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LeWario |
Posted on 07-05-12, 08:02 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 916/987 Since: 07-09-11 |
Well I was playing around, and apparently importing W8-Final Castle, Area 1 anywhere else seems to work fine (which includes level rotation).
Apparently there is something in the level that makes rotation work. Dirbaio said it may be some activators that do the trick. I haven't figured it out yet though. |
ray |
Posted on 07-05-12, 08:02 pm
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Roy Koopa
Karma: 4011 Posts: 1697/2722 Since: 06-26-11 |
Its something in the level file. If you want a rotating room, just import the final castle and edit it
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-05-12, 08:10 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1912/4457 Since: 06-08-11 |
So we should go figure WHAT is that.
I've seen that the three views that rotate have Unknown 2 set to 1. View 1: Output ID 36 View 4: Output ID 37 View 5: Output ID 38 Also, the ?-switch brick sprite in View 4 is placed wrong, but it looks right if you look at the corresponding position in the "rotated" view on the right. This is because, when you enter that view, it's already rotated. Same thing happens for entrances. |
LeWario |
Posted on 07-05-12, 08:16 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 917/987 Since: 07-09-11 |
I've tried duplicating a section where there is rotation (The first place where you encounter rotation) but no luck. I created the similar block layout, the view, the Unknown value, the path, and the ? switch too but maybe it was the wrong View ID or something else.
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Freeze |
Posted on 07-05-12, 08:38 pm
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Karma: 3752 Posts: 1285/2112 Since: 06-28-11 |
When the room rotates the following happens:
First it just rotates all the objects in the view you are in. (With the video) After the rotation the objects in the view get instantly replaced by the ones out of the view. I have made a level in NSHB ones. If you want to test it, go ahead. I will post it tomorrow. |
LeWario |
Posted on 07-05-12, 11:20 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 918/987 Since: 07-09-11 |
We know that, but just how to set it up is the problem.
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ray |
Posted on 07-06-12, 12:07 pm
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Roy Koopa
Karma: 4011 Posts: 1703/2722 Since: 06-26-11 |
Lol I dont see the problem in setting it up.
See a lots of creative DS Hacking here1. Replace your level with Area 1 of Final Castle 2. Delete every view you dont need, but the one which should rotate should stay (or you just make a new view with the same settings) 3. Place a brick with ? Switch in the upper right MIDDLE of the view. (so if the middle would be the "+" you have 4 16x16 blocks around it. Use the upper right. The others will work, too. But often the upper right is the best ) 4. Set the acitvation ID to 36, 37, or 38 And copy the other settings, too. 5. Then create beneath the view a copy of the objects but turn everything upside down. 6. Play and it will work. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-06-12, 12:24 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1917/4457 Since: 06-08-11 |
Posted by ray Lol I dont see the problem in setting it up. 1. Replace your level with Area 1 of Final Castle THIS is the problem. The point of this thread is to find out WHAT is in the level file that makes rotation work in 1-Final castle and not in other levels. Importing the level in another slot is no fun Has someone tested if it's the Unknown 2 in the view settings!? |
ray |
Posted on 07-06-12, 12:26 pm
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Roy Koopa
Karma: 4011 Posts: 1704/2722 Since: 06-26-11 |
Posted by Dirbaio Has someone tested if it's the Unknown 2 in the view settings!? It has to do with it. But there's still something in the levle file... _________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 07-06-12, 04:27 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 919/987 Since: 07-09-11 |
I tried to get a switch after rotation in the first room, but then the switch doesn't appear after rotation! Does NSMB delete the sprites during rotation?
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Arisotura |
Posted on 07-06-12, 04:32 pm
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☭ coffee and cream
Karma: 10415 Posts: 494/2768 Since: 06-26-11 |
gridatttack |
Posted on 07-08-12, 10:38 am
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Birdo
Karma: 3305 Posts: 261/2024 Since: 06-28-11 |
Freeze |
Posted on 07-08-12, 07:53 pm
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Karma: 3752 Posts: 1292/2112 Since: 06-28-11 |
rodit14227 |
Posted on 07-18-12, 07:28 pm
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Banned
Karma: -137 Posts: 10/25 Since: 05-17-12 |
Aha i think i caught the activator
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Arisotura |
Posted on 07-18-12, 07:36 pm
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☭ coffee and cream
Karma: 10415 Posts: 533/2768 Since: 06-26-11 |
rodit14227 |
Posted on 07-18-12, 07:38 pm
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Banned
Karma: -137 Posts: 11/25 Since: 05-17-12 |
well i will see if i did or not in my rom
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ray |
Posted on 07-18-12, 07:47 pm
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Roy Koopa
Karma: 4011 Posts: 1784/2722 Since: 06-26-11 |
Posted by Mega-Mario ... what? _________________________ If you want to support me, you might check out my Patreon Page : ) |
rodit14227 |
Posted on 07-18-12, 08:34 pm (rev. 1 by rodit14227 on 07-18-12, 08:38 pm)
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Banned
Karma: -137 Posts: 12/25 Since: 05-17-12 |
No i tried sprite 276 but i did not work
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ray |
Posted on 07-18-12, 08:47 pm
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Roy Koopa
Karma: 4011 Posts: 1787/2722 Since: 06-26-11 |
Somehow your sentence makes no sense if you are replying to my post...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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