SAR_COURSE |
|
0 |
SE_PLY_CLIMB_ROPE |
Climb swinging rope/vine/pole |
|
|
1 |
SE_PLY_WALK_ON_ROPE |
Land on/walk on tightrope |
|
|
2 |
SE_PLY_MONKEY_BARS |
Grab onto/move on horizontal rope |
|
|
3 |
SE_PLY_TARZAN_ROPE |
Swing on swinging rope |
|
|
4 |
SE_EMY_WANWAN_BARK |
Chain Chomp bark |
|
|
5 |
SE_EMY_WANWAN_GACHI |
Chain Chomp bounce on ground |
|
|
6 |
SE_EMY_WANWAN_KUSARI |
Something todo with the Chain Chomp breaking free? |
|
|
7 |
SE_OBJ_SWITCH_APP |
Switch appear out of block |
|
|
8 |
SE_OBJ_STEP_ON_SWITCH |
Press switch |
|
|
9 |
SE_OBJ_LIFT_TENBIN |
Scale lift move |
|
|
A |
SE_OBJ_TURN_LIFT |
Carry-through-wall lift – turn |
|
|
B |
SE_OBJ_FLIPPER |
Flipper open/close |
|
|
C |
SE_OBJ_DOOR_OPEN |
Open door |
|
|
D |
SE_OBJ_DOOR_CLOSE |
Close door |
|
|
E |
SE_OBJ_BDOOR_OPEN |
Boss door open |
|
|
F |
SE_OBJ_BDOOR_CLOSE |
Boss door close |
|
|
10 |
SE_SYS_SWITCH_CT |
Red Ring/? Switch timer sound |
not P Switch or ! Switch |
|
11 |
SE_SYS_SWITCH_CT_LAST |
Red Ring/? Switch near-end timer sound |
not P Switch or ! Switch |
SAR_MENU |
World Map |
12 |
SE_PLY_FOOTNOTE |
Player walking |
|
13 |
SE_PLY_FOOTNOTE_DOKAN |
Player moving through pipe |
No sequence data |
14 |
SE_PLY_FOOTNOTE_SAND |
Player walking in World 2 |
|
15 |
SE_PLY_FOOTNOTE_SNOW |
Player walking in World 5 |
|
16 |
SE_PLY_ARRIVE_POINT |
Player stops on node |
|
17 |
SE_PLY_MAP_JUMP |
Player jump |
|
18 |
SE_PLY_DOKAN_IN_OUT |
Player enter/exit pipe |
Duplicate of in-course pipe sound? |
19 |
SE_EMY_HMBR_WALK |
World Map Hammer Bro move |
|
1A |
SE_EMY_MAP_KPJR_FOOT |
Bowser Jr. running |
|
1B |
SE_EMY_MAP_KPJR_JUMP |
Bowser Jr. jump |
|
1C |
SE_OBJ_PTBK_MOVE |
World Map Flying ? Block move |
|
1D |
SE_OBJ_SHIRO_BOYON |
Tower/Castle shake when entered |
|
1E |
SE_OBJ_STAR_COIN_BOARD |
|
|
1F |
SE_OBJ_KINO_HOUSE_APP |
First node Toad House appear |
|
20 |
SE_OBJ_KINO_HOUSE_DISAPP |
|
|
21 |
SE_OBJ_NEW_ROAD |
Path unlocked |
|
22 |
SE_OBJ_BRIDGE_APP |
|
|
23 |
SE_OBJ_MAP_FLAG_HATAMEKI |
|
|
24 |
SE_OBJ_YOUGAN_ABUKU |
|
|
25 |
SE_OBJ_BOARD_OFF |
Start Coin Board thrown up |
|
26 |
SE_OBJ_BOARD_DISAPP |
Star Coin Sign destroyed |
|
27 |
SE_VOC_MAP_P_HELP |
Peach “help” when being kidnapped by Bowser Jr. |
|
28 |
SE_AMB_EARTHQUAKE |
|
|
29 |
SE_AMB_SEA_WAVE |
|
|
2A |
SE_AMB_SABAKU_WIND |
Ambient wind in Monty Tank battle |
Odd name? Does it play silently? |
2B |
SE_AMB_YOUGAN |
|
|
2C |
SE_SYS_COURSE_IN |
Player enters course |
For some reason 2C is getting logged for Luigi even though the sound you can hear is 2D |
2D |
SE_SYS_COURSE_IN_L |
|
|
2E |
SE_SYS_ZOOM_OUT |
|
|
2F |
SE_SYS_ZOOM_IN |
|
|
30 |
SE_SYS_WORLD_CHG |
Change world |
|
31 |
SE_SYS_NEW_POINT |
Node getting unlocked via touchscreen |
|
32 |
SE_SYS_NEW_POINT_END |
Node finish getting unlocked / First node Toad House appear part 2 |
|
33 |
SE_SYS_SCROLL_COMAND |
Activate secret challenge mode |
Duplicate of another sound? |
SAR_KOOPAJR |
|
34 |
SE_EMY_KPJR_DAMAGE_V |
Bowser Jr. stomped (voice) |
|
|
35 |
SE_EMY_KPJR_CRY_V |
Bowser Jr. defeated |
|
|
36 |
SE_EMY_KPJR_UH |
Bowser Jr. “wakes up” after battle |
|
|
37 |
SE_EMY_KPJR_LAND |
Bowser Jr. land after jump attack |
|
|
38 |
SE_EMY_KPJR_JITABATA |
Bowser Jr. dizzy after being hit by shell |
|
|
39 |
SE_EMY_KPJR_GUARD_ON |
Bowser Jr. go into shell |
|
|
3A |
SE_EMY_KPJR_GUARDING |
Bowser Jr. hiding in shell |
|
|
3B |
SE_EMY_KPJR_GUARD_OFF |
Bowser Jr. stop hiding in shell |
|
|
3C |
SE_EMY_KPJR_DAMAGE |
Bowser Jr. stomped |
|
|
3D |
SE_EMY_KPJR_PURUPURU |
Bowser Jr. shakes head after waking up after battle |
|
SAR_VOLCANO |
|
3E |
SE_EMY_HANABI_IGNITION |
Kab-omb ignited |
|
|
3F |
SE_EMY_HANABI_TAME |
Kab-omb explode part 1 |
|
|
40 |
SE_OBJ_HANABI_HYU |
Kab-omb explode part 2 |
|
|
41 |
SE_OBJ_HANABI_DON |
Kab-omb explode part 3 |
|
|
42 |
SE_OBJ_ROCK |
Volcanic rock break |
|
|
43 |
SE_AMB_ERUPT |
Volcano errupt |
|
SAR_MARIO_BASE |
|
44 |
SE_PLY_WDOKAN_SHOT |
Mario shot from Warp Cannon |
|
|
45 |
SE_PLY_CANNON_SHOT |
Mario shot from pipe cannon |
|
|
46 |
SE_VOC_MA_OTOTO |
Mario fall off tightrope |
|
|
47 |
SE_VOC_MA_WOOO |
Mario jump onto cliff ledge from non-ledge |
|
|
48 |
SE_VOC_MA_CLIMB |
Mario pull up from hanging off cliff ledge |
