Posted on 08-10-14, 03:48 pm
Beezo


Karma: -27
Posts: 431/477
Since: 02-02-12
WOW, that is just amazing, that give me some Ideas for my hack
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Posted on 08-10-14, 04:08 pm (rev. 1 by  Hiccup on 08-10-14, 04:08 pm)
Birdo


Karma: 2789
Posts: 970/2091
Since: 06-26-11
I did think of it, but I never got any further than thinking of it.

Now that you remind me of it, I hope you don't mind if I use this in a similar but different way to you did. It looks very nice cool BTW.
Posted on 08-10-14, 04:44 pm (rev. 1 by ImageBot on 11-21-16, 03:04 am)


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Posts: 38/1100
Since: 04-02-13
Posted by Freeze
What happens, when you place the Sprite "Sea Weed" in an overworld jungle level?
You get awesome looking bushes that are animated and blend perfectly with the ground.



Seriously, why didn't anybody ever think about this?


That looks pretty strange, to me, actually.
Posted on 08-10-14, 05:04 pm (rev. 1 by  Hiccup on 08-10-14, 05:05 pm)
Birdo


Karma: 2789
Posts: 971/2091
Since: 06-26-11
It could be used as a basis for model/animation editing though.
Posted on 08-10-14, 05:31 pm (rev. 1 by  skawo on 08-10-14, 05:32 pm)


Karma: 19807
Posts: 39/1100
Since: 04-02-13
True, true. In it's current form, I suppose you could say it's some sort of fern, but, eh, not quite.
Posted on 08-10-14, 05:49 pm
We do what we must because we can

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Since: 06-25-13
Posted by skawo
That looks pretty strange, to me, actually.


I agree. The idea is nice but actually it looks... well... strange.
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Posted on 08-10-14, 07:26 pm


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Since: 06-28-11
Ok, then I won't go with that. It was just an idea. Haven't built a level with it yet, though.
But it looks pretty nice to me, to be honest.
Posted on 08-10-14, 09:28 pm (rev. 1 by ImageBot on 11-21-16, 03:04 am)


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Posts: 349/658
Since: 05-14-14
Posted by Freeze
What happens, when you place the Sprite "Sea Weed" in an overworld jungle level?
You get awesome looking bushes that are animated and blend perfectly with the ground.



Seriously, why didn't anybody ever think about this?

*takes notes*
Posted on 10-25-14, 06:30 pm
Giant Red Koopa


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Since: 11-12-12
Is this still being worked on?
Posted on 10-25-14, 06:32 pm
Roy Koopa


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Since: 06-26-11
Of course, and yesterday we also uploaded a video to our youtube channel in which we mentioned that we still work on this x)
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See a lots of creative DS Hacking here
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Posted on 10-25-14, 06:33 pm
Giant Red Koopa


Karma: 871
Posts: 1014/1315
Since: 11-12-12
Lol, right after posting that I was looking at the youtube channel and saw it :p
Posted on 10-25-14, 06:46 pm
Mole
Normal gamer, retired hacker

Karma: 256
Posts: 334/374
Since: 05-03-13
Look's like World 3 and 5 has been finished and now World 4 is in progress. But here is a question. How did you guys get the unused level's working with the area overflow bug?
Posted on 10-25-14, 06:50 pm
Birdo


Karma: 2789
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Since: 06-26-11
You don't need to use that bug. There is another bug (or feature) that lets you go to other levels, and I think it works better.
Posted on 10-25-14, 06:58 pm
Giant Red Koopa


Karma: 871
Posts: 1015/1315
Since: 11-12-12
what is it?
Posted on 10-25-14, 07:02 pm
Birdo


Karma: 2789
Posts: 1113/2091
Since: 06-26-11
I think Sharks or TRS made the post. Sorry, you'll have to go from there.
Posted on 12-23-14, 11:01 pm (rev. 1 by ImageBot on 11-21-16, 03:10 am)
Roy Koopa


Karma: 4011
Posts: 2681/2722
Since: 06-26-11
aka Freeze and ray

WISH YOU MERRY CHRISTMAS FEATURING:
-3-Level Adventure Super Mario Bros. demo
-Worldmap editor by  Freeze and  ray

The video is explaining everything quite good, but it doesn't hurt to read the rest too


To celebrate christmas with you guys,  Freeze and me want to give you 2 presents, as said above
While we haven't been working on ASMB a lot in the last months, we did work hard on figuring out how the worldmap works.
After hours, days, weeks, months of research, trial & error, madness and effort we finally managed to figure out almost everything about the worldmaps except a few small things. Technically we can create complete custom worldmaps now. We were so insanely happy that we decided to create an editor that allows everyone to edit worldmaps, instead of looking trough tons of HEX Code. It currently supports node-editing only, but soon we're going to add other things if we figure out the rest by a 100%. Every needed information can be found in the readme included in the .rar.
@ Dirbaio and  Arisotura:


Let's continue with the ASMB demo. Basicially, ASMB is finished by ~56%. Progress is slow, very slow, but looking back to the last beta, we thought it might be a good idea to give you a small demo to keep you updated. While we are offering you the demo, we basicially offer you the whole ASMB ROM minus the levels. So we would appreciate if you don't take anything from the ROM.
Coming to the demo itself:
It features 3 fully playable level from ASMB and a badly + fast done worldmap for the demo As soon as you finish the first level, the other two are immediately opened so you don't need to play 1-2 to unlock 1-3. Also, secret exits will lead you nowhere. This effect was made with the worldmap editor, so you can do similiar things for your hacks. We replaced every worldmap that was edited with a Peach model to not spoiler anything Also, every level (except the ones that are not edited yet and the first 3) will crash. Have fun with it

Screenshot of the editor and the demo worldmap


DOWNLOADS:
Worldmap editor
ASMB demo (xDelta, US ROM)

With these words we wish you merry christmas.
~ Freeze and  ray

_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 12-23-14, 11:04 pm (rev. 3 by Thierry on 03-20-17, 03:30 pm)
この記号は… 解読できないよ…


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Posts: 1363/2785
Since: 01-17-13
The world map editor is the thing that reallys surprised me. Also, it's not Christmas yet here.

Anyyways, cool Christmas present.
Posted on 12-23-14, 11:09 pm
Red Goomba


Karma: 4
Posts: 28/41
Since: 10-25-14
HYPE OVERLOAD.

Ok, this is the NewerSmbw of Nsmbds (sorry Skawo, you tried but this is better) for me. I might even start rom hacking Nsmbds now.
Posted on 12-23-14, 11:15 pm
Birdo


Karma: 3316
Posts: 1721/2026
Since: 06-28-11
Nice, aworldmap editor. I wonder, what happens when you do the path to go vertially (like world and from NSMBW)? Does the camera follows?
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Posted on 12-23-14, 11:17 pm (rev. 1 by ImageBot on 11-21-16, 03:10 am)
Buzzy Beetle
Just watching...

Karma: 498
Posts: 384/386
Since: 07-01-11

Great job guys! I'm sure this will come in handy for everyone
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