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Posted on 06-13-15, 01:46 pm
Hammer Brother


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Does anyone know where I can download the newest version of NSMBe for DS?
I know that this project has been dead (/sleeping..) for a long time,
but with the newest one I mean the least old one.
Posted on 06-13-15, 03:10 pm (rev. 1 by  WhatTheHack on 06-13-15, 07:11 pm)
Shyguy


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Please know that in saying this I am not trying to be captain obvious or anything, but you could just download  Dirbaio's most recent build of the editor from this site. I may be mistaken in saying this, but to my knowledge, other than  Dirbaio, I don't think any else is working on NSMBe. I don't know for sure though. But regardless, I am pretty sure  Dirbaio has not abandoned the development of NSMBe. At least not that I've been made aware of around here. Rather, progress is just slow, that's all.
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Posted on 06-13-15, 03:25 pm (rev. 1 by RicBent on 06-13-15, 03:26 pm)
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I think this is the latest version.
But you should already have it
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Posted on 06-13-15, 03:44 pm
Birdo


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Posted on 06-13-15, 04:59 pm
Hammer Brother


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Posted by Hiccup


When I was searching for the newest version, I found that site too.
But I couldn't find a download link for a ROM/patch anywhere.
I only found this link: https://code.google.com/p/nsmb-editor-ds/source/list
But there wasn't a download link as far as I know.
Posted on 06-13-15, 06:02 pm
Birdo


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No, you will have to build it. I don't know how though .
Posted on 06-13-15, 07:05 pm (rev. 1 by RicBent on 06-13-15, 07:05 pm)
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Huh. There is the .nds file. You don't have to compile it (And if you'd like to, you have to use DevkitPro).
Just use this to download the Google Code.

But why do you even care? This project is dead and will not be worked on soon. Also it is very bugged not easy to use.

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Posted on 06-13-15, 07:20 pm (rev. 1 by  KingYoshi on 06-13-15, 07:20 pm)
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Posted by Mariomaster
But why do you even care? This project is dead and will not be worked on soon. Also it is very bugged not easy to use.


Wow.

You don't have to react rude.
(Maybe you didn't mean to, but the way you said it sounded pretty rude.)

If I want to know where the latest version of NSMBe DS is,
I'm allowed to ask for that here, aren't I?

Posted by Mariomaster
Huh. There is the .nds file. You don't have to compile it (And if you'd like to, you have to use DevkitPro).
Just use this to download the Google Code.


Thank you.
Posted on 06-13-15, 07:20 pm
Birdo


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That NDS file was last updated r39, the latest revision is r51.
Posted on 06-13-15, 08:11 pm (rev. 1 by RicBent on 06-13-15, 08:15 pm)
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Posted by Hiccup
That NDS file was last updated r39, the latest revision is r51.


Whoops. Didn't recognice that. If somebody realy cares, I'll try to build that for you tomorrow
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Posted on 06-13-15, 09:13 pm
Hammer Brother


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Cool!
Posted on 06-14-15, 02:17 pm
Cheep-cheep


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Posted by WhatTheHack
Please know that in saying this I am not trying to be captain obvious or anything, but you could just download  Dirbaio's most recent build of the editor from this site. I may be mistaken in saying this, but to my knowledge, other than  Dirbaio, I don't think any else is working on NSMBe. I don't know for sure though. But regardless, I am pretty sure  Dirbaio has not abandoned the development of NSMBe. At least not that I've been made aware of around here. Rather, progress is just slow, that's all.

NSMBe DS, is the editor for the DS, not the normal editor, and these project is dead/stopped.
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Posted on 06-17-15, 06:03 pm (rev. 1 by  Dirbaio on 06-18-15, 10:30 am)
Super Mario
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Oh my god, this thing! It's been so much time already lol.

I have moved it to GitHub since google code is dying: https://github.com/Dirbaio/nsmb-editor-ds

And yes, you will have to build it yourself if you want to use it. Do not use the .nds in the repo, it's outdated.

