TraineeLuigie |
Posted on 05-30-21, 12:59 pm
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Koopa
Karma: 101 Posts: 44/115 Since: 04-23-21 |
Posted by BL4ZED Posted by TraineeLuigie Also,try to beat the demo as fast as you can! post them here lol Ok, now it looks better YEAHHHHHHHHHH!!! oh and btw: New Super Sicko Mario-Release Page |
alpha |
Posted on 05-30-21, 01:09 pm
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The boy who always has something up his sleeve
Karma: 931 Posts: 377/750 Since: 02-01-21 |
I will try it to see how it is, surely it will be better
_________________________ The star project that shows my brilliant mind |
Arceus |
Posted on 05-30-21, 01:13 pm
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We do what we must because we can
Karma: 5569 Posts: 1405/1426 Since: 06-25-13 |
Original levels still aren't deleted. I'm telling you this because it won't have a chance of getting approved when you can still spot the vanilla structures in the "custom" levels.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
TraineeLuigie |
Posted on 05-31-21, 07:54 am
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Koopa
Karma: 101 Posts: 45/115 Since: 04-23-21 |
Posted by Arceus Original levels still aren't deleted. I'm telling you this because it won't have a chance of getting approved when you can still spot the vanilla structures in the "custom" levels. Please tell me which level is still original. If you don't mention it,then it "is" 1-2. oh and btw: New Super Sicko Mario-Release Page |
Arceus |
Posted on 05-31-21, 04:33 pm
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We do what we must because we can
Karma: 5569 Posts: 1406/1426 Since: 06-25-13 |
Every level in your beta except for 1-A, which is the only one having a different layout but I would bet money you didn't build it from scratch either.
Also your hotfix 2 is not working. Always test your patch on a clean rom before uploading it. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
BL4ZED |
Posted on 05-31-21, 04:50 pm
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 298/498 Since: 03-18-21 |
You need to remove every single thing from the original level and reset the sprite sets and start and midway entrances, but I think Arceus did tell you that before.
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alpha |
Posted on 05-31-21, 11:50 pm, deleted by RicBent: you literally just repeated Arceus' post
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Joris |
Posted on 06-01-21, 09:44 am
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Atwer
Karma: 125 Posts: 18/23 Since: 05-28-18 |
As Arceus said, you can still find elements from the original levels, such as the mini pipe section in 1-4, the star coin in another area in 1-Castle. You can still keep some things, like the mini-pipe area in 1-4 but here I think you just didn't start from scratch like you were asked to. What starting from scratch means is, you open the level you want to edit. Select everything (CTRL+A) and delete it. Do this for the other areas. Then, you can start making your level.
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TraineeLuigie |
Posted on 06-01-21, 10:03 am
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Koopa
Karma: 101 Posts: 46/115 Since: 04-23-21 |
Posted by Arceus Every level in your beta except for 1-A, which is the only one having a different layout but I would bet money you didn't build it from scratch either. Also your hotfix 2 is not working. Always test your patch on a clean rom before uploading it. uhhhh,the patch ill try to fix. about the levels... ill give my best to it oh and btw: New Super Sicko Mario-Release Page |
BL4ZED |
Posted on 06-01-21, 12:26 pm
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 301/498 Since: 03-18-21 |
Yes, do it. But, besides that, I like the idea of your hack. Don't give it up.
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alpha |
Posted on 06-01-21, 12:37 pm
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The boy who always has something up his sleeve
Karma: 931 Posts: 383/750 Since: 02-01-21 |
Yes, from what I see, if you fix everything in your hack, it will be approved, I hope ...
_________________________ The star project that shows my brilliant mind |
TraineeLuigie |
Posted on 07-01-21, 12:47 am
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Koopa
Karma: 101 Posts: 64/115 Since: 04-23-21 |
I'm working on the new levels.Next version will release when I finish the fist half of World 2.
Stay tuned. oh and btw: New Super Sicko Mario-Release Page |
TraineeLuigie |
Posted on 07-12-21, 01:09 pm (rev. 2 by TraineeLuigie on 07-12-21, 01:09 pm)
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Koopa
Karma: 101 Posts: 72/115 Since: 04-23-21 |
Looks like my only Betatester was get banned.
Don't worry,the Demo will release soon.There's remainin' 1 level then I can do it. And,some word spoilers: cya oh and btw: New Super Sicko Mario-Release Page |
alpha |
Posted on 07-14-21, 11:56 am
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The boy who always has something up his sleeve
Karma: 931 Posts: 544/750 Since: 02-01-21 |
is no longer going to be like that, your Beta Tester came back, friend
_________________________ The star project that shows my brilliant mind |
TraineeLuigie |
Posted on 07-22-21, 01:09 pm
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Koopa
Karma: 101 Posts: 73/115 Since: 04-23-21 |
The β3.1 is avaliable now.
You can post things under this post.I'm human,so tell me if someone found glitches. And,enjoy! oh and btw: New Super Sicko Mario-Release Page |
BL4ZED |
Posted on 07-22-21, 01:28 pm
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 371/498 Since: 03-18-21 |
Posted by TraineeLuigie The β3.1 is avaliable now. You can post things under this post.I'm human,so tell me if someone found glitches. And,enjoy! Cool, I'll give it a try on the weekend |
alpha |
Posted on 07-22-21, 02:38 pm (rev. 1 by alpha on 07-22-21, 02:54 pm)
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The boy who always has something up his sleeve
Karma: 931 Posts: 558/750 Since: 02-01-21 |
I will test it as a beta tester, and for the next one we will put the new music on it, friend
First Bug I'm pretty sure that when Mario gets too close to it, it stays in the air, making it a bit unusual, place it on something solid, to remove that feeling, do not place it in semi-solid, it is worse, unless you place it in a block with a ! Switch, and I recommend decorating it in some way, I know how, but I'll tell you in MP later _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 07-22-21, 04:08 pm
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Beezo
something that resembles the blaze of a fire Karma: 545 Posts: 372/498 Since: 03-18-21 |
Posted by alpha I will test it as a beta tester, and for the next one we will put the new music on it, friend First Bug <image> I'm pretty sure that when Mario gets too close to it, it stays in the air, making it a bit unusual, place it on something solid, to remove that feeling, do not place it in semi-solid, it is worse, unless you place it in a block with a ! Switch, and I recommend decorating it in some way, I know how, but I'll tell you in MP later You need to put the set to "Falls" I guess. I'm not sure if I am right, but try it. |
TraineeLuigie |
Posted on 07-23-21, 12:41 am
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Koopa
Karma: 101 Posts: 74/115 Since: 04-23-21 |
Posted by alpha
I'm pretty sure that when Mario gets too close to it, it stays in the air, making it a bit unusual, place it on something solid I fixed it now. oh and btw: New Super Sicko Mario-Release Page |
TraineeLuigie |
Posted on 07-25-21, 10:32 am
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Koopa
Karma: 101 Posts: 75/115 Since: 04-23-21 |
The bugs(W2-A wall clip,Red ? blocks missing,etc.) will get fix in the next version of beta.
And by the way,there's remaining 3 levels(W2-6,W2-Castle,W2-Cannon) to complete the building progress of World 2.This shouldn't be too long,just don't give up waiting yet... oh and btw: New Super Sicko Mario-Release Page |