td>
<td>SE_SYS_VS_STAR_DENIED</td>
<td>Other player get Big Star</td>
<td></td>
</tr>
<tr>
<td></td>
<td>55</td>
<td>SE_SYS_VS_STAR_APP</td>
<td>Big Star appears</td>
<td></td>
</tr>
<tr>
<td rowspan="8">SAR_THUNDER</td>
<td rowspan="8">Lakithunder</td>
<td>56</td>
<td>SE_EMY_ELCJ_PRE_DIVE</td>
<td>Prepare to dive</td>
<td></td>
</tr>
<tr>
<td>57</td>
<td>SE_EMY_ELCJ_DIVE</td>
<td>Dive</td>
<td></td>
</tr>
<tr>
<td>58</td>
<td>SE_EMY_PIPO_BOUND</td>
<td></td>
<td></td>
</tr>
<tr>
<td>59</td>
<td>SE_EMY_ELCJ_APP</td>
<td></td>
<td></td>
</tr>
<tr>
<td>5A</td>
<td>SE_EMY_ELCJ_CHARGE</td>
<td>Charge up thunder</td>
<td></td>
</tr>
<tr>
<td>5B</td>
<td>SE_EMY_ELCJ_THROW</td>
<td>Used by lakithunder for something?</td>
<td>But lakithunder also plays the lakitu throw sound?</td>
</tr>
<tr>
<td>5C</td>
<td>SE_EMY_ELCJ_DOWN</td>
<td>Defeated</td>
<td></td>
</tr>
<tr>
<td>5D</td>
<td>SE_AMB_THUNDER</td>
<td>Lakithunder spawn thunder</td>
<td></td>
</tr>
<tr>
<td rowspan="8">SAR_HUGE_KURIBO</td>
<td></td>
<td>5E</td>
<td>SE_EMY_KURI_CHANGE_BIG</td>
<td>Mega Goomba become big</td>
<td></td>
</tr>
<tr>
<td></td>
<td>5F</td>
<td>SE_EMY_BIG_KURIBO_WALK</td>
<td>Mega Goomba walk / Haunted lift start moving</td>
<td>Haunted lift usage is very odd – and seems to play silently.</td>
</tr>
<tr>
<td></td>
<td>60</td>
<td>SE_EMY_BIG_KURIBO_DAMAGE</td>
<td>Mega Goomba ground-pounded</td>
<td></td>
</tr>
<tr>
<td></td>
<td>61</td>
<td>SE_EMY_BIG_KURIBO_DOWN</td>
<td>Mega Goomba fall down after being defeated by ground pounding or Mega Player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>62</td>
<td>SE_EMY_BIG_KURIBO_DESITION</td>
<td>Mega Goomba shrink after being defeated</td>
<td></td>
</tr>
<tr>
<td></td>
<td>63</td>
<td>SE_EMY_BIG_KURIBO_SMOKE</td>
<td>Mega Goomba “pop” after being defeated</td>
<td></td>
</tr>
<tr>
<td></td>
<td>64</td>
<td>SE_EMY_BK_FUMARE_BY_HUGE</td>
<td>Mega Goomba stomped by Mega Player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>65</td>
<td>SE_EMY_CHIBI_KURI_WALK</td>
<td>Mega Goomba walk when small</td>
<td></td>
</tr>
<tr>
<td rowspan="2">SAR_TORNADO</td>
<td></td>
<td>66</td>
<td>SE_PLY_JUMP_OUT</td>
<td>Player sent out of tornado</td>
<td></td>
</tr>
<tr>
<td></td>
<td>67</td>
<td>SE_AMB_TORNADO</td>
<td>Tornado object ambient sound</td>
<td></td>
</tr>
<tr>
<td rowspan="2">SAR_VS_COMMON_ENEMY_01</td>
<td></td>
<td>68</td>
<td>SE_EMY_KILLER_SHOT</td>
<td>Bill Blaster/Banzai Blaster/Bullet Bill spawner shoot / Monty Tank shoot while in “alarm” mode</td>
<td></td>
</tr>
<tr>
<td></td>
<td>69</td>
<td>SE_EMY_BH_BOMB</td>
<td>Bob-omb explode</td>
<td></td>
</tr>
<tr>
<td rowspan="4">SAR_OBJ_TEKKYU</td>
<td></td>
<td>6A</td>
<td>SE_OBJ_TEKKYU_ROLL</td>
<td>Spiked Ball roll</td>
<td></td>
</tr>
<tr>
<td></td>
<td>6B</td>
<td>SE_OBJ_TEKKYU_CRASH</td>
<td>Spiked Ball crash into wall/onto ground</td>
<td></td>
</tr>
<tr>
<td></td>
<td>6C</td>
<td>SE_OBJ_BIG_ROCK_CRASH</td>
<td>Big Spiked Ball crash into wall/onto ground</td>
<td>Odd name</td>
</tr>
<tr>
<td></td>
<td>6D</td>
<td>SE_OBJ_BIG_ROCK_ROLL</td>
<td>Big Spiked Ball roll/Rotating room rotate</td>
<td>Odd name</td>
</tr>
<tr>
<td rowspan="15">SAR_ENEMY_BASE</td>
<td></td>
<td>6E</td>
<td>SE_EMY_KURIBO_FUMU</td>
<td>Stomp on enemy / Stomp on other player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>6F</td>
<td>SE_EMY_KAME_FUMU</td>
<td>Stomp on Koopa / Kab-omb / Skeeter (?)</td>
<td>Uses same sequence data as above.</td>
</tr>
<tr>
<td></td>
<td>70</td>
<td>SE_EMY_KAME_KERU</td>
<td>Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite</td>
<td></td>
</tr>
<tr>
<td></td>
<td>71</td>
<td>SE_EMY_KAME_HIT_1</td>
<td>Hit koopa on fence / Defeat enemy by sliding / Enemy defeated by shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>72</td>
<td>SE_EMY_KAME_HIT_2</td>
<td>Defeat 2nd enemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>73</td>
<td>SE_EMY_KAME_HIT_3</td>
<td>Defeat 3rd eenemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>74</td>
<td>SE_EMY_KAME_HIT_4</td>
<td>Defeat 4th enemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>75</td>
<td>SE_EMY_KAME_HIT_5</td>
<td>Defeat 5th enemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>76</td>
<td>SE_EMY_KAME_HIT_6</td>
<td>Defeat 6th enemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>77</td>
<td>SE_EMY_KAME_HIT_7</td>
<td>Defeat 7th and subsequent enemy in a row while sliding</td>
<td></td>
</tr>
<tr>
<td></td>
<td>78</td>
<td>SE_EMY_PAKKUN_MOUTH</td>
<td>Piranha Plant chomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>79</td>
<td>SE_EMY_PAKKUN_MOUTH_2</td>
<td>Big Piranha Plant chomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>7A</td>
<td>SE_EMY_PAKKUN_DAMAGE</td>
<td>Big Piranha Plant damaged by fireball / Moneybag damaged by fireball</td>
<td>Duplicate of boss hurt sound?</td>
</tr>
<tr>
<td></td>
<td>7B</td>
<td>SE_EMY_PAKKUN_DOWN</td>
<td>Piranha Plant whine when defeated</td>
<td></td>
</tr>
<tr>
<td></td>
<td>7C</td>
<td>SE_OBJ_ITEM_DISAPP</td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2">SAR_ENEMY_01</td>
<td></td>
<td>7D</td>
<td>SE_EMY_JUGEM_APP</td>
<td>Lakitu spawns from background</td>
<td></td>
</tr>
<tr>
<td></td>
<td>7E</td>
<td>SE_OBJ_PAIPO</td>
<td>Lakitu throw spiny / Used by Lakithunder for something?</td>
<td>But doesn’t lakithunder have its own sound for this?</td>
</tr>
<tr>
<td>SAR_ENEMY_02</td>
<td></td>
<td>7F</td>
<td>SE_EMY_WAKABA_APP</td>
<td>Squiggler appear</td>
<td></td>
</tr>
<tr>
<td rowspan="17">SAR_ENEMY_03</td>
<td></td>
<td>80</td>
<td>SE_PLY_BURN_DOWN</td>
<td>Mario loses a life by Lava</td>
<td></td>
</tr>
<tr>
<td></td>
<td>81</td>
<td>SE_PLY_BURN_DOWN_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>82</td>
<td>SE_PLY_TOUCH_BIRI</td>
<td>Player touch Amp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>83</td>
<td>SE_OBJ_UKISHIMA_S</td>
<td>Wobble Rock fall over</td>
<td>No sequence data</td>
</tr>
<tr>
<td></td>
<td>84</td>
<td>SE_OBJ_UKISHIMA_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>85</td>
<td>SE_OBJ_SNAKE_BLOCK</td>
<td>Snake Block move</td>
<td></td>
</tr>
<tr>
<td></td>
<td>86</td>
<td>SE_OBJ_BURNER</td>
<td>On/off (i.e. long) Burner throw flame</td>
<td></td>
</tr>
<tr>
<td></td>
<td>87</td>
<td>SE_OBJ_BURNER_LEVEL</td>
<td>Constant (i.e short) Burner throw flame</td>
<td></td>
</tr>
<tr>
<td></td>
<td>88</td>
<td>SE_EMY_KALON</td>
<td>Stomp on dry bones</td>
<td></td>
</tr>
<tr>
<td></td>
<td>89</td>
<td>SE_EMY_BATTAN_WALK</td>
<td>Whomp walk</td>
<td></td>
</tr>
<tr>
<td></td>
<td>8A</td>
<td>SE_EMY_BATTAN_FALLDOWN</td>
<td>Whomp fall down / Thwomp fall down / Spike Pillar smash / Mega Goomba fall down after being defeated / Rotating room stop rotating / Sledge Bro pound ground</td>
<td>Odd usage for Mega Goomba. Also plays silently for that usage.</td>
</tr>
<tr>
<td></td>
<td>8B</td>
<td>SE_EMY_BATTAN_BREAK</td>
<td>Whomp smashed into pieces</td>
<td></td>
</tr>
<tr>
<td></td>
<td>8C</td>
<td>SE_EMY_BUBBLE</td>
<td>Lava Bubble out of lava</td>
<td></td>
</tr>
<tr>
<td></td>
<td>8D</td>
<td>SE_EMY_BUBBLE_IN</td>
<td>Lava Bubble into lava</td>
<td>Empty sequence data</td>
</tr>
<tr>
<td></td>
<td>8E</td>
<td>SE_EMY_KALON_REVIVAL</td>
<td>Dry Bones revive</td>
<td></td>
</tr>
<tr>
<td></td>
<td>8F</td>
<td>SE_VOC_BIRI</td>
<td>Mario exclaimation from touching amp/being shocked by Sledge Bros earthquake</td>
<td></td>
</tr>
<tr>
<td></td>
<td>90</td>
<td>SE_VOC_BIRI_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="12">SAR_ENEMY_04</td>
<td></td>
<td>91</td>
<td>SE_EMY_UTSUBO</td>
<td></td>
<td>Probably unused – small Unagi make no movement sound</td>
</tr>
<tr>
<td></td>
<td>92</td>
<td>SE_EMY_BIG_UTSUBO</td>
<td>Big Unagi move</td>
<td></td>
</tr>
<tr>
<td></td>
<td>93</td>
<td>SE_EMY_BAKU_SUCK</td>
<td>Cheep Chomp try and eat Player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>94</td>
<td>SE_EMY_BAKU_PAKU</td>
<td>Cheep Chomp bite</td>
<td></td>
</tr>
<tr>
<td></td>
<td>95</td>
<td>SE_EMY_UTSUBO_POUNCE</td>
<td>Wall Unagi bite</td>
<td></td>
</tr>
<tr>
<td></td>
<td>96</td>
<td>SE_EMY_MENBO_SHOOT</td>
<td>Skeeter spawn bomb</td>
<td></td>
</tr>
<tr>
<td></td>
<td>97</td>
<td>SE_OBJ_BOMB_FLASH</td>
<td></td>
<td>Probably unused</td>
</tr>
<tr>
<td></td>
<td>98</td>
<td>SE_OBJ_MENBO_BOMB</td>
<td></td>
<td>Probably unused – bomb uses snd 70.</td>
</tr>
<tr>
<td></td>
<td>99</td>
<td>SE_VOC_BAKU_EATEN</td>
<td>Mario eaten by Cheep Chomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>9A</td>
<td>SE_VOC_BAKU_EATEN_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>9B</td>
<td>SE_AMB_DOKAN_AWA</td>
<td>Pipe Bubbles sound</td>
<td></td>
</tr>
<tr>
<td></td>
<td>9C</td>
<td>SE_AMB_WATER_TORNADO</td>
<td>Whirlpool twirling sound</td>
<td></td>
</tr>
<tr>
<td rowspan="5">SAR_ENEMY_05</td>
<td></td>
<td>9D</td>
<td>SE_EMY_GAMA_FUMARE</td>
<td>Stomp on Moneybag</td>
<td></td>
</tr>
<tr>
<td></td>
<td>9E</td>
<td>SE_EMY_GAMA_LAST</td>
<td>Defeat Moneybag</td>
<td>Played silently or overlapped by item appear sound?</td>
</tr>
<tr>
<td></td>
<td>9F</td>
<td>SE_EMY_GAMA_JUMP</td>
<td>Moneybag/Scuttlebug jump</td>
<td>Duplicate of springboard sound?</td>
</tr>
<tr>
<td></td>
<td>A0</td>
<td>SE_EMY_GASA_APPEAR</td>
<td>Scuttlebug appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A1</td>
<td>SE_EMY_GASA_FOOT</td>
<td>Scuttlebug walk</td>
<td></td>
</tr>
<tr>
<td rowspan="13">SAR_ENEMY_06</td>
<td></td>
<td>A2</td>
<td>SE_EMY_TERESA</td>
<td>Boo start chasing Player / Powerup/Boo come out of "haunted" ? Block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A3</td>
<td>SE_EMY_KABO_HIBI</td>
<td>Splunkin first stomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A4</td>
<td>SE_EMY_KABO_BREAK</td>
<td>Splunkin second stomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A5</td>
<td>SE_EMY_BASABASA</td>
<td>Swooper start flying</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A6</td>
<td>SE_EMY_FO_FADE_AWAY</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>A7</td>
<td>SE_EMY_FO_GLOW_UP</td>
<td>Balloon Boo grow bigger</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A8</td>
<td>SE_EMY_FO_CHASE</td>
<td>Balloon Boo chase</td>
<td></td>
</tr>
<tr>
<td></td>
<td>A9</td>
<td>SE_EMY_KNUCKLER</td>
<td>Broozer punch</td>
<td></td>
</tr>
<tr>
<td></td>
<td>AA</td>
<td>SE_OBJ_LIFT_GATAGATA</td>
<td>Haunted lift wobble</td>
<td></td>
</tr>
<tr>
<td></td>
<td>AB</td>
<td>SE_OBJ_LIFT_KYUKOKA</td>
<td>Haunted lift fall quickly</td>
<td></td>
</tr>
<tr>
<td></td>
<td>AC</td>
<td>SE_OBJ_LIFT_KYUJYOSHO</td>
<td>Haunted lift rise quickly</td>
<td></td>
</tr>
<tr>
<td></td>
<td>AD</td>
