Posted on 07-04-12, 04:36 am
Roy Koopa


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Posted by Ruedajv10
Do you You will change the graphics of the worlds?


Yep
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Posted on 07-04-12, 07:24 am
Banned for being a complete idiot.

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You're also going to change the overworld static ground and animated "trees" too right?

(Yay first post from my Android!)
Posted on 07-04-12, 09:42 am (rev. 1 by  ENEKOwii on 07-04-12, 09:48 am)
Red Paratroopa


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I do not work the slow fall of turtle with wings
And in 1-A it finished the time, you could put more time.
And in 2-6 is too dark, is there any way to increase transparency?
And Maple Treeway music?
Posted on 07-04-12, 11:20 am


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Posted by ENEKOwii
I do not work the slow fall of turtle with wings

You have to press the "A"-Button (Or was it "B"?) in the air as fast as you can.
This way you will fall less fast.
Posted on 07-04-12, 12:10 pm
Red Paratroopa


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Posted by NsmB_PrO
Posted by ENEKOwii
I do not work the slow fall of turtle with wings

You have to press the "A"-Button (Or was it "B"?) in the air as fast as you can.
This way you will fall less fast.

OK thank you  Freeze
Posted on 07-04-12, 01:04 pm
Roy Koopa


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Posted by ELMario
You're also going to change the overworld static ground and animated "trees" too right?

(Yay first post from my Android!)


maybe

Posted by ENEKOwii
I do not work the slow fall of turtle with wings
And in 1-A it finished the time, you could put more time.
And in 2-6 is too dark, is there any way to increase transparency?
And Maple Treeway music?


1-A: Ok
2-6: Take a look at Nintendos levels in NSMBWii. There you can see NOTHING. In my levle you can see atleast a bit
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Posted on 07-04-12, 01:12 pm
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Posted by ray
2-6: Take a look at Nintendos levels in NSMBWii. There you can see NOTHING. In my levle you can see atleast a bit

Sure, but NSMBWii provides you glowing blocks and other ways to see than just static holes in the dark.
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Posted on 07-04-12, 01:14 pm
Roy Koopa


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True, but I think its too easy if I make it more brighter... But ok...
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Posted on 07-04-12, 02:22 pm
Super Mario
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You guys're talking about the level with dark BG and lights?
How did you do it, ray? It's an edited FG effect, right?
Posted on 07-04-12, 02:32 pm (rev. 1 by  ray on 07-04-12, 02:33 pm)
Roy Koopa


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Posted by Dirbaio
You guys're talking about the level with dark BG and lights?
How did you do it, ray? It's an edited FG effect, right?


Yop, its one of the beta clouds (sprite 325). And I also edited the BG, so the lamps are in the BG. Then I set the BG scrolling to "Scroll same as level" and everything works
What do you think of it? I mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio?
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Posted on 07-04-12, 02:35 pm (rev. 3 by unknown object on 07-04-12, 02:43 pm)
Buzzy Beetle
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@Ray:
You has answered this question, aren't you?

Posted by ray
And the dark theme is only possible with

CREATIVITY(x6)
*Sorry Mega-Mario, that had to be *

I used (like with the rain) a weather effect, and some HEX editing...



Posted by ray
mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio?


Really? I won't say that, hard is good. Except for unfair and kaizo levels
And I don't think it's too dark, is it just me?
I can see almost everything in the dark...

I know you're not asking me, this is just my opinion.
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Posted on 07-04-12, 02:45 pm
Roy Koopa


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I wanna hear the opinions And its not just you, its me, too I also think its not too dark
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Posted on 07-04-12, 02:46 pm
Super Mario
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It looks cool for me. If you can, you should make it a little bit less dark, though. But only a little bit.
But it's fine and it's quite original

This makes me wonder if it's possible to do a more advanced way of doing this. The DS has a nice graphics feature that's called "OBJ Window" that allows us to do something like that: cut multiple holes in the screen so that everything's just visible through the holes. Would require quite a bit of ASM though.
Posted on 07-04-12, 02:49 pm
Roy Koopa


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o0 Erm ok. I dont understand that ... First I wanted to make a static circle thats always at the player
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Posted on 07-04-12, 05:01 pm
Birdo


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Posted by ray
Posted by Dirbaio
You guys're talking about the level with dark BG and lights?
How did you do it, ray? It's an edited FG effect, right?


Yop, its one of the beta clouds (sprite 325). And I also edited the BG, so the lamps are in the BG. Then I set the BG scrolling to "Scroll same as level" and everything works
What do you think of it? I mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio?


Does the unused FG effect use a sprite set?
It does not show up when I put it in 1-1
Posted on 07-04-12, 05:03 pm
Roy Koopa


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Erm no, maybe you did something wrong xD

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Posted on 07-04-12, 05:04 pm
Super Mario
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I think it doesn't need any particular sprite set, but you do need to put a certain sprite data in it if you want it to show up, like the other FG effects.
Posted on 07-05-12, 09:15 am
Red Paratroopa


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Where is the bitmap to edit the moving square?
Posted on 07-05-12, 09:16 am
Roy Koopa


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root->enemy->square_lift.nsbmd
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Posted on 07-05-12, 09:19 am
Buzzy Beetle
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Lol, you should look in the sprite database,  ENEKOwii.
It's convenient and quite useful.
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