Actor Spawner SFXHelp us to complete the list. See how here.Note: Sound Sequences, which are found in the SSARs in the SDAT, can be also be played by Mario Kart DS Course Modifier. But, unlike playing them in-game, this is sometimes inaccurate or doesn't work. SFX spawner ID dec = SFX ID hex = description = SSAR name = SSAR folder = requirements 000 = 0x000 = Climb Vine = SE_PLY_CLIMB_ROPE 004 = 0x004 = Chain Chomp bark = SE_EMY_WANWAN_BARK 005 = 0x005 = Chain Chomp clink = SE_EMY_WANWAN_GACHI 006 = 0x006 = Chain Chomp chain shake = SE_EMY_WANWAN_KUSARI 007 = 0x007 = Switch appear from block = SE_OBJ_SWITCH_APP 008 = 0x008 = Activate switch = (?) = (?) = (?) 009 = 0x009 = Scale Lift = (?) = (?) = (?) 010 = 0x00A = Activate Switch 2 = (?) = (?) = (?) 011 = 0x00B = One way door = (?) = (?) = (?) 012 = 0x00C = Door Open = (?) = (?) = (?) 013 = 0x00D = Door Close = (?) = (?) = (?) 014 = 0x00E = Gate Open = (?) = (?) = (?) 015 = 0x00F = Gate Close = (?) = (?) = (?) 016 = 0x010 = Red ring activated = (?) = (?) = (?) 017 = 0x011 = red ring time running out = (?) = (?) = (?) 052 = 0x034 = Bowser Jr. "Ouch!" = SE_EMY_KPJR_DAMAGE_V 053 = 0x035 = Bowser Jr. "Vaaah!" = SE_EMY_KPJR_CRY_V 054 = 0x036 = Bowser Jr. "Uh" = SE_EMY_KPJR_UH 068 = (?) = (?) = SE_PLY_WDOKAN_SHOT = SAR_MARIO_BASE 069 = (?) = (?) = SE_PLY_CANNON_SHOT = SAR_MARIO_BASE 075 = (?) = (?) = SE_PLY_WARP = SAR_VS 076 = (?) = (?) = SE_PLY_FB_FROM_LUIGI = SAR_VS 077 = (?) = (?) = SE_PLY_FB_FROM_MARIO = SAR_VS 094 = (?) = (?) = SE_EMY_KURI_CHANGE_BIG = SAR_HUGE_KURIBO 102 = 0x66 = Checkpoint flag or spin in tornado = (?) = (?) = (?) 103 = 0x67 = Tornado Whistling = SE_AMB_TORNADO = SAR_TORNADO = (?) = (?) = (?) 110 = 0x6E = Jump on enemy = (?) = (?) = (?) 111 = 0x6F = Jump on enemy = (?) = (?) = (?) 112 = 0x70 = Shell strike: 1 enemy = (?) = (?) = (?) 113 = 0x71 = Shell strike: 2 enemies = (?) = (?) = (?) 114 = 0x72 = Shell strike: 3 enemies = (?) = (?) = (?) 115 = 0x73 = Shell strike: 4 enemies = (?) = (?) = (?) 116 = 0x74 = Shell strike: 5 enemies = (?) = (?) = (?) 117 = 0x75 = Shell strike: 6 enemies = (?) = (?) = (?) 118 = 0x76 = Shell strike: 7 enemies = (?) = (?) = (?) 119 = 0x77 = Shell strike: 8 enemies = (?) = (?) = (?) 120 = 0x78 = Piranha Plant = (?) = (?) = (?) 121 = 0x79 = Giant Piranha Plant = (?) = (?) = (?) 122 = 0x7A = Giant Piranha Plant: Fireball hit = (?) = (?) = (?) 123 = 0x7B = Giant Piranha Plant: Fireball or shell hit = (?) = (?) = (?) 124 = 0x7C = Shell Kick = (?) = (?) = (?) 125 = 0x7D = Lakitu appears = SE_EMY_JUGEM_APP = SAR_ENEMY_01 126 = 0x7E = Lakitu throws Spiny = SE_EMY_JUGEM_APP = SAR_ENEMY_01 127 = (?) = Squiggler appears = SE_EMY_JUGEM_APP = SAR_ENEMY_01 147 = (?) = Cheep Chomp: Mouth open = SE_EMY_BAKU_SUCK = SAR_ENEMY_04 162 = (?) = Boo laugh (randomized?) = SE_EMY_TERESA = SAR_ENEMY_06 179 = (?) = Snow Spike: Create Snowball = SE_EMY_YUKIDAMA_APP = SAR_ENEMY_GABON 203 = (?) = Mega Mario grow = SE_PLY_CHANGE_BIGGEST = SAR_VS_COMMON_MARIO_BASE 286 = (?) = (?) = SE_OBJ_PUFF_MUSH = SAR_PLAYER_BASE 287 = (?) = (?) = SE_OBJ_PUFF_MUSH_2 = SAR_PLAYER_BASE 288 = (?) = (?) = SE_OBJ_PUFF_MUSH_3 = SAR_PLAYER_BASE 289 = (?) = (?) = SE_OBJ_PUFF_MUSH_4 = SAR_PLAYER_BASE 290 = (?) = (?) = SE_OBJ_PUFF_MUSH_LAST = SAR_PLAYER_BASE 291 = (?) = (?) = SE_OBJ_GET_DRAGON_COIN = SAR_PLAYER_BASE 297 = (?) = Get Red Coin = SE_OBJ_GET_RED_COIN = SAR_PLAYER_BASE 298 = (?) = (?) = SE_OBJ_COIN_SUBSTANT = SAR_PLAYER_BASE 299 = (?) = (?) = SE_OBJ_FLAG_HATAMEKI = SAR_PLAYER_BASE 306 = (?) = Platform Block expand (randomized?) = SE_OBJ_BLOCK_EXPAND = SAR_PLAYER_BASE 314 = (?) = Checkpoint = SE_SYS_MID_POINT = SAR_PLAYER_BASE 326 = 0x146 = Jump(?) 327 = 0x147 = Jump 328 = 0x148 = (?) 329 = 0x149 = Mini Jump 330 = 0x14A = Mega Jump 331 = 0x14B = Slide 332 = 0x14C = Ice Slide 333 = 0x14D = Pound 334 = 0x14E = Mega Pound 335 = 0x14F = Mini Pound 336 = 0x150 = Player bounced back 337 = 0x151 = Player bounced back (stronger) 338 = 0x152 = Dying 339 = 0x153 = Swimming sound = SE_PLY_SWIM 340 = 0x154 = Step 341 = 0x155 = Step 2 342 = 0x156 = Sand Step = SE_PLAY_FOOTNOTE_SD 343 = 0x157 = Sand Step 2 = SE_PLAY_FOOTNOTE_SN 344 = 0x158 = Drill = SE_PLAY_DRILL 345 = 0x159 = Ducking = SE_PLY_QUAT 346 = 0x15A = Blue Shell Ducking = SE_PLY_KOURA_QUAT 347 = 0x15B = Mega Mario Landing = SE_PLY_FOOTNOTE_H 348 = 0x15C = Water Step 349 = 0x15D = Water Step 2 350 = 0x15E = Bounce 351 = 0x15F = Pole Sliding = SE_PLY_POLE_SLIDE 352 = 0x160 = Pole Climb = SE_PLY_POLE_CLIMB 353 = 0x161 = Ice Slide = SE_PLY_ICE_SLIP 354 = 0x162 = Blue Shell Slide = SE_PLY_KOURA_SLIDE 355 = 0x163 = Powerup on Mario 356 = 0x164 = Powerup out of Block 357 = 0x165 = Falling into water 358 = 0x166 = Mega Powerdown = SE_PLY_CHANGE_NORMAL 359 = 0x167 = Mini Powerup = SE_CHANGE_MAME 360 = 0x168 = Fireball throw = SE_PLY_THROW_FIRE 361 = 0x169 = Groundpound Start = SE_PLY_ROLLING 362 = 0x16A = Powerdown/Pipe Enter = SE_PLY_CHANGE_SMALL 363 = 0x16B = Hitting a Block = SE_PLY_HIT_BLOCK 364 = 0x16C = Coin = SE_OBJ_GET_COIN 365 = 0x16D = Bowser Jr. dragging sleeping Bowser = SE_OBJ_KOOPA_CORPSE 366 = 0x16E = Enemy jump or throw = SE_OBJ_BOARD_REVERSE 367 = 0x16F = Shell hitting a Block = SE_OBJ_KOURA 368 = 0x170 = Loose Coin landing = SE_OBJ_COIN_BOUND 369 = 0x171 = Pipe break = SE_OBJ_DOKAN_BREAK 370 = 0x172 = Springboard = SE_PLY_JUMPDAI 371 = 0x173 = Land on watery surface = SE_OBJ_SPRAY 372 = 0x174 = Powerup out of Block = SE_OBJ_ITEM_APPEAR 373 = 0x175 = Mega out of Block = SE_OBJ_HUGE_KINO_APP 374 = 0x176 = Powerup out of Block = SE_OBJ_GOOD_ITEM_APPEAR 375 = 0x177 = Tile god smash Block = SE_OBJ_BLOCK_BREAK 376 = 0x178 = Enemy/Block debris sound 377 = 0x179 = White noise 378 = 0x17A = White noise 2 = SE_AMB 379 = 0x17B = 1UP = SE_SYS_ONE_UP 380 = 0x17C = Anti 1UP = SE_SYS_ONE_DOWN 381 = 0x17D = Powerup into Storage 382 = 0x17E = Powerup out of Storage 383 = 0x17F = Red Ring = SE_SYS_RED_RING = SAR_VS_COMMON_PLAYER_BASE 384 = 0x180 = Luigi launch off Spin Block = SE_PLY_SPIN_JUMP_L = SAR_VS_COMMON_LUIGI_BASE = need to play as Luigi (source: Mariomaster, Hiccup) |