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Posted on 09-16-15, 05:19 pm (rev. 47 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 20/171 Since: 07-26-15 |
This is a hack that I've been working on since either March or April of 2014, and has mostly been on and off as far as progress goes.
Videos Playlist Screenshots: The Current Title Logo: ![]() Hammer, Boomerang, and Fire Bros From SMB3: ![]() ![]() ![]() Current Music Hacks: Grassland: NSMBU Grassland Athletic: SMB3 Athletic Title Theme: Yoshi's Island Title Theme Ghost House: SMW Ghost House Star: SMB Star Underground: NSMB Underground SMB3-Style Boss Clear: SMB World Clear Interrupted Tower: LoZ LADX Color Dungeon Theme World Completion: World 1: 8/8 World 2: 6/9 World 3: 0/9 World 4: 0/10 World 5: 0/10 World 6: 0/11 World 7: 0/11 World 8: 0/12 ---------- That is about all that I think I have done thus far and each world's third level(excluding World 1), is planned to be a retro level, from a previous 2D Mario game, but sort of remixed and made to work with what is in NSMB. Download the Patch Here: v0.1 Release _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-17-15, 01:39 pm (rev. 1 by
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We do what we must because we can
Karma: 5606 Posts: 1052/1430 Since: 06-25-13 |
I like the music edits and also the graphical changes are nice. Maybe some don't really fit because they are from older Mario Games
but the overall look is good ![]() _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 09-17-15, 01:55 pm (rev. 2 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 21/171 Since: 07-26-15 |
Why, thank you. I actually made the jyotyu blocks look that way as a reference to the older games, and also because the blocks from the more recent games are too detailed for me to add(except for the pipes) and would therefore screw up most of the tiles, palette-wise. I was also originally planning to change Mario to SMB/SMAS colored Luigi, but was replaced with the current recolor.
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Posted on 09-18-15, 11:59 pm
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![]() Karma: 871 Posts: 1290/1315 Since: 11-12-12 |
While I love seeing new hacks, and I want you to continue this to completion, the levels are obvious edits.
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Posted on 09-19-15, 12:28 am
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![]() Friend of N64s and DSes Karma: 516 Posts: 22/171 Since: 07-26-15 |
Posted by SaturnYoshi While I love seeing new hacks, and I want you to continue this to completion, the levels are obvious edits. _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-19-15, 12:39 am (rev. 1 by
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![]() supporter of PixelFox Karma: -38 Posts: 15/26 Since: 06-01-15 |
This looks good, just a few choices I'm not sure I would make, like the sunset in level 1-1. And a few edits.
Blargh.
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Posted on 09-19-15, 12:54 am (rev. 1 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 23/171 Since: 07-26-15 |
Posted by Bismuth And some levels just look like the normal NSMB levels, but with a new coat of paint. _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-19-15, 01:08 am (rev. 1 by
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![]() supporter of PixelFox Karma: -38 Posts: 22/26 Since: 06-01-15 |
Posted by Arctus Platner Posted by Bismuth And some levels just look like the normal NSMB levels, but with a new coat of paint. I dont Really Know. Just, some levels gave the same vibe. _________________________ |
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Posted on 09-19-15, 01:09 am
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![]() Friend of N64s and DSes Karma: 516 Posts: 24/171 Since: 07-26-15 |
Posted by Bismuth Posted by Arctus Platner Posted by Bismuth And some levels just look like the normal NSMB levels, but with a new coat of paint. 1-A for some reason looked like the original 1-A _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-19-15, 01:12 am
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![]() supporter of PixelFox Karma: -38 Posts: 23/26 Since: 06-01-15 |
Posted by Arctus Platner Posted by Bismuth Posted by Arctus Platner Posted by Bismuth And some levels just look like the normal NSMB levels, but with a new coat of paint. 1-A for some reason looked like the original 1-A It just gave me the same vibe ![]() I don't really know why. _________________________ |
Thierry |
Posted on 09-19-15, 04:43 am
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1662/2797 Since: 01-17-13 |
Nice. Do you plan on uploading it anytime soon?
