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Posted on 11-13-20, 08:13 pm
Giant Goomba
Cream Cheese King

Karma: 1724
Posts: 1195/1246
Since: 04-24-18
I found out that I can add tilesets via Coinkiller, but when I try to import an image to make one, I got an error for convert.exe. I got that, but I got another error about this weird Texture Packaging program, and it said it won't tell me how to get it. I've looked for tutorials all over and I can't find out what this is. Can anyone help on this?

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Posted on 11-13-20, 11:45 pm
Red Paragoomba
Indeed it is, indeed it does

Karma: 303
Posts: 47/61
Since: 03-29-20
What version of CoinKiller are you using?
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Posted on 11-14-20, 03:04 am
Giant Goomba
Cream Cheese King

Karma: 1724
Posts: 1196/1246
Since: 04-24-18
Build_0003
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Posted on 11-14-20, 03:38 am (rev. 2 by  GreyMask on 11-14-20, 03:40 am)
Red Paragoomba
Indeed it is, indeed it does

Karma: 303
Posts: 48/61
Since: 03-29-20
Might I ask, where'd you get ahold of that build? Anyways, disregarding that, you should probably obtain your builds from GitHub; the latest is v.014, and it's recommended that you update your build whenever a new one is released.

Anyways, aside from that (again), if you update your build, you'll see that what you would originally need in older builds is now only for an option in newer builds called "Legacy Importing"; if you use the normal method of importing (not Legacy Importing), you shouldn't see any problems, so long as the image itself doesn't really integrate new types of tiles, as that would probably require Legacy Importing (which I'm not entirely the most knowledgable of), at least I think. So stuff like re-colors and basic replacements should work fine, if I remember correctly.

Though, my knowledge of CoinKiller is a bit foggy as I haven't done any hacking in a while, so if some of this doesn't work as intended, I apologize.
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New Super Mario Bros. 2 Anew!
Posted on 11-14-20, 05:36 am
Giant Goomba
Cream Cheese King

Karma: 1724
Posts: 1197/1246
Since: 04-24-18
Thanks. I’ll check it out tomorrow. This version of Coinkiller I’ve had for over a year and never updated it. I just now got into NSMB2 hacking finally
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Posted on 11-16-20, 05:31 am
Giant Goomba
Cream Cheese King

Karma: 1724
Posts: 1198/1246
Since: 04-24-18
Why does my tileset look like this? It's all custom. The behaviors work just fine. Its the graphics that are messed up in game.




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Posted on 11-17-20, 10:43 pm


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Since: 10-25-20
You need to import the image through the legacy option
Posted on 11-18-20, 12:37 am
Giant Goomba
Cream Cheese King

Karma: 1724
Posts: 1200/1246
Since: 04-24-18
Thanks I got it figured out. Somebody else had to do it for me because it wanted this weird "TexturePackager" program and didn't tell me how to get it

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