<td>SE_OBJ_MANHOLE_LAND</td>
<td>Land on manhole cover</td>
<td></td>
</tr>
<tr>
<td></td>
<td>AE</td>
<td>SE_OBJ_MANHOLE_ROLLING</td>
<td>Manhole cover rolling</td>
<td></td>
</tr>
<tr>
<td rowspan="4">SAR_ENEMY_GOREM</td>
<td></td>
<td>AF</td>
<td>SE_EMY_GOREM_BLOCK</td>
<td>Blockhopper retract</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B0</td>
<td>SE_EMY_GOREM_FOOT</td>
<td>Blockhopper walk</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B1</td>
<td>SE_EMY_GOREM_JUMP</td>
<td>Blockhopper jump</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B2</td>
<td>SE_EMY_GOREM_APP</td>
<td>Blockhopper shake</td>
<td></td>
</tr>
<tr>
<td rowspan="7">SAR_ENEMY_GABON</td>
<td></td>
<td>B3</td>
<td>SE_EMY_YUKIDAMA_APP</td>
<td>Snow Spike bring up snowball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B4</td>
<td>SE_EMY_GABON_THROW</td>
<td>Snow Spike throw snowball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B5</td>
<td>SE_OBJ_SNOW_FALL</td>
<td>Snow fall from tree</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B6</td>
<td>SE_OBJ_YUKIDAMA_BREAK</td>
<td>Snowball break/fallen snow lands on ground/fallen snow dissipates/Player breaks free of fallen snow</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B7</td>
<td>SE_OBJ_YUKIDAMA_ROLL</td>
<td>Snowball roll</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B8</td>
<td>SE_VOC_MA_BURIED_IN_SNOW</td>
<td>Mario gets buried in fallen snow</td>
<td></td>
</tr>
<tr>
<td></td>
<td>B9</td>
<td>SE_VOC_LU_BURIED_IN_SNOW</td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="8">SAR_BOSS_PAKKUN</td>
<td rowspan="8">Petey Piranha</td>
<td>BA</td>
<td>SE_EMY_BP_UPSIDE_DOWN</td>
<td>Bump head on ground</td>
<td></td>
</tr>
<tr>
<td>BB</td>
<td>SE_EMY_BP_BREATHE_IN</td>
<td>Breathe in while sleeping</td>
<td></td>
</tr>
<tr>
<td>BC</td>
<td>SE_EMY_BP_BREATHE_OUT</td>
<td>Breathe out while sleeping</td>
<td></td>
</tr>
<tr>
<td>BD</td>
<td>SE_EMY_BP_FLAP</td>
<td>Flap wings</td>
<td></td>
</tr>
<tr>
<td>BE</td>
<td>SE_EMY_BP_SLIP</td>
<td>Slip after stomping ground</td>
<td></td>
</tr>
<tr>
<td>BF</td>
<td>SE_EMY_BP_PIYO</td>
<td>Dizzy after slipping</td>
<td></td>
</tr>
<tr>
<td>C0</td>
<td>SE_EMY_BP_DAMAGE</td>
<td>Stomped on</td>
<td></td>
</tr>
<tr>
<td>C1</td>
<td>SE_EMY_BP_ATTACK</td>
<td>About to stomp the ground</td>
<td></td>
</tr>
<tr>
<td rowspan="5">SAR_SABAKU_BOSS</td>
<td></td>
<td>C2</td>
<td>SE_EMY_SB_PREAPP</td>
<td>Mummipokey about to appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C3</td>
<td>SE_EMY_SB_APP</td>
<td>Mummipokey appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C4</td>
<td>SE_EMY_SB_DISAPP</td>
<td>Mummipokey disappear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C5</td>
<td>SE_EMY_SB_SHOOT</td>
<td>Mummipokey shoot ball of dust</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C6</td>
<td>SE_EMY_SB_DOWN</td>
<td>Mummipokey pop on defeat</td>
<td></td>
</tr>
<tr>
<td rowspan="9">SAR_VS_COMMON_MARIO_BASE</td>
<td></td>
<td>C7</td>
<td>SE_PLY_SPIN_JUMP_M</td>
<td>Player use spin block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C8</td>
<td>SE_PLY_KABE_KICK</td>
<td>Mario wall jump (randomized sound 1)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>C9</td>
<td>SE_PLY_KABE_KICK_1</td>
<td>Mario wall jump (randomized sound 2)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CA</td>
<td>SE_PLY_KABE_KICK_2</td>
<td>Mario wall jump (randomized sound 3)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CB</td>
<td>SE_PLY_CHANGE_BIGGEST</td>
<td>Grow to Mega Mario</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CC</td>
<td>SE_VOC_MA_JUMP_03</td>
<td>Mario triple jump</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CD</td>
<td>SE_VOC_MA_WIN</td>
<td>Mario clear course</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CE</td>
<td>SE_VOC_MA_THROW</td>
<td>Mario middle jump (randomized sound 1) / throw object (randomized sound 1)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>CF</td>
<td>SE_VOC_MA_THROW_1</td>
<td>Mario middle jump (randomized sound 2) / throw object (randomized sound 2)</td>
<td></td>
</tr>
<tr>
<td rowspan="20">SAR_OLD_KOOPA</td>
<td rowspan="20">Bowser</td>
<td>D0</td>
<td>SE_EMY_OLKP_FOOT</td>
<td>Bowser/Big Bowser walks</td>
<td></td>
</tr>
<tr>
<td>D1</td>
<td>SE_EMY_HNKP_FOOT</td>
<td>Dry Bowser walk</td>
<td></td>
</tr>
<tr>
<td>D2</td>
<td>SE_EMY_OLKP_JITABATA</td>
<td>Bowser panic at bridge disappearing</td>
<td></td>
</tr>
<tr>
<td>D3</td>
<td>SE_EMY_OLKP_FALL_DOWN</td>
<td>Bowser fall down after being defeated</td>
<td></td>
</tr>
<tr>
<td>D4</td>
<td>SE_EMY_OLKP_IN_LAVA</td>
<td>Bowser go into lava after falling down</td>
<td></td>
</tr>
<tr>
<td>D5</td>
<td>SE_EMY_HNKP_DOWN</td>
<td>Dry Bowser land in pit</td>
<td></td>
</tr>
<tr>
<td>D6</td>
<td>SE_EMY_OLKP_APP</td>
<td>Bowser/Dry Bowser falls from above in boss intro</td>
<td></td>
</tr>
<tr>
<td>D7</td>
<td>SE_EMY_OLKP_LAND</td>
<td>Bowser/Dry Bowser lands on bridge/Big Bowser land</td>
<td></td>
</tr>
<tr>
<td>D8</td>
<td>SE_EMY_HNKP_APP_LAND</td>
<td>Dry Bowser fall to pieces after landing in boss intro</td>
<td></td>
</tr>
<tr>
<td>D9</td>
<td>SE_EMY_HNKP_LAND</td>
<td>Dry Bowser lands</td>
<td></td>
</tr>
<tr>
<td>DA</td>
<td>SE_EMY_HNKP_UNITE</td>
<td>Dry Bowser reanimates from bones</td>
<td></td>
</tr>
<tr>
<td>DB</td>
<td>SE_EMY_OLKP_BARK</td>
<td>Bowser/Big Bowser roars in boss intro</td>
<td></td>
</tr>
<tr>
<td>DC</td>
<td>SE_EMY_OLKP_GOBOGOBO</td>
<td>Bowser burn in lava</td>
<td></td>
</tr>
<tr>
<td>DD</td>
<td>SE_EMY_OLKP_DAMAGE</td>
<td>Bowser damaged by fireball/in-shell Shell Player</td>
<td>Duplicate of another sound?</td>
</tr>
<tr>
<td>DE</td>
<td>SE_EMY_OLKP_FUMARE</td>
<td></td>
<td></td>
</tr>
<tr>
<td>DF</td>
<td>SE_EMY_OLKP_FIRE</td>
<td>Bowser/Dry Bowser/Big Bowser fireball</td>
<td></td>
</tr>
<tr>
<td>E0</td>
<td>SE_EMY_OLKP_CRY</td>
<td>Bowser roar at being burnt in lava</td>
<td></td>
</tr>
<tr>
<td>E1</td>
<td>SE_EMY_OLKP_CRY_FO</td>
<td>Dry Bowser roar at falling</td>
<td>Odd name</td>
</tr>
<tr>
<td>E2</td>
<td>SE_OBJ_HONE_HIT_KOURA</td>
<td>Dry Bowser bone deflected by Shell Player</td>
<td></td>
</tr>
<tr>
<td>E3</td>
<td>SE_EMY_OLKP_FIRE_SHOT</td>
<td>Plays in Big Bowser battle?</td>
<td>For what? Odd name? Doesn’t play in normal Bowser battle.</td>
</tr>
<tr>
<td>SAR_VS_PREDOWNLOAD</td>
<td></td>
<td>E4</td>
<td>SE_SYS_PREDOWNLOAD</td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="12">SAR_VS_COMMON_MENU</td>
<td></td>
<td>E5</td>
<td>SE_SYS_CURSOR</td>
<td>Highlight menu option</td>
<td></td>
</tr>
<tr>
<td></td>
<td>E6</td>
<td>SE_SYS_WINDOW_OPEN</td>
<td>Star Coin Sign prompt appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>E7</td>
<td>SE_SYS_WINDOW_CLOSE</td>
<td>Choose yes or no at Star Coin Sign</td>
<td></td>
</tr>
<tr>
<td></td>
<td>E8</td>
<td>SE_SYS_NINTENDO_LOGO</td>
<td>Nintendo logo</td>
<td></td>
</tr>
<tr>
<td></td>
<td>E9</td>
<td>SE_SYS_DECIDE</td>
<td>Press button</td>
<td></td>
</tr>
<tr>
<td></td>
<td>EA</td>
<td>SE_SYS_BACK</td>
<td>Go back in menu / let go of L/R after scrolling camera with them</td>
<td></td>
</tr>
<tr>
<td></td>
<td>EB</td>
<td>SE_SYS_PAUSE</td>
<td>Open/close pause menu</td>
<td></td>
</tr>
<tr>
<td></td>
<td>EC</td>
<td>SE_SYS_CAMERA_MOVE</td>
<td>Scroll camera with L/R</td>
<td></td>
</tr>
<tr>
<td></td>
<td>ED</td>
<td>SE_SYS_STAR_COIN_DEC</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>EE</td>
<td>SE_SYS_WARNING</td>
<td>Save file corruption warning / try to use stock item during cutscene/toad house / Deactivate secret challenge mode</td>
<td></td>
</tr>
<tr>
<td></td>
<td>EF</td>
<td>SE_SYS_SLEEP_IN</td>
<td>Close DS</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F0</td>
<td>SE_SYS_SLEEP_OUT</td>
<td>Open DS</td>
<td></td>
</tr>
<tr>
<td>SAR_ENEMY_DOSSY</td>
<td></td>
<td>F1</td>
<td>SE_OBJ_DOSSY_SWIM</td>
<td>Dorrie swim</td>
<td></td>
</tr>
<tr>
<td rowspan="3">SAR_OBJ_FENCE</td>
<td></td>
<td>F2</td>
<td>SE_PLY_WALK_METAL</td>
<td>Move on fence</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F3</td>
<td>SE_OBJ_FENCE_TURN_S</td>
<td>Hit fence</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F4</td>
<td>SE_OBJ_FENCE_TURN_L</td>
<td>Big fence turn</td>
<td></td>
</tr>
<tr>
<td rowspan="33">SAR_OPENING_DEMO</td>
<td></td>
<td>F5</td>
<td>SE_VOC_OPDM_YES</td>
<td>Player reacts to completion of logo</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F6</td>
<td>SE_VOC_OPDM_UN_01</td>
<td>Player looks up at logo</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F7</td>
<td>SE_VOC_OPDM_UN_01_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>F8</td>
<td>SE_VOC_OPDM_UN_02</td>
<td>Player notices thunder cloud</td>
<td></td>
</tr>
<tr>
<td></td>
<td>F9</td>
<td>SE_VOC_OPDM_UN_02_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>FA</td>
<td>SE_VOC_OPDM_AWAWA_01</td>
<td>Player reacts to thunder strike</td>
<td></td>
</tr>
<tr>
<td></td>
<td>FB</td>
<td>SE_VOC_OPDM_AWAWA_01_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>FC</td>
<td>SE_VOC_OPDM_AWAWA_02</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>FD</td>
<td>SE_VOC_OPDM_AWAWA_02_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>FE</td>
<td>SE_VOC_OPDM_AWAWA_03</td>
<td>Player reacts to green shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>FF</td>
<td>SE_VOC_OPDM_HOEE</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>100</td>
<td>SE_VOC_LUIGI_DECIDE</td>
<td>Select file/new file as Luigi (plays as well as 111)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>101</td>
<td>SE_AMB_OPDM_WARBLE</td>
<td>Intro birds</td>
<td></td>
</tr>
<tr>
<td></td>
<td>102</td>
<td>SE_AMB_OPDM_THUNDER</td>
<td>Thunder strike on castle</td>
<td></td>
</tr>
<tr>
<td></td>
<td>103</td>
<td>SE_AMB_OPDM_BABEL</td>
<td>Logo crashes down</td>
<td></td>
</tr>
<tr>
<td></td>
<td>104</td>
<td>SE_EMY_OPDM_KPJR_FOOT</td>
<td>Bowser Jr. sneaks up on peach</td>
<td></td>
</tr>
<tr>
<td></td>
<td>105</td>
<td>SE_EMY_OPDM_JUGEM_APP</td>
<td>Thunder cloud appears</td>
<td></td>
</tr>
<tr>
<td></td>
<td>106</td>
<td>SE_PLY_OPDM_MA_FOOT</td>
<td>Player runs</td>
<td></td>
</tr>
<tr>
<td></td>
<td>107</td>
<td>SE_PLY_OPDM_MA_JUMP</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>108</td>
<td>SE_PLY_OPDM_MA_BRAKE</td>
<td>Player skids after running back from castle</td>
<td></td>
</tr>
<tr>
<td></td>
<td>109</td>
<td>SE_PLY_OPDM_MA_HIT</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>10A</td>
<td>SE_VOC_OPDM_PEACH_CRY</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>10B</td>
<td>SE_VOC_OPDM_PEACH_HELP</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>10C</td>
