List of Sound Effects

Notes:
  • All testing done with USA version unless otherwise specified.
  • This was created by logging the sound effect function calls (which functions?) to get SFX IDs (absolute index of SSAR entry) for each visually-observed in-game action and then cross referencing with the SDAT
  • Mario = Mario or Luigi, unless otherwise specified
  • Big Mario = Super/Fire/Shell Mario










SSAR name SSAR description Absolute index of SSAR entry (hex) SSAR entry name Gameplay action Note
SAR_COURSE 0 SE_PLY_CLIMB_ROPE Climb swinging rope/vine/pole
1 SE_PLY_WALK_ON_ROPE Land on/walk on tightrope
2 SE_PLY_MONKEY_BARS Grab onto/move on horizontal rope
3 SE_PLY_TARZAN_ROPE Swing on swinging rope
4 SE_EMY_WANWAN_BARK Chain Chomp bark
5 SE_EMY_WANWAN_GACHI Chain Chomp bounce on ground
6 SE_EMY_WANWAN_KUSARI Something todo with the Chain Chomp breaking free?
7 SE_OBJ_SWITCH_APP Switch appear out of block
8 SE_OBJ_STEP_ON_SWITCH Press switch
9 SE_OBJ_LIFT_TENBIN Scale lift move
A SE_OBJ_TURN_LIFT Carry-through-wall lift – turn
B SE_OBJ_FLIPPER Flipper open/close
C SE_OBJ_DOOR_OPEN Open door
D SE_OBJ_DOOR_CLOSE Close door
E SE_OBJ_BDOOR_OPEN Boss door open
F SE_OBJ_BDOOR_CLOSE Boss door close
10 SE_SYS_SWITCH_CT Red Ring/? Switch timer sound not P Switch or ! Switch
11 SE_SYS_SWITCH_CT_LAST Red Ring/? Switch near-end timer sound not P Switch or ! Switch
SAR_MENU World Map 12 SE_PLY_FOOTNOTE Player walking
13 SE_PLY_FOOTNOTE_DOKAN Player moving through pipe No sequence data
14 SE_PLY_FOOTNOTE_SAND Player walking in World 2
15 SE_PLY_FOOTNOTE_SNOW Player walking in World 5
16 SE_PLY_ARRIVE_POINT Player stops on node
17 SE_PLY_MAP_JUMP Player jump
18 SE_PLY_DOKAN_IN_OUT Player enter/exit pipe Duplicate of in-course pipe sound?
19 SE_EMY_HMBR_WALK World Map Hammer Bro move
1A SE_EMY_MAP_KPJR_FOOT Bowser Jr. running
1B SE_EMY_MAP_KPJR_JUMP Bowser Jr. jump
1C SE_OBJ_PTBK_MOVE World Map Flying ? Block move
1D SE_OBJ_SHIRO_BOYON Tower/Castle shake when entered
1E SE_OBJ_STAR_COIN_BOARD
1F SE_OBJ_KINO_HOUSE_APP First node Toad House appear
20 SE_OBJ_KINO_HOUSE_DISAPP
21 SE_OBJ_NEW_ROAD Path unlocked
22 SE_OBJ_BRIDGE_APP
23 SE_OBJ_MAP_FLAG_HATAMEKI
24 SE_OBJ_YOUGAN_ABUKU
25 SE_OBJ_BOARD_OFF Start Coin Board thrown up
26 SE_OBJ_BOARD_DISAPP Star Coin Sign destroyed
27 SE_VOC_MAP_P_HELP Peach “help” when being kidnapped by Bowser Jr.
28 SE_AMB_EARTHQUAKE
29 SE_AMB_SEA_WAVE
2A SE_AMB_SABAKU_WIND Ambient wind in Monty Tank battle Odd name? Does it play silently?
2B SE_AMB_YOUGAN
2C SE_SYS_COURSE_IN Player enters course For some reason 2C is getting logged for Luigi even though the sound you can hear is 2D