|
|
49 |
SE_VOC_MA_HOH |
Mario hang down from cliff ledge |
|
|
4A |
SE_VOC_MA_DANGLE |
Mario grab onto horizontal rope |
|
SAR_VS |
|
4B |
SE_PLY_WARP |
|
|
|
4C |
SE_PLY_FB_FROM_LUIGI |
|
|
|
4D |
SE_PLY_FB_FROM_MARIO |
|
|
|
4E |
SE_PLY_PLAYER_FUMU |
|
|
|
4F |
SE_OBJ_DOKAN_APP |
Spawn pipe appear |
|
|
50 |
SE_EMY_FUWA_FUMU_L |
|
|
|
51 |
SE_SYS_VS_COUNT |
|
|
|
52 |
SE_SYS_VS_COUNT_LAST |
|
|
|
53 |
SE_SYS_VS_STAR_GET |
Get Big Star |
|
|
54 |
SE_SYS_VS_STAR_DENIED |
Other player get Big Star |
|
|
55 |
SE_SYS_VS_STAR_APP |
Big Star appears |
|
SAR_THUNDER |
Lakithunder |
56 |
SE_EMY_ELCJ_PRE_DIVE |
Prepare to dive |
|
57 |
SE_EMY_ELCJ_DIVE |
Dive |
|
58 |
SE_EMY_PIPO_BOUND |
|
|
59 |
SE_EMY_ELCJ_APP |
|
|
5A |
SE_EMY_ELCJ_CHARGE |
Charge up thunder |
|
5B |
SE_EMY_ELCJ_THROW |
Used by lakithunder for something? |
But lakithunder also plays the lakitu throw sound? |
5C |
SE_EMY_ELCJ_DOWN |
Defeated |
|
5D |
SE_AMB_THUNDER |
Lakithunder spawn thunder |
|
SAR_HUGE_KURIBO |
|
5E |
SE_EMY_KURI_CHANGE_BIG |
Mega Goomba become big |
|
|
5F |
SE_EMY_BIG_KURIBO_WALK |
Mega Goomba walk / Haunted lift start moving |
Haunted lift usage is very odd – and seems to play silently. |
|
60 |
SE_EMY_BIG_KURIBO_DAMAGE |
Mega Goomba ground-pounded |
|
|
61 |
SE_EMY_BIG_KURIBO_DOWN |
Mega Goomba fall down after being defeated by ground pounding or Mega Player |
|
|
62 |
SE_EMY_BIG_KURIBO_DESITION |
Mega Goomba shrink after being defeated |
|
|
63 |
SE_EMY_BIG_KURIBO_SMOKE |
Mega Goomba “pop” after being defeated |
|
|
64 |
SE_EMY_BK_FUMARE_BY_HUGE |
Mega Goomba stomped by Mega Player |
|
|
65 |
SE_EMY_CHIBI_KURI_WALK |
Mega Goomba walk when small |
|
SAR_TORNADO |
|
66 |
SE_PLY_JUMP_OUT |
Player sent out of tornado |
|
|
67 |
SE_AMB_TORNADO |
Tornado object ambient sound |
|
SAR_VS_COMMON_ENEMY_01 |
|
68 |
SE_EMY_KILLER_SHOT |
Bill Blaster/Banzai Blaster/Bullet Bill spawner shoot / Monty Tank shoot while in “alarm” mode |
|
|
69 |
SE_EMY_BH_BOMB |
Bob-omb explode |
|
SAR_OBJ_TEKKYU |
|
6A |
SE_OBJ_TEKKYU_ROLL |
Spiked Ball roll |
|
|
6B |
SE_OBJ_TEKKYU_CRASH |
Spiked Ball crash into wall/onto ground |
|
|
6C |
SE_OBJ_BIG_ROCK_CRASH |
Big Spiked Ball crash into wall/onto ground |
Odd name |
|
6D |
SE_OBJ_BIG_ROCK_ROLL |
Big Spiked Ball roll/Rotating room rotate |
Odd name |
SAR_ENEMY_BASE |
|
6E |
SE_EMY_KURIBO_FUMU |
Stomp on enemy / Stomp on other player |
|
|
6F |
SE_EMY_KAME_FUMU |
Stomp on Koopa / Kab-omb / Skeeter (?) |
Uses same sequence data as above. |
|
70 |
SE_EMY_KAME_KERU |
Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite |
|
|
71 |
SE_EMY_KAME_HIT_1 |
Hit koopa on fence / Defeat enemy by sliding / Enemy defeated by shell |
|
|
72 |
SE_EMY_KAME_HIT_2 |
Defeat 2nd enemy in a row while sliding |
|
|
73 |
SE_EMY_KAME_HIT_3 |
Defeat 3rd eenemy in a row while sliding |
|
|
74 |
SE_EMY_KAME_HIT_4 |
Defeat 4th enemy in a row while sliding |
|
|
75 |
SE_EMY_KAME_HIT_5 |
Defeat 5th enemy in a row while sliding |
|
|
76 |
SE_EMY_KAME_HIT_6 |
Defeat 6th enemy in a row while sliding |
|
|
77 |
SE_EMY_KAME_HIT_7 |
Defeat 7th and subsequent enemy in a row while sliding |
|
|
78 |
SE_EMY_PAKKUN_MOUTH |
Piranha Plant chomp |
|
|
79 |
SE_EMY_PAKKUN_MOUTH_2 |
Big Piranha Plant chomp |
|
|
7A |
SE_EMY_PAKKUN_DAMAGE |
Big Piranha Plant damaged by fireball / Moneybag damaged by fireball |
Duplicate of boss hurt sound? |
|
7B |
SE_EMY_PAKKUN_DOWN |
Piranha Plant whine when defeated |
|
|
7C |
SE_OBJ_ITEM_DISAPP |
|
|
SAR_ENEMY_01 |
|
7D |
SE_EMY_JUGEM_APP |
Lakitu spawns from background |
|
|
7E |
SE_OBJ_PAIPO |
Lakitu throw spiny / Used by Lakithunder for something? |
But doesn’t lakithunder have its own sound for this? |
SAR_ENEMY_02 |
|
7F |
SE_EMY_WAKABA_APP |
Squiggler appear |
|
SAR_ENEMY_03 |
|
80 |
SE_PLY_BURN_DOWN |
Mario loses a life by Lava |
|
|
81 |
SE_PLY_BURN_DOWN_L |
|
|
|
82 |
SE_PLY_TOUCH_BIRI |
Player touch Amp |
|
|
83 |
SE_OBJ_UKISHIMA_S |
Wobble Rock fall over |
No sequence data |
|
84 |
SE_OBJ_UKISHIMA_L |
|
|
|
85 |
SE_OBJ_SNAKE_BLOCK |
Snake Block move |
|
|
86 |
SE_OBJ_BURNER |
On/off (i.e. long) Burner throw flame |
|
|
87 |
SE_OBJ_BURNER_LEVEL |
Constant (i.e short) Burner throw flame |
|
|
88 |
SE_EMY_KALON |
Stomp on dry bones |
