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Posted on 02-26-17, 05:33 pm
Red Paragoomba
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i made a custom level with the mummy pokey boss at the end in the exact same arena as in the castle of w2 (i basically copied and pasted) but when i fight the boss there is no music. how do i fix this
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hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png
Posted on 02-26-17, 05:36 pm
Giant Red Paratroopa
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Click on the view and select the boss music.
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Posted on 02-26-17, 06:22 pm
Red Paragoomba
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i did that and its the music from when you enter the arena i think its called castle ambient
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hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png
Posted on 02-26-17, 07:21 pm


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Posted on 02-27-17, 06:53 pm
Red Paragoomba
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i tried everything that was said in the boss music thread link but i still can't hear the music
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hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png
Posted on 02-27-17, 06:55 pm (rev. 3 by  Arceus on 02-27-17, 06:59 pm)
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Extract the original Area from a clean ROM and replace the area you have. If you don't change anything it should work.
Otherwise... did you also followed this step by MeroMero?
The boss theme will play if the first loaded area has a compatible bottom background.
The first loaded area is the area where Mario/Luigi spawns when the level is loaded, so either area 1 or the area where the checkpoint is located.

The check is done on the bottom background's tileset only.

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Posted on 02-28-17, 07:37 pm
Red Paragoomba
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i finally fixed it thanks
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hello. currently working on NSMBDS hack named: New super mario bros DS the mixed worlds (name is probably gonna get changed ) here is a screenshot http://i.imgur.com/AFFV3H1.png
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