2D SE_SYS_COURSE_IN_L
2E SE_SYS_ZOOM_OUT
2F SE_SYS_ZOOM_IN
30 SE_SYS_WORLD_CHG Change world
31 SE_SYS_NEW_POINT Node getting unlocked via touchscreen
32 SE_SYS_NEW_POINT_END Node finish getting unlocked / First node Toad House appear part 2
33 SE_SYS_SCROLL_COMAND Activate secret challenge mode Duplicate of another sound?
SAR_KOOPAJR 34 SE_EMY_KPJR_DAMAGE_V Bowser Jr. stomped (voice)
35 SE_EMY_KPJR_CRY_V Bowser Jr. defeated
36 SE_EMY_KPJR_UH Bowser Jr. “wakes up” after battle
37 SE_EMY_KPJR_LAND Bowser Jr. land after jump attack
38 SE_EMY_KPJR_JITABATA Bowser Jr. dizzy after being hit by shell
39 SE_EMY_KPJR_GUARD_ON Bowser Jr. go into shell
3A SE_EMY_KPJR_GUARDING Bowser Jr. hiding in shell
3B SE_EMY_KPJR_GUARD_OFF Bowser Jr. stop hiding in shell
3C SE_EMY_KPJR_DAMAGE Bowser Jr. stomped
3D SE_EMY_KPJR_PURUPURU Bowser Jr. shakes head after waking up after battle
SAR_VOLCANO 3E SE_EMY_HANABI_IGNITION Kab-omb ignited
3F SE_EMY_HANABI_TAME Kab-omb explode part 1
40 SE_OBJ_HANABI_HYU Kab-omb explode part 2
41 SE_OBJ_HANABI_DON Kab-omb explode part 3
42 SE_OBJ_ROCK Volcanic rock break
43 SE_AMB_ERUPT Volcano errupt
SAR_MARIO_BASE 44 SE_PLY_WDOKAN_SHOT Mario shot from Warp Cannon
45 SE_PLY_CANNON_SHOT Mario shot from pipe cannon
46 SE_VOC_MA_OTOTO Mario fall off tightrope
47 SE_VOC_MA_WOOO Mario jump onto cliff ledge from non-ledge
48 SE_VOC_MA_CLIMB Mario pull up from hanging off cliff ledge
49 SE_VOC_MA_HOH Mario hang down from cliff ledge
4A SE_VOC_MA_DANGLE Mario grab onto horizontal rope
SAR_VS 4B SE_PLY_WARP
4C SE_PLY_FB_FROM_LUIGI
4D SE_PLY_FB_FROM_MARIO
4E SE_PLY_PLAYER_FUMU
4F SE_OBJ_DOKAN_APP Spawn pipe appear
50 SE_EMY_FUWA_FUMU_L
51 SE_SYS_VS_COUNT
52 SE_SYS_VS_COUNT_LAST
53 SE_SYS_VS_STAR_GET Get Big Star
54 SE_SYS_VS_STAR_DENIED Other player get Big Star
55 SE_SYS_VS_STAR_APP Big Star appears
SAR_THUNDER Lakithunder 56 SE_EMY_ELCJ_PRE_DIVE Prepare to dive
57 SE_EMY_ELCJ_DIVE Dive
58 SE_EMY_PIPO_BOUND
59 SE_EMY_ELCJ_APP
5A SE_EMY_ELCJ_CHARGE Charge up thunder
5B SE_EMY_ELCJ_THROW Used by lakithunder for something? But lakithunder also plays the lakitu throw sound?
5C SE_EMY_ELCJ_DOWN Defeated
5D SE_AMB_THUNDER Lakithunder spawn thunder
SAR_HUGE_KURIBO 5E SE_EMY_KURI_CHANGE_BIG Mega Goomba become big
5F SE_EMY_BIG_KURIBO_WALK Mega Goomba walk / Haunted lift start moving Haunted lift usage is very odd – and seems to play silently.
60 SE_EMY_BIG_KURIBO_DAMAGE Mega Goomba ground-pounded
61 SE_EMY_BIG_KURIBO_DOWN Mega Goomba fall down after being defeated by ground pounding or Mega Player
62 SE_EMY_BIG_KURIBO_DESITION Mega Goomba shrink after being defeated
63 SE_EMY_BIG_KURIBO_SMOKE Mega Goomba “pop” after being defeated
64 SE_EMY_BK_FUMARE_BY_HUGE Mega Goomba stomped by Mega Player
65 SE_EMY_CHIBI_KURI_WALK Mega Goomba walk when small
SAR_TORNADO 66 SE_PLY_JUMP_OUT Player sent out of tornado
67 SE_AMB_TORNADO Tornado object ambient sound
SAR_VS_COMMON_ENEMY_01 68 SE_EMY_KILLER_SHOT Bill Blaster/Banzai Blaster/Bullet Bill spawner shoot / Monty Tank shoot while in “alarm” mode
69 SE_EMY_BH_BOMB Bob-omb explode
SAR_OBJ_TEKKYU 6A SE_OBJ_TEKKYU_ROLL Spiked Ball roll
6B SE_OBJ_TEKKYU_CRASH Spiked Ball crash into wall/onto ground
6C SE_OBJ_BIG_ROCK_CRASH Big Spiked Ball crash into wall/onto ground Odd name
6D SE_OBJ_BIG_ROCK_ROLL Big Spiked Ball roll/Rotating room rotate Odd name
SAR_ENEMY_BASE 6E SE_EMY_KURIBO_FUMU Stomp on enemy / Stomp on other player
6F SE_EMY_KAME_FUMU Stomp on Koopa / Kab-omb / Skeeter (?) Uses same sequence data as above.