<td>SE_VOC_OPDM_PEACH_OH</td>
<td>Peach reacts to thunder strike</td>
<td></td>
</tr>
<tr>
<td></td>
<td>10D</td>
<td>SE_OBJ_OPDM_NEW_FALL</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>10E</td>
<td>SE_OBJ_OPDM_NEW_SET</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>10F</td>
<td>SE_OBJ_OPDM_LOGO_FALL_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>110</td>
<td>SE_OBJ_OPDM_LOGO_FALL_S</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>111</td>
<td>SE_SYS_FILE_SELECTED</td>
<td>Select file/new file</td>
<td></td>
</tr>
<tr>
<td></td>
<td>112</td>
<td>SE_SYS_FILE_COPYING</td>
<td>Copying file</td>
<td></td>
</tr>
<tr>
<td></td>
<td>113</td>
<td>SE_SYS_FILE_COPY_END</td>
<td>Finish copying file</td>
<td></td>
</tr>
<tr>
<td></td>
<td>114</td>
<td>SE_SYS_FILE_DELETING</td>
<td>Deleting file</td>
<td></td>
</tr>
<tr>
<td></td>
<td>115</td>
<td>SE_SYS_FILE_DELETE_END</td>
<td>Finish deleting file</td>
<td></td>
</tr>
<tr>
<td rowspan="42">SAR_PLAYER_BASE</td>
<td></td>
<td>116</td>
<td>SE_PLY_CANNON_READY</td>
<td>Pipe cannon aim</td>
<td></td>
</tr>
<tr>
<td></td>
<td>117</td>
<td>SE_PLY_CANNON_BACK_SHOT</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>118</td>
<td>SE_PLY_PUNCH</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>119</td>
<td>SE_PLY_KICK</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>11A</td>
<td>SE_PLY_LAND</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>11B</td>
<td>SE_PLY_SHUFFLE</td>
<td>Move along cliff ledge</td>
<td></td>
</tr>
<tr>
<td></td>
<td>11C</td>
<td>SE_PLY_GLIDING</td>
<td>Slide down hill</td>
<td></td>
</tr>
<tr>
<td></td>
<td>11D</td>
<td>SE_PLY_GLIDING_END</td>
<td>End sliding down hill</td>
<td></td>
</tr>
<tr>
<td></td>
<td>11E</td>
<td>SE_OBJ_PUFF_MUSH</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>11F</td>
<td>SE_OBJ_PUFF_MUSH_2</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>120</td>
<td>SE_OBJ_PUFF_MUSH_3</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>121</td>
<td>SE_OBJ_PUFF_MUSH_4</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>122</td>
<td>SE_OBJ_PUFF_MUSH_LAST</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>123</td>
<td>SE_OBJ_GET_DRAGON_COIN</td>
<td>Get Star Coin</td>
<td>Odd name</td>
</tr>
<tr>
<td></td>
<td>124</td>
<td>SE_OBJ_STORE_STAR_COIN</td>
<td>Star coin go into inventory</td>
<td></td>
</tr>
<tr>
<td></td>
<td>125</td>
<td>SE_OBJ_FIREBALL_DISAPP</td>
<td>Fire Flower/Fire Bros fireball - hit wall / Bowser fireball hit in-shell Player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>126</td>
<td>SE_OBJ_BLOCK_KICK</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>127</td>
<td>SE_OBJ_GET_THUNDER</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>128</td>
<td>SE_OBJ_GOAL_HANABI</td>
<td>Goal firework</td>
<td></td>
</tr>
<tr>
<td></td>
<td>129</td>
<td>SE_OBJ_GET_RED_COIN</td>
<td>Get red coin</td>
<td>How come when this is played for the final red coin, it sounds different?</td>
</tr>
<tr>
<td></td>
<td>12A</td>
<td>SE_OBJ_COIN_SUBSTANT</td>
<td>Dotted coin turn into real coin / special flag 0x3E blue coin appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>12B</td>
<td>SE_OBJ_FLAG_HATAMEKI</td>
<td>Flag up at flagpole</td>
<td></td>
</tr>
<tr>
<td></td>
<td>12C</td>
<td>SE_OBJ_TATE_KINO_DOWN</td>
<td>Rising/falling mushroom go down</td>
<td></td>
</tr>
<tr>
<td></td>
<td>12D</td>
<td>SE_OBJ_YOKO_KINO_EXPAND</td>
<td>Stretching Mushroom Platform grow</td>
<td></td>
</tr>
<tr>
<td></td>
<td>12E</td>
<td>SE_OBJ_YOKO_KINO_CONST</td>
<td>Stretching Mushroom Platform shrink</td>
<td></td>
</tr>
<tr>
<td></td>
<td>12F</td>
<td>SE_OBJ_SISO_KINO</td>
<td>Tilting Mushroom tilt</td>
<td></td>
</tr>
<tr>
<td></td>
<td>130</td>
<td>SE_OBJ_TATE_KINO_UP</td>
<td>Rising/falling mushroom go up</td>
<td></td>
</tr>
<tr>
<td></td>
<td>131</td>
<td>SE_OBJ_TSUTA_APPEAR</td>
<td>Vine appear out of block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>132</td>
<td>SE_OBJ_BLOCK_EXTEND</td>
<td>Extendable Block extend</td>
<td></td>
</tr>
<tr>
<td></td>
<td>133</td>
<td>SE_EMY_FUWA_FUMU</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>134</td>
<td>SE_EMY_DOWN_BY_PUNCH</td>
<td>Mega Goomba touched by Invincible Player</td>
<td>Odd usage. Empty sound data.</td>
</tr>
<tr>
<td></td>
<td>135</td>
<td>SE_EMY_HAMMER</td>
<td>Hammer Bros/Sledge Bros throw hammer/sledge</td>
<td></td>
</tr>
<tr>
<td></td>
<td>136</td>
<td>SE_EMY_BOOMERANG</td>
<td>Boomerang Bros boomerang movement sound</td>
<td></td>
</tr>
<tr>
<td></td>
<td>137</td>
<td>SE_EMY_HONE</td>
<td>Dry Bowser bone movement sound</td>
<td></td>
</tr>
<tr>
<td></td>
<td>138</td>
<td>SE_VOC_MA_GET_ITEM</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>139</td>
<td>SE_VOC_MA_GET_ITEM_2</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>13A</td>
<td>SE_SYS_MID_POINT</td>
<td>Pass checkpoint</td>
<td></td>
</tr>
<tr>
<td></td>
<td>13B</td>
<td>SE_SYS_SLOT</td>
<td>Time counted into points at goal</td>
<td></td>
</tr>
<tr>
<td></td>
<td>13C</td>
<td>SE_SYS_CORRECT</td>
<td>Use correct path in 8-Castle looping section</td>
<td></td>
</tr>
<tr>
<td></td>
<td>13D</td>
<td>SE_SYS_INCORRECT</td>
<td>Use incorrect path in 8-Castle looping section</td>
<td></td>
</tr>
<tr>
<td></td>
<td>13E</td>
<td>SE_SYS_HURRY_UP</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>13F</td>
<td>SE_SYS_GOAL_FLAG</td>
<td>Slide down flagpole</td>
<td></td>
</tr>
<tr>
<td rowspan="7">SAR_LUIGI_BASE</td>
<td></td>
<td>140</td>
<td>SE_PLY_WDOKAN_SHOT_L</td>
<td>Luigi shot from Warp Cannon</td>
<td></td>
</tr>
<tr>
<td></td>
<td>141</td>
<td>SE_PLY_CANNON_SHOT_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>142</td>
<td>SE_VOC_LU_OTOTO</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>143</td>
<td>SE_VOC_LU_WOOO</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>144</td>
<td>SE_VOC_LU_CLIMB</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>145</td>
<td>SE_VOC_LU_HOH</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>146</td>
<td>SE_VOC_LU_DANGLE</td>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="57">SAR_VS_COMMON_PLAYER_BASE</td>
<td></td>
<td>147</td>
<td>SE_PLY_JUMP</td>
<td>Small Player jumps</td>
<td>Same sequence as SE_PLY_JUMP_2</td>
</tr>
<tr>
<td></td>
<td>148</td>
<td>SE_PLY_JUMP_2</td>
<td>Big Player jumps</td>
<td></td>
</tr>
<tr>
<td></td>
<td>149</td>
<td>SE_PLY_JUMP_3</td>
<td>Mini Player jumps</td>
<td></td>
</tr>
<tr>
<td></td>
<td>14A</td>
<td>SE_PLY_JUMP_4</td>
<td>Mega Player jumps</td>
<td></td>
</tr>
<tr>
<td></td>
<td>14B</td>
<td>SE_PLY_SLIP</td>
<td>Skid from turning quickly while running/skid from crouching while moving/slide down wall</td>
<td></td>
</tr>
<tr>
<td></td>
<td>14C</td>
<td>SE_PLY_SLIP_W</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>14D</td>
<td>SE_PLY_HIP_ATTACK</td>
<td>Ground-pound hits ground / Ground-pound hits other player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>14E</td>
<td>SE_PLY_HIP_ATTACK_H</td>
<td>Mega ground-pound lands / Mega Player stomps on Mega Goomba</td>
<td></td>
</tr>
<tr>
<td></td>
<td>14F</td>
<td>SE_PLY_HIP_ATTACK_M</td>
<td>Mini ground-pound</td>
<td></td>
</tr>
<tr>
<td></td>
<td>150</td>
<td>SE_PLY_CLASH</td>
<td>Mega Goomba collide with Mega/in-shell Player/Monty Tank collide with Player / Players run into each other / Get hit by other player’s fireball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>151</td>
<td>SE_PLY_CLASH_2</td>
<td>Monty Tank collide with Player / Stomp/ground-pound on other player</td>
<td>Odd that both sounds play?</td>
</tr>
<tr>
<td></td>
<td>152</td>
<td>SE_PLY_DOWN</td>
<td>Player loses a life</td>
<td></td>
</tr>
<tr>
<td></td>
<td>153</td>
<td>SE_PLY_SWIM</td>
<td>Player swim</td>
<td></td>
</tr>
<tr>
<td></td>
<td>154</td>
<td>SE_PLY_FOOTNOTE_N</td>
<td>Walking from flagpole/after boss</td>
<td>Not used for walking, except in cutscenes</td>
</tr>
<tr>
<td></td>
<td>155</td>
<td>SE_PLY_FOOTNOTE_F</td>
<td>Player walk/run</td>
<td>Cannot be heard when just walking</td>
</tr>
<tr>
<td></td>
<td>156</td>
<td>SE_PLY_FOOTNOTE_SD</td>
<td>Player walk/run on sand</td>
<td></td>
</tr>
<tr>
<td></td>
<td>157</td>
<td>SE_PLY_FOOTNOTE_SN</td>
<td>Player walk/run on snow</td>
<td></td>
</tr>
<tr>
<td></td>
<td>158</td>
<td>SE_PLY_DRILL</td>
<td>Drill Stomp</td>
<td></td>
</tr>
<tr>
<td></td>
<td>159</td>
<td>SE_PLY_QUAT</td>
<td>Crouch</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15A</td>
<td>SE_PLY_KOURA_QUAT</td>
<td>Shell player go into shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15B</td>
<td>SE_PLY_FOOTNOTE_H</td>
<td>Mega Player walks or lands</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15C</td>
<td>SE_PLY_FOOTNOTE_MW</td>
<td>Mini Player walks on water</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15D</td>
<td>SE_OBJ_TRAMPOLINE_JUMP</td>
<td>Bounce on mushroom trampoline</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15E</td>
<td>SE_OBJ_TRAMPOLINE_JUMP2</td>
<td>High bounce on mushroom trampoline / bounce into underwater bounce ball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>15F</td>
<td>SE_PLY_POLE_SLIDE</td>
<td>Slide down pole</td>
<td></td>
</tr>
<tr>
<td></td>
<td>160</td>
<td>SE_PLY_POLE_CLIMB</td>
<td>Climb up pole</td>
<td></td>
</tr>
<tr>
<td></td>
<td>161</td>
<td>SE_PLY_ICE_SLIP</td>
<td>Player slide on ice</td>
<td></td>
</tr>
<tr>
<td></td>
<td>162</td>
<td>SE_PLY_KOURA_SLIDE</td>
<td>Shell Player slide in shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>163</td>
<td>SE_PLY_CHANGE_BIG</td>
<td>Get powerup / Collect Starman as Mega Player</td>
<td>Second usage is odd</td>
</tr>
<tr>
<td></td>
<td>164</td>
<td>SE_PLY_LAND_WATER</td>
<td>Player enter water</td>
<td></td>
</tr>
<tr>
<td></td>
<td>165</td>
<td>SE_PLY_LAND_WATER_M</td>
<td>Mini Player enter water</td>
<td></td>
</tr>
<tr>
<td></td>
<td>166</td>
<td>SE_PLY_CHANGE_NORMAL</td>
<td>Turn back to normal from Mega</td>
<td></td>
</tr>
<tr>
<td></td>
<td>167</td>
<td>SE_PLY_CHANGE_MAME</td>
<td>Become mini</td>
<td></td>
</tr>
<tr>
<td></td>
<td>168</td>
<td>SE_PLY_THROW_FIRE</td>
<td>Fire Player/Fire Bros – throw fireball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>169</td>
<td>SE_PLY_ROLLING</td>
<td>Roll in air before ground pound</td>
<td></td>
</tr>
<tr>
<td></td>
<td>16A</td>
<td>SE_PLY_CHANGE_SMALL</td>
<td>Enter/exit pipe / Enter warp / lose powerup</td>
<td></td>
</tr>
<tr>
<td></td>
<td>16B</td>
<td>SE_PLY_HIT_BLOCK</td>
<td>Hit head</td>
<td></td>
</tr>
<tr>
<td></td>
<td>16C</td>
<td>SE_OBJ_GET_COIN</td>
<td>Get coin</td>
<td></td>
</tr>
<tr>
<td></td>
