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Posted on 07-02-12, 07:53 pm (rev. 1 by  Silver on 07-02-12, 07:54 pm)
Cheep-cheep


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How would you make a board like the Kuribo64? I'm just not getting it AclmlBoard blahblahblah whatever that is can you give me a link to the board creation thing?
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Posted on 07-02-12, 07:54 pm
Roy Koopa


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Oh fail, sorry, my english knowledge interpreted it in another way Okay... too bad
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Posted on 07-02-12, 07:55 pm
Cheep-cheep


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What?
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Posted on 07-02-12, 07:57 pm


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Hi, I'm Marionumber1. I programmed the BCSV editor, and was doing a 3D Anarchy, but you're clearly better at 3D programming. Anyway, Treeki gave me a list of BCSV name hashes, which can be found here:

https://www.dropbox.com/s/jx6f9dmnkusgwc2/lookup.txt

As for repositories, I have no real preference. You can use SVN.
Posted on 07-02-12, 07:57 pm
Roy Koopa


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Read the post before yours... the one from Mega-Mario (Metro)
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See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-02-12, 07:58 pm (rev. 3 by  Silver on 07-02-12, 08:03 pm)
Cheep-cheep


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Metro(MM) how do I set up a board like Kuribo64? Also I think we shouldn't just refocus on SM64DS Hacking, SMG2 is quite new to all this, but Sunshine would definitly be the coolest.
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Posted on 07-02-12, 08:15 pm
Banned for being a complete idiot.

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Posted by Silver
Metro(MM) how do I set up a board like Kuribo64?

Get the information here.

This isn't the right thread or forum to be asking these questions.
Posted on 07-02-12, 10:17 pm
☭ coffee and cream


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I never said we would focus on SM64DS hacking. The SM64DS stuff will stay as an archive. SM64DS hacking is dead and won't be revived because noone cares about that.

Perhaps I can make the existing Kuriboard64 an archive and start a new, clean board for SMG.
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Posted on 07-02-12, 10:18 pm
Super Mario
( ͡° ͜ʖ ͡°)

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yea I'd do that.
Either wipe Kuribo64, or make a new board

And use ABXD 3.0
Posted on 07-02-12, 10:19 pm
☭ coffee and cream


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Perhaps, although it's still beta, and honestly there are a few of the new things I'm not fond of.

As for the blog part, well, Kuriblog will be scrapped. I'll use something like BlogXD or whatever...
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Posted on 07-02-12, 10:20 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Then that's better, it gives us more incentives to fix them
Posted on 07-02-12, 10:20 pm (rev. 2 by  Silver on 07-02-12, 10:21 pm)
Cheep-cheep


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Guys please dont make a SMG hacking forum yet. If you do, i'd like to help in any way I can, I love SMG2 hacking and know alot about it.
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Posted on 07-02-12, 10:22 pm (rev. 2 by  NWPlayer123 on 07-03-12, 05:36 am)
Micro-Goomba


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I'll be interested to see the source for WhiteHole because I've long wanted to learn how to program. Anyways, It seems that we have gotten quite a bit of stuff out of the way, such as rendering models correctly, and possibly some of the Anarchy part.
Also, why should we not make a forum for it yet? It would be a good place to group our programs and such, like bmd2bdl, collision editor, text editor, hopefully 3ds2bdl soon. Anarchy and WhiteHole too.

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Posted on 07-02-12, 10:23 pm
☭ coffee and cream


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It'll take me a while to archive the old Kuribo64 and make a new, fresh site anyway, so that lets you guys some time to think about all that
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Posted on 07-02-12, 10:25 pm, deleted by  Dirbaio: lols
Posted on 07-06-12, 11:50 pm (rev. 2 by ImageBot on 11-21-16, 02:13 am)
☭ coffee and cream


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Basic SMG2 compatibility, but it needs to be reworked with proper classes.

The new Kuribo64 will open soon, btw.
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Posted on 07-07-12, 12:04 am (rev. 2 by ImageBot on 11-21-16, 02:13 am)
Super Mario
( ͡° ͜ʖ ͡°)

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To post big images you can now use:
[imgs]http://nsmbhd.net/file/teIbPsGbMFuJMC1I/p8HQ9.jpg[/imgs]

and it looks like this:


Useful, huh?
Posted on 07-10-12, 06:30 pm
Shyguy


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>>Megamario
Did you use my shaders allready? And some other progress?
Posted on 07-10-12, 07:14 pm
Super Mario
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I think he's using their own. He had already implemend shaders when you posted yours over at SMG2.5 forums
Posted on 07-10-12, 09:00 pm (rev. 2 by  Arisotura on 07-10-12, 09:19 pm)
☭ coffee and cream


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Though, I might give them a test. Who knows

Edit- looking at them closely, they appear to be inspired from bmdview2. Considering most of Whitehole's renderer is inspired from bmdview2 as well, I don't think there'd be much of a change.

Edit2- 'inspired' isn't quite enough. I can clearly recognize bmdview2's code style in 'your' shaders. You even left commented out lines like those warn() calls. I have no problem with copypasting code but you shouldn't claim that code as yours when it's clearly an assemblage of copypasta.
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