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Posted on 02-04-18, 05:02 pm (rev. 2 by  Helios on 02-11-18, 07:38 am)
Red Cheep-cheep
将来いつかきっと帰って来る、またね

Karma: 752
Posts: 96/222
Since: 06-28-17
Well, not exactly. I made one of the "clever ideas" in the Wiki, namely "Jump-Switch Platform Level".
This does not go into the tutorial list because this is only a way to present an idea for a level.

Put these things into your level:
Sprite
Raw Sprite Data

168
00 01 FF 01 02 10

167
01 02 00 00 00 10

168
00 03 FF 01 01 20

164
01 04 02 03 00 10

168
00 05 FF 01 02 20

164
01 06 02 04 05 10

167
06 02 00 00 00 11

167
06 04 00 00 00 11

164
03 01 06 00 00 11

167
03 06 00 00 00 11

Please be noted that the trigger IDs 1 to 6 have been occupied by now.

Sprite
Raw Sprite Data
Notes

197
00 02 00 00 30 11
Set to "Stone Block". Put a stone block underneath every sprite of this kind. Breaks after 1st jump.

197
00 02 00 00 41 11
Set to "Wood Block". Do not put a wood block underneath. Appears after 1st jump.

Put "Zone 1" into the level, where no enemies will be able to enter.

This requires no ASM. The downside is that every time the player leaves the ground (or falls) the blocks will switch. Use slopes to solve this.

There may be easier methods, but this is the one I found. If you want an explanation on how it works, check the sprites themselves.

Hope this helps.

Here is a video of an application:

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