ray |
Posted on 07-04-12, 07:48 pm
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Roy Koopa
Karma: 4011 Posts: 1688/2722 Since: 06-26-11 |
o0 usually 0-5 (Used for walls)
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 09:17 pm (rev. 2 by ImageBot on 11-21-16, 02:13 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1905/4458 Since: 06-08-11 |
ray |
Posted on 07-04-12, 09:28 pm
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Roy Koopa
Karma: 4011 Posts: 1689/2722 Since: 06-26-11 |
Eeeekk! Why are you so good in making Tilesets? xD That looks really epic! Good Job!
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 11:45 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1906/4458 Since: 06-08-11 |
Well, the tileset is finished. I've uploaded it to the uploader.
There's some free room in the NCG so we can add more stuff. It's time we start to make levels, right? Anyone who wants to make a level with this one, go ahead! And if you want to add something to the tileset for your level, do it I'm making one right now (the one in the pics), will post it when done. There's also the autumn grassland one which is finished too, I think. Will upload it soon, I don't have it in this computer |
Freeze |
Posted on 07-05-12, 11:32 am
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Karma: 3767 Posts: 1277/2112 Since: 06-28-11 |
Dirbaio |
Posted on 07-05-12, 12:02 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1908/4458 Since: 06-08-11 |
I have imported it into slot 4 (Sky mushrooms world 7 style).
So if you want to add it to the table, go ahead. |
ray |
Posted on 07-05-12, 12:03 pm
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Roy Koopa
Karma: 4011 Posts: 1692/2722 Since: 06-26-11 |
Why not into Pyramid blocks (29) ? Its the smallest Tileset I've ever seen and is somehow not needed^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-05-12, 12:04 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1909/4458 Since: 06-08-11 |
Whatever you want. As long as it doesn't have crappy randomization, I'm OK with it
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coolas1 |
Posted on 07-30-12, 07:47 am (rev. 1 by coolas1 on 07-30-12, 08:08 am)
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Porcupo
Did you win the game? Karma: 226 Posts: 272/322 Since: 06-28-11 |
Posted by Dirbaio Posted by ray Yup, its always Object 0-5 (Except some tilesets I dont know at the moment) No, but look at the screenshot I posted. I left the first Map16 tiles empty on purpose to avoid these problems. And there's still randomization. It seems to be 4 tiles in the 4th row. EDIT: Wait sorry, It works fine the way you did it in the Autumn Tileset. |
gridatttack |
Posted on 07-30-12, 08:52 am
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Birdo
Karma: 3316 Posts: 327/2026 Since: 06-28-11 |
I must say that the SMB3 hilly tileset is bugged. The 45 degree slopes dont work right, and they seem to have some sort of invisible obstruction. I checked the editor at it seems something to do with the control byte. Dunno how to fix it without modifying the number of blocks. Also, the 45 degree slope edges have the same problem as the one Hiccup mentioned.
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Dirbaio |
Posted on 07-30-12, 03:53 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2056/4458 Since: 06-08-11 |
O.o
Going to have a look at it then... I did it a while ago |
gridatttack |
Posted on 07-30-12, 10:24 pm (rev. 1 by gridatttack on 07-31-12, 02:40 am)
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Birdo
Karma: 3316 Posts: 328/2026 Since: 06-28-11 |
Dirbaio |
Posted on 07-31-12, 08:42 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2059/4458 Since: 06-08-11 |
Cool
What was it? O_o |
gridatttack |
Posted on 07-31-12, 09:48 am
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Birdo
Karma: 3316 Posts: 330/2026 Since: 06-28-11 |
Posted by Dirbaio Cool What was it? O_o It was that most of the transparent blocks in the map 16 had a solid behaviour, so I removed them. Also, I added some more objects and the ground block to prevent getting stuck at the top of the slope. I uploaded the new tileset at the uploader _________________________ |
Dirbaio |
Posted on 08-04-12, 04:31 pm (rev. 1 by Dirbaio on 08-04-12, 04:31 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2084/4458 Since: 06-08-11 |
I updated the table in the first post and changed it to use the table tags
What other tilesets should we have? It's time we get more ideas, because when I'm bored I'll make some more |
ray |
Posted on 08-04-12, 04:32 pm
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Roy Koopa
Karma: 4011 Posts: 1899/2722 Since: 06-26-11 |
Maybe a ruin tileset... Grasland with broken rocks and such
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 08-05-12, 05:29 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2090/4458 Since: 06-08-11 |
Nice idea
I'll make it now that I'm bored... Any other idea? |
gridatttack |
Posted on 08-07-12, 07:57 am
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Birdo
Karma: 3316 Posts: 354/2026 Since: 06-28-11 |
Just saying that I uploaded a new revision of the SMB3 hilly tileset, because an important object had a wrong behavior.
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Freeze |
Posted on 08-07-12, 05:47 pm (rev. 1 by Freeze on 08-07-12, 07:25 pm)
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Karma: 3767 Posts: 1407/2112 Since: 06-28-11 |
Dirbaio |
Posted on 08-07-12, 11:24 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 2142/4458 Since: 06-08-11 |
Hmm why not include the whole mushroom (as long as there's space)
I'll do the ruins tileset one of these days when I have time. On the meantime, are there other suggestions for tilesets? I think we should go remake also the "classic" tilesets like Underground, Underwater, Mushrooms, etc... Any other ideas? |