Pages: 1
|
|
Posted on 10-25-14, 12:37 am
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 38/91 Since: 11-30-13 |
Tile Creator/Destroys is not working, AT ALL!
I have an ? switch thats output is 1. and a tile creator/destroyer thats input is 1, HELP?! It won't work. |
|
|
Posted on 10-25-14, 11:43 am
|
BirdoKarma: 2799 Posts: 1105/2091 Since: 06-26-11 |
How is it not working?
Just saying that it is 'not working' is not helpful, because it is so unspecific. |
| Thierry |
Posted on 10-25-14, 11:46 am
|
|
この記号は… 解読できないよ…
Karma: 6268 Posts: 1166/2816 Since: 01-17-13 |
Weird, it always worked for me.
|
|
|
Posted on 10-25-14, 11:55 am
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 40/91 Since: 11-30-13 |
Nothing happens, the animation for the blocks being created is there...but no blocks go there.
|
| Thierry |
Posted on 10-25-14, 11:57 am (rev. 2 by Thierry on 10-25-14, 11:59 am)
|
|
この記号は… 解読できないよ…
Karma: 6268 Posts: 1167/2816 Since: 01-17-13 |
Please tell us exactly what you want to do with the Creator/destroyer sprite.
You want to destroy or create a tile, to begin with? |
|
|
Posted on 10-25-14, 12:01 pm
|
Giant Red KoopaKarma: 851 Posts: 1008/1315 Since: 11-12-12 |
What are the settings?
|
|
|
Posted on 10-25-14, 12:03 pm
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 42/91 Since: 11-30-13 |
Everything is default except for the first input ID. and, destroy the tiles when begin with.
|
|
|
Posted on 10-25-14, 12:14 pm
|
Giant Red KoopaKarma: 851 Posts: 1010/1315 Since: 11-12-12 |
Mabey I will make a working one later for you.
|
|
|
Posted on 10-25-14, 01:03 pm
|
BirdoKarma: 2799 Posts: 1107/2091 Since: 06-26-11 |
It must be a problem with your event set-up.
|
|
|
Posted on 10-25-14, 02:20 pm
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 45/91 Since: 11-30-13 |
I fixed it///
|
|
|
Posted on 10-25-14, 02:50 pm
|
BirdoKarma: 2799 Posts: 1109/2091 Since: 06-26-11 |
Please tell us how.
|
|
|
Posted on 10-25-14, 02:51 pm
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 47/91 Since: 11-30-13 |
It was just glitched, I fixed it by making a new one with the same settings.
|
|
|
Posted on 10-25-14, 03:10 pm
|
Giant Red KoopaKarma: 851 Posts: 1012/1315 Since: 11-12-12 |
Thats not how it works, you must have set a unkown value to something.
|
|
|
Posted on 10-25-14, 05:41 pm
|
|
I am random… very random.
Karma: 750 Posts: 601/682 Since: 01-17-12 |
|
|
Posted on 10-25-14, 05:48 pm
|
BirdoKarma: 2799 Posts: 1111/2091 Since: 06-26-11 |
The tile-creator may not like the way Event IDs are being switched on or off, though it is quite flexible.
|
|
|
Posted on 10-25-14, 06:56 pm
|
|
supporter of PixelFox. oh boohoohoo
Karma: -110 Posts: 48/91 Since: 11-30-13 |
I know what a RAW data box is, and, no, I didn't mess with it.
|
|
|
Posted on 10-26-14, 10:00 pm
|
Giant Red KoopaKarma: 851 Posts: 1018/1315 Since: 11-12-12 |
Well then it would have worked the first time.
And that isnt the only way to change sprite data... |
| eyelyke2cheetRETURNS |
Posted on 11-05-14, 08:12 pm, deleted by
|
|
|
Posted on 11-05-14, 08:14 pm, deleted by
|
| I am a ladyboy :3 |
Posted on 11-05-14, 08:49 pm, deleted by
|
Pages: 1
Birdo
Giant Red Koopa