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Posted on 03-09-12, 05:51 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 9897 Posts: 1529/4453 Since: 06-08-11 |
So let's talk about how the new hack should be. There are many ways to make a hack. Either focusing on making original-like levels, or crazy minigames, or tilesets, music and so on. You can make a hack be like the original game, or more puzzle-like, or jump'n'run, etc.
So how should our hack feel like? I propose the following: The hack should be in the same spirit as the original levels. Every level has a theme, with certain sprites, and so on. Just ONE thing I wouldn't want to have: activator abuse. So yes, I know using activators makes one feel like a l33t NSMB hacker because they're the most difficult feature to use. But activators are really unintuitive for the player. Most of the activator-based levels I've seen are frustrating, weird or full of unfair surprises that require you to play the level again. What'ya think? --- I'll update this post as people post their thoughts here ![]() |
Darkness |
Posted on 03-09-12, 05:55 pm
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![]() Karma: 49 Posts: 62/87 Since: 12-02-11 |
I think it should be sorta like the original, quality levels that are fun to play (except maybe a bit harder then the original).
![]() Posted by Dirbaio
Just ONE thing I wouldn't want to have: activator abuse. So yes, I know using activators makes one feel like a l33t NSMB hacker because they're the most difficult feature to use. But activators are really unintuitive for the player. Most of the activator-based levels I've seen are frustrating, weird or full of unfair surprises that require you to play the level again. Yeah, I don't think we should use them alot or abusively. We don't want this hack to be like NSMB 3. _________________________ New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too. ![]() |
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Posted on 03-09-12, 05:58 pm
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![]() Karma: 3996 Posts: 1380/2722 Since: 06-26-11 |
Yes, I agree. Original levels and each level has different sprites. And no levels with tons of views. I mean that there are hacks where the level is split into many small rooms. Thats bad.
See a lots of creative DS Hacking hereAnd I think we should put in more originality. Look for example at NewER Super Mario Bros Wii. It has many new fantastic ideas. @Activators Can we use them for small funny things? (Nothing like NSMB3). For example to destroy walls or so. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Darkness |
Posted on 03-09-12, 06:00 pm
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![]() Karma: 49 Posts: 63/87 Since: 12-02-11 |
Yeah I agree, also IMO it should feel like like your playing a brand new game, where everything fits in and has a purpose.
_________________________ New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too. ![]() |
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Posted on 03-09-12, 06:03 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 9897 Posts: 1530/4453 Since: 06-08-11 |
Well, I'd only use activators if they give some new gameplay element.
Just one wall next to a switch that breaks it is NOT a new gameplay element. A freaking huge maze where walls appear or disappear as you hit switches *is* a new gameplay element, but it's NOT fun. In general I think that using the block create/destroy sprite is a bad idea. It can only lead to silly things, or annoying things... Feel free to prove me wrong though. I'm not creative enough to think of a good use of that sprite but maybe you are ![]() |
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Posted on 03-09-12, 06:08 pm
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![]() Karma: 3996 Posts: 1382/2722 Since: 06-26-11 |
In NSHB we use it for "Pow-Blocks". If you hit the Pow-Block, something gets destroyed. Or just for some nice looking things
See a lots of creative DS Hacking here![]() ![]() Or kind of turning giant blocks. Eg: A "C" made with bricks and let these blocks "turn". There can be done pretty much nice stuff with this sprite ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-09-12, 06:11 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 9897 Posts: 1532/4453 Since: 06-08-11 |
Hmmm..
lol. Well, if you feel it's for something new and intuitive to the player then I have no objection about using The Sprite. I wasn't saying that activators are forbidden. I just meant that we should try to avoid them becoming annoying to the player. |
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Posted on 03-09-12, 06:13 pm
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![]() Karma: 3996 Posts: 1384/2722 Since: 06-26-11 |
Oh, ok. I know what you mean. Best example is NSMB3
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-09-12, 06:14 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 9897 Posts: 1533/4453 Since: 06-08-11 |
Posted by ray Oh, ok. I know what you mean. Best example is NSMB3 ![]() You mean, example of good use or bad use? I consider it 99% bad use. |
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Posted on 03-09-12, 06:18 pm (rev. 2)
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![]() Karma: 3996 Posts: 1385/2722 Since: 06-26-11 |
![]() [/Offtopic] _________________________ If you want to support me, you might check out my Patreon Page : ) |
Darkness |
Posted on 03-09-12, 06:19 pm (rev. 1)
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![]() Karma: 49 Posts: 64/87 Since: 12-02-11 |
And what I don't get is people find that fun?!
![]() EDIT: Ok lets get back on topic. ![]() _________________________ New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too. ![]() |
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Posted on 03-09-12, 06:20 pm
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![]() Karma: 3996 Posts: 1386/2722 Since: 06-26-11 |
Maybe we could add SGM remixes as music
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-09-12, 06:21 pm
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![]() Karma: 367 Posts: 265/335 Since: 06-28-11 |
(I do not know if the central thread)We could create a remake of super mario 63 as the game is in 2D we would not have problems
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Posted on 03-09-12, 06:21 pm
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![]() Karma: 3996 Posts: 1387/2722 Since: 06-26-11 |
Didnt you do that already? And we said above we want it more like Nintendo's level
See a lots of creative DS Hacking here![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-09-12, 06:24 pm
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![]() Karma: 367 Posts: 266/335 Since: 06-28-11 |
Ok, but the tileset are edited?
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Posted on 03-09-12, 06:24 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 9897 Posts: 1534/4453 Since: 06-08-11 |
Gerry: No, no remakes
![]() Yep, back on topic. Any new kind of levels we want? Airships? Some kind of star-world when the player completes the game like in SMW? (We could use worlds 4 and 7 for this, with some ASM hacking) Change the world themes? (texture hacks) If so, what themes? I want Chocolate Island ![]() Dunno, just throwing ideas to be discussed ![]() |
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Posted on 03-09-12, 06:27 pm
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![]() Karma: 367 Posts: 267/335 Since: 06-28-11 |
I like the idea, but I would take care of tilesets
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Posted on 03-09-12, 06:27 pm
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![]() Karma: 3996 Posts: 1388/2722 Since: 06-26-11 |
Of course Airships
See a lots of creative DS Hacking here![]() ![]() I would suggest 5 new levels in the Toad House which appears when you completed the game ![]() Chocolate Island is... too... crazy. That is good for one level, but not a complete world ![]() I would like to have a honey world ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-09-12, 06:30 pm
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![]() Captivated by Persona 4 Karma: 600 Posts: 62/306 Since: 01-06-12 |
That is a cool idea,
I was thinking of a Bikini Bottom level/world, but I know it is harder to do than a Honey World ![]() _________________________ I apologize to everyone for my horrible English. |
Darkness |
Posted on 03-09-12, 06:30 pm
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![]() Karma: 49 Posts: 65/87 Since: 12-02-11 |
Posted by Dirbaio Any new kind of levels we want? Airships? Yeah, airship levels would be quite nice. ![]() Posted by Dirbaio Some kind of star-world when the player completes the game like in SMW? (We could use worlds 4 and 7 for this, with some ASM hacking) I also quite like the idea of this. _________________________ New youtube channel, this one is hacks only lol. Will still be using my old youtube channel too. ![]() |