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Posted on 02-27-16, 08:46 pm
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 105/171
Since: 07-26-15
Well, if I made the Goombas and Koopas retro styled, they would look like that in every single level, so I'd rather not do that right away, but I might reconsider it later on.
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Posted on 02-27-16, 09:31 pm (rev. 1 by Sherry_ on 02-27-16, 09:54 pm)


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Posts: 43/355
Since: 05-26-15
Why doesn't the patch work?

Which must the ROM of base be? I have tried with EUR and USA ROM.

However that Backgrounds has fascinated a lot me.
Posted on 02-27-16, 09:40 pm
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 106/171
Since: 07-26-15
The patch didn't seem to work for me either, even though it worked when I initially tested it, but if it was working, it would be for a USA rom.
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Posted on 02-27-16, 09:51 pm (rev. 9 by Sherry_ on 02-28-16, 01:35 pm)


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Since: 05-26-15
Have you retried to repatch the ROM with a ROM USA completely cleaning up? Even it works. I have wants to try this hack!
Posted on 02-29-16, 03:00 am
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 107/171
Since: 07-26-15
I plan on making a new patch, which will be v0.15, after I at least finish World 2-Tower, which might take a couple of weeks if I'm still working on it.
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Posted on 03-04-16, 12:32 am (rev. 1 by  Arctus Platner on 03-04-16, 12:37 am)
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 114/171
Since: 07-26-15
Well, here is World 2-4 in NSMBLT, I don't have much to say about it, other than that there are a couple of secrets.

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Posted on 03-08-16, 01:51 am
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 116/171
Since: 07-26-15
Here is a music hack that I made last night, and I have to say, it turned out pretty great in my opinion.

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Posted on 03-08-16, 03:33 am
Nipper Plant


Karma: 2416
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Since: 08-17-15
Posted by Arctus Platner
Here is a music hack that I made last night, and I have to say, it turned out pretty great in my opinion.


Hey! That's awesome!!
Posted on 03-24-16, 12:18 am
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 125/171
Since: 07-26-15
Well, here it is, the last video of NSMBLT that I plan on uploading for a while, World 2-Tower:

This is not the last you'll hear of this hack, however, I just want to work more on my other hacks for a while. Also, new HUD layout.
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Posted on 04-19-16, 12:26 pm
Goomba


Karma: -133
Posts: 16/22
Since: 07-14-15
i downloaded the patch, but the US AND the EU versions both didn't work
i think it is not the Chinese or Japanese version... somebody know the problem?
Posted on 04-19-16, 12:32 pm
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 134/171
Since: 07-26-15
The patch is for the US version, but when I initially tested it, it worked perfectly fine, and after hearing that the patch wasn't working a few months ago, I decided that once I get my computer back in June, I would try fixing it, so that there will hopefully be less problems.
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Posted on 04-21-16, 05:33 pm
Goomba


Karma: -133
Posts: 20/22
Since: 07-14-15
Thanks bro , but it still creates errors. i don't think it is your mistake,i think there is something wrong with my xdeltaui or rom.... but still thank you .
Posted on 08-18-16, 03:49 pm (rev. 2 by  Arctus Platner on 08-05-17, 02:44 pm)
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 160/171
Since: 07-26-15
Well, I got bored a few days ago, so I decided that I would try porting some stuff from my existing main rom of NSMBLT to a clean NSMB rom that was patched to contain this asm patch(since my computer doesn't seem to like DevkitPro, last I checked), and through trial and error, I managed to sort of figure out how the Area Tileset ASM hack works(aside from most of the background part), so I am able to port most of the graphics from the main NSMBLT rom. Although, I originally only considered this as a test to see how far I can get without giving up on using these wonderful, yet complicated, ASM hacks, but here are a couple of the things that I have done so far:
Title Screen:


World 1-1 of NSMBLT Ported, Kind of:


Although, as is clearly obvious from the screenshot, a few changes had to be made to accommodate the new subnohara tileset, and that there is obvious cutoff in the far background(Blue Clouds), since I've yet to figure out how to add the correct background that is used in the main rom.
Among other things, such as changing the Blockhoppers to match the jyotyu blocks of NSMBLT, and modifying the score graphics to use the score graphics from SMA SMB2(aside from the 1up graphic, which is a green version of the one used in SMA4 SMB3), and porting the sdat from NSMBLT. But yeah, the only reason for me posting about this is to assure other users that the hack is not yet dead.
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Posted on 11-24-17, 10:54 pm


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Posts: 1/1
Since: 11-21-17
The patch no longer works
Posted on 11-27-17, 05:13 am
Roy Koopa
The guy who does things.

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Since: 07-01-11
Patches don't just 'stop' working.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 03-13-20, 03:48 am


Karma: 2
Posts: 3/3
Since: 03-22-19
MEN IT`S ASOME i play it is really good, wich file you have to replace to chance the fire ball color???? im doing a NSMB HACK I want learn from you Arctus64
https://nsmbhd.net/img/smilies/wink.png


Posted on 05-09-20, 12:19 pm
Flurry
Drink Coffee, it's great :P

Karma: 13
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Since: 09-24-19
I tried this hack and I love it
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