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Posted on 10-25-14, 12:37 am
supporter of PixelFox. oh boohoohoo

Karma: -110
Posts: 38/91
Since: 11-30-13
Tile Creator/Destroys is not working, AT ALL!
I have an ? switch thats output is 1.
and a tile creator/destroyer thats input is 1, HELP?!
It won't work.
Posted on 10-25-14, 11:43 am
Birdo


Karma: 2754
Posts: 1105/2091
Since: 06-26-11
How is it not working?

Just saying that it is 'not working' is not helpful, because it is so unspecific.
Posted on 10-25-14, 11:46 am
この記号は… 解読できないよ…


Karma: 6043
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Since: 01-17-13
Weird, it always worked for me.
Posted on 10-25-14, 11:55 am
supporter of PixelFox. oh boohoohoo

Karma: -110
Posts: 40/91
Since: 11-30-13
Nothing happens, the animation for the blocks being created is there...but no blocks go there.
Posted on 10-25-14, 11:57 am (rev. 2 by Thierry on 10-25-14, 11:59 am)
この記号は… 解読できないよ…


Karma: 6043
Posts: 1167/2725
Since: 01-17-13
Please tell us exactly what you want to do with the Creator/destroyer sprite.

You want to destroy or create a tile, to begin with?
Posted on 10-25-14, 12:01 pm
Giant Red Koopa


Karma: 886
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Since: 11-12-12
What are the settings?
Posted on 10-25-14, 12:03 pm
supporter of PixelFox. oh boohoohoo

Karma: -110
Posts: 42/91
Since: 11-30-13
Everything is default except for the first input ID. and, destroy the tiles when begin with.
Posted on 10-25-14, 12:14 pm
Giant Red Koopa


Karma: 886
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Since: 11-12-12
Mabey I will make a working one later for you.
Posted on 10-25-14, 01:03 pm
Birdo


Karma: 2754
Posts: 1107/2091
Since: 06-26-11
It must be a problem with your event set-up.
Posted on 10-25-14, 02:20 pm
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
I fixed it///
Posted on 10-25-14, 02:50 pm
Birdo


Karma: 2754
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Since: 06-26-11
Please tell us how.
Posted on 10-25-14, 02:51 pm
supporter of PixelFox. oh boohoohoo

Karma: -110
Posts: 47/91
Since: 11-30-13
It was just glitched, I fixed it by making a new one with the same settings.
Posted on 10-25-14, 03:10 pm
Giant Red Koopa


Karma: 886
Posts: 1012/1315
Since: 11-12-12
Thats not how it works, you must have set a unkown value to something.
Posted on 10-25-14, 05:41 pm
I am random… very random.

Karma: 750
Posts: 601/682
Since: 01-17-12
A sprite can't just randomly work all of a sudden. You probably messed around with the settings or with the RAW Sprite Data (The box with all the numbers…).
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 10-25-14, 05:48 pm
Birdo


Karma: 2754
Posts: 1111/2091
Since: 06-26-11
The tile-creator may not like the way Event IDs are being switched on or off, though it is quite flexible.
Posted on 10-25-14, 06:56 pm
supporter of PixelFox. oh boohoohoo

Karma: -110
Posts: 48/91
Since: 11-30-13
I know what a RAW data box is, and, no, I didn't mess with it.
Posted on 10-26-14, 10:00 pm
Giant Red Koopa


Karma: 886
Posts: 1018/1315
Since: 11-12-12
Well then it would have worked the first time.
And that isnt the only way to change sprite data...
Posted on 11-05-14, 08:12 pm, deleted by  Arisotura
Posted on 11-05-14, 08:14 pm, deleted by  Arisotura
Posted on 11-05-14, 08:49 pm, deleted by  Arisotura
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