70 SE_EMY_KAME_KERU Enemy defeated by fireball/Shell mario in shell/Ground-pound/Flagpole / Mega Goomba defeated by Mini Player / Hanging ? Block hit from side / Item destroyed in lava / Block spawned by tile creator sprite
71 SE_EMY_KAME_HIT_1 Hit koopa on fence / Defeat enemy by sliding / Enemy defeated by shell
72 SE_EMY_KAME_HIT_2 Defeat 2nd enemy in a row while sliding
73 SE_EMY_KAME_HIT_3 Defeat 3rd eenemy in a row while sliding
74 SE_EMY_KAME_HIT_4 Defeat 4th enemy in a row while sliding
75 SE_EMY_KAME_HIT_5 Defeat 5th enemy in a row while sliding
76 SE_EMY_KAME_HIT_6 Defeat 6th enemy in a row while sliding
77 SE_EMY_KAME_HIT_7 Defeat 7th and subsequent enemy in a row while sliding
78 SE_EMY_PAKKUN_MOUTH Piranha Plant chomp
79 SE_EMY_PAKKUN_MOUTH_2 Big Piranha Plant chomp
7A SE_EMY_PAKKUN_DAMAGE Big Piranha Plant damaged by fireball / Moneybag damaged by fireball Duplicate of boss hurt sound?
7B SE_EMY_PAKKUN_DOWN Piranha Plant whine when defeated
7C SE_OBJ_ITEM_DISAPP
SAR_ENEMY_01 7D SE_EMY_JUGEM_APP Lakitu spawns from background
7E SE_OBJ_PAIPO Lakitu throw spiny / Used by Lakithunder for something? But doesn’t lakithunder have its own sound for this?
SAR_ENEMY_02 7F SE_EMY_WAKABA_APP Squiggler appear
SAR_ENEMY_03 80 SE_PLY_BURN_DOWN Mario loses a life by Lava
81 SE_PLY_BURN_DOWN_L
82 SE_PLY_TOUCH_BIRI Player touch Amp
83 SE_OBJ_UKISHIMA_S Wobble Rock fall over No sequence data
84 SE_OBJ_UKISHIMA_L
85 SE_OBJ_SNAKE_BLOCK Snake Block move
86 SE_OBJ_BURNER On/off (i.e. long) Burner throw flame
87 SE_OBJ_BURNER_LEVEL Constant (i.e short) Burner throw flame
88 SE_EMY_KALON Stomp on dry bones
89 SE_EMY_BATTAN_WALK Whomp walk
8A SE_EMY_BATTAN_FALLDOWN Whomp fall down / Thwomp fall down / Spike Pillar smash / Mega Goomba fall down after being defeated / Rotating room stop rotating / Sledge Bro pound ground Odd usage for Mega Goomba. Also plays silently for that usage.
8B SE_EMY_BATTAN_BREAK Whomp smashed into pieces
8C SE_EMY_BUBBLE Lava Bubble out of lava
8D SE_EMY_BUBBLE_IN Lava Bubble into lava Empty sequence data
8E SE_EMY_KALON_REVIVAL Dry Bones revive
8F SE_VOC_BIRI Mario exclaimation from touching amp/being shocked by Sledge Bros earthquake
90 SE_VOC_BIRI_L
SAR_ENEMY_04 91 SE_EMY_UTSUBO Probably unused – small Unagi make no movement sound
92 SE_EMY_BIG_UTSUBO Big Unagi move
93 SE_EMY_BAKU_SUCK Cheep Chomp try and eat Player
94 SE_EMY_BAKU_PAKU Cheep Chomp bite
95 SE_EMY_UTSUBO_POUNCE Wall Unagi bite
96 SE_EMY_MENBO_SHOOT Skeeter spawn bomb
97 SE_OBJ_BOMB_FLASH Probably unused
98 SE_OBJ_MENBO_BOMB Probably unused – bomb uses snd 70.
99 SE_VOC_BAKU_EATEN Mario eaten by Cheep Chomp
9A SE_VOC_BAKU_EATEN_L
9B SE_AMB_DOKAN_AWA Pipe Bubbles sound
9C SE_AMB_WATER_TORNADO Whirlpool twirling sound
SAR_ENEMY_05 9D SE_EMY_GAMA_FUMARE Stomp on Moneybag
9E SE_EMY_GAMA_LAST Defeat Moneybag Played silently or overlapped by item appear sound?
9F SE_EMY_GAMA_JUMP Moneybag/Scuttlebug jump Duplicate of springboard sound?