|
|
89 |
SE_EMY_BATTAN_WALK |
Whomp walk |
|
|
8A |
SE_EMY_BATTAN_FALLDOWN |
Whomp fall down / Thwomp fall down / Spike Pillar smash / Mega Goomba fall down after being defeated / Rotating room stop rotating / Sledge Bro pound ground |
Odd usage for Mega Goomba. Also plays silently for that usage. |
|
8B |
SE_EMY_BATTAN_BREAK |
Whomp smashed into pieces |
|
|
8C |
SE_EMY_BUBBLE |
Lava Bubble out of lava |
|
|
8D |
SE_EMY_BUBBLE_IN |
Lava Bubble into lava |
Empty sequence data |
|
8E |
SE_EMY_KALON_REVIVAL |
Dry Bones revive |
|
|
8F |
SE_VOC_BIRI |
Mario exclaimation from touching amp/being shocked by Sledge Bros earthquake |
|
|
90 |
SE_VOC_BIRI_L |
|
|
SAR_ENEMY_04 |
|
91 |
SE_EMY_UTSUBO |
|
Probably unused – small Unagi make no movement sound |
|
92 |
SE_EMY_BIG_UTSUBO |
Big Unagi move |
|
|
93 |
SE_EMY_BAKU_SUCK |
Cheep Chomp try and eat Player |
|
|
94 |
SE_EMY_BAKU_PAKU |
Cheep Chomp bite |
|
|
95 |
SE_EMY_UTSUBO_POUNCE |
Wall Unagi bite |
|
|
96 |
SE_EMY_MENBO_SHOOT |
Skeeter spawn bomb |
|
|
97 |
SE_OBJ_BOMB_FLASH |
|
Probably unused |
|
98 |
SE_OBJ_MENBO_BOMB |
|
Probably unused – bomb uses snd 70. |
|
99 |
SE_VOC_BAKU_EATEN |
Mario eaten by Cheep Chomp |
|
|
9A |
SE_VOC_BAKU_EATEN_L |
|
|
|
9B |
SE_AMB_DOKAN_AWA |
Pipe Bubbles sound |
|
|
9C |
SE_AMB_WATER_TORNADO |
Whirlpool twirling sound |
|
SAR_ENEMY_05 |
|
9D |
SE_EMY_GAMA_FUMARE |
Stomp on Moneybag |
|
|
9E |
SE_EMY_GAMA_LAST |
Defeat Moneybag |
Played silently or overlapped by item appear sound? |
|
9F |
SE_EMY_GAMA_JUMP |
Moneybag/Scuttlebug jump |
Duplicate of springboard sound? |
|
A0 |
SE_EMY_GASA_APPEAR |
Scuttlebug appear |
|
|
A1 |
SE_EMY_GASA_FOOT |
Scuttlebug walk |
|
SAR_ENEMY_06 |
|
A2 |
SE_EMY_TERESA |
Boo start chasing Player / Powerup/Boo come out of "haunted" ? Block |
|
|
A3 |
SE_EMY_KABO_HIBI |
Splunkin first stomp |
|
|
A4 |
SE_EMY_KABO_BREAK |
Splunkin second stomp |
|
|
A5 |
SE_EMY_BASABASA |
Swooper start flying |
|
|
A6 |
SE_EMY_FO_FADE_AWAY |
|
|
|
A7 |
SE_EMY_FO_GLOW_UP |
Balloon Boo grow bigger |
|
|
A8 |
SE_EMY_FO_CHASE |
Balloon Boo chase |
|
|
A9 |
SE_EMY_KNUCKLER |
Broozer punch |
|
|
AA |
SE_OBJ_LIFT_GATAGATA |
Haunted lift wobble |
|
|
AB |
SE_OBJ_LIFT_KYUKOKA |
Haunted lift fall quickly |
|
|
AC |
SE_OBJ_LIFT_KYUJYOSHO |
Haunted lift rise quickly |
|
|
AD |
SE_OBJ_MANHOLE_LAND |
Land on manhole cover |
|
|
AE |
SE_OBJ_MANHOLE_ROLLING |
Manhole cover rolling |
|
SAR_ENEMY_GOREM |
|
AF |
SE_EMY_GOREM_BLOCK |
Blockhopper retract |
|
|
B0 |
SE_EMY_GOREM_FOOT |
Blockhopper walk |
|
|
B1 |
SE_EMY_GOREM_JUMP |
Blockhopper jump |
|
|
B2 |
SE_EMY_GOREM_APP |
Blockhopper shake |
|
SAR_ENEMY_GABON |
|
B3 |
SE_EMY_YUKIDAMA_APP |
Snow Spike bring up snowball |
|
|
B4 |
SE_EMY_GABON_THROW |
Snow Spike throw snowball |
|
|
B5 |
SE_OBJ_SNOW_FALL |
Snow fall from tree |
|
|
B6 |
SE_OBJ_YUKIDAMA_BREAK |
Snowball break/fallen snow lands on ground/fallen snow dissipates/Player breaks free of fallen snow |
|
|
B7 |
SE_OBJ_YUKIDAMA_ROLL |
Snowball roll |
|
|
B8 |
SE_VOC_MA_BURIED_IN_SNOW |
Mario gets buried in fallen snow |
|
|
B9 |
SE_VOC_LU_BURIED_IN_SNOW |
|
|
SAR_BOSS_PAKKUN |
Petey Piranha |
BA |
SE_EMY_BP_UPSIDE_DOWN |
Bump head on ground |
|
BB |
SE_EMY_BP_BREATHE_IN |
Breathe in while sleeping |
|
BC |
SE_EMY_BP_BREATHE_OUT |
Breathe out while sleeping |
|
BD |
SE_EMY_BP_FLAP |
Flap wings |
|
BE |
SE_EMY_BP_SLIP |
Slip after stomping ground |
|
BF |
SE_EMY_BP_PIYO |
Dizzy after slipping |
|
C0 |
SE_EMY_BP_DAMAGE |
Stomped on |
|
C1 |
SE_EMY_BP_ATTACK |
About to stomp the ground |
|
SAR_SABAKU_BOSS |
|
C2 |
SE_EMY_SB_PREAPP |
Mummipokey about to appear |
|
|
C3 |
SE_EMY_SB_APP |
Mummipokey appear |
|
|
C4 |
SE_EMY_SB_DISAPP |
Mummipokey disappear |
|
|
C5 |
SE_EMY_SB_SHOOT |
Mummipokey shoot ball of dust |
|
|
C6 |
SE_EMY_SB_DOWN |
Mummipokey pop on defeat |
|
SAR_VS_COMMON_MARIO_BASE |
|
C7 |
SE_PLY_SPIN_JUMP_M |
Player use spin block |
|
|
C8 |
SE_PLY_KABE_KICK |
Mario wall jump (randomized sound 1) |
|
|
C9 |
SE_PLY_KABE_KICK_1 |
Mario wall jump (randomized sound 2) |
|
|
CA |
SE_PLY_KABE_KICK_2 |
Mario wall jump (randomized sound 3) |
|
|
CB |
SE_PLY_CHANGE_BIGGEST |
Grow to Mega Mario |
|
|
CC |
SE_VOC_MA_JUMP_03 |
Mario triple jump |
|
|
CD |
SE_VOC_MA_WIN |
