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Posted on 12-26-22, 03:45 pm
Ninji
I like goombas.

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How do I disable tileset randomization on specific slots?



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Posted on 12-27-22, 12:10 am
Mariomaster

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Just go down a few tiles in Map16. In pretty much all tilesets only a few tiles at the top are randomized.
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Posted on 12-27-22, 09:54 pm
Ninji
I like goombas.

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Thanks!



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I'm working on a rom hack with Digital Cheese, Rph, Mr. Ztardust and RetroAleXD. Go
here to download the work in progress patch, or go
here to contribute.




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Posted on 02-08-24, 08:46 pm (rev. 2 by  Rph on 02-08-24, 08:58 pm)
Red Cheep-cheep
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I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do?



The strangest thing is the tileset loads correctly in cutscene, but not in game.

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Posted on 02-08-24, 09:01 pm (rev. 1 by  Mr. Ztardust  on 02-08-24, 09:04 pm)
Paragoomba
The limit is in your imagination

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Posted by Rph
I have the same problem on 39: Tower tileset (it became Newer SMB Airship), with some tiles being like conveyor belts. I changed tiles many times, but it still doens't work. What do I do?


I had that problem too, the same happens with Castle tilesets, I tried moving the tilesets to different slots in map16 but it didn't work, I also tried importing a tileset with conveyor belts and I tried to put the belts in the same places as in the original, both in map16 and in object editor but it didn't work either
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Posted on 02-08-24, 09:05 pm
Porcupo
I do things sometimes

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Posted by Rph
(stuff)
thats not randomization, tiles in certain tileset slots will have textures or animated graphics loaded over them depending on their place in the map16 iirc. if you move the affected tiles somewhere else in the map16 that should probs fix it. if not, you could try a different tileset slot. this is all assuming you havent used any code hacks that might cause this for a different reason
Posted on 02-08-24, 09:08 pm
Paragoomba
The limit is in your imagination

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Posted by Keeper
Posted by Rph
(stuff)
thats not randomization, tiles in certain tileset slots will have textures or animated graphics loaded over them depending on their place in the map16 iirc. if you move the affected tiles somewhere else in the map16 that should probs fix it. if not, you could try a different tileset slot. this is all assuming you havent used any code hacks that might cause this for a different reason

And isn't there any way to know which slots load those textures and which don't? I would like to make a tileset with functional conveyor belts but I tried once and was unsuccessful
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I'm working on a romhack called



You can see the progress on my YouTube channel, here

I'm also contributing to a hack in collaboration with  crook,  Rph,  Digital Cheese and  RetroAleXD, If you want to see progress, or would like to contribute the hack, check out this Thread
Posted on 02-08-24, 09:15 pm
Porcupo
I do things sometimes

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here. have fun counting
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