A0 SE_EMY_GASA_APPEAR Scuttlebug appear
A1 SE_EMY_GASA_FOOT Scuttlebug walk
SAR_ENEMY_06 A2 SE_EMY_TERESA Boo start chasing Player / Powerup/Boo come out of "haunted" ? Block
A3 SE_EMY_KABO_HIBI Splunkin first stomp
A4 SE_EMY_KABO_BREAK Splunkin second stomp
A5 SE_EMY_BASABASA Swooper start flying
A6 SE_EMY_FO_FADE_AWAY
A7 SE_EMY_FO_GLOW_UP Balloon Boo grow bigger
A8 SE_EMY_FO_CHASE Balloon Boo chase
A9 SE_EMY_KNUCKLER Broozer punch
AA SE_OBJ_LIFT_GATAGATA Haunted lift wobble
AB SE_OBJ_LIFT_KYUKOKA Haunted lift fall quickly
AC SE_OBJ_LIFT_KYUJYOSHO Haunted lift rise quickly
AD SE_OBJ_MANHOLE_LAND Land on manhole cover
AE SE_OBJ_MANHOLE_ROLLING Manhole cover rolling
SAR_ENEMY_GOREM AF SE_EMY_GOREM_BLOCK Blockhopper retract
B0 SE_EMY_GOREM_FOOT Blockhopper walk
B1 SE_EMY_GOREM_JUMP Blockhopper jump
B2 SE_EMY_GOREM_APP Blockhopper shake
SAR_ENEMY_GABON B3 SE_EMY_YUKIDAMA_APP Snow Spike bring up snowball
B4 SE_EMY_GABON_THROW Snow Spike throw snowball
B5 SE_OBJ_SNOW_FALL Snow fall from tree
B6 SE_OBJ_YUKIDAMA_BREAK Snowball break/fallen snow lands on ground/fallen snow dissipates/Player breaks free of fallen snow
B7 SE_OBJ_YUKIDAMA_ROLL Snowball roll
B8 SE_VOC_MA_BURIED_IN_SNOW Mario gets buried in fallen snow
B9 SE_VOC_LU_BURIED_IN_SNOW
SAR_BOSS_PAKKUN Petey Piranha BA SE_EMY_BP_UPSIDE_DOWN Bump head on ground
BB SE_EMY_BP_BREATHE_IN Breathe in while sleeping
BC SE_EMY_BP_BREATHE_OUT Breathe out while sleeping
BD SE_EMY_BP_FLAP Flap wings
BE SE_EMY_BP_SLIP Slip after stomping ground
BF SE_EMY_BP_PIYO Dizzy after slipping
C0 SE_EMY_BP_DAMAGE Stomped on
C1 SE_EMY_BP_ATTACK About to stomp the ground
SAR_SABAKU_BOSS C2 SE_EMY_SB_PREAPP Mummipokey about to appear
C3 SE_EMY_SB_APP Mummipokey appear
C4 SE_EMY_SB_DISAPP Mummipokey disappear
C5 SE_EMY_SB_SHOOT Mummipokey shoot ball of dust
C6 SE_EMY_SB_DOWN Mummipokey pop on defeat
SAR_VS_COMMON_MARIO_BASE C7 SE_PLY_SPIN_JUMP_M Player use spin block
C8 SE_PLY_KABE_KICK Mario wall jump (randomized sound 1)
C9 SE_PLY_KABE_KICK_1 Mario wall jump (randomized sound 2)
CA SE_PLY_KABE_KICK_2 Mario wall jump (randomized sound 3)
CB SE_PLY_CHANGE_BIGGEST Grow to Mega Mario
CC SE_VOC_MA_JUMP_03 Mario triple jump
CD SE_VOC_MA_WIN Mario clear course
CE SE_VOC_MA_THROW Mario middle jump (randomized sound 1) / throw object (randomized sound 1)
CF SE_VOC_MA_THROW_1 Mario middle jump (randomized sound 2) / throw object (randomized sound 2)
SAR_OLD_KOOPA Bowser D0 SE_EMY_OLKP_FOOT Bowser/Big Bowser walks
D1 SE_EMY_HNKP_FOOT Dry Bowser walk
D2 SE_EMY_OLKP_JITABATA Bowser panic at bridge disappearing
D3 SE_EMY_OLKP_FALL_DOWN Bowser fall down after being defeated
D4 SE_EMY_OLKP_IN_LAVA Bowser go into lava after falling down
D5 SE_EMY_HNKP_DOWN Dry Bowser land in pit
D6 SE_EMY_OLKP_APP Bowser/Dry Bowser falls from above in boss intro
D7 SE_EMY_OLKP_LAND Bowser/Dry Bowser lands on bridge/Big Bowser land
D8 SE_EMY_HNKP_APP_LAND Dry Bowser fall to pieces after landing in boss intro
D9 SE_EMY_HNKP_LAND Dry Bowser lands
DA SE_EMY_HNKP_UNITE Dry Bowser reanimates from bones
DB SE_EMY_OLKP_BARK Bowser/Big Bowser roars in boss intro
DC SE_EMY_OLKP_GOBOGOBO Bowser burn in lava
DD SE_EMY_OLKP_DAMAGE Bowser damaged by fireball/in-shell Shell Player Duplicate of another sound?