Mario clear course |
|
|
CE |
SE_VOC_MA_THROW |
Mario middle jump (randomized sound 1) / throw object (randomized sound 1) |
|
|
CF |
SE_VOC_MA_THROW_1 |
Mario middle jump (randomized sound 2) / throw object (randomized sound 2) |
|
SAR_OLD_KOOPA |
Bowser |
D0 |
SE_EMY_OLKP_FOOT |
Bowser/Big Bowser walks |
|
D1 |
SE_EMY_HNKP_FOOT |
Dry Bowser walk |
|
D2 |
SE_EMY_OLKP_JITABATA |
Bowser panic at bridge disappearing |
|
D3 |
SE_EMY_OLKP_FALL_DOWN |
Bowser fall down after being defeated |
|
D4 |
SE_EMY_OLKP_IN_LAVA |
Bowser go into lava after falling down |
|
D5 |
SE_EMY_HNKP_DOWN |
Dry Bowser land in pit |
|
D6 |
SE_EMY_OLKP_APP |
Bowser/Dry Bowser falls from above in boss intro |
|
D7 |
SE_EMY_OLKP_LAND |
Bowser/Dry Bowser lands on bridge/Big Bowser land |
|
D8 |
SE_EMY_HNKP_APP_LAND |
Dry Bowser fall to pieces after landing in boss intro |
|
D9 |
SE_EMY_HNKP_LAND |
Dry Bowser lands |
|
DA |
SE_EMY_HNKP_UNITE |
Dry Bowser reanimates from bones |
|
DB |
SE_EMY_OLKP_BARK |
Bowser/Big Bowser roars in boss intro |
|
DC |
SE_EMY_OLKP_GOBOGOBO |
Bowser burn in lava |
|
DD |
SE_EMY_OLKP_DAMAGE |
Bowser damaged by fireball/in-shell Shell Player |
Duplicate of another sound? |
DE |
SE_EMY_OLKP_FUMARE |
|
|
DF |
SE_EMY_OLKP_FIRE |
Bowser/Dry Bowser/Big Bowser fireball |
|
E0 |
SE_EMY_OLKP_CRY |
Bowser roar at being burnt in lava |
|
E1 |
SE_EMY_OLKP_CRY_FO |
Dry Bowser roar at falling |
Odd name |
E2 |
SE_OBJ_HONE_HIT_KOURA |
Dry Bowser bone deflected by Shell Player |
|
E3 |
SE_EMY_OLKP_FIRE_SHOT |
Plays in Big Bowser battle? |
For what? Odd name? Doesn’t play in normal Bowser battle. |
SAR_VS_PREDOWNLOAD |
|
E4 |
SE_SYS_PREDOWNLOAD |
|
|
SAR_VS_COMMON_MENU |
|
E5 |
SE_SYS_CURSOR |
Highlight menu option |
|
|
E6 |
SE_SYS_WINDOW_OPEN |
Star Coin Sign prompt appear |
|
|
E7 |
SE_SYS_WINDOW_CLOSE |
Choose yes or no at Star Coin Sign |
|
|
E8 |
SE_SYS_NINTENDO_LOGO |
Nintendo logo |
|
|
E9 |
SE_SYS_DECIDE |
Press button |
|
|
EA |
SE_SYS_BACK |
Go back in menu / let go of L/R after scrolling camera with them |
|
|
EB |
SE_SYS_PAUSE |
Open/close pause menu |
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EC |
SE_SYS_CAMERA_MOVE |
Scroll camera with L/R |
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ED |
SE_SYS_STAR_COIN_DEC |
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EE |
SE_SYS_WARNING |
Save file corruption warning / try to use stock item during cutscene/toad house / Deactivate secret challenge mode |
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EF |
SE_SYS_SLEEP_IN |
Close DS |
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F0 |
SE_SYS_SLEEP_OUT |
Open DS |
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SAR_ENEMY_DOSSY |
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F1 |
SE_OBJ_DOSSY_SWIM |
Dorrie swim |
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SAR_OBJ_FENCE |
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F2 |
SE_PLY_WALK_METAL |
Move on fence |
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F3 |
SE_OBJ_FENCE_TURN_S |
Hit fence |
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F4 |
SE_OBJ_FENCE_TURN_L |
Big fence turn |
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SAR_OPENING_DEMO |
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F5 |
SE_VOC_OPDM_YES |
Player reacts to completion of logo |
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F6 |
SE_VOC_OPDM_UN_01 |
Player looks up at logo |
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F7 |
SE_VOC_OPDM_UN_01_L |
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F8 |
SE_VOC_OPDM_UN_02 |
Player notices thunder cloud |
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F9 |
SE_VOC_OPDM_UN_02_L |
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FA |
SE_VOC_OPDM_AWAWA_01 |
Player reacts to thunder strike |
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FB |
SE_VOC_OPDM_AWAWA_01_L |
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FC |
SE_VOC_OPDM_AWAWA_02 |
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FD |
SE_VOC_OPDM_AWAWA_02_L |
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FE |
SE_VOC_OPDM_AWAWA_03 |
Player reacts to green shell |
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FF |