<td>16D</td>
<td>SE_OBJ_KOOPA_CORPSE</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>16E</td>
<td>SE_OBJ_BOARD_REVERSE</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>16F</td>
<td>SE_OBJ_KOURA</td>
<td>Koopa shell/Shell Player in shell/Trampoline hit wall</td>
<td></td>
</tr>
<tr>
<td></td>
<td>170</td>
<td>SE_OBJ_COIN_BOUND</td>
<td>Loose coin hit ground</td>
<td></td>
</tr>
<tr>
<td></td>
<td>171</td>
<td>SE_OBJ_DOKAN_BREAK</td>
<td>Pipe/Bill Blaster smashed from the side as Mega Player</td>
<td></td>
</tr>
<tr>
<td></td>
<td>172</td>
<td>SE_PLY_JUMPDAI</td>
<td>Jump on trampoline/Pot in final boss intro jumps</td>
<td></td>
</tr>
<tr>
<td></td>
<td>173</td>
<td>SE_OBJ_SPRAY</td>
<td>Object splash in water</td>
<td></td>
</tr>
<tr>
<td></td>
<td>174</td>
<td>SE_OBJ_ITEM_APPEAR</td>
<td>Item out of block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>175</td>
<td>SE_OBJ_HUGE_KINO_APP</td>
<td>Mega Mushroom appears out of block</td>
<td></td>
</tr>
<tr>
<td></td>
<td>176</td>
<td>SE_OBJ_GOOD_ITEM_APPEAR</td>
<td>Blue Shell spawn from Blue Koopa / 1-Up spawn from Moneybag / Item spawn from World Map Hammer Bros/World Map Flying ? Block</td>
<td>Uses same sequence data as above</td>
</tr>
<tr>
<td></td>
<td>177</td>
<td>SE_OBJ_BLOCK_BREAK</td>
<td>Player break brick block / boss shutter block spawn/break / block broken by tile destroyer sprite / bridge destroyed in Bowser/Big Bowser boss / peach platform destroyed in final boss / Bob-omb destroy block / Big Unagi destroy block / Mummipokey sand ball break</td>
<td></td>
</tr>
<tr>
<td></td>
<td>178</td>
<td>SE_PLY_STAR_ATTACK</td>
<td>Mega Player touch enemy/Big Player touch Mini Goomba / Big Unagi destroy block / Broozer destroy block</td>
<td>Odd name</td>
</tr>
<tr>
<td></td>
<td>179</td>
<td>SE_AMB_SUII_JYOSHO</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>17A</td>
<td>SE_AMB_SUII_KAKOU</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>17B</td>
<td>SE_SYS_ONE_UP</td>
<td>Get 1-up mushroom</td>
<td></td>
</tr>
<tr>
<td></td>
<td>17C</td>
<td>SE_SYS_ONE_DOWN</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>17D</td>
<td>SE_SYS_STOCK_ITEM</td>
<td>Item go into stock/get discarded because already one in stock</td>
<td></td>
</tr>
<tr>
<td></td>
<td>17E</td>
<td>SE_SYS_STOCK_ITEM_USE</td>
<td>Retrieve item from stock / Player vs. Luigi bonus item spawns</td>
<td></td>
</tr>
<tr>
<td></td>
<td>17F</td>
<td>SE_SYS_RED_RING</td>
<td>Red Ring touched</td>
<td></td>
</tr>
<tr>
<td rowspan="9">SAR_VS_COMMON_LUIGI_BASE</td>
<td></td>
<td>180</td>
<td>SE_PLY_SPIN_JUMP_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>181</td>
<td>SE_PLY_KABE_KICK_L</td>
<td>Luigi wall jump (randomized sound 1)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>182</td>
<td>SE_PLY_KABE_KICK_L_1</td>
<td>Luigi wall jump (randomized sound 2)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>183</td>
<td>SE_PLY_KABE_KICK_L_2</td>
<td>Luigi wall jump (randomized sound 3)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>184</td>
<td>SE_PLY_CHANGE_BIGGEST_L</td>
<td>Grow to Mega Luigi</td>
<td></td>
</tr>
<tr>
<td></td>
<td>185</td>
<td>SE_VOC_LU_JUMP_03</td>
<td>Luigi triple jump</td>
<td></td>
</tr>
<tr>
<td></td>
<td>186</td>
<td>SE_VOC_LU_WIN</td>
<td>Luigi clear course</td>
<td></td>
</tr>
<tr>
<td></td>
<td>187</td>
<td>SE_VOC_LU_THROW</td>
<td>Mario middle jump (randomized sound 1) / throw object (randomized sound 1)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>188</td>
<td>SE_VOC_LU_THROW_1</td>
<td>Mario middle jump (randomized sound 2) / throw object (randomized sound 2)</td>
<td></td>
</tr>
<tr>
<td rowspan="7">SAR_ITEM_HOUSE</td>
<td rowspan="7">Toad House</td>
<td>189</td>
<td>SE_OBJ_STICK</td>
<td>Toadsworth use magic wand</td>
<td></td>
</tr>
<tr>
<td>18A</td>
<td>SE_OBJ_ITEM_SLOT</td>
<td>Roulette block switch between items</td>
<td></td>
</tr>
<tr>
<td>18B</td>
<td>SE_OBJ_CARD_SET</td>
<td>1-Up card go into block</td>
<td></td>
</tr>
<tr>
<td>18C</td>
<td>SE_OBJ_BLOCK_SET</td>
<td>Big block appear / 1-up blocks move apart</td>
<td></td>
</tr>
<tr>
<td>18D</td>
<td>SE_OBJ_BLOCK_SHUFFLE</td>
<td>1-up blocks move together</td>
<td></td>
</tr>
<tr>
<td>18E</td>
<td>SE_EMY_KOOPA_LAUGH</td>
<td>Get Bowser card</td>
<td></td>
</tr>
<tr>
<td>18F</td>
<td>SE_SYS_KABE_CHG</td>
<td>Change bottom screen background in toad house</td>
<td></td>
</tr>
<tr>
<td rowspan="13">SAR_KOOPAJR_COMMON</td>
<td></td>
<td>190</td>
<td>SE_EMY_KPJR_CHARGE_V</td>
<td>Bowser Jr. prepare to throw shell</td>
<td></td>
</tr>
<tr>
<td></td>
<td>191</td>
<td>SE_EMY_KPJR_THROW_V</td>
<td>Bowser Jr throw shell / Bowser Jr. throw Dry Bowser into pot in final boss intro / Bowser Jr. jumps away after battle</td>
<td></td>
</tr>
<tr>
<td></td>
<td>192</td>
<td>SE_EMY_KPJR_GAU</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>193</td>
<td>SE_EMY_KPJR_LAUGH</td>
<td>Bowser Jr. laugh at seeing Player enter final boss/Bowser Jr. laugs after Big Bowser appears out of pot</td>
<td></td>
</tr>
<tr>
<td></td>
<td>194</td>
<td>SE_EMY_KPJR_FOOTNOTE</td>
<td>Bowser Jr. walk</td>
<td></td>
</tr>
<tr>
<td></td>
<td>195</td>
<td>SE_EMY_KPJR_JUMP</td>
<td>Bowser Jr. jump attack</td>
<td></td>
</tr>
<tr>
<td></td>
<td>196</td>
<td>SE_VOC_JRDM_TRAIL</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>197</td>
<td>SE_VOC_JRDM_UN_02</td>
<td>Player exclamation at seeing “World” sign after boss</td>
<td></td>
</tr>
<tr>
<td></td>
<td>198</td>
<td>SE_VOC_JRDM_UN_02_L</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>199</td>
<td>SE_VOC_JRDM_PEACH_CRY</td>
<td>Peach exlaims at Big Bowser coming out of pot</td>
<td></td>
</tr>
<tr>
<td></td>
<td>19A</td>
<td>SE_VOC_JRDM_PEACH_OH</td>
<td>Peach exclaims at seeing Player enter final boss</td>
<td></td>
</tr>
<tr>
<td></td>
<td>19B</td>
<td>SE_SYS_WIPE_1</td>
<td>Screen wipe starts to close in on Player after Peach thanks him after final boss</td>
<td></td>
</tr>
<tr>
<td></td>
<td>19C</td>
<td>SE_SYS_WIPE_2</td>
<td>Screen wipe finished closing in on Player after Peach kisses him</td>
<td></td>
</tr>
<tr>
<td rowspan="5">SAR_PIPE_CANNON</td>
<td></td>
<td>19D</td>
<td>SE_OBJ_WDOKAN_APP</td>
<td>Warp Cannon appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>19E</td>
<td>SE_OBJ_WDOKAN_TILT_START</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>19F</td>
<td>SE_OBJ_WDOKAN_TILT_END</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A0</td>
<td>SE_OBJ_WDOKAN_TURN</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A1</td>
<td>SE_PLY_KIRAAN</td>
<td>Player disappear in distance</td>
<td></td>
</tr>
<tr>
<td rowspan="3">SAR_LAST_KOOPA_DOOR</td>
<td></td>
<td>1A2</td>
<td>SE_OBJ_KPDOOR_OPEN</td>
<td>W8-Castle boss door open</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A3</td>
<td>SE_OBJ_KPDOOR_MOVE</td>
<td>W8-Castle boss door move to close</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A4</td>
<td>SE_OBJ_KPDOOR_CLOSE</td>
<td>W8-Castle boss door smash closed</td>
<td></td>
</tr>
<tr>
<td rowspan="9">SAR_LAST_KOOPA_DEMO</td>
<td></td>
<td>1A5</td>
<td>SE_PLY_KISS</td>
<td>Player exclamation due to being kissed by Peach</td>
<td>Not sure if this is for Luigi too</td>
</tr>
<tr>
<td></td>
<td>1A6</td>
<td>SE_EMY_KPJR_THROW</td>
<td>Bowser Jr. throw Dry Bowser into pot in final boss intro (effect, not voice)</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A7</td>
<td>SE_OBJ_HONE_IN_TSUBO</td>
<td>Dry Bowser enters pot in final boss intro</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A8</td>
<td>SE_OBJ_TSUBO_GOTOGOTO</td>
<td>Pot in final boss intro wobbles</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1A9</td>
<td>SE_OBJ_TSUBO_BREAK</td>
<td>Pot in final boss intro shatters</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1AA</td>
<td>SE_OBJ_TSUBO_EXPAND</td>
<td>Pot in final boss intro grows larger</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1AB</td>
<td>SE_VOC_M_HOEE</td>
<td>Mario embarrassed after being kissed by peach</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1AC</td>
<td>SE_VOC_L_HOEE</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1AD</td>
<td>SE_VOC_P_THANK_YOU</td>
<td>Peach thanks Player after battle</td>
<td></td>
</tr>
<tr>
<td rowspan="9">SAR_BOSS_COMMON</td>
<td></td>
<td>1AE</td>
<td>SE_EMY_BOSS_DAMAGE</td>
<td>Boss hit by Shell Player/fireball</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1AF</td>
<td>SE_EMY_BOSS_FUMARE</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B0</td>
<td>SE_EMY_ELCJ_DOWN_2</td>
<td>Mummipokey fall down on defeat</td>
<td>Would be odd if not used by Lakithunder too</td>
</tr>
<tr>
<td></td>
<td>1B1</td>
<td>SE_EMY_PUKU_HANE</td>
<td>Cheepskipper bounce on ground</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B2</td>
<td>SE_EMY_BOSS_HIP</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B3</td>
<td>SE_EMY_BOSS_DEATH</td>
<td>Boss “glowing” sound on death</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B4</td>
<td>SE_OBJ_HIT_KOURA</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B5</td>
<td>SE_OBJ_KEY_APP</td>
<td>Boss Key appear</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B6</td>
<td>SE_OBJ_KEY_DROP</td>
<td>Boss Key bounce on round</td>
<td></td>
</tr>
<tr>
<td rowspan="8">SAR_BOSS_CHOROPU</td>
<td></td>
<td>1B7</td>
<td>SE_EMY_CHORO_THROW</td>
<td>Monty Mole throws Bob-omb</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B8</td>
<td>SE_EMY_CHORO_DOWN</td>
<td>Monty Tank explodes</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1B9</td>
<td>SE_EMY_CHORO_SHOT</td>
<td>Monty Tank shoot Bullet Bill</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1BA</td>
<td>SE_EMY_CHORO_BOUSOU</td>
<td>Monty Tank alarm</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1BB</td>
<td>SE_OBJ_CHORO_HOUDAI_TURN</td>
<td>Monty Tank turn cannon</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1BC</td>
<td>SE_OBJ_CHORO_HOUDAI_GROW</td>
<td>Monty Tank extend cannon</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1BD</td>
<td>SE_OBJ_BOMB_LAND</td>
<td>Bob-omb lands</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1BE</td>
<td>SE_AMB_CHORO_MOVE</td>
<td>Monty Tank move</td>
<td>Keeps playing even when the boss is defeated/Mario loses a life</td>
</tr>
<tr>
<td rowspan="3">SAR_OBJ_CORK</td>
<td></td>
<td>1BF</td>
<td>SE_OBJ_CORK_PUSH</td>
<td>Push pump down</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1C0</td>
<td>SE_OBJ_CORK_PULL</td>
<td>Let pump go up</td>
<td></td>
</tr>
<tr>
<td></td>
<td>1C1</td>
<td>SE_OBJ_CORK_PON</td>
<td>Cork fly out of pipe</td>
<td></td>
</tr>
</tbody>
</table>


