Pages: 1
Posted on 07-27-25, 09:48 am (rev. 2 by MarioTheModder on 07-27-25, 10:33 am)
Micro-Goomba


Karma: 25
Posts: 12/18
Since: 07-08-25
NSMB Bowser JR's Revenge is a Hack that mixes objects from: NSMBDS/NSMBWii/NSMB2/NSMBU. The Game contains cool levels and cool features that I plan to add on the game! I hope that you guys will Enjoy the game! Now lets get on the Credits and The Screenshots!
Credits:
Idea for the Game:
MNLFan

Tilesets:
Cannon: Originally Made By Nintendo, Rip By TheTicklishYoshi
GrassLand: Originally Made By Nintendo, Rip:FrenchGuy
Newer Team Tilesets Rip: Purpy,Sherry,Azmo,Luigi fan 191,TRS
Jyotyu Tilesets: SkyLander

Backgrounds:
Colored Hills: Snoopy
Peach's Castle Top: Originally Made By Nintendo, Rip By Super Luigi fan
Newer Team Backgrounds Rip: Purpy,Sherry,Azmo,Luigi fan 191,TRS
Sunset Hills: MrZtardust

Enemies and Objects:
NSMB2 Pipes: Originally Made by Nintendo, Rip By Luigui3060
NSMB2 Mini Pipes: Originally Made By Nintendo, Rip By Luigui3060
Goomba: Newer Team
Koopa: Newer Team
Dark Bowser JR: MarioSilva
Dark Bowser: Mario Silva
NSMB2 Lava: Originally Made By Nintendo, Rip By Luigui3060
NSMB2 Poison: Originally Made By Nintendo, Rip By Luigui3060
Custom Star Coin Model: Jouner/JPG63
Musics:
NSMBU Grassland: Rip by MarioFanatic64
SMB Wonder Athletic: Rip by GoldyBer

Levels:
Creation: MNLFan/MarioTheModder
Test: STG8/GrayLuigi


Previews:











So If you want to play Download the Game and enjoy the World 1 hack, More things and worlds are comming soon!
Download Link:
https://nsmbhd.net/file/HPTdkF8ydvgBaYCz/NSMB%20Bowser%20JR's%20Revenge.xdelta

You may also join my Game's Discord server,So you won't miss any update or bugg fix !
https://discord.gg/kwu3yqPN
Posted on 07-27-25, 04:07 pm
Porcupo
New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

Karma: 619
Posts: 285/315
Since: 08-24-24
Posted by Staryu Trek
×
_


Looks nice! If there's one thing I'd change, it's that the bottom screen on the worldmap looks empty just being solid salmon-coloured.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com
Avatar Staryu model from Retromesh (edited)
Avatar background from space.com
Posted on 07-27-25, 04:13 pm
Nipper Plant
I do things sometimes

Karma: 1209
Posts: 403/413
Since: 08-07-17
Posted by Staryu Trek
ottom screen on the worldmap looks empty just being solid salmon-coloured.
oh thats just a no$gba bug
Posted on 07-27-25, 04:18 pm
Micro-Goomba


Karma: 25
Posts: 14/18
Since: 07-08-25
I am using no$gba for the best performances of emulation!
Posted on 07-28-25, 04:23 pm
Porcupo
New Super Mario Bros.: Blasting off Again! status: stopped procrastinating

Karma: 619
Posts: 286/315
Since: 08-24-24
Posted by Staryu Trek
×
_


Posted by MarioTheModder
I am using no$gba for the best performances of emulation!
If you want an accurate emulator, MelonDS is a better choice.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com
Avatar Staryu model from Retromesh (edited)
Avatar background from space.com
Posted on 07-30-25, 06:53 am
この記号は… 解読できないよ…


Karma: 6268
Posts: 2798/2815
Since: 01-17-13
bulletpoint list of my impressions/stuff to fix

-Weird logo -Decent level design, plenty of good ideas but also a bunch of empty space -Overly saturated 1-1 background, try less colors maybe -Decent music hacks -Many of your slopes (especially 1-2) lack the slope edge tile at the top of the slope -You really like 10-coin bricks huh -1-2 mimicks the original level a bit much (beginning, starcoin). Try to break away from the original level rather than building on top of it -1-3: P-switch coin bridge that leads nowhere (and blind jump on the way down) -Some camera issues, blind jumps and offscreen stuff (including unseen hazards, like the pipe that drops goombas in 1-1). Beware of overestimating how large the DS screen is -Try not to overuse the "starcoin above pitfall" bit, you did it thrice already -Big jumps in 1-3 leave you vulnerable to enemies like jumping paratroopas. It's manageable, but still falls in the category of "unseen dangers" -1-3 gets repetitive rather quick -At the checkpoint- koopa shells can't actually break these bricks, not on their own at least -1-Tower: If you jump on the big dry bones without looking you can get squished by the stone block, unseen danger again -That small room with the starcoin looked like a setup for the secret exit, but I guess not -Pipe that shoots you up into a starcoin: Backwards incentive, you have no reason to take the harder path (to the left) -Try to not make simple jumps outright require the height boost you get from gaining momentum -Did Bowser jr get charred -1-4: NSMBWii remake. Not much point to it -1-A: Oh, good premise. Since you went with water tiles though, you could break it up by adding holes in the water that the fish fall through -This level is a bit generous by giving you a fire flower right off the bat, though -Second starcoin is basically free, avoid that -Also, you could exploit the fact that the player can go into the water in specific spots and hide goodies down there (or maybe a warp pipe?) -1-Castle: That jump off the first tightrope, immediately followed by a dry bones, is quite awkward. It'd feel intentional if not for said enemy. I'd say shift the dry bones to the right by several tiles. -I assume that huge block is meant to move, but you misconfigured it -Unseen thwomps. I'd say make the first thwomp visible, the rest can stay hidden above view -Free starcoin again -The tightrope after the thwomps can make contact with the lava- avoid that if it's unintentional (doesn't feel intentional, unlike ones later in the level) -Big dry bones gets stuck on the tightrope edge -Unseen thwomp again. You could add some hint to their presence- like explodable blocks right above the pipe maybe? -Oooh I get it, it's a dark bowser/jr retexture

Please try to work on these, then I should be able to approve your hack without issue
Posted on 08-02-25, 06:51 pm
Micro-Goomba


Karma: 25
Posts: 15/18
Since: 07-08-25
No more Versions... the hack is cancelled...
Posted on 08-02-25, 07:16 pm
Micro-Goomba
Tester

Karma: 6
Posts: 5/10
Since: 08-25-24
Why can't you take opinions?
Posted on 08-02-25, 09:21 pm
Nipper Plant
I do things sometimes

Karma: 1209
Posts: 404/413
Since: 08-07-17
Posted by MarioTheModder
No more Versions... the hack is cancelled...
is everything alright
Posted on 08-03-25, 06:42 am
Micro-Goomba


Karma: 25
Posts: 16/18
Since: 07-08-25
The project isn't really cancelled,but it will stays private...
Pages: 1