To build it:
- install devkitPro.
- Download the repo (you can download a zip from github and unzip it)
- If you have Windows: Go to the repo folder and double-click build.bat
- If you have Linux: Go to the repo folder in a terminal and run 'make'
- If nothing bad happened you'll have the .nds

To run it:
- Copy a NSMB U rom in the MicroSD root, name it 'nsmb.nds'
- Copy the editor
- Run the editor in the NDS

EDIT: clarified some things
Posted on 06-17-15, 06:18 pm
Once upon a time there was a tiger.

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It may be cancelled and outdated, but still it's nice for quick edits, or just for fun.
Posted on 06-17-15, 06:33 pm
Hammer Brother


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Posted by Thierry
It may be cancelled and outdated, but still it's nice for quick edits, or just for fun.


That's true!

Posted by Dirbaio
Oh my god, this thing! It's been so much time already lol.

[...]


Er Dirbaio, there are a few things I don't get.

1) Add it to my 'PATH'?
2) Linux? I only have Windows. Do I need a Windows computer and a Linux computer?

Some other questions:
3) Why isn't there just a xDelta patch download? Wouldn't that be easier?
4) Dirbaio, now that you remember your NSMBe DS, are you going to consider about continuing the project?
Posted on 06-17-15, 06:38 pm (rev. 4 by Thierry on 06-17-15, 06:49 pm)
Once upon a time there was a tiger.

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Posted by KingYoshi
4) Dirbaio, now that you remember your NSMBe DS, are you going to consider about continuing the project?

I don't think he will, since:

UPDATE: Well, I don't know what to say, but I consider this as one of my failed projects. It probably won't get finished, I lack motivation to code it, maintaining two versions of the editor is not fun, and the capabilities of the DS are quite limited, which makes the editing experience not as satisfying as with NSMB Editor (the PC version)...
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Posted by KingYoshi
2) Linux? I only have Windows. Do I need a Windows computer and a Linux computer?

Look closely:
Posted by Dirbaio
- Windows: Go to the repo folder and double-click build.bat 7
- Linux: Go to the repo folder in a terminal and run 'make'


One option is for if you are on Linux, the other is for if you are on Windows. Note that any user, not only you, might want to get the editor, so he posted it for everyone.


EDIT: Question, are the txt files now integrated to the .nds?
Posted on 06-18-15, 10:29 am
Super Mario
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Posted by KingYoshi
1) Add it to my 'PATH'?

I've looked it up and it seems the devkitpro Windows installer already does it for you, so you don't have to do anything.

Posted by KingYoshi
2) Linux? I only have Windows. Do I need a Windows computer and a Linux computer?

Oh, sorry, I should have made it clearer, if you have linux do the linux thing, if you have windows do the windows thing, you don't need both.
I have edited the post to clarify it.

Posted by KingYoshi
3) Why isn't there just a xDelta patch download? Wouldn't that be easier?

Actually, the NSMBeDS rom file is not illegal to distribute, it's made from scratch, it doesn't contain any copyrighted code from Nintendo. So posting an xdelta wouldn't solve anything. I could post the rom file directly if I had it.

Posted by KingYoshi
4) Dirbaio, now that you remember your NSMBe DS, are you going to consider about continuing the project?

Well, if I had some free time I'd spend it improving NSMBe, not NSMBeDS, I think it would be more useful
Posted on 07-11-15, 09:47 pm


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Wow, I didn't know a tool like this existed.

If only we had something like this for nsmb2...
Posted on 07-11-15, 10:18 pm (rev. 1 by Thierry on 07-11-15, 10:18 pm)
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For NSMB2, it's a different thing.. IMO. It would be useless and doing it on a 3DS would be a pain. Doing it on a PC is just fine (totally the opposite of my opinion for the DS one).
Posted on 07-11-15, 10:34 pm
Hammer Brother


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@Thierry
Why then? If you're talking about making levels, I don't think there's much difference between those two games.
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