<h1>SAR_KOOPAJR</h1>
[code]
052: SE_EMY_KPJR_DAMAGE_V
053: SE_EMY_KPJR_CRY_V
054: SE_EMY_KPJR_UH
055: SE_EMY_KPJR_LAND
056: SE_EMY_KPJR_JITABATA
057: SE_EMY_KPJR_GUARD_ON
058: SE_EMY_KPJR_GUARDING
059: SE_EMY_KPJR_GUARD_OFF
060: SE_EMY_KPJR_DAMAGE
061: SE_EMY_KPJR_PURUPURU
[/code]
Staff Roll:
<table>
<thead>
<tr>
<th>Letter</th>
<th>Sound</th>
<th>Note</th>
</tr>
</thead>
<tbody>
<tr>
<td>a</td>
<td>34</td>
<td></td>
</tr>
<tr>
<td>b</td>
<td>35</td>
<td></td>
</tr>
<tr>
<td>c</td>
<td>39</td>
<td></td>
</tr>
<tr>
<td>d</td>
<td>6e</td>
<td></td>
</tr>
<tr>
<td>e</td>
<td>6f</td>
<td></td>
</tr>
<tr>
<td>f</td>
<td>70</td>
<td></td>
</tr>
<tr>
<td>g</td>
<td>f5</td>
<td></td>
</tr>
<tr>
<td>h</td>
<td>fa</td>
<td></td>
</tr>
<tr>
<td>i</td>
<td>128</td>
<td></td>
</tr>
<tr>
<td>j</td>
<td>103</td>
<td></td>
</tr>
<tr>
<td>k</td>
<td>123</td>
<td></td>
</tr>
<tr>
<td>l</td>
<td>10b</td>
<td></td>
</tr>
<tr>
<td>m</td>
<td>166</td>
<td></td>
</tr>
<tr>
<td>n</td>
<td>14f</td>
<td></td>
</tr>
<tr>
<td>o</td>
<td>149</td>
<td></td>
</tr>
<tr>
<td>p</td>
<td>152</td>
<td></td>
</tr>
<tr>
<td>q</td>
<td></td>
<td></td>
</tr>
<tr>
<td>r</td>
<td>168</td>
<td></td>
</tr>
<tr>
<td>s</td>
<td>16c</td>
<td></td>
</tr>
<tr>
<td>t</td>
<td>171</td>
<td></td>
</tr>
<tr>
<td>u</td>
<td>172</td>
<td></td>
</tr>
<tr>
<td>v</td>
<td>17b</td>
<td></td>
</tr>
<tr>
<td>w</td>
<td>17c</td>
<td></td>
</tr>
<tr>
<td>x</td>
<td>1a9</td>
<td></td>
</tr>
<tr>
<td>y</td>
<td>1ab</td>
<td></td>
</tr>
<tr>
<td>z</td>
<td>1ad</td>
<td></td>
</tr>
<tr>
<td>&amp;</td>
<td>177</td>
<td></td>
</tr>
<tr>
<td>'</td>
<td>178</td>
<td></td>
</tr>
<tr>
<td>á</td>
<td></td>
<td>eur only</td>
</tr>
<tr>
<td>[bg]</td>
<td>148</td>
<td>plays when you touch the bottom screen background</td>
</tr>
</tbody>
</table>


