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Posted on 04-18-12, 05:00 pm


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MarioSunshine is right. Some leaf-less trees. Also some leaf-less bushes would look great.
And the tileset looks cool so far. Though I am not really sure about that "green-grass-background-hill" thing.

I will now continue making the desert Tileset.
Posted on 04-28-12, 05:30 pm
Roy Koopa


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The hack died again? What happened to the Tileset? (Cant wait to make a level^^)
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Posted on 04-28-12, 05:55 pm
Super Luigi
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I gotta kinda finsih it
I'll do it ASAP
Posted on 05-02-12, 12:24 pm
Roy Koopa


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It died AGAIN Come on, it cant be that hard to finish one Tileset
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Posted on 05-02-12, 02:04 pm


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Posted by ray
It died AGAIN Come on, it cant be that hard to finish one Tileset

So, what tileset do you wish to make? Don't stay in the background, if you tell us we should hurry that. Try to get active yourself.
Posted on 05-02-12, 02:09 pm
Roy Koopa


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Lol, I'm just waiting for the autumn grasland Tileset XD So I can finally make a level^^
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Posted on 05-02-12, 02:17 pm


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The normal grassland has already been finished. Dirbaio just has to do the decoration and then it is completely useable.
You could do the normal level without decoration for now.
Posted on 05-02-12, 02:18 pm
Roy Koopa


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But I need the .nmt You know my Tilesets are not very userfriendly XD
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Posted on 05-02-12, 02:24 pm


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Then suggest a template how the map16 and objects should be done. You would help us a lot with that.
I can't ATM, because I make a winter rainbow tileset. I hope it get's good.
Posted on 06-02-12, 04:54 pm
Roy Koopa


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Jut bumping this thread, waiting for dirbaios epic graphics
BTW: I hate making templates lol, just make the Tileset like you want
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Posted on 06-02-12, 05:32 pm


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No, we make templates. This way, we can switch levels arround easily without rebuilding the entire level.
Everybody will follow the template  Dirbaio is creating including you. (Just in case you make a Tileset)
Posted on 06-02-12, 05:34 pm
Roy Koopa


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Okayy (No I dont make a tileset ;P)
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Posted on 07-04-12, 04:48 pm (rev. 2 by ImageBot on 11-21-16, 02:13 am)
Super Luigi
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So, dunno why, I've started to work on a Pyramid tileset.


It looks derped ingame, though. It's probably tile randomization >.<
Posted on 07-04-12, 05:03 pm
Roy Koopa


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That looks somehow... Nice... But the background doesnt fit, I think
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Posted on 07-04-12, 05:05 pm
Super Luigi
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Yea, the BG is just to test, we'll do some Pyramid BGs too
Posted on 07-04-12, 05:10 pm
Roy Koopa


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Yeah and maybe you can add some sand on a few stones. That would look nice, I think
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Posted on 07-04-12, 05:44 pm
Boomboom
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Posted by ray
Yeah and maybe you can add some sand on a few stones. That would look nice, I think

You could make moving sand that pushes you with the conveyor belt behaviour (like inside the pyramid in Super Mario 64)
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Posted on 07-04-12, 06:57 pm
in business again


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My guess is that tile randomization is hardcoded for the 6 first 16x16 tiles of the tileset. Or something in the like. Perhaps if you move your tileset down, tile randomization won't get in the way.
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and so here we are, NSMBHDing again, I guess
Posted on 07-04-12, 06:59 pm (rev. 1 by  ray on 07-04-12, 06:59 pm)
Roy Koopa


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Yup, its always Object 0-5 (Except some tilesets I dont know at the moment)
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Posted on 07-04-12, 07:46 pm
Super Luigi
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Posted by ray
Yup, its always Object 0-5 (Except some tilesets I dont know at the moment)


No, but look at the screenshot I posted. I left the first Map16 tiles empty on purpose to avoid these problems. And there's still randomization.
It seems to be 4 tiles in the 4th row.
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