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Slackot |
Posted on 02-04-17, 03:30 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 21/160 Since: 01-23-17 |
Can someone please show me how to create custom enemies, or at least help me?
I'm trying to recreate this enemy. _________________________ New Super Mario Land's development is paused at the moment... |
shibboleet |
Posted on 02-04-17, 03:32 pm (rev. 1 by shibboleet on 02-04-17, 03:33 pm)
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Mole
Normal user Karma: 2013 Posts: 243/359 Since: 07-08-12 |
Well first, do you have any knowledge in ARM assembly, C, or C++? It's very useful for stuff like this.
Also, do you know what sprite you want to use? You'd have to replace a defunct/crashing actor (unless you want to replace a working sprite which I don't see a use in) |
Slackot |
Posted on 02-04-17, 03:36 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 22/160 Since: 01-23-17 |
Posted by shibboleet Well first, do you have any knowledge in ARM assembly, C, or C++? It's very useful for stuff like this. Also, do you know what sprite you want to use? You'd have to replace a defunct/crashing actor (unless you want to replace a working sprite which I don't see a use in) No, I'm new to this stuff. The only things I know are how to change Tilesets, and level design. _________________________ New Super Mario Land's development is paused at the moment... |
shibboleet |
Posted on 02-04-17, 03:38 pm
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Mole
Normal user Karma: 2013 Posts: 244/359 Since: 07-08-12 |
Well then you have quite a way to go. You'd have to learn about overlays, return values, register purpose, how sprites work, and all, before you can begin making a new one. I'd start out by looking over the ASM template by Dirbaio.
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Slackot |
Posted on 02-04-17, 03:41 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 23/160 Since: 01-23-17 |
Posted by shibboleet Well then you have quite a way to go. You'd have to learn about overlays, return values, register purpose, how sprites work, and all, before you can begin making a new one. I'd start out by looking over the ASM template by Dirbaio. Okay! Thank you! _________________________ New Super Mario Land's development is paused at the moment... |
poudink |
Posted on 02-04-17, 03:42 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 206/1447 Since: 02-12-16 |
You can try to replace bob-omb model's with the koopa's model, like what was done here: link.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
shibboleet |
Posted on 02-04-17, 03:42 pm
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Mole
Normal user Karma: 2013 Posts: 245/359 Since: 07-08-12 |
I think he wanted to make a fully new functional sprite.
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Slackot |
Posted on 02-04-17, 03:48 pm
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Red Paratroopa
Random Turtle Karma: 373 Posts: 24/160 Since: 01-23-17 |
poudink |
Posted on 02-04-17, 07:36 pm
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 207/1447 Since: 02-12-16 |
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