<h1>SAR_VOLCANO</h1>
[code]
062: SE_EMY_HANABI_IGNITION
063: SE_EMY_HANABI_TAME
064: SE_OBJ_HANABI_HYU
065: SE_OBJ_HANABI_DON
066: SE_OBJ_ROCK
067: SE_AMB_ERUPT
[/code]

<h1>SAR_MARIO_BASE</h1>
[code]
068: SE_PLY_WDOKAN_SHOT
069: SE_PLY_CANNON_SHOT
070: SE_VOC_MA_OTOTO
071: SE_VOC_MA_WOOO
072: SE_VOC_MA_CLIMB
073: SE_VOC_MA_HOH
074: SE_VOC_MA_DANGLE
[/code]

<h1>SAR_VS</h1>
[code]
075: SE_PLY_WARP
076: SE_PLY_FB_FROM_LUIGI
077: SE_PLY_FB_FROM_MARIO
078: SE_PLY_PLAYER_FUMU
079: SE_OBJ_DOKAN_APP
080: SE_EMY_FUWA_FUMU_L
081: SE_SYS_VS_COUNT
082: SE_SYS_VS_COUNT_LAST
083: SE_SYS_VS_STAR_GET
084: SE_SYS_VS_STAR_DENIED
085: SE_SYS_VS_STAR_APP
[/code]

