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Posted on 08-13-12, 05:37 pm
Cheep-cheep


Karma: 56
Posts: 55/182
Since: 07-02-12
I could work on 1-2 if I was given the proper tileset we are gonna use.
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Community Remix Stuff:

World 3-C: 99% Complete (Released)

World 4-Tower: Not started yet
Posted on 08-13-12, 05:46 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2245/4458
Since: 06-08-11
We have no underground tileset... yet.
I might make one, I'm bored
Posted on 08-13-12, 05:47 pm
Birdo


Karma: 3316
Posts: 477/2026
Since: 06-28-11
Here is the fixed level. I added the metal mini blocks for the first pipe, and also modified the last section a bit to prevent to see Mario's feet when coming out of a 2 block height pipe.
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Posted on 08-27-12, 10:57 pm


Karma: 7
Posts: 4/12
Since: 08-27-12

I'll create level 1-1, I'll start working on it right away.
Put something here.

Posted on 08-27-12, 10:58 pm (rev. 1 by  gridatttack on 08-27-12, 10:58 pm)
Birdo


Karma: 3316
Posts: 592/2026
Since: 06-28-11
I'll create level 1-1, I'll start working on it right away.


Good!

Also, with what tileset?
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Posted on 08-27-12, 10:59 pm


Karma: 7
Posts: 5/12
Since: 08-27-12

I was told that the Autumn Grassland tileset should be used, so I'll go ahead and use that.
Put something here.

Posted on 08-27-12, 11:00 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2397/4458
Since: 06-08-11
Yeah, Autumn grassland tileset I guess. That's supposed to be the theme of World 1
First levels of worlds should follow the world's theme. All the original Mario games do it.

Also, Hippo, try to make it cool and easy
If it turns out to be too hard, it doesn't matter, we can put it in another level slot.
Posted on 08-28-12, 05:10 am
Birdo


Karma: 3316
Posts: 594/2026
Since: 06-28-11
Just mentioning that there is another update to the smb3 hilly tileset
Its a critical update as it fixed an issue with slope edges. So now we can create levels like the hilly ones in SMB3.
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Posted on 08-28-12, 08:35 pm
Red Paratroopa


Karma: 220
Posts: 74/166
Since: 04-02-12
Please add me as maker of 1-5. With SMB3 hilly tileset
Posted on 08-28-12, 08:36 pm
Birdo


Karma: 3316
Posts: 599/2026
Since: 06-28-11
There is another update to the SMB3 hilly tileset. This changes the decoration hills graphics to a more NMSB style.
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Posted on 08-28-12, 08:47 pm
I am random… very random.

Karma: 750
Posts: 109/682
Since: 01-17-12
I'll probably make a level for 1-1 with the Autumn Tileset.I might try to make 1-2 with some special underground tilesets I've been saving to use...
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 08-28-12, 08:51 pm
Birdo


Karma: 3316
Posts: 600/2026
Since: 06-28-11
Posted by MK7
I'll probably make a level for 1-1 with the Autumn Tileset.I might try to make 1-2 with some special underground tilesets I've been saving to use...


Hippo is already making level 1-1.
I dont know if  Silver will make 1-2.
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Posted on 09-03-12, 02:13 pm
Red Paratroopa


Karma: 220
Posts: 79/166
Since: 04-02-12
1-5 area 1 With SMB3 hilly tileset!!
http://nsmbhd.net/get.php?id=482

1-5 area 2 With Dirbaio's underground tileset!!
http://nsmbhd.net/get.php?id=483

Posted on 09-12-12, 03:42 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 471/2796
Since: 07-01-11
I'm going to reserve World 2-2 with the Ruins tileset.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-04-12, 12:12 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 559/2796
Since: 07-01-11
As PreciousHippocrates hasn't been active for over a month, should I remove him as maker of 1-1? He hasn't done anything yet, and he's probably not going to...
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-04-12, 09:49 am


Karma: 3767
Posts: 1597/2112
Since: 06-28-11
Yeah, let's clean up that slot. This way, different persons that want to make a level, can put it in that slot.
Posted on 11-05-12, 12:23 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 561/2796
Since: 07-01-11
There, fixed. I'm starting to believe that the reason community projects often fail is because users become inactive over time. I'm not going to let that happen with this one...
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-05-12, 05:03 pm (rev. 3 by  Freeze on 11-18-12, 12:22 pm)


Karma: 3767
Posts: 1602/2112
Since: 06-28-11
They do also die, because of little organisation. This one has got much organisation though. So I guess it will work well.
Also I am making progress with my Pyramid Blocks Level.

EDIT: I have just finished another level with my Desert Tileset.
Download: Area 1

The camera problems you can see in some places have already been fixed.
 MarioFanatic64: Put the level anywhere you want. You are the master.

What do you guys think of this level?


Posted on 11-19-12, 07:58 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 596/2796
Since: 07-01-11
That's a good level you've got there, I assigned it to 2-5.

BTW: The Winning Contest levels, what's going on with them?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-26-12, 02:52 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 651/2796
Since: 07-01-11
Bumping this because I don't want to CR to be forgotten and die.

Where should I place the winning contest levels in the level list?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
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