SE_VOC_OPDM_HOEE |
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100 |
SE_VOC_LUIGI_DECIDE |
Select file/new file as Luigi (plays as well as 111) |
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101 |
SE_AMB_OPDM_WARBLE |
Intro birds |
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102 |
SE_AMB_OPDM_THUNDER |
Thunder strike on castle |
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103 |
SE_AMB_OPDM_BABEL |
Logo crashes down |
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104 |
SE_EMY_OPDM_KPJR_FOOT |
Bowser Jr. sneaks up on peach |
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105 |
SE_EMY_OPDM_JUGEM_APP |
Thunder cloud appears |
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106 |
SE_PLY_OPDM_MA_FOOT |
Player runs |
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107 |
SE_PLY_OPDM_MA_JUMP |
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108 |
SE_PLY_OPDM_MA_BRAKE |
Player skids after running back from castle |
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109 |
SE_PLY_OPDM_MA_HIT |
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10A |
SE_VOC_OPDM_PEACH_CRY |
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10B |
SE_VOC_OPDM_PEACH_HELP |
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10C |
SE_VOC_OPDM_PEACH_OH |
Peach reacts to thunder strike |
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10D |
SE_OBJ_OPDM_NEW_FALL |
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10E |
SE_OBJ_OPDM_NEW_SET |
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10F |
SE_OBJ_OPDM_LOGO_FALL_L |
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110 |
SE_OBJ_OPDM_LOGO_FALL_S |
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111 |
SE_SYS_FILE_SELECTED |
Select file/new file |
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112 |
SE_SYS_FILE_COPYING |
Copying file |
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113 |
SE_SYS_FILE_COPY_END |
Finish copying file |
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114 |
SE_SYS_FILE_DELETING |
Deleting file |
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115 |
SE_SYS_FILE_DELETE_END |
Finish deleting file |
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SAR_PLAYER_BASE |
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116 |
SE_PLY_CANNON_READY |
Pipe cannon aim |
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117 |
SE_PLY_CANNON_BACK_SHOT |
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118 |
SE_PLY_PUNCH |
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119 |
SE_PLY_KICK |
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11A |
SE_PLY_LAND |
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11B |
SE_PLY_SHUFFLE |
Move along cliff ledge |
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11C |
SE_PLY_GLIDING |
Slide down hill |
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11D |
SE_PLY_GLIDING_END |
End sliding down hill |
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11E |
SE_OBJ_PUFF_MUSH |
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11F |
SE_OBJ_PUFF_MUSH_2 |
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120 |
SE_OBJ_PUFF_MUSH_3 |
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121 |
SE_OBJ_PUFF_MUSH_4 |
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122 |
SE_OBJ_PUFF_MUSH_LAST |
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123 |
SE_OBJ_GET_DRAGON_COIN |
Get Star Coin |
Odd name |
|
124 |
SE_OBJ_STORE_STAR_COIN |
Star coin go into inventory |
|
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125 |
SE_OBJ_FIREBALL_DISAPP |
Fire Flower/Fire Bros fireball - hit wall / Bowser fireball hit in-shell Player |
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126 |
SE_OBJ_BLOCK_KICK |
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127 |
SE_OBJ_GET_THUNDER |
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128 |
SE_OBJ_GOAL_HANABI |
Goal firework |
|
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129 |
SE_OBJ_GET_RED_COIN |
Get red coin |
How come when this is played for the final red coin, it sounds different? |
|
12A |
SE_OBJ_COIN_SUBSTANT |
