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Posted on 12-26-22, 03:45 pm
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![]() I like goombas they're so :3 and killable Karma: 402 Posts: 18/337 Since: 11-07-22 |
How do I disable tileset randomization on specific slots?
This text is centered! I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
RicBent |
Posted on 12-27-22, 12:10 am
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Mariomaster
Karma: 8548 Posts: 1677/1681 Since: 06-09-12 |
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Posted on 12-27-22, 09:54 pm
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![]() I like goombas they're so :3 and killable Karma: 402 Posts: 21/337 Since: 11-07-22 |
Thanks!
This text is centered! I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go Cool website |
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Posted on 02-08-24, 08:46 pm (rev. 2 by
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I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do?
![]() The strangest thing is the tileset loads correctly in cutscene, but not in game.
I'm making New Mini Super Mario Bros. as member of the Nitro Team (with
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Posted on 02-08-24, 09:01 pm (rev. 1 by
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 398 Posts: 7/180 Since: 02-02-24 |
Posted by Rph I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do? ![]() I had that problem too, the same happens with Castle tilesets, I tried moving the tilesets to different slots in map16 but it didn't work, I also tried importing a tileset with conveyor belts and I tried to put the belts in the same places as in the original, both in map16 and in object editor but it didn't work either _________________________ ![]() My YouTube Channel ![]() I'm also working on a hack in collaboration with |
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Posted on 02-08-24, 09:05 pm
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![]() I do things sometimes Karma: 832 Posts: 306/323 Since: 08-07-17 |
Posted by Rph (stuff) |
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Posted on 02-08-24, 09:08 pm
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![]() Unfortunately, where there is light, there is dark. Where there's a Star, there's a Ztar! Karma: 398 Posts: 8/180 Since: 02-02-24 |
Posted by Keeper Posted by Rph (stuff) And isn't there any way to know which slots load those textures and which don't? I would like to make a tileset with functional conveyor belts but I tried once and was unsuccessful _________________________ ![]() My YouTube Channel ![]() I'm also working on a hack in collaboration with |
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Posted on 02-08-24, 09:15 pm
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![]() I do things sometimes Karma: 832 Posts: 307/323 Since: 08-07-17 |
here. have fun counting
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