DE SE_EMY_OLKP_FUMARE
DF SE_EMY_OLKP_FIRE Bowser/Dry Bowser/Big Bowser fireball
E0 SE_EMY_OLKP_CRY Bowser roar at being burnt in lava
E1 SE_EMY_OLKP_CRY_FO Dry Bowser roar at falling Odd name
E2 SE_OBJ_HONE_HIT_KOURA Dry Bowser bone deflected by Shell Player
E3 SE_EMY_OLKP_FIRE_SHOT Plays in Big Bowser battle? For what? Odd name? Doesn’t play in normal Bowser battle.
SAR_VS_PREDOWNLOAD E4 SE_SYS_PREDOWNLOAD
SAR_VS_COMMON_MENU E5 SE_SYS_CURSOR Highlight menu option
E6 SE_SYS_WINDOW_OPEN Star Coin Sign prompt appear
E7 SE_SYS_WINDOW_CLOSE Choose yes or no at Star Coin Sign
E8 SE_SYS_NINTENDO_LOGO Nintendo logo
E9 SE_SYS_DECIDE Press button
EA SE_SYS_BACK Go back in menu / let go of L/R after scrolling camera with them
EB SE_SYS_PAUSE Open/close pause menu
EC SE_SYS_CAMERA_MOVE Scroll camera with L/R
ED SE_SYS_STAR_COIN_DEC
EE SE_SYS_WARNING Save file corruption warning / try to use stock item during cutscene/toad house / Deactivate secret challenge mode