Dotted coin turn into real coin / special flag 0x3E blue coin appear |
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12B |
SE_OBJ_FLAG_HATAMEKI |
Flag up at flagpole |
|
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12C |
SE_OBJ_TATE_KINO_DOWN |
Rising/falling mushroom go down |
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12D |
SE_OBJ_YOKO_KINO_EXPAND |
Stretching Mushroom Platform grow |
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12E |
SE_OBJ_YOKO_KINO_CONST |
Stretching Mushroom Platform shrink |
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12F |
SE_OBJ_SISO_KINO |
Tilting Mushroom tilt |
|
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130 |
SE_OBJ_TATE_KINO_UP |
Rising/falling mushroom go up |
|
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131 |
SE_OBJ_TSUTA_APPEAR |
Vine appear out of block |
|
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132 |
SE_OBJ_BLOCK_EXTEND |
Extendable Block extend |
|
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133 |
SE_EMY_FUWA_FUMU |
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|
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134 |
SE_EMY_DOWN_BY_PUNCH |
Mega Goomba touched by Invincible Player |
Odd usage. Empty sound data. |
|
135 |
SE_EMY_HAMMER |
Hammer Bros/Sledge Bros throw hammer/sledge |
|
|
136 |
SE_EMY_BOOMERANG |
Boomerang Bros boomerang movement sound |
|
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137 |
SE_EMY_HONE |
Dry Bowser bone movement sound |
|
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138 |
SE_VOC_MA_GET_ITEM |
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139 |
SE_VOC_MA_GET_ITEM_2 |
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|
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13A |
SE_SYS_MID_POINT |
Pass checkpoint |
|
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13B |
SE_SYS_SLOT |
Time counted into points at goal |
|
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13C |
SE_SYS_CORRECT |
Use correct path in 8-Castle looping section |
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13D |
SE_SYS_INCORRECT |
Use incorrect path in 8-Castle looping section |
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13E |
SE_SYS_HURRY_UP |
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|
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13F |
SE_SYS_GOAL_FLAG |
Slide down flagpole |
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SAR_LUIGI_BASE |
|
140 |
SE_PLY_WDOKAN_SHOT_L |
Luigi shot from Warp Cannon |
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141 |
SE_PLY_CANNON_SHOT_L |
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142 |
SE_VOC_LU_OTOTO |
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143 |
SE_VOC_LU_WOOO |
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144 |
SE_VOC_LU_CLIMB |
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145 |
SE_VOC_LU_HOH |
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146 |
SE_VOC_LU_DANGLE |
|
|
SAR_VS_COMMON_PLAYER_BASE |
|
147 |
SE_PLY_JUMP |
Small Player jumps |
Same sequence as SE_PLY_JUMP_2 |
|
148 |
SE_PLY_JUMP_2 |
Big Player jumps |
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149 |
SE_PLY_JUMP_3 |
Mini Player jumps |
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14A |
SE_PLY_JUMP_4 |
Mega Player jumps |
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14B |
SE_PLY_SLIP |
Skid from turning quickly while running/skid from crouching while moving/slide down wall |
|
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14C |
SE_PLY_SLIP_W |
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|
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14D |
SE_PLY_HIP_ATTACK |
Ground-pound hits ground / Ground-pound hits other player |
|
|
14E |
SE_PLY_HIP_ATTACK_H |
Mega ground-pound lands / Mega Player stomps on Mega Goomba |
|
|
14F |
SE_PLY_HIP_ATTACK_M |
Mini ground-pound |
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|
150 |
SE_PLY_CLASH |
Mega Goomba collide with Mega/in-shell Player/Monty Tank collide with Player / Players run into each other / Get hit by other player’s fireball |
|
|
151 |
SE_PLY_CLASH_2 |
Monty Tank collide with Player / Stomp/ground-pound on other player |
