Pages: 1
BrokenAce255 |
Posted on 02-02-15, 02:03 pm (rev. 1 by BrokenAce255 on 02-02-15, 02:04 pm)
|
Red Paragoomba
Karma: 409 Posts: 31/58 Since: 07-23-14 |
I'd really like to get rid of the Challenge Mode in my hack. I'm sure it can't be that difficult to do, but I can't find any tutorials anywhere (even using the search bar). Just to be more clear, I'm not talking about toggling which areas use Challenge Mode and which ones don't, I'm talking about disabling it entirely, meaning it can't be accessed.
Does anyone have any idea how to do this, or is this still something nobody's figured out yet? _________________________ New Super Mario Bros. Empire | World 1 demo |
Thierry |
Posted on 02-02-15, 02:08 pm
|
この記号は… 解読できないよ…
Karma: 6043 Posts: 1455/2725 Since: 01-17-13 |
I'd say.. ASM. I am almost sure it's the only way.
|
Hiccup |
Posted on 02-02-15, 02:31 pm
|
Birdo
Karma: 2754 Posts: 1258/2091 Since: 06-26-11 |
You could patch an action replay code that always forces the "on/off" variable to be off....
|
skawo |
Posted on 03-13-15, 11:12 pm (rev. 4 by skawo on 03-13-15, 11:18 pm)
|
Karma: 19757 Posts: 100/1100 Since: 04-02-13 |
This is probably incredibly non-relevant by now, but here's how to do it if you still need to:
Decompress overlay9_8.bin using some old edition of NSMBe (the current one can't decompress) Extract it Open in hex editor Find the hex values on the left and replace them with the ones on the right: 000094E5080050E3 -> 000094E5FF0050E3 <- this makes the last key of the sequence be a non-valid button 3300A0E30010A0E30030C2E5 -> 3300A0E30010A0E30000A0E1 <- this disables switching on the challenge mode entirely, just in case Save, replace. Technical notes: 02085A10 <- variable which turns the challenge mode on (1 if on) 020D05D0 <- Place in RAM where the above happens (both US version of the game) |
Pages: 1