ray |
Posted on 07-04-12, 04:36 am
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Roy Koopa
Karma: 4011 Posts: 1673/2722 Since: 06-26-11 |
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 07-04-12, 07:24 am
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Banned for being a complete idiot.
Karma: 529 Posts: 910/987 Since: 07-09-11 |
You're also going to change the overworld static ground and animated "trees" too right?
(Yay first post from my Android!) |
ENEKOwii |
Posted on 07-04-12, 09:42 am (rev. 1 by ENEKOwii on 07-04-12, 09:48 am)
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Red Paratroopa
Karma: 220 Posts: 37/166 Since: 04-02-12 |
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Freeze |
Posted on 07-04-12, 11:20 am
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Karma: 3767 Posts: 1271/2112 Since: 06-28-11 |
Posted by ENEKOwii I do not work the slow fall of turtle with wings You have to press the "A"-Button (Or was it "B"?) in the air as fast as you can. This way you will fall less fast. |
ENEKOwii |
Posted on 07-04-12, 12:10 pm
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Red Paratroopa
Karma: 220 Posts: 38/166 Since: 04-02-12 |
ray |
Posted on 07-04-12, 01:04 pm
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Roy Koopa
Karma: 4011 Posts: 1674/2722 Since: 06-26-11 |
Posted by ELMario You're also going to change the overworld static ground and animated "trees" too right? (Yay first post from my Android!) maybe Posted by ENEKOwii I do not work the slow fall of turtle with wings And in 1-A it finished the time, you could put more time. And in 2-6 is too dark, is there any way to increase transparency? And Maple Treeway music? 1-A: Ok 2-6: Take a look at Nintendos levels in NSMBWii. There you can see NOTHING. In my levle you can see atleast a bit _________________________ If you want to support me, you might check out my Patreon Page : ) |
Arisotura |
Posted on 07-04-12, 01:12 pm
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☭ coffee and cream
Karma: 10542 Posts: 489/2780 Since: 06-26-11 |
ray |
Posted on 07-04-12, 01:14 pm
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Roy Koopa
Karma: 4011 Posts: 1675/2722 Since: 06-26-11 |
True, but I think its too easy if I make it more brighter... But ok...
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 02:22 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1895/4458 Since: 06-08-11 |
You guys're talking about the level with dark BG and lights?
How did you do it, ray? It's an edited FG effect, right? |
ray |
Posted on 07-04-12, 02:32 pm (rev. 1 by ray on 07-04-12, 02:33 pm)
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Roy Koopa
Karma: 4011 Posts: 1676/2722 Since: 06-26-11 |
Posted by Dirbaio You guys're talking about the level with dark BG and lights? How did you do it, ray? It's an edited FG effect, right? Yop, its one of the beta clouds (sprite 325). And I also edited the BG, so the lamps are in the BG. Then I set the BG scrolling to "Scroll same as level" and everything works What do you think of it? I mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio? _________________________ If you want to support me, you might check out my Patreon Page : ) |
unknown object |
Posted on 07-04-12, 02:35 pm (rev. 3 by unknown object on 07-04-12, 02:43 pm)
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 209/393 Since: 08-28-11 |
@Ray:
You has answered this question, aren't you? Posted by ray And the dark theme is only possible with CREATIVITY(x6) *Sorry Mega-Mario, that had to be * I used (like with the rain) a weather effect, and some HEX editing... Posted by ray mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio? Really? I won't say that, hard is good. Except for unfair and kaizo levels And I don't think it's too dark, is it just me? I can see almost everything in the dark... I know you're not asking me, this is just my opinion. _________________________ NSMB6: Beta Testers Wanted!!! |
ray |
Posted on 07-04-12, 02:45 pm
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Roy Koopa
Karma: 4011 Posts: 1677/2722 Since: 06-26-11 |
I wanna hear the opinions And its not just you, its me, too I also think its not too dark
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 02:46 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1896/4458 Since: 06-08-11 |
It looks cool for me. If you can, you should make it a little bit less dark, though. But only a little bit.
But it's fine and it's quite original This makes me wonder if it's possible to do a more advanced way of doing this. The DS has a nice graphics feature that's called "OBJ Window" that allows us to do something like that: cut multiple holes in the screen so that everything's just visible through the holes. Would require quite a bit of ASM though. |
ray |
Posted on 07-04-12, 02:49 pm
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Roy Koopa
Karma: 4011 Posts: 1678/2722 Since: 06-26-11 |
o0 Erm ok. I dont understand that ... First I wanted to make a static circle thats always at the player
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Hiccup |
Posted on 07-04-12, 05:01 pm
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Birdo
Karma: 2789 Posts: 71/2091 Since: 06-26-11 |
Posted by ray Posted by Dirbaio You guys're talking about the level with dark BG and lights? How did you do it, ray? It's an edited FG effect, right? Yop, its one of the beta clouds (sprite 325). And I also edited the BG, so the lamps are in the BG. Then I set the BG scrolling to "Scroll same as level" and everything works What do you think of it? I mean, everyone thinks Nintendos Levels were too easy and want harder levels, but then if you make a hard one, everyone says its too hard. Thats nonsense! So whats your opinion, dirbaio? Does the unused FG effect use a sprite set? It does not show up when I put it in 1-1 |
ray |
Posted on 07-04-12, 05:03 pm
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Roy Koopa
Karma: 4011 Posts: 1680/2722 Since: 06-26-11 |
Erm no, maybe you did something wrong xD
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 05:04 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1898/4458 Since: 06-08-11 |
I think it doesn't need any particular sprite set, but you do need to put a certain sprite data in it if you want it to show up, like the other FG effects.
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ENEKOwii |
Posted on 07-05-12, 09:15 am
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Red Paratroopa
Karma: 220 Posts: 40/166 Since: 04-02-12 |
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ray |
Posted on 07-05-12, 09:16 am
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Roy Koopa
Karma: 4011 Posts: 1690/2722 Since: 06-26-11 |
root->enemy->square_lift.nsbmd
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
unknown object |
Posted on 07-05-12, 09:19 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 211/393 Since: 08-28-11 |
Lol, you should look in the sprite database, ENEKOwii.
It's convenient and quite useful. _________________________ NSMB6: Beta Testers Wanted!!! |