Odd that both sounds play? |
|
152 |
SE_PLY_DOWN |
Player loses a life |
|
|
153 |
SE_PLY_SWIM |
Player swim |
|
|
154 |
SE_PLY_FOOTNOTE_N |
Walking from flagpole/after boss |
Not used for walking, except in cutscenes |
|
155 |
SE_PLY_FOOTNOTE_F |
Player walk/run |
Cannot be heard when just walking |
|
156 |
SE_PLY_FOOTNOTE_SD |
Player walk/run on sand |
|
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157 |
SE_PLY_FOOTNOTE_SN |
Player walk/run on snow |
|
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158 |
SE_PLY_DRILL |
Drill Stomp |
|
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159 |
SE_PLY_QUAT |
Crouch |
|
|
15A |
SE_PLY_KOURA_QUAT |
Shell player go into shell |
|
|
15B |
SE_PLY_FOOTNOTE_H |
Mega Player walks or lands |
|
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15C |
SE_PLY_FOOTNOTE_MW |
Mini Player walks on water |
|
|
15D |
SE_OBJ_TRAMPOLINE_JUMP |
Bounce on mushroom trampoline |
|
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15E |
SE_OBJ_TRAMPOLINE_JUMP2 |
High bounce on mushroom trampoline / bounce into underwater bounce ball |
|
|
15F |
SE_PLY_POLE_SLIDE |
Slide down pole |
|
|
160 |
SE_PLY_POLE_CLIMB |
Climb up pole |
|
|
161 |
SE_PLY_ICE_SLIP |
Player slide on ice |
|
|
162 |
SE_PLY_KOURA_SLIDE |
Shell Player slide in shell |
|
|
163 |
SE_PLY_CHANGE_BIG |
Get powerup / Collect Starman as Mega Player |
Second usage is odd |
|
164 |
SE_PLY_LAND_WATER |
Player enter water |
|
|
165 |
SE_PLY_LAND_WATER_M |
Mini Player enter water |
|
|
166 |
SE_PLY_CHANGE_NORMAL |
Turn back to normal from Mega |
|
|
167 |
SE_PLY_CHANGE_MAME |
Become mini |
|
|
168 |
SE_PLY_THROW_FIRE |
Fire Player/Fire Bros – throw fireball |
|
|
169 |
SE_PLY_ROLLING |
Roll in air before ground pound |
|
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16A |
SE_PLY_CHANGE_SMALL |
Enter/exit pipe / Enter warp / lose powerup |
|
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16B |
SE_PLY_HIT_BLOCK |
Hit head |
|
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16C |
SE_OBJ_GET_COIN |
Get coin |
|
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16D |
SE_OBJ_KOOPA_CORPSE |
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|
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16E |
SE_OBJ_BOARD_REVERSE |
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|
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16F |
SE_OBJ_KOURA |
Koopa shell/Shell Player in shell/Trampoline hit wall |
|
|
170 |
SE_OBJ_COIN_BOUND |
Loose coin hit ground |
|
|
171 |
SE_OBJ_DOKAN_BREAK |
Pipe/Bill Blaster smashed from the side as Mega Player |
|
|
172 |
SE_PLY_JUMPDAI |
Jump on trampoline/Pot in final boss intro jumps |
|
|
173 |
SE_OBJ_SPRAY |
Object splash in water |
|
|
174 |
SE_OBJ_ITEM_APPEAR |
Item out of block |
|
|
175 |
SE_OBJ_HUGE_KINO_APP |
Mega Mushroom appears out of block |
|
|
176 |
SE_OBJ_GOOD_ITEM_APPEAR |
Blue Shell spawn from Blue Koopa / 1-Up spawn from Moneybag / Item spawn from World Map Hammer Bros/World Map Flying ? Block |
Uses same sequence data as above |
|
177 |
SE_OBJ_BLOCK_BREAK |
Player break brick block / boss shutter block spawn/break / block broken by tile destroyer sprite / bridge destroyed in Bowser/Big Bowser boss / peach platform destroyed in final boss / Bob-omb destroy block / Big Unagi destroy block / Mummipokey sand ball break |
|
|
178 |
SE_PLY_STAR_ATTACK |
Mega Player touch enemy/Big Player touch Mini Goomba / Big Unagi destroy block / Broozer destroy block |
Odd name |
|
179 |
SE_AMB_SUII_JYOSHO |
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|
|
17A |
SE_AMB_SUII_KAKOU |
|
|
|
17B |
SE_SYS_ONE_UP |
Get 1-up mushroom |
|
|
17C |
SE_SYS_ONE_DOWN |
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|
|
17D |
SE_SYS_STOCK_ITEM |
Item go into stock/get discarded because already one in stock |
|
|
17E |
SE_SYS_STOCK_ITEM_USE |
Retrieve item from stock / Player vs. Luigi bonus item spawns |
|
|
17F |
SE_SYS_RED_RING |
Red Ring touched |
|
SAR_VS_COMMON_LUIGI_BASE |
|
180 |
SE_PLY_SPIN_JUMP_L |
|
|
|
181 |
SE_PLY_KABE_KICK_L |
Luigi wall jump (randomized sound 1) |
|
|
182 |
SE_PLY_KABE_KICK_L_1 |
Luigi wall jump (randomized sound 2) |
|
|
183 |
SE_PLY_KABE_KICK_L_2 |