EF SE_SYS_SLEEP_IN Close DS
F0 SE_SYS_SLEEP_OUT Open DS
SAR_ENEMY_DOSSY F1 SE_OBJ_DOSSY_SWIM Dorrie swim
SAR_OBJ_FENCE F2 SE_PLY_WALK_METAL Move on fence
F3 SE_OBJ_FENCE_TURN_S Hit fence
F4 SE_OBJ_FENCE_TURN_L Big fence turn
SAR_OPENING_DEMO F5 SE_VOC_OPDM_YES Player reacts to completion of logo
F6 SE_VOC_OPDM_UN_01 Player looks up at logo
F7 SE_VOC_OPDM_UN_01_L
F8 SE_VOC_OPDM_UN_02 Player notices thunder cloud
F9 SE_VOC_OPDM_UN_02_L
FA SE_VOC_OPDM_AWAWA_01 Player reacts to thunder strike
FB SE_VOC_OPDM_AWAWA_01_L
FC SE_VOC_OPDM_AWAWA_02
FD SE_VOC_OPDM_AWAWA_02_L
FE SE_VOC_OPDM_AWAWA_03 Player reacts to green shell
FF SE_VOC_OPDM_HOEE
100 SE_VOC_LUIGI_DECIDE Select file/new file as Luigi (plays as well as 111)
101 SE_AMB_OPDM_WARBLE Intro birds
102 SE_AMB_OPDM_THUNDER Thunder strike on castle
103 SE_AMB_OPDM_BABEL Logo crashes down
104 SE_EMY_OPDM_KPJR_FOOT Bowser Jr. sneaks up on peach
105 SE_EMY_OPDM_JUGEM_APP Thunder cloud appears
106 SE_PLY_OPDM_MA_FOOT Player runs
107 SE_PLY_OPDM_MA_JUMP
108 SE_PLY_OPDM_MA_BRAKE Player skids after running back from castle
109 SE_PLY_OPDM_MA_HIT
10A SE_VOC_OPDM_PEACH_CRY
10B SE_VOC_OPDM_PEACH_HELP
10C SE_VOC_OPDM_PEACH_OH Peach reacts to thunder strike
10D SE_OBJ_OPDM_NEW_FALL
10E SE_OBJ_OPDM_NEW_SET
10F SE_OBJ_OPDM_LOGO_FALL_L
110 SE_OBJ_OPDM_LOGO_FALL_S
111 SE_SYS_FILE_SELECTED Select file/new file
112 SE_SYS_FILE_COPYING Copying file
113 SE_SYS_FILE_COPY_END Finish copying file
114 SE_SYS_FILE_DELETING Deleting file
115 SE_SYS_FILE_DELETE_END Finish deleting file
SAR_PLAYER_BASE 116 SE_PLY_CANNON_READY Pipe cannon aim
117 SE_PLY_CANNON_BACK_SHOT
118 SE_PLY_PUNCH
119 SE_PLY_KICK
11A SE_PLY_LAND
11B SE_PLY_SHUFFLE Move along cliff ledge
11C SE_PLY_GLIDING Slide down hill
11D SE_PLY_GLIDING_END End sliding down hill
11E SE_OBJ_PUFF_MUSH
11F SE_OBJ_PUFF_MUSH_2
120 SE_OBJ_PUFF_MUSH_3
121 SE_OBJ_PUFF_MUSH_4
122 SE_OBJ_PUFF_MUSH_LAST
123 SE_OBJ_GET_DRAGON_COIN Get Star Coin Odd name
124 SE_OBJ_STORE_STAR_COIN Star coin go into inventory
125 SE_OBJ_FIREBALL_DISAPP Fire Flower/Fire Bros fireball - hit wall / Bowser fireball hit in-shell Player
126 SE_OBJ_BLOCK_KICK
127 SE_OBJ_GET_THUNDER
128 SE_OBJ_GOAL_HANABI Goal firework
129 SE_OBJ_GET_RED_COIN Get red coin How come when this is played for the final red coin, it sounds different?
12A SE_OBJ_COIN_SUBSTANT Dotted coin turn into real coin / special flag 0x3E blue coin appear
12B SE_OBJ_FLAG_HATAMEKI Flag up at flagpole
12C SE_OBJ_TATE_KINO_DOWN Rising/falling mushroom go down
12D SE_OBJ_YOKO_KINO_EXPAND Stretching Mushroom Platform grow
12E SE_OBJ_YOKO_KINO_CONST Stretching Mushroom Platform shrink
12F SE_OBJ_SISO_KINO Tilting Mushroom tilt
130 SE_OBJ_TATE_KINO_UP Rising/falling mushroom go up
131 SE_OBJ_TSUTA_APPEAR Vine appear out of block
132 SE_OBJ_BLOCK_EXTEND Extendable Block extend
133 SE_EMY_FUWA_FUMU
134 SE_EMY_DOWN_BY_PUNCH Mega Goomba touched by Invincible Player Odd usage. Empty sound data.
135 SE_EMY_HAMMER Hammer Bros/Sledge Bros throw hammer/sledge
136 SE_EMY_BOOMERANG Boomerang Bros boomerang movement sound
137 SE_EMY_HONE Dry Bowser bone movement sound
138 SE_VOC_MA_GET_ITEM
139 SE_VOC_MA_GET_ITEM_2
13A SE_SYS_MID_POINT Pass checkpoint
13B SE_SYS_SLOT Time counted into points at goal
13C SE_SYS_CORRECT Use correct path in 8-Castle looping section
13D SE_SYS_INCORRECT Use incorrect path in 8-Castle looping section
13E SE_SYS_HURRY_UP
13F SE_SYS_GOAL_FLAG Slide down flagpole
SAR_LUIGI_BASE 140 SE_PLY_WDOKAN_SHOT_L Luigi shot from Warp Cannon
141 SE_PLY_CANNON_SHOT_L
142 SE_VOC_LU_OTOTO
143 SE_VOC_LU_WOOO
144 SE_VOC_LU_CLIMB
145 SE_VOC_LU_HOH
146 SE_VOC_LU_DANGLE
SAR_VS_COMMON_PLAYER_BASE 147 SE_PLY_JUMP Small Player jumps Same sequence as SE_PLY_JUMP_2
148 SE_PLY_JUMP_2 Big Player jumps
149 SE_PLY_JUMP_3 Mini Player jumps
14A SE_PLY_JUMP_4 Mega Player jumps
14B SE_PLY_SLIP Skid from turning quickly while running/skid from crouching while moving/slide down wall
14C SE_PLY_SLIP_W
14D SE_PLY_HIP_ATTACK Ground-pound hits ground / Ground-pound hits other player
14E SE_PLY_HIP_ATTACK_H Mega ground-pound lands / Mega Player stomps on Mega Goomba
14F SE_PLY_HIP_ATTACK_M Mini ground-pound
150 SE_PLY_CLASH Mega Goomba collide with Mega/in-shell Player/Monty Tank collide with Player / Players run into each other / Get hit by other player’s fireball
