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Ruedajv10 |
Posted on 04-20-12, 08:05 pm (rev. 2 by ImageBot on 11-21-16, 02:12 am)
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Beezo
Karma: -32 Posts: 32/477 Since: 02-02-12 |
How do I withdraw a blank part of the bushes?
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Dirbaio |
Posted on 04-20-12, 09:56 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1639/4457 Since: 06-08-11 |
The editor doesn't support editing transparent textures yet
So it's kinda impossible for now. |
Arisotura |
Posted on 04-21-12, 12:31 am
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☭ coffee and cream
Karma: 10415 Posts: 265/2768 Since: 06-26-11 |
Dirbaio |
Posted on 04-21-12, 07:45 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1642/4457 Since: 06-08-11 |
Yea, that's what's still unimplemented.
It's because the models are using the asdfadsfasf Format code 5 textures which are compressed in a really weird way that makes encoding transparent pixels hard I think it does work properly for non-format-5 textures |
Arisotura |
Posted on 04-22-12, 12:03 pm
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☭ coffee and cream
Karma: 10415 Posts: 268/2768 Since: 06-26-11 |
If you want, I have some pretty good mode5 compression code in SM64DSe. ModelImporter.cs, ModelImporter.ConvertTexture(). It should support transparent pixels right.
Be careful with that function though, it also handles translucent textures, so if a texture has pixels with alpha between 8 and 248, the texture will be converted to A5I3 or A3I5 instead. _________________________ Kuribo64 - zrghij |
Pages: 1