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Posted on 01-09-22, 04:48 pm
Micro-Goomba


Karma: 12
Posts: 8/12
Since: 02-06-19
In my hack, I want to make cannon levels into...well, actual levels. They'd be short, no Star Coins or anything. However, I want to add a progress bar on the bottom screen like the rest of the stages in the game, as I don't think it looks good for a level to have a big blank area there. At least Ghost Houses have Boos appear and disappear.

Is there any way to add a functional progress path in cannon levels?
Posted on 01-09-22, 08:37 pm (rev. 1 by  alpha on 01-09-22, 09:20 pm)
The boy who always has something up his sleeve

Karma: 895
Posts: 706/748
Since: 02-01-21
Maybe you can do that if you use the Ray and Freeze world map editor, there you can edit the level numbers, maybe if you change the number you can do that, remember descompress the overlay

Here is the NSMB World map editor

https://nsmbhd.net/thread/2871-worldmap-editor-and-all-the-information-you-ll-need/

https://nsmbhd.net/post/41240/
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The star project that shows my brilliant mind

Posted on 02-01-22, 03:51 pm (rev. 1 by  BL4ZED on 02-01-22, 03:52 pm)
Buster Beetle
something that resembles the blaze of a fire

Karma: 507
Posts: 420/466
Since: 03-18-21
Yeah, exactly. Basically you need to make the cannon level a "normal level". The same happens in haunted house levels if you wanna make a path in the bottom screen.
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