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Posted on 07-11-12, 08:13 am
Shyguy


Karma: 160
Posts: 7/90
Since: 07-10-12
Posted by Mega-Mario
Though, I might give them a test. Who knows

Edit- looking at them closely, they appear to be inspired from bmdview2. Considering most of Whitehole's renderer is inspired from bmdview2 as well, I don't think there'd be much of a change.

Edit2- 'inspired' isn't quite enough. I can clearly recognize bmdview2's code style in 'your' shaders. You even left commented out lines like those warn() calls. I have no problem with copypasting code but you shouldn't claim that code as yours when it's clearly an assemblage of copypasta.

Sorry, I didn't mean exactly that they're mines. It is inspired by the code of Wii Banner Player and bmdviewer2. But it contains more tev stages than yours. So it could make it better by implementing the missing ones.
Posted on 07-11-12, 11:23 am
☭ coffee and cream


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Posted by Gericom
But it contains more tev stages than yours.

Erm what? TEV stages are a feature of the GC/Wii GPU, and they're limited to 16. I fail to see how your code could have 'more TEV stages' than someone else's.

Also Whitehole's code works well enough, and you gave me nothing to justify spending time adapting your code to Whitehole's structure...
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Posted on 07-11-12, 12:04 pm
Shyguy


Karma: 160
Posts: 8/90
Since: 07-10-12
Posted by Mega-Mario
Posted by Gericom
But it contains more tev stages than yours.

Erm what? TEV stages are a feature of the GC/Wii GPU, and they're limited to 16. I fail to see how your code could have 'more TEV stages' than someone else's.

Also Whitehole's code works well enough, and you gave me nothing to justify spending time adapting your code to Whitehole's structure...

No, I mean: You only have tev stages 0, 1 and 8. I have tev stages 0, 1, 8, 9, 10, 11, 12, 13, 14, 15.
Posted on 07-11-12, 12:42 pm
☭ coffee and cream


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Since: 06-26-11
I see what you mean. Those are color/alpha combination operators, not TEV stages.

Actually, I implemented just what's needed, and made my code throw exceptions on unimplemented cases, like unimplemented operators. So far I haven't encountered exceptions so I haven't bothered implementing more operators.
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Posted on 07-11-12, 12:45 pm
Shyguy


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Since: 07-10-12
Posted by Mega-Mario
I see what you mean. Those are color/alpha combination operators, not TEV stages.

Actually, I implemented just what's needed, and made my code throw exceptions on unimplemented cases, like unimplemented operators. So far I haven't encountered exceptions so I haven't bothered implementing more operators.

Okay
Posted on 09-05-12, 07:23 pm
☭ coffee and cream


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Just pointing out that Whitehole has been released.
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Posted on 09-05-13, 12:50 am
Mole
Normal user

Karma: 2023
Posts: 74/359
Since: 07-08-12
Just to let everybody know, v1.2 of Whitehole has been released!
https://dl.dropboxusercontent.com/u/56231991/Whitehole%20v1.2.rar

Copypasta from the ReadMe:

Thank you for downloading Whitehole v1.2!
In order to properly edit levels with the editor, you need the StageData and ObjectData directories in a folder.

What's new in this version:
-Rendering Improvements
-Area Rendering/Editing
-Camera Area Rendering/Editing
-DebugMoveInfo support
-Multiselection
-Top Toolbar improvements
-Key Shortcuts
-More friendly field names
-Path editing bug fixed
-Deletion bug fixed
-Object Selection bug fixed

All questions can be asked on the IRC Chat, or the Board: http://www.kuribo64.net
Thanks!
-The Whitehole Team
Posted on 09-05-13, 06:59 am
Super Mario
( ͡° ͜ʖ ͡°)

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Lol? Dropbox link?
Shouldn't mega-mario make the official release here?
http://kuribo64.net/?page=downloads
Posted on 09-07-13, 01:37 pm
Mole
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Karma: 2023
Posts: 76/359
Since: 07-08-12
Yeah, but he never did. I thought he would do that, though.
Posted on 09-07-13, 02:14 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Since: 06-08-11
Then it's not an official release...?
:troll:
Posted on 09-07-13, 02:15 pm
Mole
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Posts: 78/359
Since: 07-08-12
Seems not. Bleh, I'll let him know once I see him again.
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