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Posted on 01-08-17, 09:16 pm (rev. 1 by cualquiercosa327 on 01-08-17, 09:22 pm)


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Since: 01-08-17
Hello.I am new here,excuse me if this is no the place to post it ,i am no sure

I have created this thread because i would discuss about the posibility of use the new mario movements which Nintendo has created for "Super Mario Run".
(the game,in my view,is a kind of "demo" for make people buy Nintendo devices for play real mario games,but the new movement are nice)

The game has been created with Unity,and they are diferent tools to extract its datasheets.
i download the demo with iTunes and make some tests.

i have succesfull with AssetsBundleExtractor 2.0 ;i was able to export the textures (the original are pvr format) but i had some problem with the model-bones .
The program let you see the info about this and also they are a pluggin to export to obj format but it has problem with the animation's files.

here they are a link of the program:

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor

The kind of files useful from the game are :


Transform
Texture2d (the textures which can be exported to tga)
modeltest/prefabs/autogen/wu_enemy_nokonokoa/images/revival_nrm
AnimationClip
animations/ui/...
formaldata/animations/m1/dash
modeltest/prefabs/autogen/wu_enemy_kuribo/animations/damage

models/player/common/animations/b_dash
models/player/common/animations/b_dash2
models/rb_object_koopa_clown/animations/launch
models/wu_enemy_koopa/animations/bl_clown_fire
myui/animation/battleresult/battleresultcampaign/campaigninout



Posted on 01-09-17, 04:51 pm
Birdo


Karma: 2754
Posts: 1954/2091
Since: 06-26-11
roadrunnerwmc has a git or gist on his github for a SMR format too. presumebly for one that isnt a generic file
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