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Posted on 09-19-15, 10:57 am (rev. 1 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 25/171 Since: 07-26-15 |
Posted by Thierry Nice. Do you plan on uploading it anytime soon? _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-20-15, 03:40 pm
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![]() newsuperexpandkongs Karma: 348 Posts: 163/250 Since: 06-19-13 |
My opinions on the levels:
1-1: Typical first level, it's pretty good! 1-2: I noticed some nice throwbacks to SMB1. Which I like. But the outside area is a blatant edit. IMO 1-3: I have nothing to say other than the fact that the cheep cheeps are swimming in poison, which I find... Weird and kind of creepy. 1-Tower: I like the concept of going down the tower than going up it. I like the water gimmick too! 1-4: It's okay, but the music could have been better. 1-A: This level... Is awesome! I'd really wish to play it! You made the buzzy beetles black, the level is scrolling down the cave, it's foggy, there are SMB1 Goombas and plants, it reminds of SMW, the lava starts rising up, the NSMBU music port is good! What other good thing can I say about it? 1-Castle: Another awesome level! I just like the SMW and SMB1 throwback! I like the part where Luigi has to go through this SMB1 Castle and meet the boss. I think it's nice and no other hacks has done that before. _________________________ Let's Play:https://www.youtube.com/watch?v=TgH0SInZPmI Honest Quality Rippers Needed! |
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Posted on 09-20-15, 05:19 pm (rev. 1 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 26/171 Since: 07-26-15 |
Well, I've got some of my files back, so now I can continue on my hack, now onto responding.
Posted by newsuperhackboys 1-3: I have nothing to say other than the fact that the cheep cheeps are swimming in poison, which I find... Weird and kind of creepy. 1-Tower: I like the concept of going down the tower than going up it. I like the water gimmick too! 1-4: It's okay, but the music could have been better. 1-Castle: Another awesome level! I just like the SMW and SMB1 throwback! I like the part where Luigi has to go through this SMB1 Castle and meet the boss. I think it's nice and no other hacks has done that before. _________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
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Posted on 09-26-15, 12:48 am (rev. 2 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 30/171 Since: 07-26-15 |
Well, I've decided the official Athletic Theme for NSMBLT, SMB3 Athletic.
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Posted on 10-01-15, 09:15 pm
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![]() Friend of N64s and DSes Karma: 516 Posts: 36/171 Since: 07-26-15 |
Here is World 1-5 of NSMBLT, meaning that the hack is almost ready for a v0.1 release, however, I still have many more things to do before I release it, such as some more graphics editing, a few more music themes, etc.
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Thierry |
Posted on 10-01-15, 10:27 pm
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1677/2797 Since: 01-17-13 |
What about the credits to
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Posted on 10-01-15, 10:48 pm
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![]() Friend of N64s and DSes Karma: 516 Posts: 37/171 Since: 07-26-15 |
What graphics are you talking about exactly?
_________________________ ![]() ![]() Never use a flash drive unless you are transferring files... |
Thierry |
Posted on 10-01-15, 10:53 pm
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この記号は… 解読できないよ…
Karma: 6447 Posts: 1678/2797 Since: 01-17-13 |
The SMB3 ones (and maybe a fiew others).
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Posted on 10-01-15, 11:05 pm (rev. 3 by
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![]() Friend of N64s and DSes Karma: 516 Posts: 38/171 Since: 07-26-15 |
The SMB3 graphics are actually from Spriter's Resource, and I modified them in the editor to make them look like they belong in the hack, for example, when I was first adding them, the bricks were the same color scheme as SMB3(using the available colors in the jyotyu palette), but later on, I changed the colors to those of the bricks from NSMB so that they would change in different environments. In fact, most of the block tiles are from SR, like the bricks(SMAS SMB3), the ? blocks(SMW), the coins(SMAS SMB3), Pipes(NSMB2), etc. And I drew the tiles in the editor, just so that I wouldn't screw up the palette, so in reality, I used the rip as a template, rather than copy-pasting the tiles.
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