Pages: 1
Posted on 02-04-17, 03:30 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 21/160
Since: 01-23-17
Can someone please show me how to create custom enemies, or at least help me?

I'm trying to recreate this enemy.
_________________________
New Super Mario Land's development is paused at the moment...
Posted on 02-04-17, 03:32 pm (rev. 1 by shibboleet on 02-04-17, 03:33 pm)
Mole
Normal user

Karma: 2013
Posts: 243/359
Since: 07-08-12
Well first, do you have any knowledge in ARM assembly, C, or C++? It's very useful for stuff like this.

Also, do you know what sprite you want to use? You'd have to replace a defunct/crashing actor (unless you want to replace a working sprite which I don't see a use in)
Posted on 02-04-17, 03:36 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 22/160
Since: 01-23-17
Posted by shibboleet
Well first, do you have any knowledge in ARM assembly, C, or C++? It's very useful for stuff like this.

Also, do you know what sprite you want to use? You'd have to replace a defunct/crashing actor (unless you want to replace a working sprite which I don't see a use in)


No, I'm new to this stuff.
The only things I know are how to change Tilesets, and level design.
_________________________
New Super Mario Land's development is paused at the moment...
Posted on 02-04-17, 03:38 pm
Mole
Normal user

Karma: 2013
Posts: 244/359
Since: 07-08-12
Well then you have quite a way to go. You'd have to learn about overlays, return values, register purpose, how sprites work, and all, before you can begin making a new one. I'd start out by looking over the ASM template by  Dirbaio.
Posted on 02-04-17, 03:41 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 23/160
Since: 01-23-17
Posted by shibboleet
Well then you have quite a way to go. You'd have to learn about overlays, return values, register purpose, how sprites work, and all, before you can begin making a new one. I'd start out by looking over the ASM template by  Dirbaio.


Okay! Thank you!
_________________________
New Super Mario Land's development is paused at the moment...
Posted on 02-04-17, 03:42 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 206/1447
Since: 02-12-16
You can try to replace bob-omb model's with the koopa's model, like what was done here: link.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 02-04-17, 03:42 pm
Mole
Normal user

Karma: 2013
Posts: 245/359
Since: 07-08-12
I think he wanted to make a fully new functional sprite.
Posted on 02-04-17, 03:48 pm
Red Paratroopa
Random Turtle

Karma: 373
Posts: 24/160
Since: 01-23-17
Posted by poudink
You can try to replace bob-omb model's with the koopa's model, like what was done here: link.


It would be nice, but it looks kinda bad when it's jumped on it.
It just keeps bouncing...
_________________________
New Super Mario Land's development is paused at the moment...
Posted on 02-04-17, 07:36 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 207/1447
Since: 02-12-16
I think tt's fixeable, tho I don't know how hard it would be as you'd probably have to edit the animations.
_________________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Pages: 1