Luigi wall jump (randomized sound 3) |
|
|
184 |
SE_PLY_CHANGE_BIGGEST_L |
Grow to Mega Luigi |
|
|
185 |
SE_VOC_LU_JUMP_03 |
Luigi triple jump |
|
|
186 |
SE_VOC_LU_WIN |
Luigi clear course |
|
|
187 |
SE_VOC_LU_THROW |
Mario middle jump (randomized sound 1) / throw object (randomized sound 1) |
|
|
188 |
SE_VOC_LU_THROW_1 |
Mario middle jump (randomized sound 2) / throw object (randomized sound 2) |
|
SAR_ITEM_HOUSE |
Toad House |
189 |
SE_OBJ_STICK |
Toadsworth use magic wand |
|
18A |
SE_OBJ_ITEM_SLOT |
Roulette block switch between items |
|
18B |
SE_OBJ_CARD_SET |
1-Up card go into block |
|
18C |
SE_OBJ_BLOCK_SET |
Big block appear / 1-up blocks move apart |
|
18D |
SE_OBJ_BLOCK_SHUFFLE |
1-up blocks move together |
|
18E |
SE_EMY_KOOPA_LAUGH |
Get Bowser card |
|
18F |
SE_SYS_KABE_CHG |
Change bottom screen background in toad house |
|
SAR_KOOPAJR_COMMON |
|
190 |
SE_EMY_KPJR_CHARGE_V |
Bowser Jr. prepare to throw shell |
|
|
191 |
SE_EMY_KPJR_THROW_V |
Bowser Jr throw shell / Bowser Jr. throw Dry Bowser into pot in final boss intro / Bowser Jr. jumps away after battle |
|
|
192 |
SE_EMY_KPJR_GAU |
|
|
|
193 |
SE_EMY_KPJR_LAUGH |
Bowser Jr. laugh at seeing Player enter final boss/Bowser Jr. laugs after Big Bowser appears out of pot |
|
|
194 |
SE_EMY_KPJR_FOOTNOTE |
Bowser Jr. walk |
|
|
195 |
SE_EMY_KPJR_JUMP |
Bowser Jr. jump attack |
|
|
196 |
SE_VOC_JRDM_TRAIL |
|
|
|
197 |
SE_VOC_JRDM_UN_02 |
Player exclamation at seeing “World” sign after boss |
|
|
198 |
SE_VOC_JRDM_UN_02_L |
|
|
|
199 |
SE_VOC_JRDM_PEACH_CRY |
Peach exlaims at Big Bowser coming out of pot |
|
|
19A |
SE_VOC_JRDM_PEACH_OH |
Peach exclaims at seeing Player enter final boss |
|
|
19B |
SE_SYS_WIPE_1 |
Screen wipe starts to close in on Player after Peach thanks him after final boss |
|
|
19C |
SE_SYS_WIPE_2 |
Screen wipe finished closing in on Player after Peach kisses him |
|
SAR_PIPE_CANNON |
|
19D |
SE_OBJ_WDOKAN_APP |
Warp Cannon appear |
|
|
19E |
SE_OBJ_WDOKAN_TILT_START |
|
|
|
19F |
SE_OBJ_WDOKAN_TILT_END |
|
|
|
1A0 |
SE_OBJ_WDOKAN_TURN |
|
|
|
1A1 |
SE_PLY_KIRAAN |
Player disappear in distance |
|
SAR_LAST_KOOPA_DOOR |
|
1A2 |
SE_OBJ_KPDOOR_OPEN |
W8-Castle boss door open |
|
|
1A3 |
SE_OBJ_KPDOOR_MOVE |
W8-Castle boss door move to close |
|
|
1A4 |
SE_OBJ_KPDOOR_CLOSE |
W8-Castle boss door smash closed |
|
SAR_LAST_KOOPA_DEMO |
|
1A5 |
SE_PLY_KISS |
Player exclamation due to being kissed by Peach |
Not sure if this is for Luigi too |
|
1A6 |
SE_EMY_KPJR_THROW |
Bowser Jr. throw Dry Bowser into pot in final boss intro (effect, not voice) |
|
|
1A7 |
SE_OBJ_HONE_IN_TSUBO |
Dry Bowser enters pot in final boss intro |
|
|
1A8 |
SE_OBJ_TSUBO_GOTOGOTO |
Pot in final boss intro wobbles |
|
|
1A9 |
SE_OBJ_TSUBO_BREAK |
Pot in final boss intro shatters |
|
|
1AA |
SE_OBJ_TSUBO_EXPAND |
Pot in final boss intro grows larger |
|
|
1AB |
SE_VOC_M_HOEE |
Mario embarrassed after being kissed by peach |
|
|
1AC |
SE_VOC_L_HOEE |
|
|
|
1AD |
SE_VOC_P_THANK_YOU |
Peach thanks Player after battle |
|
SAR_BOSS_COMMON |
|
1AE |
SE_EMY_BOSS_DAMAGE |
Boss hit by Shell Player/fireball |
|
|
1AF |
SE_EMY_BOSS_FUMARE |
|
|
|
1B0 |
SE_EMY_ELCJ_DOWN_2 |
Mummipokey fall down on defeat |
Would be odd if not used by Lakithunder too |
|
1B1 |
SE_EMY_PUKU_HANE |
Cheepskipper bounce on ground |
|
|
1B2 |
SE_EMY_BOSS_HIP |
|
|
|
1B3 |
SE_EMY_BOSS_DEATH |
Boss “glowing” sound on death |
|
|
1B4 |
SE_OBJ_HIT_KOURA |
|
|
|
1B5 |
SE_OBJ_KEY_APP |
Boss Key appear |
|
|
1B6 |
SE_OBJ_KEY_DROP |
Boss Key bounce on round |
|
SAR_BOSS_CHOROPU |
|
1B7 |
SE_EMY_CHORO_THROW |
Monty Mole throws Bob-omb |
|
|
1B8 |
SE_EMY_CHORO_DOWN |
Monty Tank explodes |
|
|
1B9 |
SE_EMY_CHORO_SHOT |
Monty Tank shoot Bullet Bill |
|
|
1BA |
SE_EMY_CHORO_BOUSOU |
Monty Tank alarm |
|
|
1BB |
SE_OBJ_CHORO_HOUDAI_TURN |
Monty Tank turn cannon |
|
|
1BC |
SE_OBJ_CHORO_HOUDAI_GROW |
Monty Tank extend cannon |
|
|
1BD |
SE_OBJ_BOMB_LAND |
Bob-omb lands |
|
|
1BE |
SE_AMB_CHORO_MOVE |
Monty Tank move |
Keeps playing even when the boss is defeated/Mario loses a life |
SAR_OBJ_CORK |
|
1BF |
SE_OBJ_CORK_PUSH |
Push pump down |
|
|
1C0 |
SE_OBJ_CORK_PULL |
Let pump go up |
|
|
1C1 |
SE_OBJ_CORK_PON |
Cork fly out of pipe |
|