Pages: « 12345
Posted on 08-27-18, 07:24 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 8833
Posts: 4430/4431
Since: 06-08-11
devkitPro for Windows already contains an ndstool compiled for windows BTW.
Posted on 08-28-18, 03:57 am (rev. 1 by famiac on 08-28-18, 04:00 am)


Karma: 11
Posts: 2/2
Since: 08-25-18
Oh. I had just looked at their github repo, and I couldn't find any windows binaries.
Posted on 12-17-18, 01:51 am (rev. 1 by TiredKorok on 12-17-18, 07:54 am)


Karma: 1
Posts: 1/1
Since: 12-16-18
Really cool work going on here, the video enablers and workaround for GBA are especially awesome!

The only feature a debugger unit is missing now is running retail ds games.

Hoping to get a debugger myself soon, maybe I can help figure something out

Edit: I know it is used just for flashing games and backup memory but I wonder if that's just a software limitation like the gba slot.
Pages: « 12345