Talk:Actor Spawner SFX


Help us fill the SFX (Sound Effects) list!


We're glad you have found this page. This section is intended to explain how you can help us to complete the sound effects list on this wiki.


The Actor / Particle / SFX Spawner:

Like name says, it's a magnificent functionality, that allows the user to make appear in runtime mode (while you are playing the game) any actor (a enemy, for example), particle (an explosion) and/or SFX (Sound effect) in front of your eyes like magic. This is an ASM extension that originally did not exist in the standard game editor.



Example of Actors and Particles.


How can I help?

If it's your first time you are using this feature, use the three steps below to correctly install this extension in your ROM. You will need a clean an original US ROM to do this.

1. Download this Editor version:
You need to download a special editor, found in this thread.

:: Or, if you're having difficulty finding by the thread, use a direct link below:
(Mario Master’s compilation vs 2016-08-18 - 4.6 MB)
link 1
link 2

2. Apply the ASM or the xdelta file:
You need to apply the ASM code available inside the pack. If you need a tutorial for this, you can find here.

:: Or, if you cant apply the ASM code, use the xdelta to apply the file below on your clean and original ROM.
actorspawner.xdelta

3. Edit a level with sprite #20:
Stay in mind the sound effects may vary according to the type of sound set specified inside the level. This means that a sound ID linked to a sprite #20 may not work in a kind of defined sound, but can be heard in another kind of sound. So you must also change the type of sound set inside the level to test the operation of the sound.

- Open a level and use sprite 20 following the instruction on this thread.
- Then test any "Unknown" sound effect (SFX) founded on the dialog window's list (not cataloged on the Actor Spawner SFX wiki page).
- Post your result directly on the wiki, or if you feel uncomfortable, please post in the thread or send a private message.

:: If you have trouble using the sprite #20 with sound effects, use the NML file below, containing a lot of sprites #20 pre-cataloged.
example_1036 (nml)


Thank you for your help!