151 SE_PLY_CLASH_2 Monty Tank collide with Player / Stomp/ground-pound on other player Odd that both sounds play?
152 SE_PLY_DOWN Player loses a life
153 SE_PLY_SWIM Player swim
154 SE_PLY_FOOTNOTE_N Walking from flagpole/after boss Not used for walking, except in cutscenes
155 SE_PLY_FOOTNOTE_F Player walk/run Cannot be heard when just walking
156 SE_PLY_FOOTNOTE_SD Player walk/run on sand
157 SE_PLY_FOOTNOTE_SN Player walk/run on snow
158 SE_PLY_DRILL Drill Stomp
159 SE_PLY_QUAT Crouch
15A SE_PLY_KOURA_QUAT Shell player go into shell
15B SE_PLY_FOOTNOTE_H Mega Player walks or lands
15C SE_PLY_FOOTNOTE_MW Mini Player walks on water
15D SE_OBJ_TRAMPOLINE_JUMP Bounce on mushroom trampoline
15E SE_OBJ_TRAMPOLINE_JUMP2 High bounce on mushroom trampoline / bounce into underwater bounce ball
15F SE_PLY_POLE_SLIDE Slide down pole
160 SE_PLY_POLE_CLIMB Climb up pole
161 SE_PLY_ICE_SLIP Player slide on ice
162 SE_PLY_KOURA_SLIDE Shell Player slide in shell
163 SE_PLY_CHANGE_BIG Get powerup / Collect Starman as Mega Player Second usage is odd
164 SE_PLY_LAND_WATER Player enter water
165 SE_PLY_LAND_WATER_M Mini Player enter water
166 SE_PLY_CHANGE_NORMAL Turn back to normal from Mega
167 SE_PLY_CHANGE_MAME Become mini
168 SE_PLY_THROW_FIRE Fire Player/Fire Bros – throw fireball
169 SE_PLY_ROLLING Roll in air before ground pound
16A SE_PLY_CHANGE_SMALL Enter/exit pipe / Enter warp / lose powerup
16B SE_PLY_HIT_BLOCK Hit head
16C SE_OBJ_GET_COIN Get coin
16D SE_OBJ_KOOPA_CORPSE
16E SE_OBJ_BOARD_REVERSE
16F SE_OBJ_KOURA Koopa shell/Shell Player in shell/Trampoline hit wall
170 SE_OBJ_COIN_BOUND Loose coin hit ground
171 SE_OBJ_DOKAN_BREAK Pipe/Bill Blaster smashed from the side as Mega Player
172 SE_PLY_JUMPDAI Jump on trampoline/Pot in final boss intro jumps
173 SE_OBJ_SPRAY Object splash in water
174 SE_OBJ_ITEM_APPEAR Item out of block
175 SE_OBJ_HUGE_KINO_APP Mega Mushroom appears out of block
176 SE_OBJ_GOOD_ITEM_APPEAR Blue Shell spawn from Blue Koopa / 1-Up spawn from Moneybag / Item spawn from World Map Hammer Bros/World Map Flying ? Block Uses same sequence data as above
177 SE_OBJ_BLOCK_BREAK Player break brick block / boss shutter block spawn/break / block broken by tile destroyer sprite / bridge destroyed in Bowser/Big Bowser boss / peach platform destroyed in final boss / Bob-omb destroy block / Big Unagi destroy block / Mummipokey sand ball break
178 SE_PLY_STAR_ATTACK Mega Player touch enemy/Big Player touch Mini Goomba / Big Unagi destroy block / Broozer destroy block Odd name
179 SE_AMB_SUII_JYOSHO
17A SE_AMB_SUII_KAKOU
17B SE_SYS_ONE_UP Get 1-up mushroom
17C SE_SYS_ONE_DOWN
17D SE_SYS_STOCK_ITEM Item go into stock/get discarded because already one in stock
17E SE_SYS_STOCK_ITEM_USE Retrieve item from stock / Player vs. Luigi bonus item spawns
17F SE_SYS_RED_RING Red Ring touched
SAR_VS_COMMON_LUIGI_BASE 180 SE_PLY_SPIN_JUMP_L
181 SE_PLY_KABE_KICK_L Luigi wall jump (randomized sound 1)
182 SE_PLY_KABE_KICK_L_1 Luigi wall jump (randomized sound 2)
183 SE_PLY_KABE_KICK_L_2 Luigi wall jump (randomized sound 3)
184 SE_PLY_CHANGE_BIGGEST_L Grow to Mega Luigi
185 SE_VOC_LU_JUMP_03 Luigi triple jump
186 SE_VOC_LU_WIN Luigi clear course
187 SE_VOC_LU_THROW Mario middle jump (randomized sound 1) / throw object (randomized sound 1)
188 SE_VOC_LU_THROW_1 Mario middle jump (randomized sound 2) / throw object (randomized sound 2)
SAR_ITEM_HOUSE Toad House 189 SE_OBJ_STICK Toadsworth use magic wand