<h1>SAR_THUNDER</h1>
[code]
086: SE_EMY_ELCJ_PRE_DIVE
087: SE_EMY_ELCJ_DIVE
088: SE_EMY_PIPO_BOUND
089: SE_EMY_ELCJ_APP
090: SE_EMY_ELCJ_CHARGE
091: SE_EMY_ELCJ_THROW
092: SE_EMY_ELCJ_DOWN
093: SE_AMB_THUNDER
[/code]

<h1>SAR_HUGE_KURIBO</h1>
[code]
094: SE_EMY_KURI_CHANGE_BIG
095: SE_EMY_BIG_KURIBO_WALK
096: SE_EMY_BIG_KURIBO_DAMAGE
097: SE_EMY_BIG_KURIBO_DOWN
098: SE_EMY_BIG_KURIBO_DESITION
099: SE_EMY_BIG_KURIBO_SMOKE
100: SE_EMY_BK_FUMARE_BY_HUGE
101: SE_EMY_CHIBI_KURI_WALK
[/code]

<h1>SAR_TORNADO</h1>
[code]
102: SE_PLY_JUMP_OUT
103: SE_AMB_TORNADO
[/code]

<h1>SAR_VS_COMMON_ENEMY_01</h1>
[code]
104: SE_EMY_KILLER_SHOT
105: SE_EMY_BH_BOMB
[/code]

<h1>SAR_OBJ_TEKKYU</h1>
[code]
106: SE_OBJ_TEKKYU_ROLL
107: SE_OBJ_TEKKYU_CRASH
108: SE_OBJ_BIG_ROCK_CRASH
109: SE_OBJ_BIG_ROCK_ROLL
[/code]

<h1>SAR_ENEMY_BASE</h1>
[code]
110: SE_EMY_KURIBO_FUMU
111: SE_EMY_KAME_FUMU
112: SE_EMY_KAME_KERU
113: SE_EMY_KAME_HIT_1
114: SE_EMY_KAME_HIT_2
115: SE_EMY_KAME_HIT_3
116: SE_EMY_KAME_HIT_4
117: SE_EMY_KAME_HIT_5
118: SE_EMY_KAME_HIT_6
119: SE_EMY_KAME_HIT_7
120: SE_EMY_PAKKUN_MOUTH
121: SE_EMY_PAKKUN_MOUTH_2
122: SE_EMY_PAKKUN_DAMAGE
123: SE_EMY_PAKKUN_DOWN
124: SE_OBJ_ITEM_DISAPP
[/code]

<h1>SAR_ENEMY_01</h1>
[code]
125: SE_EMY_JUGEM_APP
126: SE_OBJ_PAIPO
[/code]

<h1>SAR_ENEMY_02</h1>
[code]
127: SE_EMY_WAKABA_APP
[/code]

<h1>SAR_ENEMY_03</h1>
[code]
128: SE_PLY_BURN_DOWN
129: SE_PLY_BURN_DOWN_L
130: SE_PLY_TOUCH_BIRI
131: SE_OBJ_UKISHIMA_S
132: SE_OBJ_UKISHIMA_L
133: SE_OBJ_SNAKE_BLOCK
134: SE_OBJ_BURNER
135: SE_OBJ_BURNER_LEVEL
136: SE_EMY_KALON
137: SE_EMY_BATTAN_WALK
138: SE_EMY_BATTAN_FALLDOWN
139: SE_EMY_BATTAN_BREAK
140: SE_EMY_BUBBLE
141: SE_EMY_BUBBLE_IN
142: SE_EMY_KALON_REVIVAL
143: SE_VOC_BIRI
144: SE_VOC_BIRI_L
[/code]

<h1>SAR_ENEMY_04</h1>
[code]
145: SE_EMY_UTSUBO
146: SE_EMY_BIG_UTSUBO
147: SE_EMY_BAKU_SUCK
148: SE_EMY_BAKU_PAKU
149: SE_EMY_UTSUBO_POUNCE
150: SE_EMY_MENBO_SHOOT
151: SE_OBJ_BOMB_FLASH
152: SE_OBJ_MENBO_BOMB
153: SE_VOC_BAKU_EATEN
154: SE_VOC_BAKU_EATEN_L
155: SE_AMB_DOKAN_AWA
156: SE_AMB_WATER_TORNADO
[/code]

<h1>SAR_ENEMY_05</h1>
[code]
157: SE_EMY_GAMA_FUMARE
158: SE_EMY_GAMA_LAST
159: SE_EMY_GAMA_JUMP
160: SE_EMY_GASA_APPEAR
161: SE_EMY_GASA_FOOT
[/code]

<h1>SAR_ENEMY_06</h1>
[code]
162: SE_EMY_TERESA
163: SE_EMY_KABO_HIBI
164: SE_EMY_KABO_BREAK
165: SE_EMY_BASABASA
166: SE_EMY_FO_FADE_AWAY
167: SE_EMY_FO_GLOW_UP
168: SE_EMY_FO_CHASE
169: SE_EMY_KNUCKLER
170: SE_OBJ_LIFT_GATAGATA
171: SE_OBJ_LIFT_KYUKOKA
172: SE_OBJ_LIFT_KYUJYOSHO
173: SE_OBJ_MANHOLE_LAND
174: SE_OBJ_MANHOLE_ROLLING
[/code]

<h1>SAR_ENEMY_GOREM</h1>
[code]
175: SE_EMY_GOREM_BLOCK
176: SE_EMY_GOREM_FOOT
177: SE_EMY_GOREM_JUMP
178: SE_EMY_GOREM_APP
[/code]

<h1>SAR_ENEMY_GABON</h1>
[code]
179: SE_EMY_YUKIDAMA_APP
180: SE_EMY_GABON_THROW
181: SE_OBJ_SNOW_FALL
182: SE_OBJ_YUKIDAMA_BREAK
183: SE_OBJ_YUKIDAMA_ROLL
184: SE_VOC_MA_BURIED_IN_SNOW
185: SE_VOC_LU_BURIED_IN_SNOW
[/code]

<h1>SAR_BOSS_PAKKUN</h1>
[code]
186: SE_EMY_BP_UPSIDE_DOWN
187: SE_EMY_BP_BREATHE_IN
188: SE_EMY_BP_BREATHE_OUT
189: SE_EMY_BP_FLAP
190: SE_EMY_BP_SLIP
191: SE_EMY_BP_PIYO
192: SE_EMY_BP_DAMAGE
193: SE_EMY_BP_ATTACK
[/code]

<h1>SAR_SABAKU_BOSS</h1>
[code]
194: SE_EMY_SB_PREAPP
195: SE_EMY_SB_APP
196: SE_EMY_SB_DISAPP
197: SE_EMY_SB_SHOOT
198: SE_EMY_SB_DOWN
[/code]

<h1>SAR_VS_COMMON_MARIO_BASE</h1>
[code]
199: SE_PLY_SPIN_JUMP_M
200: SE_PLY_KABE_KICK
201: SE_PLY_KABE_KICK_1
202: SE_PLY_KABE_KICK_2
203: SE_PLY_CHANGE_BIGGEST
204: SE_VOC_MA_JUMP_03
205: SE_VOC_MA_WIN
206: SE_VOC_MA_THROW
207: SE_VOC_MA_THROW_1
[/code]

<h1>SAR_OLD_KOOPA</h1>
[code]
208: SE_EMY_OLKP_FOOT
209: SE_EMY_HNKP_FOOT
210: SE_EMY_OLKP_JITABATA
211: SE_EMY_OLKP_FALL_DOWN
212: SE_EMY_OLKP_IN_LAVA
213: SE_EMY_HNKP_DOWN
214: SE_EMY_OLKP_APP
215: SE_EMY_OLKP_LAND
216: SE_EMY_HNKP_APP_LAND
217: SE_EMY_HNKP_LAND
218: SE_EMY_HNKP_UNITE
219: SE_EMY_OLKP_BARK
220: SE_EMY_OLKP_GOBOGOBO
221: SE_EMY_OLKP_DAMAGE
222: SE_EMY_OLKP_FUMARE
223: SE_EMY_OLKP_FIRE
224: SE_EMY_OLKP_CRY
225: SE_EMY_OLKP_CRY_FO
226: SE_OBJ_HONE_HIT_KOURA
227: SE_EMY_OLKP_FIRE_SHOT
[/code]

<h1>SAR_VS_PREDOWNLOAD</h1>
[code]
228: SE_SYS_PREDOWNLOAD
[/code]

<h1>SAR_VS_COMMON_MENU</h1>
[code]
229: SE_SYS_CURSOR
230: SE_SYS_WINDOW_OPEN
231: SE_SYS_WINDOW_CLOSE
232: SE_SYS_NINTENDO_LOGO
233: SE_SYS_DECIDE
234: SE_SYS_BACK
235: SE_SYS_PAUSE
236: SE_SYS_CAMERA_MOVE
237: SE_SYS_STAR_COIN_DEC
238: SE_SYS_WARNING
239: SE_SYS_SLEEP_IN
240: SE_SYS_SLEEP_OUT
[/code]

<h1>SAR_ENEMY_DOSSY</h1>
[code]
241: SE_OBJ_DOSSY_SWIM
[/code]

<h1>SAR_OBJ_FENCE</h1>
[code]
242: SE_PLY_WALK_METAL
243: SE_OBJ_FENCE_TURN_S
244: SE_OBJ_FENCE_TURN_L
[/code]

