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Posted on 11-29-11, 08:38 pm
Panser


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How do I bring the ROM from 36 to 32 MB?
Posted on 11-30-11, 05:06 am
Roy Koopa


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If you edit files (Backgrounds, Tilesets etc.) your rom gets bigger, because the file sizes are also bigger then. So if you want a 32 MB rom, then you have to use all original Backgrounds etc.
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Posted on 11-30-11, 05:12 am
Banned for being a complete idiot.

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Or you do some ASM hacking like  Dirbaio did for the NSHB Halloween release to get a tiny ROM.
Posted on 11-30-11, 05:15 am
Buzzy Beetle
Just watching...

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Posted by ray
If you edit files (Backgrounds, Tilesets etc.) your rom gets bigger, because the file sizes are also bigger then. So if you want a 32 MB rom, then you have to use all original Backgrounds etc.

yes you have all the reason but well is not that bad, doesn't matter if your rom gets bigger and bigger (mine is like 61 MB )
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Posted on 11-30-11, 05:16 am (rev. 1)
Roy Koopa


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o0 What has the rom-lcok to do with a small rom? Our rom was as big as before the rom lock xD
@Dtorment: HOW did you get 61 MB!???
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Posted on 11-30-11, 05:18 am (rev. 3)
Banned for being a complete idiot.

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EDIT:
Posted by ray
@Dtorment: HOW did you get 61 MB!???


Over 9000 ASM hacks? Or just really big levels.
Posted on 11-30-11, 05:20 am
Roy Koopa


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lol no? We choosed a clean rom and imported only the needed levels and Graphics. Then the rom is small
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Posted on 11-30-11, 05:21 am
Banned for being a complete idiot.

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Posted by ray
lol no? We choosed a clean rom and imported only the needed levels and Graphics. Then the rom is small

Ah ok. So that's another way to do it then.
Posted on 11-30-11, 05:28 am (rev. 1)
Buzzy Beetle
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Posted by ELMario

EDIT:
Posted by ray
@Dtorment: HOW did you get 61 MB!???


Over 9000 ASM hacks? Or just really big levels.


hahaha LOL no only custom levels, backgrounds, tilesets, music, nsbmds, and staff like that i don't know how to do ASM hacks
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Posted on 11-30-11, 05:48 am
Roy Koopa


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That CANT be xD In NSHB we have 486 edited files and we still have 40 MB The custom music included
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Posted on 11-30-11, 05:54 am
Buzzy Beetle
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Posted by ray
That CANT be xD In NSHB we have 486 edited files and we still have 40 MB The custom music included


it is. i don't know why but i have 479 different files from the original one. i don't know why i'm havin more space. can be because i edited those files and the rom logo (the yellow with the mario's face when you open your rom) and the title of the rom?
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Posted on 11-30-11, 06:06 am
Buster Beetle


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I have edited every tileset and almost every background. My levels are huge, and I have edited a lot of sprites. I am still at 32 MB.
Posted on 11-30-11, 06:55 am


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ray, I really don't know, what you are talking about. Our ROM is still 32,768 MB, just like a COMPLETE clean US-ROM.
It's the same as luckwii's.
Posted on 11-30-11, 02:10 pm
Buster Beetle


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The patch gets bigger as you build, but not the rom. At least with mine.
Posted on 11-30-11, 05:11 pm (rev. 1)


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Posted by luckwii
The patch gets bigger as you build, but not the rom. At least with mine.

The patch contains all the changed files. The more you change, the bigger it gets.

The ROM holds all files. If you change something, the new file doesn't get added to the ROM, but the old file in the ROM get's replaced with the newer one. So it has always the same amount of files in it and the size won't grow.
Posted on 11-30-11, 05:57 pm
Roy Koopa


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Lol I swear I had a rom which was 39, something mb big. Strange^^
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Posted on 11-30-11, 09:35 pm
Fuzzy
Full mod

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Your ROM really shouldn't get any bigger than 32MB. NSMB has about 13MB of free space, so you would have to be making files much larger to fill this up. I actually don't even know if you can make the ROM bigger than 32MB and still have it work.
Posted on 11-30-11, 09:44 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Apparently it works. In the ROM header there's a byte that specifies the ROM chipsize, but most flashcards appear to ignore it and just load the whole ROM.

But, as Piranhaplant says, 60 MB is getting ridiculous =D
My guess as to why is this happening is that the ROM filesystem gets fragmented, with a lot of little areas of free space which can't be used to put the larger files... Damn, we might need a ROM defragmenter! Something that puts all the files to the beginning of the ROM, one right after another, so that free space is one big blob again...

Could someone that has got such a big ROM go to Tools and then click the "Dump ROM map" button.
That'll create a text file containing all the positions and sizes of files, so that we can see what's wrong in the filesystem
Please post it somewhere
Posted on 11-30-11, 10:03 pm
Buster Beetle


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Just a guess, but could it be the roms that are larger have had sound/music hacking done? Maybe there is something that adds data, outside of what I have done in mine. IDK.

It is strange though, as I have changed so much in my hack.
Posted on 11-30-11, 10:04 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Well, sound hacks are just replacing the SDAT file. Are hacked SDAT's that much bigger? I think not...
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