18A SE_OBJ_ITEM_SLOT Roulette block switch between items
18B SE_OBJ_CARD_SET 1-Up card go into block
18C SE_OBJ_BLOCK_SET Big block appear / 1-up blocks move apart
18D SE_OBJ_BLOCK_SHUFFLE 1-up blocks move together
18E SE_EMY_KOOPA_LAUGH Get Bowser card
18F SE_SYS_KABE_CHG Change bottom screen background in toad house
SAR_KOOPAJR_COMMON 190 SE_EMY_KPJR_CHARGE_V Bowser Jr. prepare to throw shell
191 SE_EMY_KPJR_THROW_V Bowser Jr throw shell / Bowser Jr. throw Dry Bowser into pot in final boss intro / Bowser Jr. jumps away after battle
192 SE_EMY_KPJR_GAU
193 SE_EMY_KPJR_LAUGH Bowser Jr. laugh at seeing Player enter final boss/Bowser Jr. laugs after Big Bowser appears out of pot
194 SE_EMY_KPJR_FOOTNOTE Bowser Jr. walk
195 SE_EMY_KPJR_JUMP Bowser Jr. jump attack
196 SE_VOC_JRDM_TRAIL
197 SE_VOC_JRDM_UN_02 Player exclamation at seeing “World” sign after boss
198 SE_VOC_JRDM_UN_02_L
199 SE_VOC_JRDM_PEACH_CRY Peach exlaims at Big Bowser coming out of pot
19A SE_VOC_JRDM_PEACH_OH Peach exclaims at seeing Player enter final boss
19B SE_SYS_WIPE_1 Screen wipe starts to close in on Player after Peach thanks him after final boss
19C SE_SYS_WIPE_2 Screen wipe finished closing in on Player after Peach kisses him
SAR_PIPE_CANNON 19D SE_OBJ_WDOKAN_APP Warp Cannon appear
19E SE_OBJ_WDOKAN_TILT_START
19F SE_OBJ_WDOKAN_TILT_END
1A0 SE_OBJ_WDOKAN_TURN
1A1 SE_PLY_KIRAAN Player disappear in distance
SAR_LAST_KOOPA_DOOR 1A2 SE_OBJ_KPDOOR_OPEN W8-Castle boss door open
1A3 SE_OBJ_KPDOOR_MOVE W8-Castle boss door move to close
1A4 SE_OBJ_KPDOOR_CLOSE W8-Castle boss door smash closed
SAR_LAST_KOOPA_DEMO 1A5 SE_PLY_KISS Player exclamation due to being kissed by Peach Not sure if this is for Luigi too
1A6 SE_EMY_KPJR_THROW Bowser Jr. throw Dry Bowser into pot in final boss intro (effect, not voice)
1A7 SE_OBJ_HONE_IN_TSUBO Dry Bowser enters pot in final boss intro
1A8 SE_OBJ_TSUBO_GOTOGOTO Pot in final boss intro wobbles
1A9 SE_OBJ_TSUBO_BREAK Pot in final boss intro shatters
1AA SE_OBJ_TSUBO_EXPAND Pot in final boss intro grows larger
1AB SE_VOC_M_HOEE Mario embarrassed after being kissed by peach
1AC SE_VOC_L_HOEE
1AD SE_VOC_P_THANK_YOU Peach thanks Player after battle
SAR_BOSS_COMMON 1AE SE_EMY_BOSS_DAMAGE Boss hit by Shell Player/fireball
1AF SE_EMY_BOSS_FUMARE
1B0 SE_EMY_ELCJ_DOWN_2 Mummipokey fall down on defeat Would be odd if not used by Lakithunder too
1B1 SE_EMY_PUKU_HANE Cheepskipper bounce on ground
1B2 SE_EMY_BOSS_HIP
1B3 SE_EMY_BOSS_DEATH Boss “glowing” sound on death
1B4 SE_OBJ_HIT_KOURA
1B5 SE_OBJ_KEY_APP Boss Key appear
1B6 SE_OBJ_KEY_DROP Boss Key bounce on round
SAR_BOSS_CHOROPU 1B7 SE_EMY_CHORO_THROW Monty Mole throws Bob-omb
1B8 SE_EMY_CHORO_DOWN Monty Tank explodes
1B9 SE_EMY_CHORO_SHOT Monty Tank shoot Bullet Bill
1BA SE_EMY_CHORO_BOUSOU Monty Tank alarm
1BB SE_OBJ_CHORO_HOUDAI_TURN Monty Tank turn cannon
1BC SE_OBJ_CHORO_HOUDAI_GROW Monty Tank extend cannon
1BD SE_OBJ_BOMB_LAND Bob-omb lands
1BE SE_AMB_CHORO_MOVE Monty Tank move Keeps playing even when the boss is defeated/Mario loses a life
SAR_OBJ_CORK 1BF SE_OBJ_CORK_PUSH Push pump down
1C0 SE_OBJ_CORK_PULL Let pump go up
1C1 SE_OBJ_CORK_PON Cork fly out of pipe

Staff Roll:





Letter Sound Note
a 34
b 35
c 39
d 6e
e 6f
f 70
g f5
h fa
i 128
j 103
k 123
l 10b
m 166
n 14f
o 149
p 152
q
r 168
s 16c
t 171
u 172
v 17b
w 17c
x 1a9
y 1ab
z 1ad
& 177
' 178
á eur only
[bg] 148 plays when you touch the bottom screen background