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cualquiercosa327 |
Posted on 01-08-17, 09:16 pm (rev. 1 by cualquiercosa327 on 01-08-17, 09:22 pm)
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Karma: 2 Posts: 1/1 Since: 01-08-17 |
Hello.I am new here,excuse me if this is no the place to post it ,i am no sure
I have created this thread because i would discuss about the posibility of use the new mario movements which Nintendo has created for "Super Mario Run". (the game,in my view,is a kind of "demo" for make people buy Nintendo devices for play real mario games,but the new movement are nice) The game has been created with Unity,and they are diferent tools to extract its datasheets. i download the demo with iTunes and make some tests. i have succesfull with AssetsBundleExtractor 2.0 ;i was able to export the textures (the original are pvr format) but i had some problem with the model-bones . The program let you see the info about this and also they are a pluggin to export to obj format but it has problem with the animation's files. here they are a link of the program: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor The kind of files useful from the game are : Transform Texture2d (the textures which can be exported to tga) modeltest/prefabs/autogen/wu_enemy_nokonokoa/images/revival_nrm AnimationClip animations/ui/... formaldata/animations/m1/dash modeltest/prefabs/autogen/wu_enemy_kuribo/animations/damage models/player/common/animations/b_dash models/player/common/animations/b_dash2 models/rb_object_koopa_clown/animations/launch models/wu_enemy_koopa/animations/bl_clown_fire myui/animation/battleresult/battleresultcampaign/campaigninout |
Hiccup |
Posted on 01-09-17, 04:51 pm
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Birdo
Karma: 2754 Posts: 1954/2091 Since: 06-26-11 |
roadrunnerwmc has a git or gist on his github for a SMR format too. presumebly for one that isnt a generic file
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