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davidje |
Posted on 02-26-17, 05:33 pm
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Red Paragoomba
hello.......okay bye then yeah, bye Karma: -158 Posts: 12/59 Since: 02-11-17 |
i made a custom level with the mummy pokey boss at the end in the exact same arena as in the castle of w2 (i basically copied and pasted) but when i fight the boss there is no music. how do i fix this
_________________________ hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png |
poudink |
Posted on 02-26-17, 05:36 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 236/1447 Since: 02-12-16 |
davidje |
Posted on 02-26-17, 06:22 pm
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Red Paragoomba
hello.......okay bye then yeah, bye Karma: -158 Posts: 13/59 Since: 02-11-17 |
i did that and its the music from when you enter the arena i think its called castle ambient
_________________________ hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png |
Sherry_ |
Posted on 02-26-17, 07:21 pm
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Karma: 1430 Posts: 353/355 Since: 05-26-15 |
This could help you, I guess:
https://nsmbhd.net/thread/2813-mute-boss-music-explanation/ |
davidje |
Posted on 02-27-17, 06:53 pm
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Red Paragoomba
hello.......okay bye then yeah, bye Karma: -158 Posts: 14/59 Since: 02-11-17 |
i tried everything that was said in the boss music thread link but i still can't hear the music
_________________________ hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png |
Arceus |
Posted on 02-27-17, 06:55 pm (rev. 3 by Arceus on 02-27-17, 06:59 pm)
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We do what we must because we can
Karma: 5558 Posts: 1210/1425 Since: 06-25-13 |
Extract the original Area from a clean ROM and replace the area you have. If you don't change anything it should work.
Otherwise... did you also followed this step by MeroMero?
The boss theme will play if the first loaded area has a compatible bottom background. The first loaded area is the area where Mario/Luigi spawns when the level is loaded, so either area 1 or the area where the checkpoint is located. The check is done on the bottom background's tileset only. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
davidje |
Posted on 02-28-17, 07:37 pm
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Red Paragoomba
hello.......okay bye then yeah, bye Karma: -158 Posts: 24/59 Since: 02-11-17 |
i finally fixed it thanks
_________________________ hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png |
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