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Posted on 04-20-12, 08:05 pm (rev. 2 by ImageBot on 11-21-16, 02:12 am)
Beezo


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How do I withdraw a blank part of the bushes?

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Posted on 04-20-12, 09:56 pm
Super Mario
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The editor doesn't support editing transparent textures yet
So it's kinda impossible for now.
Posted on 04-21-12, 12:31 am
☭ coffee and cream


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Uh, you don't even need translucent textures to get rid of those color rectangles. All you need is make sure that the unneeded pixels are assigned palette index 0. IDK if the editor supports that in any way though.
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Kuribo64 - RH-fucking-cafe - Kafuka

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Posted on 04-21-12, 07:45 pm
Super Mario
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Yea, that's what's still unimplemented.
It's because the models are using the asdfadsfasf Format code 5 textures which are compressed in a really weird way that makes encoding transparent pixels hard

I think it does work properly for non-format-5 textures
Posted on 04-22-12, 12:03 pm
☭ coffee and cream


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If you want, I have some pretty good mode5 compression code in SM64DSe. ModelImporter.cs, ModelImporter.ConvertTexture(). It should support transparent pixels right.

Be careful with that function though, it also handles translucent textures, so if a texture has pixels with alpha between 8 and 248, the texture will be converted to A5I3 or A3I5 instead.
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Kuribo64 - RH-fucking-cafe - Kafuka

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