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Posted on 04-17-16, 10:48 pm (rev. 55 by ImageBot on 11-21-16, 03:20 am)
Paragoomba


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Introducing New Super Mario Dash!

RUN, JUMP, and PUZZLE your way through endless fun!



With fast and fun levels, New Super Mario Dash delivers on quick gameplay, on-the-go playability, and much more!
Each level gives you a small amount of time, a quick romp through the land, and 3 hidden coins!
With Gameplay like Geometry Dash's, Level Design like Super Mario's and Mind-Bending Perspective Puzzles much like Monument Valley's, this game is sure to bring you coming back for more.

Worlds


Levels:


TO-DO:


Credits:


Website:
COMING SOON

DOWNLOAD LINK COMING SOON!

Posted on 04-17-16, 10:49 pm


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So... uh... pictures? Videos? Downloads? Anything at all? I would like to see this at the very least, hard to judge something just by text...
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NSMB Returns Progress (updated daily!)
Posted on 04-17-16, 10:50 pm
Paragoomba


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I ACCEDENTALLY POSTED IT. I MEANT TO PRESS "PREVIEW"
Posted on 04-17-16, 10:52 pm


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Lol, put up screenshots quick!
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NSMB Returns Progress (updated daily!)
Posted on 04-17-16, 10:55 pm
Paragoomba


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Done! Phew.
Posted on 04-17-16, 11:17 pm
I Am Not Inteligent

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LMFAO. I see you did it! How many levels have you made? Or how many are you currently working on? So are the Star Coins going to be scrapped? If not, then you could put them in difficult places like Geometry Dash (just a thought).

I could not…
Posted on 04-18-16, 01:17 am, deleted by  Arceus: Okay
Posted on 04-18-16, 02:15 am (rev. 1 by Stellaris on 04-18-16, 02:23 am)
Paragoomba


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Currently Working on Level 1-2: Rolling Ground
Posted on 04-18-16, 07:18 am
Nipper Plant


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Nice! This looks awesome! Geometry Dash-style levels is a new twist in NSMB level design!
Posted on 04-18-16, 12:11 pm
We do what we must because we can

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Meh.. your level design is really good but I think you know what I'm thinking about these 100> seconds levels.
And why did you credit me for tilesets? As far as I know I never released one for public use.
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Posted on 04-18-16, 12:27 pm
Paragoomba


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In the 'Rips from newer Mario games' Thread, I thought you posted some?

Anyway, I don't know your opinions on 100 second hacks, and by the way you say it, I'm assuming it's bad, but I think the puzzle aspect will make this one more original than the rest (Are there more?), I just wanted a tight limit on how to beat levels, I even recently deleted the checkpoints to make the levels more about quick thinking and looking ahead, like: "Maybe I'll bring this koopa back to the beginning of the level, where the bricks were, but I don't have much time, maybe I should continue right?".

It's supposed to give you many options, and have you make split-second decisions on what one you'll do, but not all leave you victorious:
...........TIME UP
Posted on 04-18-16, 02:55 pm
We do what we must because we can

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I posted one. So unless you have any Ghostships in your hack you can remove me from the list.
And about your concept... well sounds like something innovative I'm wondering how it will look like. But until I made a first experience I can't tell you much about my opinion.
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

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Posted on 04-18-16, 03:02 pm (rev. 2 by Stellaris on 04-18-16, 03:37 pm)
Paragoomba


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I do have a ghostship in the hack, it'll be 5-Ghost House!

...
Posted on 04-18-16, 03:35 pm
I Am Not Inteligent

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Since: 03-04-14
Not necessarily something innovative or new has to be either good nor bad. The fact that I would like it doesn't mean others would as well. I personally believe this hack has potential and can be quite entertaining in the future. But, for example,  Arceus not liking the game should not take away its approval when it's completed. I'm plenty sure others would find the mechanics interesting.

I could not…
Posted on 04-18-16, 03:35 pm (rev. 5 by Stellaris on 04-19-16, 01:49 pm)
Paragoomba


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EDIT: Thanks guys, now it's fixed.
Posted on 04-18-16, 03:41 pm


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You have to import the ncg of d_2d_TEN_Jyotyu_ncg.bin (it is possible that the correct name isn t this). This ncg is in BG_ncg folder.
Posted on 04-18-16, 03:42 pm (rev. 1 by Asprok on 04-18-16, 03:46 pm)
I Am Not Inteligent

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These are the files that use the Jyotyu palette. You must also edit the blocks' animations (the files A_block_ncg.bin and d_2d_TEN_A_J_jyotyu_ncg.bin).

EDIT: Ninja'd.

I could not…
Posted on 04-18-16, 04:10 pm (rev. 1 by  Arceus on 04-18-16, 04:10 pm)
We do what we must because we can

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Lol? Never overwrite the jyotyu palette
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 04-18-16, 04:51 pm (rev. 6 by ImageBot on 11-21-16, 03:20 am)
Paragoomba


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IMAGES of the WEEK:


Level 1-1 is Done!
Posted on 04-18-16, 05:09 pm


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Probably you have forgot to replace ALL jyotyu palette.
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