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Posted on 07-08-12, 11:51 am
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Red ParatroopaKarma: 220 Posts: 41/166 Since: 04-02-12 |
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Posted on 07-08-12, 02:15 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 1935/4459 Since: 06-08-11 |
I think the FG Effect sprites have a sprite data value that controls overall transparency..
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Posted on 07-08-12, 02:22 pm
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Red ParatroopaKarma: 220 Posts: 42/166 Since: 04-02-12 |
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Posted on 07-08-12, 03:48 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 1936/4459 Since: 06-08-11 |
I don't know.
Just test it out. And when you find it out post it to the sprite DB
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Posted on 07-08-12, 04:56 pm
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Roy KoopaKarma: 4036 Posts: 1717/2722 Since: 06-26-11 |
Fr33ze already found out everything about FG effects. But he edited only the Fog sprite in the DB. You can use that for all fg effects
See a lots of creative DS Hacking here
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 07-08-12, 07:54 pm
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Karma: 3782 Posts: 1293/2112 Since: 06-28-11 |
Posted by ray Fr33ze already found out everything about FG effects. But he edited only the Fog sprite in the DB. You can use that for all fg effects ![]() Exactly. I am too lazy to copy the whole data to any FG Sprites. ![]()
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Posted on 07-08-12, 07:54 pm
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Red ParatroopaKarma: 220 Posts: 43/166 Since: 04-02-12 |
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