<h1>SAR_OPENING_DEMO</h1>
[code]
245: SE_VOC_OPDM_YES
246: SE_VOC_OPDM_UN_01
247: SE_VOC_OPDM_UN_01_L
248: SE_VOC_OPDM_UN_02
249: SE_VOC_OPDM_UN_02_L
250: SE_VOC_OPDM_AWAWA_01
251: SE_VOC_OPDM_AWAWA_01_L
252: SE_VOC_OPDM_AWAWA_02
253: SE_VOC_OPDM_AWAWA_02_L
254: SE_VOC_OPDM_AWAWA_03
255: SE_VOC_OPDM_HOEE
256: SE_VOC_LUIGI_DECIDE
257: SE_AMB_OPDM_WARBLE
258: SE_AMB_OPDM_THUNDER
259: SE_AMB_OPDM_BABEL
260: SE_EMY_OPDM_KPJR_FOOT
261: SE_EMY_OPDM_JUGEM_APP
262: SE_PLY_OPDM_MA_FOOT
263: SE_PLY_OPDM_MA_JUMP
264: SE_PLY_OPDM_MA_BRAKE
265: SE_PLY_OPDM_MA_HIT
266: SE_VOC_OPDM_PEACH_CRY
267: SE_VOC_OPDM_PEACH_HELP
268: SE_VOC_OPDM_PEACH_OH
269: SE_OBJ_OPDM_NEW_FALL
270: SE_OBJ_OPDM_NEW_SET
271: SE_OBJ_OPDM_LOGO_FALL_L
272: SE_OBJ_OPDM_LOGO_FALL_S
273: SE_SYS_FILE_SELECTED
274: SE_SYS_FILE_COPYING
275: SE_SYS_FILE_COPY_END
276: SE_SYS_FILE_DELETING
277: SE_SYS_FILE_DELETE_END
[/code]

<h1>SAR_PLAYER_BASE</h1>
[code]
278: SE_PLY_CANNON_READY
279: SE_PLY_CANNON_BACK_SHOT
280: SE_PLY_PUNCH
281: SE_PLY_KICK
282: SE_PLY_LAND
283: SE_PLY_SHUFFLE
284: SE_PLY_GLIDING
285: SE_PLY_GLIDING_END
286: SE_OBJ_PUFF_MUSH
287: SE_OBJ_PUFF_MUSH_2
288: SE_OBJ_PUFF_MUSH_3
289: SE_OBJ_PUFF_MUSH_4
290: SE_OBJ_PUFF_MUSH_LAST
291: SE_OBJ_GET_DRAGON_COIN
292: SE_OBJ_STORE_STAR_COIN
293: SE_OBJ_FIREBALL_DISAPP
294: SE_OBJ_BLOCK_KICK
295: SE_OBJ_GET_THUNDER
296: SE_OBJ_GOAL_HANABI
297: SE_OBJ_GET_RED_COIN
298: SE_OBJ_COIN_SUBSTANT
299: SE_OBJ_FLAG_HATAMEKI
300: SE_OBJ_TATE_KINO_DOWN
301: SE_OBJ_YOKO_KINO_EXPAND
302: SE_OBJ_YOKO_KINO_CONST
303: SE_OBJ_SISO_KINO
304: SE_OBJ_TATE_KINO_UP
305: SE_OBJ_TSUTA_APPEAR
306: SE_OBJ_BLOCK_EXTEND
307: SE_EMY_FUWA_FUMU
308: SE_EMY_DOWN_BY_PUNCH
309: SE_EMY_HAMMER
310: SE_EMY_BOOMERANG
311: SE_EMY_HONE
312: SE_VOC_MA_GET_ITEM
313: SE_VOC_MA_GET_ITEM_2
314: SE_SYS_MID_POINT
315: SE_SYS_SLOT
316: SE_SYS_CORRECT
317: SE_SYS_INCORRECT
318: SE_SYS_HURRY_UP
319: SE_SYS_GOAL_FLAG
[/code]

<h1>SAR_LUIGI_BASE</h1>
[code]
320: SE_PLY_WDOKAN_SHOT_L
321: SE_PLY_CANNON_SHOT_L
322: SE_VOC_LU_OTOTO
323: SE_VOC_LU_WOOO
324: SE_VOC_LU_CLIMB
325: SE_VOC_LU_HOH
326: SE_VOC_LU_DANGLE
[/code]

<h1>SAR_VS_COMMON_PLAYER_BASE</h1>
[code]
327: SE_PLY_JUMP
328: SE_PLY_JUMP_2
329: SE_PLY_JUMP_3
330: SE_PLY_JUMP_4
331: SE_PLY_SLIP
332: SE_PLY_SLIP_W
333: SE_PLY_HIP_ATTACK
334: SE_PLY_HIP_ATTACK_H
335: SE_PLY_HIP_ATTACK_M
336: SE_PLY_CLASH
337: SE_PLY_CLASH_2
338: SE_PLY_DOWN
339: SE_PLY_SWIM
340: SE_PLY_FOOTNOTE_N
341: SE_PLY_FOOTNOTE_F
342: SE_PLY_FOOTNOTE_SD
343: SE_PLY_FOOTNOTE_SN
344: SE_PLY_DRILL
345: SE_PLY_QUAT
346: SE_PLY_KOURA_QUAT
347: SE_PLY_FOOTNOTE_H
348: SE_PLY_FOOTNOTE_MW
349: SE_OBJ_TRAMPOLINE_JUMP
350: SE_OBJ_TRAMPOLINE_JUMP2
351: SE_PLY_POLE_SLIDE
352: SE_PLY_POLE_CLIMB
353: SE_PLY_ICE_SLIP
354: SE_PLY_KOURA_SLIDE
355: SE_PLY_CHANGE_BIG
356: SE_PLY_LAND_WATER
357: SE_PLY_LAND_WATER_M
358: SE_PLY_CHANGE_NORMAL
359: SE_PLY_CHANGE_MAME
360: SE_PLY_THROW_FIRE
361: SE_PLY_ROLLING
362: SE_PLY_CHANGE_SMALL
363: SE_PLY_HIT_BLOCK
364: SE_OBJ_GET_COIN
365: SE_OBJ_KOOPA_CORPSE
366: SE_OBJ_BOARD_REVERSE
367: SE_OBJ_KOURA
368: SE_OBJ_COIN_BOUND
369: SE_OBJ_DOKAN_BREAK
370: SE_PLY_JUMPDAI
371: SE_OBJ_SPRAY
372: SE_OBJ_ITEM_APPEAR
373: SE_OBJ_HUGE_KINO_APP
374: SE_OBJ_GOOD_ITEM_APPEAR
375: SE_OBJ_BLOCK_BREAK
376: SE_PLY_STAR_ATTACK
377: SE_AMB_SUII_JYOSHO
378: SE_AMB_SUII_KAKOU
379: SE_SYS_ONE_UP
380: SE_SYS_ONE_DOWN
381: SE_SYS_STOCK_ITEM
382: SE_SYS_STOCK_ITEM_USE
383: SE_SYS_RED_RING
[/code]

<h1>SAR_VS_COMMON_LUIGI_BASE</h1>
[code]
384: SE_PLY_SPIN_JUMP_L
385: SE_PLY_KABE_KICK_L
386: SE_PLY_KABE_KICK_L_1
387: SE_PLY_KABE_KICK_L_2
388: SE_PLY_CHANGE_BIGGEST_L
389: SE_VOC_LU_JUMP_03
390: SE_VOC_LU_WIN
391: SE_VOC_LU_THROW
392: SE_VOC_LU_THROW_1
[/code]

<h1>SAR_ITEM_HOUSE</h1>
[code]
393: SE_OBJ_STICK
394: SE_OBJ_ITEM_SLOT
395: SE_OBJ_CARD_SET
396: SE_OBJ_BLOCK_SET
397: SE_OBJ_BLOCK_SHUFFLE
398: SE_EMY_KOOPA_LAUGH
399: SE_SYS_KABE_CHG
[/code]

<h1>SAR_KOOPAJR_COMMON</h1>
[code]
400: SE_EMY_KPJR_CHARGE_V
401: SE_EMY_KPJR_THROW_V
402: SE_EMY_KPJR_GAU
403: SE_EMY_KPJR_LAUGH
404: SE_EMY_KPJR_FOOTNOTE
405: SE_EMY_KPJR_JUMP
406: SE_VOC_JRDM_TRAIL
407: SE_VOC_JRDM_UN_02
408: SE_VOC_JRDM_UN_02_L
409: SE_VOC_JRDM_PEACH_CRY
410: SE_VOC_JRDM_PEACH_OH
411: SE_SYS_WIPE_1
412: SE_SYS_WIPE_2
[/code]

<h1>SAR_PIPE_CANNON</h1>
[code]
413: SE_OBJ_WDOKAN_APP
414: SE_OBJ_WDOKAN_TILT_START
415: SE_OBJ_WDOKAN_TILT_END
416: SE_OBJ_WDOKAN_TURN
417: SE_PLY_KIRAAN
[/code]

<h1>SAR_LAST_KOOPA_DOOR</h1>
[code]
418: SE_OBJ_KPDOOR_OPEN
419: SE_OBJ_KPDOOR_MOVE
420: SE_OBJ_KPDOOR_CLOSE
[/code]

<h1>SAR_LAST_KOOPA_DEMO</h1>
[code]
421: SE_PLY_KISS
422: SE_EMY_KPJR_THROW
423: SE_OBJ_HONE_IN_TSUBO
424: SE_OBJ_TSUBO_GOTOGOTO
425: SE_OBJ_TSUBO_BREAK
426: SE_OBJ_TSUBO_EXPAND
427: SE_VOC_M_HOEE
428: SE_VOC_L_HOEE
429: SE_VOC_P_THANK_YOU
[/code]

<h1>SAR_BOSS_COMMON</h1>
[code]
430: SE_EMY_BOSS_DAMAGE
431: SE_EMY_BOSS_FUMARE
432: SE_EMY_ELCJ_DOWN_2
433: SE_EMY_PUKU_HANE
434: SE_EMY_BOSS_HIP
435: SE_EMY_BOSS_DEATH
436: SE_OBJ_HIT_KOURA
437: SE_OBJ_KEY_APP
438: SE_OBJ_KEY_DROP
[/code]

<h1>SAR_BOSS_CHOROPU</h1>
[code]
439: SE_EMY_CHORO_THROW
440: SE_EMY_CHORO_DOWN
441: SE_EMY_CHORO_SHOT
442: SE_EMY_CHORO_BOUSOU
443: SE_OBJ_CHORO_HOUDAI_TURN
444: SE_OBJ_CHORO_HOUDAI_GROW
445: SE_OBJ_BOMB_LAND
446: SE_AMB_CHORO_MOVE
[/code]

<h1>SAR_OBJ_CORK</h1>
[code]
447: SE_OBJ_CORK_PUSH
448: SE_OBJ_CORK_PULL
449: SE_OBJ_CORK_PON
[/code]
(testing done by: Hiccup)