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Posted on 08-18-16, 01:37 am (rev. 3 by Asprok on 01-19-17, 06:46 pm)
I Am Not Inteligent

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There are two other behaviours that don't appear in the latest build (b379):
  • Solid-on-bottom platform: 00 00 00 40.
  • Blocks which self-destruct after Mario gets a boss key ( → ): 0F 00 08 00.

Speaking of explodable blocks, the behaviour for Bowser battles' bridge blocks ( → ) is still unknown (or at least I couldn't find it yet).

I could not…
Posted on 08-18-16, 08:20 am
Mariomaster

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Posted by Asproek
  • Blocks which self-destruct after Mario gets a boss key ( → ): 0F 10 08 00.
  • Speaking of explodable blocks, the behaviour for Bowser battles' bridge blocks ( → ) is still unknown (or at least I couldn't find it yet).


    Both types of blocks are destroyed with a tile destoryer sprite wich is spawned by the boss itself. So the behavior of them doesn't matter at all (apart from that they should be solid ).
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    Posted on 08-18-16, 08:48 am


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    Actually, it might consider the behaviour when spawning those particles.
    Posted on 08-18-16, 01:46 pm
    I Am Not Inteligent

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    Posted by Mariomaster
    Both types of blocks are destroyed with a tile destoryer sprite wich is spawned by the boss itself. So the behavior of them doesn't matter at all (apart from that they should be solid :P).

    Well, I myself actually found it useful because in my hack I used these shreds for another explodable block (ice), so if an ice block is broken by, e. g., Mega Mario or a spiked ball, then it would spawn the new shreds.
    And I don't think it hurts to feature these behaviours.

    Posted by skawo
    Actually, it might consider the behaviour when spawning those particles.

    If you're referring to the blocks in the Bowser arena tilesets, then no, it doesn't as far as I know, I think it just takes into account the tile itself.

    Also:
    Posted by NSMBHN
  • Solid-on-bottom platform: 00 00 00 40.

  • That should definitely be implemented.
    Posted on 08-18-16, 02:19 pm


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    ...Then what does that behaviour do, exactly?
    Posted on 08-18-16, 02:41 pm (rev. 1 by Asprok on 08-27-16, 09:21 pm)
    I Am Not Inteligent

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    Posted by skawo
    ...Then what does that behaviour do, exactly?

    Let me explain myself:
  • — These kind of block spawn in every castle battle arena, and once Mario wins, they self-destruct and their correspondent shreds appear. This block appears in the Jyotyu tileset, but I don't think its tile behaviour matters at all, they will always be solid and indestructible.

  • — These kind of blocks are the bridge for Bowser battles, which destruction activates when Mario presses the skull switch. I think their tile behaviours do matter (they have to be solid in order to be stepped on), but regardless of what tile behaviour they have, the same shreds will appear once Mario activates the switch.
  • Posted on 08-26-16, 02:05 am (rev. 4 by ImageBot on 11-21-16, 03:23 am)
    Banned for being a complete retard.

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    Following the same perception of Skawo and Mariomaster, the existence of a Bowser bridge tile () doesn't depend of specific behavior associate with the switch explosion. Of course, maybe I don't got exactly the point of the question but, the tile bridge and tile shred () are not connected, once you can change the bridge to any tile that you want, in this case. There is no doubt, however, the explosion cascade, by default, ever spawn bridge shreds () and trigger event is connected by this switch. A simple experiment that I made, show a bridge shreds with bonus room tiles exploding.


    The explosion starting.

    End of cascade.




    Posted on 08-27-16, 12:44 am (rev. 1 by Asprok on 08-27-16, 09:20 pm)
    I Am Not Inteligent

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    I'm kinda lost. I never said that the Bower battle bridge blocks () shared any connection with the aforementioned shreds when destroyed () through tile behaviour at all. What I meant is that there might be a tile behaviour for an explodable block which spawns said shreds (just like the other ones), that's all. The only tile that is coded to spawn specific shreds is this one: ; which will always spawn these: in any castle boss battle. Sorry if I wasn't clear or misrepresented my ideas; I hope this post clears things up.
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