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Posted on 07-04-12, 07:48 pm
Roy Koopa


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o0 usually 0-5 (Used for walls)
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Posted on 07-04-12, 09:17 pm (rev. 2 by ImageBot on 11-21-16, 02:13 am)
Super Luigi
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Anyways, doesn't matter. I imported the tileset into another slot without randomization

And I reworked the tileset a bit, adding some stuff:
Posted on 07-04-12, 09:28 pm
Roy Koopa


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Eeeekk! Why are you so good in making Tilesets? xD That looks really epic! Good Job!
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Posted on 07-04-12, 11:45 pm
Super Luigi
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Well, the tileset is finished. I've uploaded it to the uploader.
There's some free room in the NCG so we can add more stuff.

It's time we start to make levels, right?
Anyone who wants to make a level with this one, go ahead! And if you want to add something to the tileset for your level, do it
I'm making one right now (the one in the pics), will post it when done.

There's also the autumn grassland one which is finished too, I think. Will upload it soon, I don't have it in this computer

Posted on 07-05-12, 11:32 am


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WoW. This is really EPIC.
What slot should it be?
Posted on 07-05-12, 12:02 pm
Super Luigi
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I have imported it into slot 4 (Sky mushrooms world 7 style).
So if you want to add it to the table, go ahead.
Posted on 07-05-12, 12:03 pm
Roy Koopa


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Why not into Pyramid blocks (29) ? Its the smallest Tileset I've ever seen and is somehow not needed^^
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Posted on 07-05-12, 12:04 pm
Super Luigi
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Whatever you want. As long as it doesn't have crappy randomization, I'm OK with it
Posted on 07-30-12, 07:47 am (rev. 1 by coolas1 on 07-30-12, 08:08 am)
Porcupo
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Posted by Dirbaio
Posted by ray
Yup, its always Object 0-5 (Except some tilesets I dont know at the moment)


No, but look at the screenshot I posted. I left the first Map16 tiles empty on purpose to avoid these problems. And there's still randomization.
It seems to be 4 tiles in the 4th row.

Dirbaio, It's the First Five Objects that are randomised, not the Tiles.

EDIT: Wait sorry, It works fine the way you did it in the Autumn Tileset.
Posted on 07-30-12, 08:52 am
Boomboom


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I must say that the SMB3 hilly tileset is bugged. The 45 degree slopes dont work right, and they seem to have some sort of invisible obstruction. I checked the editor at it seems something to do with the control byte. Dunno how to fix it without modifying the number of blocks. Also, the 45 degree slope edges have the same problem as the one Hiccup mentioned.
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Posted on 07-30-12, 03:53 pm
Super Luigi
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O.o
Going to have a look at it then...
I did it a while ago
Posted on 07-30-12, 10:24 pm (rev. 1 by  gridatttack on 07-31-12, 02:40 am)
Boomboom


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I found the problem. I am fixing the tileset. Will upload the fixed nmt file.
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Posted on 07-31-12, 08:42 am
Super Luigi
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Cool
What was it?

O_o
Posted on 07-31-12, 09:48 am
Boomboom


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Posted by Dirbaio
Cool
What was it?

O_o


It was that most of the transparent blocks in the map 16 had a solid behaviour, so I removed them. Also, I added some more objects and the ground block to prevent getting stuck at the top of the slope. I uploaded the new tileset at the uploader
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Posted on 08-04-12, 04:31 pm (rev. 1 by  Dirbaio on 08-04-12, 04:31 pm)
Super Luigi
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I updated the table in the first post and changed it to use the table tags

What other tilesets should we have?
It's time we get more ideas, because when I'm bored I'll make some more
Posted on 08-04-12, 04:32 pm
Roy Koopa


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Maybe a ruin tileset... Grasland with broken rocks and such
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Posted on 08-05-12, 05:29 pm
Super Luigi
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Nice idea
I'll make it now that I'm bored...

Any other idea?
Posted on 08-07-12, 07:57 am
Boomboom


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Just saying that I uploaded a new revision of the SMB3 hilly tileset, because an important object had a wrong behavior.
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Posted on 08-07-12, 05:47 pm (rev. 1 by  Freeze on 08-07-12, 07:25 pm)


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Added to the first post.
EDIT: I have updated the HSDB Grassland. Now it inclues a mushroom stalk.
Posted on 08-07-12, 11:24 pm
Super Luigi
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Hmm why not include the whole mushroom (as long as there's space)

I'll do the ruins tileset one of these days when I have time.
On the meantime, are there other suggestions for tilesets?
I think we should go remake also the "classic" tilesets like Underground, Underwater, Mushrooms, etc...
Any other ideas?
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